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9f30d2a5ae
fixed fields with highly-aligned flexible fields. The code was not considering the possibility that aligning the current offset to the alignment of a queue might push us past the end of the gap. Subtracting the offsets to figure out the maximum field size for the gap then overflowed, making us think that we had nearly unbounded space to fill. Fixes PR 51131.
456 lines
17 KiB
C++
456 lines
17 KiB
C++
//===--- OptimizedStructLayout.cpp - Optimal data layout algorithm ----------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the performOptimizedStructLayout interface.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Support/OptimizedStructLayout.h"
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using namespace llvm;
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using Field = OptimizedStructLayoutField;
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#ifndef NDEBUG
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static void checkValidLayout(ArrayRef<Field> Fields, uint64_t Size,
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Align MaxAlign) {
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uint64_t LastEnd = 0;
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Align ComputedMaxAlign;
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for (auto &Field : Fields) {
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assert(Field.hasFixedOffset() &&
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"didn't assign a fixed offset to field");
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assert(isAligned(Field.Alignment, Field.Offset) &&
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"didn't assign a correctly-aligned offset to field");
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assert(Field.Offset >= LastEnd &&
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"didn't assign offsets in ascending order");
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LastEnd = Field.getEndOffset();
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assert(Field.Alignment <= MaxAlign &&
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"didn't compute MaxAlign correctly");
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ComputedMaxAlign = std::max(Field.Alignment, MaxAlign);
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}
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assert(LastEnd == Size && "didn't compute LastEnd correctly");
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assert(ComputedMaxAlign == MaxAlign && "didn't compute MaxAlign correctly");
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}
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#endif
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std::pair<uint64_t, Align>
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llvm::performOptimizedStructLayout(MutableArrayRef<Field> Fields) {
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#ifndef NDEBUG
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// Do some simple precondition checks.
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{
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bool InFixedPrefix = true;
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size_t LastEnd = 0;
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for (auto &Field : Fields) {
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assert(Field.Size > 0 && "field of zero size");
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if (Field.hasFixedOffset()) {
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assert(InFixedPrefix &&
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"fixed-offset fields are not a strict prefix of array");
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assert(LastEnd <= Field.Offset &&
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"fixed-offset fields overlap or are not in order");
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LastEnd = Field.getEndOffset();
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assert(LastEnd > Field.Offset &&
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"overflow in fixed-offset end offset");
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} else {
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InFixedPrefix = false;
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}
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}
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}
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#endif
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// Do an initial pass over the fields.
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Align MaxAlign;
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// Find the first flexible-offset field, tracking MaxAlign.
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auto FirstFlexible = Fields.begin(), E = Fields.end();
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while (FirstFlexible != E && FirstFlexible->hasFixedOffset()) {
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MaxAlign = std::max(MaxAlign, FirstFlexible->Alignment);
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++FirstFlexible;
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}
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// If there are no flexible fields, we're done.
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if (FirstFlexible == E) {
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uint64_t Size = 0;
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if (!Fields.empty())
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Size = Fields.back().getEndOffset();
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#ifndef NDEBUG
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checkValidLayout(Fields, Size, MaxAlign);
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#endif
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return std::make_pair(Size, MaxAlign);
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}
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// Walk over the flexible-offset fields, tracking MaxAlign and
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// assigning them a unique number in order of their appearance.
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// We'll use this unique number in the comparison below so that
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// we can use array_pod_sort, which isn't stable. We won't use it
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// past that point.
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{
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uintptr_t UniqueNumber = 0;
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for (auto I = FirstFlexible; I != E; ++I) {
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I->Scratch = reinterpret_cast<void*>(UniqueNumber++);
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MaxAlign = std::max(MaxAlign, I->Alignment);
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}
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}
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// Sort the flexible elements in order of decreasing alignment,
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// then decreasing size, and then the original order as recorded
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// in Scratch. The decreasing-size aspect of this is only really
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// important if we get into the gap-filling stage below, but it
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// doesn't hurt here.
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array_pod_sort(FirstFlexible, E,
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[](const Field *lhs, const Field *rhs) -> int {
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// Decreasing alignment.
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if (lhs->Alignment != rhs->Alignment)
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return (lhs->Alignment < rhs->Alignment ? 1 : -1);
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// Decreasing size.
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if (lhs->Size != rhs->Size)
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return (lhs->Size < rhs->Size ? 1 : -1);
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// Original order.
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auto lhsNumber = reinterpret_cast<uintptr_t>(lhs->Scratch);
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auto rhsNumber = reinterpret_cast<uintptr_t>(rhs->Scratch);
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if (lhsNumber != rhsNumber)
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return (lhsNumber < rhsNumber ? -1 : 1);
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return 0;
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});
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// Do a quick check for whether that sort alone has given us a perfect
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// layout with no interior padding. This is very common: if the
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// fixed-layout fields have no interior padding, and they end at a
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// sufficiently-aligned offset for all the flexible-layout fields,
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// and the flexible-layout fields all have sizes that are multiples
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// of their alignment, then this will reliably trigger.
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{
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bool HasPadding = false;
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uint64_t LastEnd = 0;
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// Walk the fixed-offset fields.
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for (auto I = Fields.begin(); I != FirstFlexible; ++I) {
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assert(I->hasFixedOffset());
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if (LastEnd != I->Offset) {
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HasPadding = true;
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break;
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}
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LastEnd = I->getEndOffset();
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}
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// Walk the flexible-offset fields, optimistically assigning fixed
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// offsets. Note that we maintain a strict division between the
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// fixed-offset and flexible-offset fields, so if we end up
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// discovering padding later in this loop, we can just abandon this
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// work and we'll ignore the offsets we already assigned.
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if (!HasPadding) {
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for (auto I = FirstFlexible; I != E; ++I) {
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auto Offset = alignTo(LastEnd, I->Alignment);
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if (LastEnd != Offset) {
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HasPadding = true;
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break;
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}
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I->Offset = Offset;
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LastEnd = I->getEndOffset();
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}
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}
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// If we already have a perfect layout, we're done.
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if (!HasPadding) {
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#ifndef NDEBUG
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checkValidLayout(Fields, LastEnd, MaxAlign);
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#endif
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return std::make_pair(LastEnd, MaxAlign);
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}
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}
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// The algorithm sketch at this point is as follows.
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//
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// Consider the padding gaps between fixed-offset fields in ascending
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// order. Let LastEnd be the offset of the first byte following the
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// field before the gap, or 0 if the gap is at the beginning of the
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// structure. Find the "best" flexible-offset field according to the
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// criteria below. If no such field exists, proceed to the next gap.
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// Otherwise, add the field at the first properly-aligned offset for
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// that field that is >= LastEnd, then update LastEnd and repeat in
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// order to fill any remaining gap following that field.
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//
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// Next, let LastEnd to be the offset of the first byte following the
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// last fixed-offset field, or 0 if there are no fixed-offset fields.
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// While there are flexible-offset fields remaining, find the "best"
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// flexible-offset field according to the criteria below, add it at
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// the first properly-aligned offset for that field that is >= LastEnd,
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// and update LastEnd to the first byte following the field.
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//
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// The "best" field is chosen by the following criteria, considered
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// strictly in order:
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//
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// - When filling a gap betweeen fields, the field must fit.
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// - A field is preferred if it requires less padding following LastEnd.
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// - A field is preferred if it is more aligned.
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// - A field is preferred if it is larger.
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// - A field is preferred if it appeared earlier in the initial order.
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//
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// Minimizing leading padding is a greedy attempt to avoid padding
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// entirely. Preferring more-aligned fields is an attempt to eliminate
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// stricter constraints earlier, with the idea that weaker alignment
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// constraints may be resolvable with less padding elsewhere. These
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// These two rules are sufficient to ensure that we get the optimal
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// layout in the "C-style" case. Preferring larger fields tends to take
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// better advantage of large gaps and may be more likely to have a size
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// that's a multiple of a useful alignment. Preferring the initial
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// order may help somewhat with locality but is mostly just a way of
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// ensuring deterministic output.
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//
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// Note that this algorithm does not guarantee a minimal layout. Picking
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// a larger object greedily may leave a gap that cannot be filled as
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// efficiently. Unfortunately, solving this perfectly is an NP-complete
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// problem (by reduction from bin-packing: let B_i be the bin sizes and
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// O_j be the object sizes; add fixed-offset fields such that the gaps
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// between them have size B_i, and add flexible-offset fields with
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// alignment 1 and size O_j; if the layout size is equal to the end of
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// the last fixed-layout field, the objects fit in the bins; note that
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// this doesn't even require the complexity of alignment).
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// The implementation below is essentially just an optimized version of
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// scanning the list of remaining fields looking for the best, which
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// would be O(n^2). In the worst case, it doesn't improve on that.
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// However, in practice it'll just scan the array of alignment bins
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// and consider the first few elements from one or two bins. The
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// number of bins is bounded by a small constant: alignments are powers
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// of two that are vanishingly unlikely to be over 64 and fairly unlikely
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// to be over 8. And multiple elements only need to be considered when
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// filling a gap between fixed-offset fields, which doesn't happen very
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// often. We could use a data structure within bins that optimizes for
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// finding the best-sized match, but it would require allocating memory
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// and copying data, so it's unlikely to be worthwhile.
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// Start by organizing the flexible-offset fields into bins according to
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// their alignment. We expect a small enough number of bins that we
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// don't care about the asymptotic costs of walking this.
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struct AlignmentQueue {
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/// The minimum size of anything currently in this queue.
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uint64_t MinSize;
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/// The head of the queue. A singly-linked list. The order here should
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/// be consistent with the earlier sort, i.e. the elements should be
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/// monotonically descending in size and otherwise in the original order.
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///
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/// We remove the queue from the array as soon as this is empty.
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OptimizedStructLayoutField *Head;
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/// The alignment requirement of the queue.
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Align Alignment;
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static Field *getNext(Field *Cur) {
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return static_cast<Field *>(Cur->Scratch);
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}
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};
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SmallVector<AlignmentQueue, 8> FlexibleFieldsByAlignment;
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for (auto I = FirstFlexible; I != E; ) {
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auto Head = I;
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auto Alignment = I->Alignment;
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uint64_t MinSize = I->Size;
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auto LastInQueue = I;
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for (++I; I != E && I->Alignment == Alignment; ++I) {
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LastInQueue->Scratch = I;
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LastInQueue = I;
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MinSize = std::min(MinSize, I->Size);
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}
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LastInQueue->Scratch = nullptr;
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FlexibleFieldsByAlignment.push_back({MinSize, Head, Alignment});
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}
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#ifndef NDEBUG
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// Verify that we set the queues up correctly.
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auto checkQueues = [&]{
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bool FirstQueue = true;
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Align LastQueueAlignment;
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for (auto &Queue : FlexibleFieldsByAlignment) {
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assert((FirstQueue || Queue.Alignment < LastQueueAlignment) &&
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"bins not in order of descending alignment");
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LastQueueAlignment = Queue.Alignment;
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FirstQueue = false;
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assert(Queue.Head && "queue was empty");
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uint64_t LastSize = ~(uint64_t)0;
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for (auto I = Queue.Head; I; I = Queue.getNext(I)) {
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assert(I->Alignment == Queue.Alignment && "bad field in queue");
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assert(I->Size <= LastSize && "queue not in descending size order");
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LastSize = I->Size;
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}
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}
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};
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checkQueues();
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#endif
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/// Helper function to remove a field from a queue.
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auto spliceFromQueue = [&](AlignmentQueue *Queue, Field *Last, Field *Cur) {
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assert(Last ? Queue->getNext(Last) == Cur : Queue->Head == Cur);
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// If we're removing Cur from a non-initial position, splice it out
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// of the linked list.
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if (Last) {
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Last->Scratch = Cur->Scratch;
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// If Cur was the last field in the list, we need to update MinSize.
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// We can just use the last field's size because the list is in
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// descending order of size.
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if (!Cur->Scratch)
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Queue->MinSize = Last->Size;
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// Otherwise, replace the head.
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} else {
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if (auto NewHead = Queue->getNext(Cur))
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Queue->Head = NewHead;
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// If we just emptied the queue, destroy its bin.
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else
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FlexibleFieldsByAlignment.erase(Queue);
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}
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};
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// Do layout into a local array. Doing this in-place on Fields is
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// not really feasible.
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SmallVector<Field, 16> Layout;
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Layout.reserve(Fields.size());
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// The offset that we're currently looking to insert at (or after).
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uint64_t LastEnd = 0;
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// Helper function to splice Cur out of the given queue and add it
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// to the layout at the given offset.
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auto addToLayout = [&](AlignmentQueue *Queue, Field *Last, Field *Cur,
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uint64_t Offset) -> bool {
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assert(Offset == alignTo(LastEnd, Cur->Alignment));
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// Splice out. This potentially invalidates Queue.
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spliceFromQueue(Queue, Last, Cur);
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// Add Cur to the layout.
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Layout.push_back(*Cur);
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Layout.back().Offset = Offset;
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LastEnd = Layout.back().getEndOffset();
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// Always return true so that we can be tail-called.
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return true;
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};
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// Helper function to try to find a field in the given queue that'll
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// fit starting at StartOffset but before EndOffset (if present).
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// Note that this never fails if EndOffset is not provided.
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auto tryAddFillerFromQueue = [&](AlignmentQueue *Queue,
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uint64_t StartOffset,
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Optional<uint64_t> EndOffset) -> bool {
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assert(Queue->Head);
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assert(StartOffset == alignTo(LastEnd, Queue->Alignment));
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assert(!EndOffset || StartOffset < *EndOffset);
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// Figure out the maximum size that a field can be, and ignore this
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// queue if there's nothing in it that small.
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auto MaxViableSize =
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(EndOffset ? *EndOffset - StartOffset : ~(uint64_t)0);
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if (Queue->MinSize > MaxViableSize) return false;
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// Find the matching field. Note that this should always find
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// something because of the MinSize check above.
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for (Field *Cur = Queue->Head, *Last = nullptr; true;
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Last = Cur, Cur = Queue->getNext(Cur)) {
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assert(Cur && "didn't find a match in queue despite its MinSize");
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if (Cur->Size <= MaxViableSize)
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return addToLayout(Queue, Last, Cur, StartOffset);
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}
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llvm_unreachable("didn't find a match in queue despite its MinSize");
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};
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// Helper function to find the "best" flexible-offset field according
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// to the criteria described above.
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auto tryAddBestField = [&](Optional<uint64_t> BeforeOffset) -> bool {
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assert(!BeforeOffset || LastEnd < *BeforeOffset);
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auto QueueB = FlexibleFieldsByAlignment.begin();
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auto QueueE = FlexibleFieldsByAlignment.end();
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// Start by looking for the most-aligned queue that doesn't need any
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// leading padding after LastEnd.
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auto FirstQueueToSearch = QueueB;
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for (; FirstQueueToSearch != QueueE; ++FirstQueueToSearch) {
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if (isAligned(FirstQueueToSearch->Alignment, LastEnd))
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break;
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}
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uint64_t Offset = LastEnd;
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while (true) {
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// Invariant: all of the queues in [FirstQueueToSearch, QueueE)
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// require the same initial padding offset.
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// Search those queues in descending order of alignment for a
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// satisfactory field.
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for (auto Queue = FirstQueueToSearch; Queue != QueueE; ++Queue) {
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if (tryAddFillerFromQueue(Queue, Offset, BeforeOffset))
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return true;
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}
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// Okay, we don't need to scan those again.
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QueueE = FirstQueueToSearch;
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// If we started from the first queue, we're done.
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if (FirstQueueToSearch == QueueB)
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return false;
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// Otherwise, scan backwards to find the most-aligned queue that
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// still has minimal leading padding after LastEnd. If that
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// minimal padding is already at or past the end point, we're done.
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--FirstQueueToSearch;
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Offset = alignTo(LastEnd, FirstQueueToSearch->Alignment);
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if (BeforeOffset && Offset >= *BeforeOffset)
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return false;
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while (FirstQueueToSearch != QueueB &&
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Offset == alignTo(LastEnd, FirstQueueToSearch[-1].Alignment))
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--FirstQueueToSearch;
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}
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};
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// Phase 1: fill the gaps between fixed-offset fields with the best
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// flexible-offset field that fits.
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for (auto I = Fields.begin(); I != FirstFlexible; ++I) {
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assert(LastEnd <= I->Offset);
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while (LastEnd != I->Offset) {
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if (!tryAddBestField(I->Offset))
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break;
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}
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Layout.push_back(*I);
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LastEnd = I->getEndOffset();
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}
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#ifndef NDEBUG
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checkQueues();
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#endif
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// Phase 2: repeatedly add the best flexible-offset field until
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// they're all gone.
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while (!FlexibleFieldsByAlignment.empty()) {
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bool Success = tryAddBestField(None);
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assert(Success && "didn't find a field with no fixed limit?");
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(void) Success;
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}
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// Copy the layout back into place.
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assert(Layout.size() == Fields.size());
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memcpy(Fields.data(), Layout.data(),
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Fields.size() * sizeof(OptimizedStructLayoutField));
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#ifndef NDEBUG
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// Make a final check that the layout is valid.
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checkValidLayout(Fields, LastEnd, MaxAlign);
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#endif
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return std::make_pair(LastEnd, MaxAlign);
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}
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