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llvm-mirror/utils/TableGen/DAGISelMatcherOpt.cpp
Jay Foad c146569beb Remove unused STL header includes.
llvm-svn: 130068
2011-04-23 19:53:52 +00:00

514 lines
19 KiB
C++

//===- DAGISelMatcherOpt.cpp - Optimize a DAG Matcher ---------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the DAG Matcher optimizer.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "isel-opt"
#include "DAGISelMatcher.h"
#include "CodeGenDAGPatterns.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/ADT/StringSet.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
/// ContractNodes - Turn multiple matcher node patterns like 'MoveChild+Record'
/// into single compound nodes like RecordChild.
static void ContractNodes(OwningPtr<Matcher> &MatcherPtr,
const CodeGenDAGPatterns &CGP) {
// If we reached the end of the chain, we're done.
Matcher *N = MatcherPtr.get();
if (N == 0) return;
// If we have a scope node, walk down all of the children.
if (ScopeMatcher *Scope = dyn_cast<ScopeMatcher>(N)) {
for (unsigned i = 0, e = Scope->getNumChildren(); i != e; ++i) {
OwningPtr<Matcher> Child(Scope->takeChild(i));
ContractNodes(Child, CGP);
Scope->resetChild(i, Child.take());
}
return;
}
// If we found a movechild node with a node that comes in a 'foochild' form,
// transform it.
if (MoveChildMatcher *MC = dyn_cast<MoveChildMatcher>(N)) {
Matcher *New = 0;
if (RecordMatcher *RM = dyn_cast<RecordMatcher>(MC->getNext()))
if (MC->getChildNo() < 8) // Only have RecordChild0...7
New = new RecordChildMatcher(MC->getChildNo(), RM->getWhatFor(),
RM->getResultNo());
if (CheckTypeMatcher *CT = dyn_cast<CheckTypeMatcher>(MC->getNext()))
if (MC->getChildNo() < 8 && // Only have CheckChildType0...7
CT->getResNo() == 0) // CheckChildType checks res #0
New = new CheckChildTypeMatcher(MC->getChildNo(), CT->getType());
if (New) {
// Insert the new node.
New->setNext(MatcherPtr.take());
MatcherPtr.reset(New);
// Remove the old one.
MC->setNext(MC->getNext()->takeNext());
return ContractNodes(MatcherPtr, CGP);
}
}
// Zap movechild -> moveparent.
if (MoveChildMatcher *MC = dyn_cast<MoveChildMatcher>(N))
if (MoveParentMatcher *MP =
dyn_cast<MoveParentMatcher>(MC->getNext())) {
MatcherPtr.reset(MP->takeNext());
return ContractNodes(MatcherPtr, CGP);
}
// Turn EmitNode->MarkFlagResults->CompleteMatch into
// MarkFlagResults->EmitNode->CompleteMatch when we can to encourage
// MorphNodeTo formation. This is safe because MarkFlagResults never refers
// to the root of the pattern.
if (isa<EmitNodeMatcher>(N) && isa<MarkGlueResultsMatcher>(N->getNext()) &&
isa<CompleteMatchMatcher>(N->getNext()->getNext())) {
// Unlink the two nodes from the list.
Matcher *EmitNode = MatcherPtr.take();
Matcher *MFR = EmitNode->takeNext();
Matcher *Tail = MFR->takeNext();
// Relink them.
MatcherPtr.reset(MFR);
MFR->setNext(EmitNode);
EmitNode->setNext(Tail);
return ContractNodes(MatcherPtr, CGP);
}
// Turn EmitNode->CompleteMatch into MorphNodeTo if we can.
if (EmitNodeMatcher *EN = dyn_cast<EmitNodeMatcher>(N))
if (CompleteMatchMatcher *CM =
dyn_cast<CompleteMatchMatcher>(EN->getNext())) {
// We can only use MorphNodeTo if the result values match up.
unsigned RootResultFirst = EN->getFirstResultSlot();
bool ResultsMatch = true;
for (unsigned i = 0, e = CM->getNumResults(); i != e; ++i)
if (CM->getResult(i) != RootResultFirst+i)
ResultsMatch = false;
// If the selected node defines a subset of the glue/chain results, we
// can't use MorphNodeTo. For example, we can't use MorphNodeTo if the
// matched pattern has a chain but the root node doesn't.
const PatternToMatch &Pattern = CM->getPattern();
if (!EN->hasChain() &&
Pattern.getSrcPattern()->NodeHasProperty(SDNPHasChain, CGP))
ResultsMatch = false;
// If the matched node has glue and the output root doesn't, we can't
// use MorphNodeTo.
//
// NOTE: Strictly speaking, we don't have to check for glue here
// because the code in the pattern generator doesn't handle it right. We
// do it anyway for thoroughness.
if (!EN->hasOutFlag() &&
Pattern.getSrcPattern()->NodeHasProperty(SDNPOutGlue, CGP))
ResultsMatch = false;
// If the root result node defines more results than the source root node
// *and* has a chain or glue input, then we can't match it because it
// would end up replacing the extra result with the chain/glue.
#if 0
if ((EN->hasGlue() || EN->hasChain()) &&
EN->getNumNonChainGlueVTs() > ... need to get no results reliably ...)
ResultMatch = false;
#endif
if (ResultsMatch) {
const SmallVectorImpl<MVT::SimpleValueType> &VTs = EN->getVTList();
const SmallVectorImpl<unsigned> &Operands = EN->getOperandList();
MatcherPtr.reset(new MorphNodeToMatcher(EN->getOpcodeName(),
VTs.data(), VTs.size(),
Operands.data(),Operands.size(),
EN->hasChain(), EN->hasInFlag(),
EN->hasOutFlag(),
EN->hasMemRefs(),
EN->getNumFixedArityOperands(),
Pattern));
return;
}
// FIXME2: Kill off all the SelectionDAG::SelectNodeTo and getMachineNode
// variants.
}
ContractNodes(N->getNextPtr(), CGP);
// If we have a CheckType/CheckChildType/Record node followed by a
// CheckOpcode, invert the two nodes. We prefer to do structural checks
// before type checks, as this opens opportunities for factoring on targets
// like X86 where many operations are valid on multiple types.
if ((isa<CheckTypeMatcher>(N) || isa<CheckChildTypeMatcher>(N) ||
isa<RecordMatcher>(N)) &&
isa<CheckOpcodeMatcher>(N->getNext())) {
// Unlink the two nodes from the list.
Matcher *CheckType = MatcherPtr.take();
Matcher *CheckOpcode = CheckType->takeNext();
Matcher *Tail = CheckOpcode->takeNext();
// Relink them.
MatcherPtr.reset(CheckOpcode);
CheckOpcode->setNext(CheckType);
CheckType->setNext(Tail);
return ContractNodes(MatcherPtr, CGP);
}
}
/// SinkPatternPredicates - Pattern predicates can be checked at any level of
/// the matching tree. The generator dumps them at the top level of the pattern
/// though, which prevents factoring from being able to see past them. This
/// optimization sinks them as far down into the pattern as possible.
///
/// Conceptually, we'd like to sink these predicates all the way to the last
/// matcher predicate in the series. However, it turns out that some
/// ComplexPatterns have side effects on the graph, so we really don't want to
/// run a the complex pattern if the pattern predicate will fail. For this
/// reason, we refuse to sink the pattern predicate past a ComplexPattern.
///
static void SinkPatternPredicates(OwningPtr<Matcher> &MatcherPtr) {
// Recursively scan for a PatternPredicate.
// If we reached the end of the chain, we're done.
Matcher *N = MatcherPtr.get();
if (N == 0) return;
// Walk down all members of a scope node.
if (ScopeMatcher *Scope = dyn_cast<ScopeMatcher>(N)) {
for (unsigned i = 0, e = Scope->getNumChildren(); i != e; ++i) {
OwningPtr<Matcher> Child(Scope->takeChild(i));
SinkPatternPredicates(Child);
Scope->resetChild(i, Child.take());
}
return;
}
// If this node isn't a CheckPatternPredicateMatcher we keep scanning until
// we find one.
CheckPatternPredicateMatcher *CPPM =dyn_cast<CheckPatternPredicateMatcher>(N);
if (CPPM == 0)
return SinkPatternPredicates(N->getNextPtr());
// Ok, we found one, lets try to sink it. Check if we can sink it past the
// next node in the chain. If not, we won't be able to change anything and
// might as well bail.
if (!CPPM->getNext()->isSafeToReorderWithPatternPredicate())
return;
// Okay, we know we can sink it past at least one node. Unlink it from the
// chain and scan for the new insertion point.
MatcherPtr.take(); // Don't delete CPPM.
MatcherPtr.reset(CPPM->takeNext());
N = MatcherPtr.get();
while (N->getNext()->isSafeToReorderWithPatternPredicate())
N = N->getNext();
// At this point, we want to insert CPPM after N.
CPPM->setNext(N->takeNext());
N->setNext(CPPM);
}
/// FindNodeWithKind - Scan a series of matchers looking for a matcher with a
/// specified kind. Return null if we didn't find one otherwise return the
/// matcher.
static Matcher *FindNodeWithKind(Matcher *M, Matcher::KindTy Kind) {
for (; M; M = M->getNext())
if (M->getKind() == Kind)
return M;
return 0;
}
/// FactorNodes - Turn matches like this:
/// Scope
/// OPC_CheckType i32
/// ABC
/// OPC_CheckType i32
/// XYZ
/// into:
/// OPC_CheckType i32
/// Scope
/// ABC
/// XYZ
///
static void FactorNodes(OwningPtr<Matcher> &MatcherPtr) {
// If we reached the end of the chain, we're done.
Matcher *N = MatcherPtr.get();
if (N == 0) return;
// If this is not a push node, just scan for one.
ScopeMatcher *Scope = dyn_cast<ScopeMatcher>(N);
if (Scope == 0)
return FactorNodes(N->getNextPtr());
// Okay, pull together the children of the scope node into a vector so we can
// inspect it more easily. While we're at it, bucket them up by the hash
// code of their first predicate.
SmallVector<Matcher*, 32> OptionsToMatch;
for (unsigned i = 0, e = Scope->getNumChildren(); i != e; ++i) {
// Factor the subexpression.
OwningPtr<Matcher> Child(Scope->takeChild(i));
FactorNodes(Child);
if (Matcher *N = Child.take())
OptionsToMatch.push_back(N);
}
SmallVector<Matcher*, 32> NewOptionsToMatch;
// Loop over options to match, merging neighboring patterns with identical
// starting nodes into a shared matcher.
for (unsigned OptionIdx = 0, e = OptionsToMatch.size(); OptionIdx != e;) {
// Find the set of matchers that start with this node.
Matcher *Optn = OptionsToMatch[OptionIdx++];
if (OptionIdx == e) {
NewOptionsToMatch.push_back(Optn);
continue;
}
// See if the next option starts with the same matcher. If the two
// neighbors *do* start with the same matcher, we can factor the matcher out
// of at least these two patterns. See what the maximal set we can merge
// together is.
SmallVector<Matcher*, 8> EqualMatchers;
EqualMatchers.push_back(Optn);
// Factor all of the known-equal matchers after this one into the same
// group.
while (OptionIdx != e && OptionsToMatch[OptionIdx]->isEqual(Optn))
EqualMatchers.push_back(OptionsToMatch[OptionIdx++]);
// If we found a non-equal matcher, see if it is contradictory with the
// current node. If so, we know that the ordering relation between the
// current sets of nodes and this node don't matter. Look past it to see if
// we can merge anything else into this matching group.
unsigned Scan = OptionIdx;
while (1) {
// If we ran out of stuff to scan, we're done.
if (Scan == e) break;
Matcher *ScanMatcher = OptionsToMatch[Scan];
// If we found an entry that matches out matcher, merge it into the set to
// handle.
if (Optn->isEqual(ScanMatcher)) {
// If is equal after all, add the option to EqualMatchers and remove it
// from OptionsToMatch.
EqualMatchers.push_back(ScanMatcher);
OptionsToMatch.erase(OptionsToMatch.begin()+Scan);
--e;
continue;
}
// If the option we're checking for contradicts the start of the list,
// skip over it.
if (Optn->isContradictory(ScanMatcher)) {
++Scan;
continue;
}
// If we're scanning for a simple node, see if it occurs later in the
// sequence. If so, and if we can move it up, it might be contradictory
// or the same as what we're looking for. If so, reorder it.
if (Optn->isSimplePredicateOrRecordNode()) {
Matcher *M2 = FindNodeWithKind(ScanMatcher, Optn->getKind());
if (M2 != 0 && M2 != ScanMatcher &&
M2->canMoveBefore(ScanMatcher) &&
(M2->isEqual(Optn) || M2->isContradictory(Optn))) {
Matcher *MatcherWithoutM2 = ScanMatcher->unlinkNode(M2);
M2->setNext(MatcherWithoutM2);
OptionsToMatch[Scan] = M2;
continue;
}
}
// Otherwise, we don't know how to handle this entry, we have to bail.
break;
}
if (Scan != e &&
// Don't print it's obvious nothing extra could be merged anyway.
Scan+1 != e) {
DEBUG(errs() << "Couldn't merge this:\n";
Optn->print(errs(), 4);
errs() << "into this:\n";
OptionsToMatch[Scan]->print(errs(), 4);
if (Scan+1 != e)
OptionsToMatch[Scan+1]->printOne(errs());
if (Scan+2 < e)
OptionsToMatch[Scan+2]->printOne(errs());
errs() << "\n");
}
// If we only found one option starting with this matcher, no factoring is
// possible.
if (EqualMatchers.size() == 1) {
NewOptionsToMatch.push_back(EqualMatchers[0]);
continue;
}
// Factor these checks by pulling the first node off each entry and
// discarding it. Take the first one off the first entry to reuse.
Matcher *Shared = Optn;
Optn = Optn->takeNext();
EqualMatchers[0] = Optn;
// Remove and delete the first node from the other matchers we're factoring.
for (unsigned i = 1, e = EqualMatchers.size(); i != e; ++i) {
Matcher *Tmp = EqualMatchers[i]->takeNext();
delete EqualMatchers[i];
EqualMatchers[i] = Tmp;
}
Shared->setNext(new ScopeMatcher(&EqualMatchers[0], EqualMatchers.size()));
// Recursively factor the newly created node.
FactorNodes(Shared->getNextPtr());
NewOptionsToMatch.push_back(Shared);
}
// If we're down to a single pattern to match, then we don't need this scope
// anymore.
if (NewOptionsToMatch.size() == 1) {
MatcherPtr.reset(NewOptionsToMatch[0]);
return;
}
if (NewOptionsToMatch.empty()) {
MatcherPtr.reset(0);
return;
}
// If our factoring failed (didn't achieve anything) see if we can simplify in
// other ways.
// Check to see if all of the leading entries are now opcode checks. If so,
// we can convert this Scope to be a OpcodeSwitch instead.
bool AllOpcodeChecks = true, AllTypeChecks = true;
for (unsigned i = 0, e = NewOptionsToMatch.size(); i != e; ++i) {
// Check to see if this breaks a series of CheckOpcodeMatchers.
if (AllOpcodeChecks &&
!isa<CheckOpcodeMatcher>(NewOptionsToMatch[i])) {
#if 0
if (i > 3) {
errs() << "FAILING OPC #" << i << "\n";
NewOptionsToMatch[i]->dump();
}
#endif
AllOpcodeChecks = false;
}
// Check to see if this breaks a series of CheckTypeMatcher's.
if (AllTypeChecks) {
CheckTypeMatcher *CTM =
cast_or_null<CheckTypeMatcher>(FindNodeWithKind(NewOptionsToMatch[i],
Matcher::CheckType));
if (CTM == 0 ||
// iPTR checks could alias any other case without us knowing, don't
// bother with them.
CTM->getType() == MVT::iPTR ||
// SwitchType only works for result #0.
CTM->getResNo() != 0 ||
// If the CheckType isn't at the start of the list, see if we can move
// it there.
!CTM->canMoveBefore(NewOptionsToMatch[i])) {
#if 0
if (i > 3 && AllTypeChecks) {
errs() << "FAILING TYPE #" << i << "\n";
NewOptionsToMatch[i]->dump();
}
#endif
AllTypeChecks = false;
}
}
}
// If all the options are CheckOpcode's, we can form the SwitchOpcode, woot.
if (AllOpcodeChecks) {
StringSet<> Opcodes;
SmallVector<std::pair<const SDNodeInfo*, Matcher*>, 8> Cases;
for (unsigned i = 0, e = NewOptionsToMatch.size(); i != e; ++i) {
CheckOpcodeMatcher *COM = cast<CheckOpcodeMatcher>(NewOptionsToMatch[i]);
assert(Opcodes.insert(COM->getOpcode().getEnumName()) &&
"Duplicate opcodes not factored?");
Cases.push_back(std::make_pair(&COM->getOpcode(), COM->getNext()));
}
MatcherPtr.reset(new SwitchOpcodeMatcher(&Cases[0], Cases.size()));
return;
}
// If all the options are CheckType's, we can form the SwitchType, woot.
if (AllTypeChecks) {
DenseMap<unsigned, unsigned> TypeEntry;
SmallVector<std::pair<MVT::SimpleValueType, Matcher*>, 8> Cases;
for (unsigned i = 0, e = NewOptionsToMatch.size(); i != e; ++i) {
CheckTypeMatcher *CTM =
cast_or_null<CheckTypeMatcher>(FindNodeWithKind(NewOptionsToMatch[i],
Matcher::CheckType));
Matcher *MatcherWithoutCTM = NewOptionsToMatch[i]->unlinkNode(CTM);
MVT::SimpleValueType CTMTy = CTM->getType();
delete CTM;
unsigned &Entry = TypeEntry[CTMTy];
if (Entry != 0) {
// If we have unfactored duplicate types, then we should factor them.
Matcher *PrevMatcher = Cases[Entry-1].second;
if (ScopeMatcher *SM = dyn_cast<ScopeMatcher>(PrevMatcher)) {
SM->setNumChildren(SM->getNumChildren()+1);
SM->resetChild(SM->getNumChildren()-1, MatcherWithoutCTM);
continue;
}
Matcher *Entries[2] = { PrevMatcher, MatcherWithoutCTM };
Cases[Entry-1].second = new ScopeMatcher(Entries, 2);
continue;
}
Entry = Cases.size()+1;
Cases.push_back(std::make_pair(CTMTy, MatcherWithoutCTM));
}
if (Cases.size() != 1) {
MatcherPtr.reset(new SwitchTypeMatcher(&Cases[0], Cases.size()));
} else {
// If we factored and ended up with one case, create it now.
MatcherPtr.reset(new CheckTypeMatcher(Cases[0].first, 0));
MatcherPtr->setNext(Cases[0].second);
}
return;
}
// Reassemble the Scope node with the adjusted children.
Scope->setNumChildren(NewOptionsToMatch.size());
for (unsigned i = 0, e = NewOptionsToMatch.size(); i != e; ++i)
Scope->resetChild(i, NewOptionsToMatch[i]);
}
Matcher *llvm::OptimizeMatcher(Matcher *TheMatcher,
const CodeGenDAGPatterns &CGP) {
OwningPtr<Matcher> MatcherPtr(TheMatcher);
ContractNodes(MatcherPtr, CGP);
SinkPatternPredicates(MatcherPtr);
FactorNodes(MatcherPtr);
return MatcherPtr.take();
}