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llvm-mirror/tools/llvm-mca/Context.cpp
Matt Davis 7464e6c913 [llvm-mca] Add HardwareUnit and Context classes.
This patch moves the construction of the default backend from llvm-mca.cpp and
into mca::Context. The Context class is responsible for holding ownership of
the simulated hardware components. These components are subclasses of
HardwareUnit. Right now the HardwareUnit is pretty bare-bones, but eventually
we might want to add some common functionality across all hardware components,
such as isReady() or something similar.

I have a feeling this patch will probably need some updates, but it's a start.
One thing I am not particularly fond of is the rather large interface for
createDefaultPipeline. That convenience routine takes a rather large set of
inputs from the llvm-mca driver, where many of those inputs are generated via
command line options.

One item I think we might want to change is the separating of ownership of
hardware components (owned by the context) and the pipeline (which owns
Stages). In short, a Pipeline owns Stages, a Context (currently) owns hardware.
The Pipeline's Stages make use of the components, and thus there is a lifetime
dependency generated. The components must outlive the pipeline. We could solve
this by having the Context also own the Pipeline, and not return a
unique_ptr<Pipeline>. Now that I think about it, I like that idea more.

Differential Revision: https://reviews.llvm.org/D48691

llvm-svn: 336456
2018-07-06 18:03:14 +00:00

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2.2 KiB
C++

//===---------------------------- Context.cpp -------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
/// \file
///
/// This file defines a class for holding ownership of various simulated
/// hardware units. A Context also provides a utility routine for constructing
/// a default out-of-order pipeline with fetch, dispatch, execute, and retire
/// stages).
///
//===----------------------------------------------------------------------===//
#include "Context.h"
#include "DispatchStage.h"
#include "ExecuteStage.h"
#include "FetchStage.h"
#include "RegisterFile.h"
#include "RetireControlUnit.h"
#include "RetireStage.h"
#include "Scheduler.h"
namespace mca {
using namespace llvm;
std::unique_ptr<Pipeline>
Context::createDefaultPipeline(const PipelineOptions &Opts, InstrBuilder &IB,
SourceMgr &SrcMgr) {
const MCSchedModel &SM = STI.getSchedModel();
// Create the hardware units defining the backend.
auto RCU = llvm::make_unique<RetireControlUnit>(SM);
auto PRF = llvm::make_unique<RegisterFile>(SM, MRI, Opts.RegisterFileSize);
auto HWS = llvm::make_unique<Scheduler>(
SM, Opts.LoadQueueSize, Opts.StoreQueueSize, Opts.AssumeNoAlias);
// Create the pipeline and its stages.
auto P = llvm::make_unique<Pipeline>(
Opts.DispatchWidth, Opts.RegisterFileSize, Opts.LoadQueueSize,
Opts.StoreQueueSize, Opts.AssumeNoAlias);
auto F = llvm::make_unique<FetchStage>(IB, SrcMgr);
auto D = llvm::make_unique<DispatchStage>(
STI, MRI, Opts.RegisterFileSize, Opts.DispatchWidth, *RCU, *PRF, *HWS);
auto R = llvm::make_unique<RetireStage>(*RCU, *PRF);
auto E = llvm::make_unique<ExecuteStage>(*RCU, *HWS);
// Add the hardware to the context.
addHardwareUnit(std::move(RCU));
addHardwareUnit(std::move(PRF));
addHardwareUnit(std::move(HWS));
// Build the pipeline.
P->appendStage(std::move(F));
P->appendStage(std::move(D));
P->appendStage(std::move(R));
P->appendStage(std::move(E));
return P;
}
} // namespace mca