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dc4144cbb4
ELF. They can overlap with the other symbols, e.g. if a source file "foo.c" contains a function "foo" with a static variable "c". llvm-svn: 193569
1184 lines
34 KiB
C++
1184 lines
34 KiB
C++
//===- MCAssembler.h - Object File Generation -------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_MC_MCASSEMBLER_H
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#define LLVM_MC_MCASSEMBLER_H
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SmallString.h"
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#include "llvm/ADT/ilist.h"
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#include "llvm/ADT/ilist_node.h"
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#include "llvm/MC/MCFixup.h"
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#include "llvm/MC/MCInst.h"
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#include "llvm/Support/Casting.h"
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#include "llvm/Support/DataTypes.h"
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#include <algorithm>
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#include <vector> // FIXME: Shouldn't be needed.
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namespace llvm {
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class raw_ostream;
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class MCAsmLayout;
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class MCAssembler;
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class MCContext;
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class MCCodeEmitter;
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class MCExpr;
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class MCFragment;
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class MCObjectWriter;
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class MCSection;
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class MCSectionData;
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class MCSymbol;
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class MCSymbolData;
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class MCValue;
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class MCAsmBackend;
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class MCFragment : public ilist_node<MCFragment> {
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friend class MCAsmLayout;
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MCFragment(const MCFragment&) LLVM_DELETED_FUNCTION;
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void operator=(const MCFragment&) LLVM_DELETED_FUNCTION;
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public:
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enum FragmentType {
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FT_Align,
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FT_Data,
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FT_CompactEncodedInst,
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FT_Fill,
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FT_Relaxable,
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FT_Org,
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FT_Dwarf,
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FT_DwarfFrame,
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FT_LEB
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};
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private:
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FragmentType Kind;
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/// Parent - The data for the section this fragment is in.
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MCSectionData *Parent;
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/// Atom - The atom this fragment is in, as represented by it's defining
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/// symbol. Atom's are only used by backends which set
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/// \see MCAsmBackend::hasReliableSymbolDifference().
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MCSymbolData *Atom;
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/// @name Assembler Backend Data
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/// @{
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//
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// FIXME: This could all be kept private to the assembler implementation.
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/// Offset - The offset of this fragment in its section. This is ~0 until
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/// initialized.
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uint64_t Offset;
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/// LayoutOrder - The layout order of this fragment.
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unsigned LayoutOrder;
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/// @}
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protected:
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MCFragment(FragmentType _Kind, MCSectionData *_Parent = 0);
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public:
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// Only for sentinel.
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MCFragment();
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virtual ~MCFragment();
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FragmentType getKind() const { return Kind; }
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MCSectionData *getParent() const { return Parent; }
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void setParent(MCSectionData *Value) { Parent = Value; }
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MCSymbolData *getAtom() const { return Atom; }
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void setAtom(MCSymbolData *Value) { Atom = Value; }
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unsigned getLayoutOrder() const { return LayoutOrder; }
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void setLayoutOrder(unsigned Value) { LayoutOrder = Value; }
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/// \brief Does this fragment have instructions emitted into it? By default
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/// this is false, but specific fragment types may set it to true.
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virtual bool hasInstructions() const { return false; }
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/// \brief Should this fragment be placed at the end of an aligned bundle?
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virtual bool alignToBundleEnd() const { return false; }
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virtual void setAlignToBundleEnd(bool V) { }
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/// \brief Get the padding size that must be inserted before this fragment.
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/// Used for bundling. By default, no padding is inserted.
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/// Note that padding size is restricted to 8 bits. This is an optimization
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/// to reduce the amount of space used for each fragment. In practice, larger
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/// padding should never be required.
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virtual uint8_t getBundlePadding() const {
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return 0;
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}
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/// \brief Set the padding size for this fragment. By default it's a no-op,
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/// and only some fragments have a meaningful implementation.
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virtual void setBundlePadding(uint8_t N) {
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}
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void dump();
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};
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/// Interface implemented by fragments that contain encoded instructions and/or
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/// data.
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///
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class MCEncodedFragment : public MCFragment {
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virtual void anchor();
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uint8_t BundlePadding;
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public:
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MCEncodedFragment(MCFragment::FragmentType FType, MCSectionData *SD = 0)
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: MCFragment(FType, SD), BundlePadding(0)
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{
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}
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virtual ~MCEncodedFragment();
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virtual SmallVectorImpl<char> &getContents() = 0;
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virtual const SmallVectorImpl<char> &getContents() const = 0;
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virtual uint8_t getBundlePadding() const {
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return BundlePadding;
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}
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virtual void setBundlePadding(uint8_t N) {
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BundlePadding = N;
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}
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static bool classof(const MCFragment *F) {
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MCFragment::FragmentType Kind = F->getKind();
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switch (Kind) {
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default:
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return false;
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case MCFragment::FT_Relaxable:
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case MCFragment::FT_CompactEncodedInst:
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case MCFragment::FT_Data:
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return true;
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}
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}
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};
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/// Interface implemented by fragments that contain encoded instructions and/or
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/// data and also have fixups registered.
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///
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class MCEncodedFragmentWithFixups : public MCEncodedFragment {
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virtual void anchor();
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public:
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MCEncodedFragmentWithFixups(MCFragment::FragmentType FType,
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MCSectionData *SD = 0)
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: MCEncodedFragment(FType, SD)
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{
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}
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virtual ~MCEncodedFragmentWithFixups();
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typedef SmallVectorImpl<MCFixup>::const_iterator const_fixup_iterator;
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typedef SmallVectorImpl<MCFixup>::iterator fixup_iterator;
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virtual SmallVectorImpl<MCFixup> &getFixups() = 0;
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virtual const SmallVectorImpl<MCFixup> &getFixups() const = 0;
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virtual fixup_iterator fixup_begin() = 0;
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virtual const_fixup_iterator fixup_begin() const = 0;
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virtual fixup_iterator fixup_end() = 0;
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virtual const_fixup_iterator fixup_end() const = 0;
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static bool classof(const MCFragment *F) {
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MCFragment::FragmentType Kind = F->getKind();
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return Kind == MCFragment::FT_Relaxable || Kind == MCFragment::FT_Data;
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}
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};
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/// Fragment for data and encoded instructions.
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///
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class MCDataFragment : public MCEncodedFragmentWithFixups {
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virtual void anchor();
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/// \brief Does this fragment contain encoded instructions anywhere in it?
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bool HasInstructions;
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/// \brief Should this fragment be aligned to the end of a bundle?
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bool AlignToBundleEnd;
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SmallVector<char, 32> Contents;
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/// Fixups - The list of fixups in this fragment.
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SmallVector<MCFixup, 4> Fixups;
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public:
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MCDataFragment(MCSectionData *SD = 0)
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: MCEncodedFragmentWithFixups(FT_Data, SD),
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HasInstructions(false), AlignToBundleEnd(false)
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{
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}
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virtual SmallVectorImpl<char> &getContents() { return Contents; }
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virtual const SmallVectorImpl<char> &getContents() const { return Contents; }
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SmallVectorImpl<MCFixup> &getFixups() {
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return Fixups;
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}
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const SmallVectorImpl<MCFixup> &getFixups() const {
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return Fixups;
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}
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virtual bool hasInstructions() const { return HasInstructions; }
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virtual void setHasInstructions(bool V) { HasInstructions = V; }
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virtual bool alignToBundleEnd() const { return AlignToBundleEnd; }
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virtual void setAlignToBundleEnd(bool V) { AlignToBundleEnd = V; }
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fixup_iterator fixup_begin() { return Fixups.begin(); }
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const_fixup_iterator fixup_begin() const { return Fixups.begin(); }
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fixup_iterator fixup_end() {return Fixups.end();}
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const_fixup_iterator fixup_end() const {return Fixups.end();}
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static bool classof(const MCFragment *F) {
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return F->getKind() == MCFragment::FT_Data;
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}
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};
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/// This is a compact (memory-size-wise) fragment for holding an encoded
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/// instruction (non-relaxable) that has no fixups registered. When applicable,
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/// it can be used instead of MCDataFragment and lead to lower memory
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/// consumption.
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///
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class MCCompactEncodedInstFragment : public MCEncodedFragment {
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virtual void anchor();
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/// \brief Should this fragment be aligned to the end of a bundle?
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bool AlignToBundleEnd;
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SmallVector<char, 4> Contents;
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public:
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MCCompactEncodedInstFragment(MCSectionData *SD = 0)
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: MCEncodedFragment(FT_CompactEncodedInst, SD), AlignToBundleEnd(false)
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{
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}
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virtual bool hasInstructions() const {
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return true;
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}
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virtual SmallVectorImpl<char> &getContents() { return Contents; }
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virtual const SmallVectorImpl<char> &getContents() const { return Contents; }
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virtual bool alignToBundleEnd() const { return AlignToBundleEnd; }
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virtual void setAlignToBundleEnd(bool V) { AlignToBundleEnd = V; }
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static bool classof(const MCFragment *F) {
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return F->getKind() == MCFragment::FT_CompactEncodedInst;
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}
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};
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/// A relaxable fragment holds on to its MCInst, since it may need to be
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/// relaxed during the assembler layout and relaxation stage.
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///
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class MCRelaxableFragment : public MCEncodedFragmentWithFixups {
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virtual void anchor();
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/// Inst - The instruction this is a fragment for.
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MCInst Inst;
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/// Contents - Binary data for the currently encoded instruction.
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SmallVector<char, 8> Contents;
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/// Fixups - The list of fixups in this fragment.
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SmallVector<MCFixup, 1> Fixups;
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public:
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MCRelaxableFragment(const MCInst &_Inst, MCSectionData *SD = 0)
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: MCEncodedFragmentWithFixups(FT_Relaxable, SD), Inst(_Inst) {
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}
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virtual SmallVectorImpl<char> &getContents() { return Contents; }
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virtual const SmallVectorImpl<char> &getContents() const { return Contents; }
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const MCInst &getInst() const { return Inst; }
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void setInst(const MCInst& Value) { Inst = Value; }
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SmallVectorImpl<MCFixup> &getFixups() {
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return Fixups;
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}
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const SmallVectorImpl<MCFixup> &getFixups() const {
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return Fixups;
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}
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virtual bool hasInstructions() const { return true; }
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fixup_iterator fixup_begin() { return Fixups.begin(); }
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const_fixup_iterator fixup_begin() const { return Fixups.begin(); }
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fixup_iterator fixup_end() {return Fixups.end();}
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const_fixup_iterator fixup_end() const {return Fixups.end();}
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static bool classof(const MCFragment *F) {
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return F->getKind() == MCFragment::FT_Relaxable;
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}
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};
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class MCAlignFragment : public MCFragment {
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virtual void anchor();
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/// Alignment - The alignment to ensure, in bytes.
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unsigned Alignment;
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/// Value - Value to use for filling padding bytes.
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int64_t Value;
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/// ValueSize - The size of the integer (in bytes) of \p Value.
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unsigned ValueSize;
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/// MaxBytesToEmit - The maximum number of bytes to emit; if the alignment
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/// cannot be satisfied in this width then this fragment is ignored.
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unsigned MaxBytesToEmit;
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/// EmitNops - Flag to indicate that (optimal) NOPs should be emitted instead
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/// of using the provided value. The exact interpretation of this flag is
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/// target dependent.
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bool EmitNops : 1;
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public:
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MCAlignFragment(unsigned _Alignment, int64_t _Value, unsigned _ValueSize,
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unsigned _MaxBytesToEmit, MCSectionData *SD = 0)
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: MCFragment(FT_Align, SD), Alignment(_Alignment),
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Value(_Value),ValueSize(_ValueSize),
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MaxBytesToEmit(_MaxBytesToEmit), EmitNops(false) {}
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/// @name Accessors
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/// @{
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unsigned getAlignment() const { return Alignment; }
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int64_t getValue() const { return Value; }
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unsigned getValueSize() const { return ValueSize; }
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unsigned getMaxBytesToEmit() const { return MaxBytesToEmit; }
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bool hasEmitNops() const { return EmitNops; }
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void setEmitNops(bool Value) { EmitNops = Value; }
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/// @}
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static bool classof(const MCFragment *F) {
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return F->getKind() == MCFragment::FT_Align;
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}
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};
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class MCFillFragment : public MCFragment {
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virtual void anchor();
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/// Value - Value to use for filling bytes.
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int64_t Value;
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/// ValueSize - The size (in bytes) of \p Value to use when filling, or 0 if
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/// this is a virtual fill fragment.
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unsigned ValueSize;
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/// Size - The number of bytes to insert.
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uint64_t Size;
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public:
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MCFillFragment(int64_t _Value, unsigned _ValueSize, uint64_t _Size,
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MCSectionData *SD = 0)
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: MCFragment(FT_Fill, SD),
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Value(_Value), ValueSize(_ValueSize), Size(_Size) {
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assert((!ValueSize || (Size % ValueSize) == 0) &&
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"Fill size must be a multiple of the value size!");
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}
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/// @name Accessors
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/// @{
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int64_t getValue() const { return Value; }
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unsigned getValueSize() const { return ValueSize; }
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uint64_t getSize() const { return Size; }
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/// @}
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static bool classof(const MCFragment *F) {
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return F->getKind() == MCFragment::FT_Fill;
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}
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};
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class MCOrgFragment : public MCFragment {
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virtual void anchor();
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/// Offset - The offset this fragment should start at.
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const MCExpr *Offset;
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/// Value - Value to use for filling bytes.
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int8_t Value;
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public:
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MCOrgFragment(const MCExpr &_Offset, int8_t _Value, MCSectionData *SD = 0)
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: MCFragment(FT_Org, SD),
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Offset(&_Offset), Value(_Value) {}
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/// @name Accessors
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/// @{
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const MCExpr &getOffset() const { return *Offset; }
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uint8_t getValue() const { return Value; }
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/// @}
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static bool classof(const MCFragment *F) {
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return F->getKind() == MCFragment::FT_Org;
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}
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};
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class MCLEBFragment : public MCFragment {
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virtual void anchor();
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/// Value - The value this fragment should contain.
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const MCExpr *Value;
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/// IsSigned - True if this is a sleb128, false if uleb128.
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bool IsSigned;
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SmallString<8> Contents;
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public:
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MCLEBFragment(const MCExpr &Value_, bool IsSigned_, MCSectionData *SD = 0)
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: MCFragment(FT_LEB, SD),
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Value(&Value_), IsSigned(IsSigned_) { Contents.push_back(0); }
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/// @name Accessors
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/// @{
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const MCExpr &getValue() const { return *Value; }
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bool isSigned() const { return IsSigned; }
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SmallString<8> &getContents() { return Contents; }
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const SmallString<8> &getContents() const { return Contents; }
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/// @}
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static bool classof(const MCFragment *F) {
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return F->getKind() == MCFragment::FT_LEB;
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}
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};
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class MCDwarfLineAddrFragment : public MCFragment {
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virtual void anchor();
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/// LineDelta - the value of the difference between the two line numbers
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/// between two .loc dwarf directives.
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int64_t LineDelta;
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/// AddrDelta - The expression for the difference of the two symbols that
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/// make up the address delta between two .loc dwarf directives.
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const MCExpr *AddrDelta;
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SmallString<8> Contents;
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public:
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MCDwarfLineAddrFragment(int64_t _LineDelta, const MCExpr &_AddrDelta,
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MCSectionData *SD = 0)
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: MCFragment(FT_Dwarf, SD),
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LineDelta(_LineDelta), AddrDelta(&_AddrDelta) { Contents.push_back(0); }
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/// @name Accessors
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/// @{
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int64_t getLineDelta() const { return LineDelta; }
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const MCExpr &getAddrDelta() const { return *AddrDelta; }
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SmallString<8> &getContents() { return Contents; }
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const SmallString<8> &getContents() const { return Contents; }
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/// @}
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static bool classof(const MCFragment *F) {
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return F->getKind() == MCFragment::FT_Dwarf;
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}
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};
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class MCDwarfCallFrameFragment : public MCFragment {
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virtual void anchor();
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/// AddrDelta - The expression for the difference of the two symbols that
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/// make up the address delta between two .cfi_* dwarf directives.
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const MCExpr *AddrDelta;
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SmallString<8> Contents;
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public:
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MCDwarfCallFrameFragment(const MCExpr &_AddrDelta, MCSectionData *SD = 0)
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: MCFragment(FT_DwarfFrame, SD),
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AddrDelta(&_AddrDelta) { Contents.push_back(0); }
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/// @name Accessors
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/// @{
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const MCExpr &getAddrDelta() const { return *AddrDelta; }
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SmallString<8> &getContents() { return Contents; }
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const SmallString<8> &getContents() const { return Contents; }
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/// @}
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static bool classof(const MCFragment *F) {
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return F->getKind() == MCFragment::FT_DwarfFrame;
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}
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};
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// FIXME: Should this be a separate class, or just merged into MCSection? Since
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// we anticipate the fast path being through an MCAssembler, the only reason to
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|
// keep it out is for API abstraction.
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class MCSectionData : public ilist_node<MCSectionData> {
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friend class MCAsmLayout;
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|
|
MCSectionData(const MCSectionData&) LLVM_DELETED_FUNCTION;
|
|
void operator=(const MCSectionData&) LLVM_DELETED_FUNCTION;
|
|
|
|
public:
|
|
typedef iplist<MCFragment> FragmentListType;
|
|
|
|
typedef FragmentListType::const_iterator const_iterator;
|
|
typedef FragmentListType::iterator iterator;
|
|
|
|
typedef FragmentListType::const_reverse_iterator const_reverse_iterator;
|
|
typedef FragmentListType::reverse_iterator reverse_iterator;
|
|
|
|
/// \brief Express the state of bundle locked groups while emitting code.
|
|
enum BundleLockStateType {
|
|
NotBundleLocked,
|
|
BundleLocked,
|
|
BundleLockedAlignToEnd
|
|
};
|
|
private:
|
|
FragmentListType Fragments;
|
|
const MCSection *Section;
|
|
|
|
/// Ordinal - The section index in the assemblers section list.
|
|
unsigned Ordinal;
|
|
|
|
/// LayoutOrder - The index of this section in the layout order.
|
|
unsigned LayoutOrder;
|
|
|
|
/// Alignment - The maximum alignment seen in this section.
|
|
unsigned Alignment;
|
|
|
|
/// \brief Keeping track of bundle-locked state.
|
|
BundleLockStateType BundleLockState;
|
|
|
|
/// \brief We've seen a bundle_lock directive but not its first instruction
|
|
/// yet.
|
|
bool BundleGroupBeforeFirstInst;
|
|
|
|
/// @name Assembler Backend Data
|
|
/// @{
|
|
//
|
|
// FIXME: This could all be kept private to the assembler implementation.
|
|
|
|
/// HasInstructions - Whether this section has had instructions emitted into
|
|
/// it.
|
|
unsigned HasInstructions : 1;
|
|
|
|
/// Mapping from subsection number to insertion point for subsection numbers
|
|
/// below that number.
|
|
SmallVector<std::pair<unsigned, MCFragment *>, 1> SubsectionFragmentMap;
|
|
|
|
/// @}
|
|
|
|
public:
|
|
// Only for use as sentinel.
|
|
MCSectionData();
|
|
MCSectionData(const MCSection &Section, MCAssembler *A = 0);
|
|
|
|
const MCSection &getSection() const { return *Section; }
|
|
|
|
unsigned getAlignment() const { return Alignment; }
|
|
void setAlignment(unsigned Value) { Alignment = Value; }
|
|
|
|
bool hasInstructions() const { return HasInstructions; }
|
|
void setHasInstructions(bool Value) { HasInstructions = Value; }
|
|
|
|
unsigned getOrdinal() const { return Ordinal; }
|
|
void setOrdinal(unsigned Value) { Ordinal = Value; }
|
|
|
|
unsigned getLayoutOrder() const { return LayoutOrder; }
|
|
void setLayoutOrder(unsigned Value) { LayoutOrder = Value; }
|
|
|
|
/// @name Fragment Access
|
|
/// @{
|
|
|
|
const FragmentListType &getFragmentList() const { return Fragments; }
|
|
FragmentListType &getFragmentList() { return Fragments; }
|
|
|
|
iterator begin() { return Fragments.begin(); }
|
|
const_iterator begin() const { return Fragments.begin(); }
|
|
|
|
iterator end() { return Fragments.end(); }
|
|
const_iterator end() const { return Fragments.end(); }
|
|
|
|
reverse_iterator rbegin() { return Fragments.rbegin(); }
|
|
const_reverse_iterator rbegin() const { return Fragments.rbegin(); }
|
|
|
|
reverse_iterator rend() { return Fragments.rend(); }
|
|
const_reverse_iterator rend() const { return Fragments.rend(); }
|
|
|
|
size_t size() const { return Fragments.size(); }
|
|
|
|
bool empty() const { return Fragments.empty(); }
|
|
|
|
iterator getSubsectionInsertionPoint(unsigned Subsection);
|
|
|
|
bool isBundleLocked() const {
|
|
return BundleLockState != NotBundleLocked;
|
|
}
|
|
|
|
BundleLockStateType getBundleLockState() const {
|
|
return BundleLockState;
|
|
}
|
|
|
|
void setBundleLockState(BundleLockStateType NewState) {
|
|
BundleLockState = NewState;
|
|
}
|
|
|
|
bool isBundleGroupBeforeFirstInst() const {
|
|
return BundleGroupBeforeFirstInst;
|
|
}
|
|
|
|
void setBundleGroupBeforeFirstInst(bool IsFirst) {
|
|
BundleGroupBeforeFirstInst = IsFirst;
|
|
}
|
|
|
|
void dump();
|
|
|
|
/// @}
|
|
};
|
|
|
|
// FIXME: Same concerns as with SectionData.
|
|
class MCSymbolData : public ilist_node<MCSymbolData> {
|
|
public:
|
|
const MCSymbol *Symbol;
|
|
|
|
/// Fragment - The fragment this symbol's value is relative to, if any.
|
|
MCFragment *Fragment;
|
|
|
|
/// Offset - The offset to apply to the fragment address to form this symbol's
|
|
/// value.
|
|
uint64_t Offset;
|
|
|
|
/// IsExternal - True if this symbol is visible outside this translation
|
|
/// unit.
|
|
unsigned IsExternal : 1;
|
|
|
|
/// IsPrivateExtern - True if this symbol is private extern.
|
|
unsigned IsPrivateExtern : 1;
|
|
|
|
/// CommonSize - The size of the symbol, if it is 'common', or 0.
|
|
//
|
|
// FIXME: Pack this in with other fields? We could put it in offset, since a
|
|
// common symbol can never get a definition.
|
|
uint64_t CommonSize;
|
|
|
|
/// SymbolSize - An expression describing how to calculate the size of
|
|
/// a symbol. If a symbol has no size this field will be NULL.
|
|
const MCExpr *SymbolSize;
|
|
|
|
/// CommonAlign - The alignment of the symbol, if it is 'common'.
|
|
//
|
|
// FIXME: Pack this in with other fields?
|
|
unsigned CommonAlign;
|
|
|
|
/// Flags - The Flags field is used by object file implementations to store
|
|
/// additional per symbol information which is not easily classified.
|
|
uint32_t Flags;
|
|
|
|
/// Index - Index field, for use by the object file implementation.
|
|
uint64_t Index;
|
|
|
|
public:
|
|
// Only for use as sentinel.
|
|
MCSymbolData();
|
|
MCSymbolData(const MCSymbol &_Symbol, MCFragment *_Fragment, uint64_t _Offset,
|
|
MCAssembler *A = 0);
|
|
|
|
/// @name Accessors
|
|
/// @{
|
|
|
|
const MCSymbol &getSymbol() const { return *Symbol; }
|
|
|
|
MCFragment *getFragment() const { return Fragment; }
|
|
void setFragment(MCFragment *Value) { Fragment = Value; }
|
|
|
|
uint64_t getOffset() const { return Offset; }
|
|
void setOffset(uint64_t Value) { Offset = Value; }
|
|
|
|
/// @}
|
|
/// @name Symbol Attributes
|
|
/// @{
|
|
|
|
bool isExternal() const { return IsExternal; }
|
|
void setExternal(bool Value) { IsExternal = Value; }
|
|
|
|
bool isPrivateExtern() const { return IsPrivateExtern; }
|
|
void setPrivateExtern(bool Value) { IsPrivateExtern = Value; }
|
|
|
|
/// isCommon - Is this a 'common' symbol.
|
|
bool isCommon() const { return CommonSize != 0; }
|
|
|
|
/// setCommon - Mark this symbol as being 'common'.
|
|
///
|
|
/// \param Size - The size of the symbol.
|
|
/// \param Align - The alignment of the symbol.
|
|
void setCommon(uint64_t Size, unsigned Align) {
|
|
CommonSize = Size;
|
|
CommonAlign = Align;
|
|
}
|
|
|
|
/// getCommonSize - Return the size of a 'common' symbol.
|
|
uint64_t getCommonSize() const {
|
|
assert(isCommon() && "Not a 'common' symbol!");
|
|
return CommonSize;
|
|
}
|
|
|
|
void setSize(const MCExpr *SS) {
|
|
SymbolSize = SS;
|
|
}
|
|
|
|
const MCExpr *getSize() const {
|
|
return SymbolSize;
|
|
}
|
|
|
|
|
|
/// getCommonAlignment - Return the alignment of a 'common' symbol.
|
|
unsigned getCommonAlignment() const {
|
|
assert(isCommon() && "Not a 'common' symbol!");
|
|
return CommonAlign;
|
|
}
|
|
|
|
/// getFlags - Get the (implementation defined) symbol flags.
|
|
uint32_t getFlags() const { return Flags; }
|
|
|
|
/// setFlags - Set the (implementation defined) symbol flags.
|
|
void setFlags(uint32_t Value) { Flags = Value; }
|
|
|
|
/// modifyFlags - Modify the flags via a mask
|
|
void modifyFlags(uint32_t Value, uint32_t Mask) {
|
|
Flags = (Flags & ~Mask) | Value;
|
|
}
|
|
|
|
/// getIndex - Get the (implementation defined) index.
|
|
uint64_t getIndex() const { return Index; }
|
|
|
|
/// setIndex - Set the (implementation defined) index.
|
|
void setIndex(uint64_t Value) { Index = Value; }
|
|
|
|
/// @}
|
|
|
|
void dump();
|
|
};
|
|
|
|
// FIXME: This really doesn't belong here. See comments below.
|
|
struct IndirectSymbolData {
|
|
MCSymbol *Symbol;
|
|
MCSectionData *SectionData;
|
|
};
|
|
|
|
// FIXME: Ditto this. Purely so the Streamer and the ObjectWriter can talk
|
|
// to one another.
|
|
struct DataRegionData {
|
|
// This enum should be kept in sync w/ the mach-o definition in
|
|
// llvm/Object/MachOFormat.h.
|
|
enum KindTy { Data = 1, JumpTable8, JumpTable16, JumpTable32 } Kind;
|
|
MCSymbol *Start;
|
|
MCSymbol *End;
|
|
};
|
|
|
|
class MCAssembler {
|
|
friend class MCAsmLayout;
|
|
|
|
public:
|
|
typedef iplist<MCSectionData> SectionDataListType;
|
|
typedef iplist<MCSymbolData> SymbolDataListType;
|
|
|
|
typedef SectionDataListType::const_iterator const_iterator;
|
|
typedef SectionDataListType::iterator iterator;
|
|
|
|
typedef SymbolDataListType::const_iterator const_symbol_iterator;
|
|
typedef SymbolDataListType::iterator symbol_iterator;
|
|
|
|
typedef std::vector<std::string> FileNameVectorType;
|
|
typedef FileNameVectorType::const_iterator const_file_name_iterator;
|
|
|
|
typedef std::vector<IndirectSymbolData>::const_iterator
|
|
const_indirect_symbol_iterator;
|
|
typedef std::vector<IndirectSymbolData>::iterator indirect_symbol_iterator;
|
|
|
|
typedef std::vector<DataRegionData>::const_iterator
|
|
const_data_region_iterator;
|
|
typedef std::vector<DataRegionData>::iterator data_region_iterator;
|
|
|
|
private:
|
|
MCAssembler(const MCAssembler&) LLVM_DELETED_FUNCTION;
|
|
void operator=(const MCAssembler&) LLVM_DELETED_FUNCTION;
|
|
|
|
MCContext &Context;
|
|
|
|
MCAsmBackend &Backend;
|
|
|
|
MCCodeEmitter &Emitter;
|
|
|
|
MCObjectWriter &Writer;
|
|
|
|
raw_ostream &OS;
|
|
|
|
iplist<MCSectionData> Sections;
|
|
|
|
iplist<MCSymbolData> Symbols;
|
|
|
|
/// The map of sections to their associated assembler backend data.
|
|
//
|
|
// FIXME: Avoid this indirection?
|
|
DenseMap<const MCSection*, MCSectionData*> SectionMap;
|
|
|
|
/// The map of symbols to their associated assembler backend data.
|
|
//
|
|
// FIXME: Avoid this indirection?
|
|
DenseMap<const MCSymbol*, MCSymbolData*> SymbolMap;
|
|
|
|
std::vector<IndirectSymbolData> IndirectSymbols;
|
|
|
|
std::vector<DataRegionData> DataRegions;
|
|
|
|
/// The list of linker options to propagate into the object file.
|
|
std::vector<std::vector<std::string> > LinkerOptions;
|
|
|
|
/// List of declared file names
|
|
FileNameVectorType FileNames;
|
|
|
|
/// The set of function symbols for which a .thumb_func directive has
|
|
/// been seen.
|
|
//
|
|
// FIXME: We really would like this in target specific code rather than
|
|
// here. Maybe when the relocation stuff moves to target specific,
|
|
// this can go with it? The streamer would need some target specific
|
|
// refactoring too.
|
|
SmallPtrSet<const MCSymbol*, 64> ThumbFuncs;
|
|
|
|
/// \brief The bundle alignment size currently set in the assembler.
|
|
///
|
|
/// By default it's 0, which means bundling is disabled.
|
|
unsigned BundleAlignSize;
|
|
|
|
unsigned RelaxAll : 1;
|
|
unsigned NoExecStack : 1;
|
|
unsigned SubsectionsViaSymbols : 1;
|
|
|
|
/// ELF specific e_header flags
|
|
// It would be good if there were an MCELFAssembler class to hold this.
|
|
// ELF header flags are used both by the integrated and standalone assemblers.
|
|
// Access to the flags is necessary in cases where assembler directives affect
|
|
// which flags to be set.
|
|
unsigned ELFHeaderEFlags;
|
|
private:
|
|
/// Evaluate a fixup to a relocatable expression and the value which should be
|
|
/// placed into the fixup.
|
|
///
|
|
/// \param Layout The layout to use for evaluation.
|
|
/// \param Fixup The fixup to evaluate.
|
|
/// \param DF The fragment the fixup is inside.
|
|
/// \param Target [out] On return, the relocatable expression the fixup
|
|
/// evaluates to.
|
|
/// \param Value [out] On return, the value of the fixup as currently laid
|
|
/// out.
|
|
/// \return Whether the fixup value was fully resolved. This is true if the
|
|
/// \p Value result is fixed, otherwise the value may change due to
|
|
/// relocation.
|
|
bool evaluateFixup(const MCAsmLayout &Layout,
|
|
const MCFixup &Fixup, const MCFragment *DF,
|
|
MCValue &Target, uint64_t &Value) const;
|
|
|
|
/// Check whether a fixup can be satisfied, or whether it needs to be relaxed
|
|
/// (increased in size, in order to hold its value correctly).
|
|
bool fixupNeedsRelaxation(const MCFixup &Fixup, const MCRelaxableFragment *DF,
|
|
const MCAsmLayout &Layout) const;
|
|
|
|
/// Check whether the given fragment needs relaxation.
|
|
bool fragmentNeedsRelaxation(const MCRelaxableFragment *IF,
|
|
const MCAsmLayout &Layout) const;
|
|
|
|
/// \brief Perform one layout iteration and return true if any offsets
|
|
/// were adjusted.
|
|
bool layoutOnce(MCAsmLayout &Layout);
|
|
|
|
/// \brief Perform one layout iteration of the given section and return true
|
|
/// if any offsets were adjusted.
|
|
bool layoutSectionOnce(MCAsmLayout &Layout, MCSectionData &SD);
|
|
|
|
bool relaxInstruction(MCAsmLayout &Layout, MCRelaxableFragment &IF);
|
|
|
|
bool relaxLEB(MCAsmLayout &Layout, MCLEBFragment &IF);
|
|
|
|
bool relaxDwarfLineAddr(MCAsmLayout &Layout, MCDwarfLineAddrFragment &DF);
|
|
bool relaxDwarfCallFrameFragment(MCAsmLayout &Layout,
|
|
MCDwarfCallFrameFragment &DF);
|
|
|
|
/// finishLayout - Finalize a layout, including fragment lowering.
|
|
void finishLayout(MCAsmLayout &Layout);
|
|
|
|
uint64_t handleFixup(const MCAsmLayout &Layout,
|
|
MCFragment &F, const MCFixup &Fixup);
|
|
|
|
public:
|
|
/// Compute the effective fragment size assuming it is laid out at the given
|
|
/// \p SectionAddress and \p FragmentOffset.
|
|
uint64_t computeFragmentSize(const MCAsmLayout &Layout,
|
|
const MCFragment &F) const;
|
|
|
|
/// Find the symbol which defines the atom containing the given symbol, or
|
|
/// null if there is no such symbol.
|
|
const MCSymbolData *getAtom(const MCSymbolData *Symbol) const;
|
|
|
|
/// Check whether a particular symbol is visible to the linker and is required
|
|
/// in the symbol table, or whether it can be discarded by the assembler. This
|
|
/// also effects whether the assembler treats the label as potentially
|
|
/// defining a separate atom.
|
|
bool isSymbolLinkerVisible(const MCSymbol &SD) const;
|
|
|
|
/// Emit the section contents using the given object writer.
|
|
void writeSectionData(const MCSectionData *Section,
|
|
const MCAsmLayout &Layout) const;
|
|
|
|
/// Check whether a given symbol has been flagged with .thumb_func.
|
|
bool isThumbFunc(const MCSymbol *Func) const {
|
|
return ThumbFuncs.count(Func);
|
|
}
|
|
|
|
/// Flag a function symbol as the target of a .thumb_func directive.
|
|
void setIsThumbFunc(const MCSymbol *Func) { ThumbFuncs.insert(Func); }
|
|
|
|
/// ELF e_header flags
|
|
unsigned getELFHeaderEFlags() const {return ELFHeaderEFlags;}
|
|
void setELFHeaderEFlags(unsigned Flags) { ELFHeaderEFlags = Flags;}
|
|
|
|
public:
|
|
/// Construct a new assembler instance.
|
|
///
|
|
/// \param OS The stream to output to.
|
|
//
|
|
// FIXME: How are we going to parameterize this? Two obvious options are stay
|
|
// concrete and require clients to pass in a target like object. The other
|
|
// option is to make this abstract, and have targets provide concrete
|
|
// implementations as we do with AsmParser.
|
|
MCAssembler(MCContext &Context_, MCAsmBackend &Backend_,
|
|
MCCodeEmitter &Emitter_, MCObjectWriter &Writer_,
|
|
raw_ostream &OS);
|
|
~MCAssembler();
|
|
|
|
/// Reuse an assembler instance
|
|
///
|
|
void reset();
|
|
|
|
MCContext &getContext() const { return Context; }
|
|
|
|
MCAsmBackend &getBackend() const { return Backend; }
|
|
|
|
MCCodeEmitter &getEmitter() const { return Emitter; }
|
|
|
|
MCObjectWriter &getWriter() const { return Writer; }
|
|
|
|
/// Finish - Do final processing and write the object to the output stream.
|
|
/// \p Writer is used for custom object writer (as the MCJIT does),
|
|
/// if not specified it is automatically created from backend.
|
|
void Finish();
|
|
|
|
// FIXME: This does not belong here.
|
|
bool getSubsectionsViaSymbols() const {
|
|
return SubsectionsViaSymbols;
|
|
}
|
|
void setSubsectionsViaSymbols(bool Value) {
|
|
SubsectionsViaSymbols = Value;
|
|
}
|
|
|
|
bool getRelaxAll() const { return RelaxAll; }
|
|
void setRelaxAll(bool Value) { RelaxAll = Value; }
|
|
|
|
bool getNoExecStack() const { return NoExecStack; }
|
|
void setNoExecStack(bool Value) { NoExecStack = Value; }
|
|
|
|
bool isBundlingEnabled() const {
|
|
return BundleAlignSize != 0;
|
|
}
|
|
|
|
unsigned getBundleAlignSize() const {
|
|
return BundleAlignSize;
|
|
}
|
|
|
|
void setBundleAlignSize(unsigned Size) {
|
|
assert((Size == 0 || !(Size & (Size - 1))) &&
|
|
"Expect a power-of-two bundle align size");
|
|
BundleAlignSize = Size;
|
|
}
|
|
|
|
/// @name Section List Access
|
|
/// @{
|
|
|
|
const SectionDataListType &getSectionList() const { return Sections; }
|
|
SectionDataListType &getSectionList() { return Sections; }
|
|
|
|
iterator begin() { return Sections.begin(); }
|
|
const_iterator begin() const { return Sections.begin(); }
|
|
|
|
iterator end() { return Sections.end(); }
|
|
const_iterator end() const { return Sections.end(); }
|
|
|
|
size_t size() const { return Sections.size(); }
|
|
|
|
/// @}
|
|
/// @name Symbol List Access
|
|
/// @{
|
|
|
|
const SymbolDataListType &getSymbolList() const { return Symbols; }
|
|
SymbolDataListType &getSymbolList() { return Symbols; }
|
|
|
|
symbol_iterator symbol_begin() { return Symbols.begin(); }
|
|
const_symbol_iterator symbol_begin() const { return Symbols.begin(); }
|
|
|
|
symbol_iterator symbol_end() { return Symbols.end(); }
|
|
const_symbol_iterator symbol_end() const { return Symbols.end(); }
|
|
|
|
size_t symbol_size() const { return Symbols.size(); }
|
|
|
|
/// @}
|
|
/// @name Indirect Symbol List Access
|
|
/// @{
|
|
|
|
// FIXME: This is a total hack, this should not be here. Once things are
|
|
// factored so that the streamer has direct access to the .o writer, it can
|
|
// disappear.
|
|
std::vector<IndirectSymbolData> &getIndirectSymbols() {
|
|
return IndirectSymbols;
|
|
}
|
|
|
|
indirect_symbol_iterator indirect_symbol_begin() {
|
|
return IndirectSymbols.begin();
|
|
}
|
|
const_indirect_symbol_iterator indirect_symbol_begin() const {
|
|
return IndirectSymbols.begin();
|
|
}
|
|
|
|
indirect_symbol_iterator indirect_symbol_end() {
|
|
return IndirectSymbols.end();
|
|
}
|
|
const_indirect_symbol_iterator indirect_symbol_end() const {
|
|
return IndirectSymbols.end();
|
|
}
|
|
|
|
size_t indirect_symbol_size() const { return IndirectSymbols.size(); }
|
|
|
|
/// @}
|
|
/// @name Linker Option List Access
|
|
/// @{
|
|
|
|
std::vector<std::vector<std::string> > &getLinkerOptions() {
|
|
return LinkerOptions;
|
|
}
|
|
|
|
/// @}
|
|
/// @name Data Region List Access
|
|
/// @{
|
|
|
|
// FIXME: This is a total hack, this should not be here. Once things are
|
|
// factored so that the streamer has direct access to the .o writer, it can
|
|
// disappear.
|
|
std::vector<DataRegionData> &getDataRegions() {
|
|
return DataRegions;
|
|
}
|
|
|
|
data_region_iterator data_region_begin() {
|
|
return DataRegions.begin();
|
|
}
|
|
const_data_region_iterator data_region_begin() const {
|
|
return DataRegions.begin();
|
|
}
|
|
|
|
data_region_iterator data_region_end() {
|
|
return DataRegions.end();
|
|
}
|
|
const_data_region_iterator data_region_end() const {
|
|
return DataRegions.end();
|
|
}
|
|
|
|
size_t data_region_size() const { return DataRegions.size(); }
|
|
|
|
/// @}
|
|
/// @name Backend Data Access
|
|
/// @{
|
|
|
|
MCSectionData &getSectionData(const MCSection &Section) const {
|
|
MCSectionData *Entry = SectionMap.lookup(&Section);
|
|
assert(Entry && "Missing section data!");
|
|
return *Entry;
|
|
}
|
|
|
|
MCSectionData &getOrCreateSectionData(const MCSection &Section,
|
|
bool *Created = 0) {
|
|
MCSectionData *&Entry = SectionMap[&Section];
|
|
|
|
if (Created) *Created = !Entry;
|
|
if (!Entry)
|
|
Entry = new MCSectionData(Section, this);
|
|
|
|
return *Entry;
|
|
}
|
|
|
|
MCSymbolData &getSymbolData(const MCSymbol &Symbol) const {
|
|
MCSymbolData *Entry = SymbolMap.lookup(&Symbol);
|
|
assert(Entry && "Missing symbol data!");
|
|
return *Entry;
|
|
}
|
|
|
|
MCSymbolData &getOrCreateSymbolData(const MCSymbol &Symbol,
|
|
bool *Created = 0) {
|
|
MCSymbolData *&Entry = SymbolMap[&Symbol];
|
|
|
|
if (Created) *Created = !Entry;
|
|
if (!Entry)
|
|
Entry = new MCSymbolData(Symbol, 0, 0, this);
|
|
|
|
return *Entry;
|
|
}
|
|
|
|
const_file_name_iterator file_names_begin() const {
|
|
return FileNames.begin();
|
|
}
|
|
|
|
const_file_name_iterator file_names_end() const {
|
|
return FileNames.end();
|
|
}
|
|
|
|
void addFileName(StringRef FileName) {
|
|
if (std::find(file_names_begin(), file_names_end(), FileName) ==
|
|
file_names_end())
|
|
FileNames.push_back(FileName);
|
|
}
|
|
|
|
/// @}
|
|
|
|
void dump();
|
|
};
|
|
|
|
} // end namespace llvm
|
|
|
|
#endif
|