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llvm-mirror/lib/Target/X86/X86WinEHState.cpp
David Majnemer 40015c4774 [WinEH] Hoist state stores from successors
If we know that all of our successors want to be in the exact same
state, it makes sense to hoist the state transition into their common
predecessor.

Differential Revision: http://reviews.llvm.org/D17391

llvm-svn: 261262
2016-02-18 21:13:35 +00:00

646 lines
23 KiB
C++

//===-- X86WinEHState - Insert EH state updates for win32 exceptions ------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// All functions using an MSVC EH personality use an explicitly updated state
// number stored in an exception registration stack object. The registration
// object is linked into a thread-local chain of registrations stored at fs:00.
// This pass adds the registration object and EH state updates.
//
//===----------------------------------------------------------------------===//
#include "X86.h"
#include "llvm/ADT/PostOrderIterator.h"
#include "llvm/Analysis/CFG.h"
#include "llvm/Analysis/EHPersonalities.h"
#include "llvm/CodeGen/MachineModuleInfo.h"
#include "llvm/CodeGen/WinEHFuncInfo.h"
#include "llvm/IR/CallSite.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/Module.h"
#include "llvm/Pass.h"
#include "llvm/Support/Debug.h"
#include <deque>
using namespace llvm;
#define DEBUG_TYPE "winehstate"
namespace llvm {
void initializeWinEHStatePassPass(PassRegistry &);
}
namespace {
const int OverdefinedState = INT_MIN;
class WinEHStatePass : public FunctionPass {
public:
static char ID; // Pass identification, replacement for typeid.
WinEHStatePass() : FunctionPass(ID) {
initializeWinEHStatePassPass(*PassRegistry::getPassRegistry());
}
bool runOnFunction(Function &Fn) override;
bool doInitialization(Module &M) override;
bool doFinalization(Module &M) override;
void getAnalysisUsage(AnalysisUsage &AU) const override;
const char *getPassName() const override {
return "Windows 32-bit x86 EH state insertion";
}
private:
void emitExceptionRegistrationRecord(Function *F);
void linkExceptionRegistration(IRBuilder<> &Builder, Function *Handler);
void unlinkExceptionRegistration(IRBuilder<> &Builder);
void addStateStores(Function &F, WinEHFuncInfo &FuncInfo);
void insertStateNumberStore(Instruction *IP, int State);
Value *emitEHLSDA(IRBuilder<> &Builder, Function *F);
Function *generateLSDAInEAXThunk(Function *ParentFunc);
// Module-level type getters.
Type *getEHLinkRegistrationType();
Type *getSEHRegistrationType();
Type *getCXXEHRegistrationType();
// Per-module data.
Module *TheModule = nullptr;
StructType *EHLinkRegistrationTy = nullptr;
StructType *CXXEHRegistrationTy = nullptr;
StructType *SEHRegistrationTy = nullptr;
Function *FrameRecover = nullptr;
Function *FrameAddress = nullptr;
Function *FrameEscape = nullptr;
// Per-function state
EHPersonality Personality = EHPersonality::Unknown;
Function *PersonalityFn = nullptr;
bool UseStackGuard = false;
int ParentBaseState;
/// The stack allocation containing all EH data, including the link in the
/// fs:00 chain and the current state.
AllocaInst *RegNode = nullptr;
/// The index of the state field of RegNode.
int StateFieldIndex = ~0U;
/// The linked list node subobject inside of RegNode.
Value *Link = nullptr;
};
}
FunctionPass *llvm::createX86WinEHStatePass() { return new WinEHStatePass(); }
char WinEHStatePass::ID = 0;
INITIALIZE_PASS(WinEHStatePass, "x86-winehstate",
"Insert stores for EH state numbers", false, false)
bool WinEHStatePass::doInitialization(Module &M) {
TheModule = &M;
FrameEscape = Intrinsic::getDeclaration(TheModule, Intrinsic::localescape);
FrameRecover = Intrinsic::getDeclaration(TheModule, Intrinsic::localrecover);
FrameAddress = Intrinsic::getDeclaration(TheModule, Intrinsic::frameaddress);
return false;
}
bool WinEHStatePass::doFinalization(Module &M) {
assert(TheModule == &M);
TheModule = nullptr;
EHLinkRegistrationTy = nullptr;
CXXEHRegistrationTy = nullptr;
SEHRegistrationTy = nullptr;
FrameEscape = nullptr;
FrameRecover = nullptr;
FrameAddress = nullptr;
return false;
}
void WinEHStatePass::getAnalysisUsage(AnalysisUsage &AU) const {
// This pass should only insert a stack allocation, memory accesses, and
// localrecovers.
AU.setPreservesCFG();
}
bool WinEHStatePass::runOnFunction(Function &F) {
// Check the personality. Do nothing if this personality doesn't use funclets.
if (!F.hasPersonalityFn())
return false;
PersonalityFn =
dyn_cast<Function>(F.getPersonalityFn()->stripPointerCasts());
if (!PersonalityFn)
return false;
Personality = classifyEHPersonality(PersonalityFn);
if (!isFuncletEHPersonality(Personality))
return false;
// Skip this function if there are no EH pads and we aren't using IR-level
// outlining.
bool HasPads = false;
for (BasicBlock &BB : F) {
if (BB.isEHPad()) {
HasPads = true;
break;
}
}
if (!HasPads)
return false;
// Disable frame pointer elimination in this function.
// FIXME: Do the nested handlers need to keep the parent ebp in ebp, or can we
// use an arbitrary register?
F.addFnAttr("no-frame-pointer-elim", "true");
emitExceptionRegistrationRecord(&F);
// The state numbers calculated here in IR must agree with what we calculate
// later on for the MachineFunction. In particular, if an IR pass deletes an
// unreachable EH pad after this point before machine CFG construction, we
// will be in trouble. If this assumption is ever broken, we should turn the
// numbers into an immutable analysis pass.
WinEHFuncInfo FuncInfo;
addStateStores(F, FuncInfo);
// Reset per-function state.
PersonalityFn = nullptr;
Personality = EHPersonality::Unknown;
UseStackGuard = false;
return true;
}
/// Get the common EH registration subobject:
/// typedef _EXCEPTION_DISPOSITION (*PEXCEPTION_ROUTINE)(
/// _EXCEPTION_RECORD *, void *, _CONTEXT *, void *);
/// struct EHRegistrationNode {
/// EHRegistrationNode *Next;
/// PEXCEPTION_ROUTINE Handler;
/// };
Type *WinEHStatePass::getEHLinkRegistrationType() {
if (EHLinkRegistrationTy)
return EHLinkRegistrationTy;
LLVMContext &Context = TheModule->getContext();
EHLinkRegistrationTy = StructType::create(Context, "EHRegistrationNode");
Type *FieldTys[] = {
EHLinkRegistrationTy->getPointerTo(0), // EHRegistrationNode *Next
Type::getInt8PtrTy(Context) // EXCEPTION_DISPOSITION (*Handler)(...)
};
EHLinkRegistrationTy->setBody(FieldTys, false);
return EHLinkRegistrationTy;
}
/// The __CxxFrameHandler3 registration node:
/// struct CXXExceptionRegistration {
/// void *SavedESP;
/// EHRegistrationNode SubRecord;
/// int32_t TryLevel;
/// };
Type *WinEHStatePass::getCXXEHRegistrationType() {
if (CXXEHRegistrationTy)
return CXXEHRegistrationTy;
LLVMContext &Context = TheModule->getContext();
Type *FieldTys[] = {
Type::getInt8PtrTy(Context), // void *SavedESP
getEHLinkRegistrationType(), // EHRegistrationNode SubRecord
Type::getInt32Ty(Context) // int32_t TryLevel
};
CXXEHRegistrationTy =
StructType::create(FieldTys, "CXXExceptionRegistration");
return CXXEHRegistrationTy;
}
/// The _except_handler3/4 registration node:
/// struct EH4ExceptionRegistration {
/// void *SavedESP;
/// _EXCEPTION_POINTERS *ExceptionPointers;
/// EHRegistrationNode SubRecord;
/// int32_t EncodedScopeTable;
/// int32_t TryLevel;
/// };
Type *WinEHStatePass::getSEHRegistrationType() {
if (SEHRegistrationTy)
return SEHRegistrationTy;
LLVMContext &Context = TheModule->getContext();
Type *FieldTys[] = {
Type::getInt8PtrTy(Context), // void *SavedESP
Type::getInt8PtrTy(Context), // void *ExceptionPointers
getEHLinkRegistrationType(), // EHRegistrationNode SubRecord
Type::getInt32Ty(Context), // int32_t EncodedScopeTable
Type::getInt32Ty(Context) // int32_t TryLevel
};
SEHRegistrationTy = StructType::create(FieldTys, "SEHExceptionRegistration");
return SEHRegistrationTy;
}
// Emit an exception registration record. These are stack allocations with the
// common subobject of two pointers: the previous registration record (the old
// fs:00) and the personality function for the current frame. The data before
// and after that is personality function specific.
void WinEHStatePass::emitExceptionRegistrationRecord(Function *F) {
assert(Personality == EHPersonality::MSVC_CXX ||
Personality == EHPersonality::MSVC_X86SEH);
// Struct type of RegNode. Used for GEPing.
Type *RegNodeTy;
IRBuilder<> Builder(&F->getEntryBlock(), F->getEntryBlock().begin());
Type *Int8PtrType = Builder.getInt8PtrTy();
if (Personality == EHPersonality::MSVC_CXX) {
RegNodeTy = getCXXEHRegistrationType();
RegNode = Builder.CreateAlloca(RegNodeTy);
// SavedESP = llvm.stacksave()
Value *SP = Builder.CreateCall(
Intrinsic::getDeclaration(TheModule, Intrinsic::stacksave), {});
Builder.CreateStore(SP, Builder.CreateStructGEP(RegNodeTy, RegNode, 0));
// TryLevel = -1
StateFieldIndex = 2;
ParentBaseState = -1;
insertStateNumberStore(&*Builder.GetInsertPoint(), ParentBaseState);
// Handler = __ehhandler$F
Function *Trampoline = generateLSDAInEAXThunk(F);
Link = Builder.CreateStructGEP(RegNodeTy, RegNode, 1);
linkExceptionRegistration(Builder, Trampoline);
} else if (Personality == EHPersonality::MSVC_X86SEH) {
// If _except_handler4 is in use, some additional guard checks and prologue
// stuff is required.
RegNodeTy = getSEHRegistrationType();
RegNode = Builder.CreateAlloca(RegNodeTy);
// SavedESP = llvm.stacksave()
Value *SP = Builder.CreateCall(
Intrinsic::getDeclaration(TheModule, Intrinsic::stacksave), {});
Builder.CreateStore(SP, Builder.CreateStructGEP(RegNodeTy, RegNode, 0));
// TryLevel = -2 / -1
StateFieldIndex = 4;
StringRef PersonalityName = PersonalityFn->getName();
UseStackGuard = (PersonalityName == "_except_handler4");
ParentBaseState = UseStackGuard ? -2 : -1;
insertStateNumberStore(&*Builder.GetInsertPoint(), ParentBaseState);
// ScopeTable = llvm.x86.seh.lsda(F)
Value *FI8 = Builder.CreateBitCast(F, Int8PtrType);
Value *LSDA = Builder.CreateCall(
Intrinsic::getDeclaration(TheModule, Intrinsic::x86_seh_lsda), FI8);
Type *Int32Ty = Type::getInt32Ty(TheModule->getContext());
LSDA = Builder.CreatePtrToInt(LSDA, Int32Ty);
// If using _except_handler4, xor the address of the table with
// __security_cookie.
if (UseStackGuard) {
Value *Cookie =
TheModule->getOrInsertGlobal("__security_cookie", Int32Ty);
Value *Val = Builder.CreateLoad(Int32Ty, Cookie);
LSDA = Builder.CreateXor(LSDA, Val);
}
Builder.CreateStore(LSDA, Builder.CreateStructGEP(RegNodeTy, RegNode, 3));
Link = Builder.CreateStructGEP(RegNodeTy, RegNode, 2);
linkExceptionRegistration(Builder, PersonalityFn);
} else {
llvm_unreachable("unexpected personality function");
}
// Insert an unlink before all returns.
for (BasicBlock &BB : *F) {
TerminatorInst *T = BB.getTerminator();
if (!isa<ReturnInst>(T))
continue;
Builder.SetInsertPoint(T);
unlinkExceptionRegistration(Builder);
}
}
Value *WinEHStatePass::emitEHLSDA(IRBuilder<> &Builder, Function *F) {
Value *FI8 = Builder.CreateBitCast(F, Type::getInt8PtrTy(F->getContext()));
return Builder.CreateCall(
Intrinsic::getDeclaration(TheModule, Intrinsic::x86_seh_lsda), FI8);
}
/// Generate a thunk that puts the LSDA of ParentFunc in EAX and then calls
/// PersonalityFn, forwarding the parameters passed to PEXCEPTION_ROUTINE:
/// typedef _EXCEPTION_DISPOSITION (*PEXCEPTION_ROUTINE)(
/// _EXCEPTION_RECORD *, void *, _CONTEXT *, void *);
/// We essentially want this code:
/// movl $lsda, %eax
/// jmpl ___CxxFrameHandler3
Function *WinEHStatePass::generateLSDAInEAXThunk(Function *ParentFunc) {
LLVMContext &Context = ParentFunc->getContext();
Type *Int32Ty = Type::getInt32Ty(Context);
Type *Int8PtrType = Type::getInt8PtrTy(Context);
Type *ArgTys[5] = {Int8PtrType, Int8PtrType, Int8PtrType, Int8PtrType,
Int8PtrType};
FunctionType *TrampolineTy =
FunctionType::get(Int32Ty, makeArrayRef(&ArgTys[0], 4),
/*isVarArg=*/false);
FunctionType *TargetFuncTy =
FunctionType::get(Int32Ty, makeArrayRef(&ArgTys[0], 5),
/*isVarArg=*/false);
Function *Trampoline =
Function::Create(TrampolineTy, GlobalValue::InternalLinkage,
Twine("__ehhandler$") + GlobalValue::getRealLinkageName(
ParentFunc->getName()),
TheModule);
BasicBlock *EntryBB = BasicBlock::Create(Context, "entry", Trampoline);
IRBuilder<> Builder(EntryBB);
Value *LSDA = emitEHLSDA(Builder, ParentFunc);
Value *CastPersonality =
Builder.CreateBitCast(PersonalityFn, TargetFuncTy->getPointerTo());
auto AI = Trampoline->arg_begin();
Value *Args[5] = {LSDA, &*AI++, &*AI++, &*AI++, &*AI++};
CallInst *Call = Builder.CreateCall(CastPersonality, Args);
// Can't use musttail due to prototype mismatch, but we can use tail.
Call->setTailCall(true);
// Set inreg so we pass it in EAX.
Call->addAttribute(1, Attribute::InReg);
Builder.CreateRet(Call);
return Trampoline;
}
void WinEHStatePass::linkExceptionRegistration(IRBuilder<> &Builder,
Function *Handler) {
// Emit the .safeseh directive for this function.
Handler->addFnAttr("safeseh");
Type *LinkTy = getEHLinkRegistrationType();
// Handler = Handler
Value *HandlerI8 = Builder.CreateBitCast(Handler, Builder.getInt8PtrTy());
Builder.CreateStore(HandlerI8, Builder.CreateStructGEP(LinkTy, Link, 1));
// Next = [fs:00]
Constant *FSZero =
Constant::getNullValue(LinkTy->getPointerTo()->getPointerTo(257));
Value *Next = Builder.CreateLoad(FSZero);
Builder.CreateStore(Next, Builder.CreateStructGEP(LinkTy, Link, 0));
// [fs:00] = Link
Builder.CreateStore(Link, FSZero);
}
void WinEHStatePass::unlinkExceptionRegistration(IRBuilder<> &Builder) {
// Clone Link into the current BB for better address mode folding.
if (auto *GEP = dyn_cast<GetElementPtrInst>(Link)) {
GEP = cast<GetElementPtrInst>(GEP->clone());
Builder.Insert(GEP);
Link = GEP;
}
Type *LinkTy = getEHLinkRegistrationType();
// [fs:00] = Link->Next
Value *Next =
Builder.CreateLoad(Builder.CreateStructGEP(LinkTy, Link, 0));
Constant *FSZero =
Constant::getNullValue(LinkTy->getPointerTo()->getPointerTo(257));
Builder.CreateStore(Next, FSZero);
}
// Figure out what state we should assign calls in this block.
static int getBaseStateForBB(DenseMap<BasicBlock *, ColorVector> &BlockColors,
WinEHFuncInfo &FuncInfo, BasicBlock *BB) {
int BaseState = -1;
auto &BBColors = BlockColors[BB];
assert(BBColors.size() == 1 && "multi-color BB not removed by preparation");
BasicBlock *FuncletEntryBB = BBColors.front();
if (auto *FuncletPad =
dyn_cast<FuncletPadInst>(FuncletEntryBB->getFirstNonPHI())) {
auto BaseStateI = FuncInfo.FuncletBaseStateMap.find(FuncletPad);
if (BaseStateI != FuncInfo.FuncletBaseStateMap.end())
BaseState = BaseStateI->second;
}
return BaseState;
}
// Calculate the state a call-site is in.
static int getStateForCallSite(DenseMap<BasicBlock *, ColorVector> &BlockColors,
WinEHFuncInfo &FuncInfo, CallSite CS) {
if (auto *II = dyn_cast<InvokeInst>(CS.getInstruction())) {
// Look up the state number of the EH pad this unwinds to.
assert(FuncInfo.InvokeStateMap.count(II) && "invoke has no state!");
return FuncInfo.InvokeStateMap[II];
}
// Possibly throwing call instructions have no actions to take after
// an unwind. Ensure they are in the -1 state.
return getBaseStateForBB(BlockColors, FuncInfo, CS.getParent());
}
// Calculate the intersection of all the FinalStates for a BasicBlock's
// predecessors.
static int getPredState(DenseMap<BasicBlock *, int> &FinalStates, Function &F,
int ParentBaseState, BasicBlock *BB) {
// The entry block has no predecessors but we know that the prologue always
// sets us up with a fixed state.
if (&F.getEntryBlock() == BB)
return ParentBaseState;
// This is an EH Pad, conservatively report this basic block as overdefined.
if (BB->isEHPad())
return OverdefinedState;
int CommonState = OverdefinedState;
for (BasicBlock *PredBB : predecessors(BB)) {
// We didn't manage to get a state for one of these predecessors,
// conservatively report this basic block as overdefined.
auto PredEndState = FinalStates.find(PredBB);
if (PredEndState == FinalStates.end())
return OverdefinedState;
// This code is reachable via exceptional control flow,
// conservatively report this basic block as overdefined.
if (isa<CatchReturnInst>(PredBB->getTerminator()))
return OverdefinedState;
int PredState = PredEndState->second;
assert(PredState != OverdefinedState &&
"overdefined BBs shouldn't be in FinalStates");
if (CommonState == OverdefinedState)
CommonState = PredState;
// At least two predecessors have different FinalStates,
// conservatively report this basic block as overdefined.
if (CommonState != PredState)
return OverdefinedState;
}
return CommonState;
}
// Calculate the intersection of all the InitialStates for a BasicBlock's
// successors.
static int getSuccState(DenseMap<BasicBlock *, int> &InitialStates, Function &F,
int ParentBaseState, BasicBlock *BB) {
// This block rejoins normal control flow,
// conservatively report this basic block as overdefined.
if (isa<CatchReturnInst>(BB->getTerminator()))
return OverdefinedState;
int CommonState = OverdefinedState;
for (BasicBlock *SuccBB : successors(BB)) {
// We didn't manage to get a state for one of these predecessors,
// conservatively report this basic block as overdefined.
auto SuccStartState = InitialStates.find(SuccBB);
if (SuccStartState == InitialStates.end())
return OverdefinedState;
// This is an EH Pad, conservatively report this basic block as overdefined.
if (SuccBB->isEHPad())
return OverdefinedState;
int SuccState = SuccStartState->second;
assert(SuccState != OverdefinedState &&
"overdefined BBs shouldn't be in FinalStates");
if (CommonState == OverdefinedState)
CommonState = SuccState;
// At least two successors have different InitialStates,
// conservatively report this basic block as overdefined.
if (CommonState != SuccState)
return OverdefinedState;
}
return CommonState;
}
static bool isStateStoreNeeded(EHPersonality Personality, CallSite CS) {
if (!CS)
return false;
if (isAsynchronousEHPersonality(Personality))
return !CS.doesNotAccessMemory();
return !CS.doesNotThrow();
}
void WinEHStatePass::addStateStores(Function &F, WinEHFuncInfo &FuncInfo) {
// Mark the registration node. The backend needs to know which alloca it is so
// that it can recover the original frame pointer.
IRBuilder<> Builder(RegNode->getParent(), std::next(RegNode->getIterator()));
Value *RegNodeI8 = Builder.CreateBitCast(RegNode, Builder.getInt8PtrTy());
Builder.CreateCall(
Intrinsic::getDeclaration(TheModule, Intrinsic::x86_seh_ehregnode),
{RegNodeI8});
// Calculate state numbers.
if (isAsynchronousEHPersonality(Personality))
calculateSEHStateNumbers(&F, FuncInfo);
else
calculateWinCXXEHStateNumbers(&F, FuncInfo);
// Iterate all the instructions and emit state number stores.
DenseMap<BasicBlock *, ColorVector> BlockColors = colorEHFunclets(F);
ReversePostOrderTraversal<Function *> RPOT(&F);
// InitialStates yields the state of the first call-site for a BasicBlock.
DenseMap<BasicBlock *, int> InitialStates;
// FinalStates yields the state of the last call-site for a BasicBlock.
DenseMap<BasicBlock *, int> FinalStates;
// Worklist used to revisit BasicBlocks with indeterminate
// Initial/Final-States.
std::deque<BasicBlock *> Worklist;
// Fill in InitialStates and FinalStates for BasicBlocks with call-sites.
for (BasicBlock *BB : RPOT) {
int InitialState = OverdefinedState;
int FinalState;
if (&F.getEntryBlock() == BB)
InitialState = FinalState = ParentBaseState;
for (Instruction &I : *BB) {
CallSite CS(&I);
if (!isStateStoreNeeded(Personality, CS))
continue;
int State = getStateForCallSite(BlockColors, FuncInfo, CS);
if (InitialState == OverdefinedState)
InitialState = State;
FinalState = State;
}
// No call-sites in this basic block? That's OK, we will come back to these
// in a later pass.
if (InitialState == OverdefinedState) {
Worklist.push_back(BB);
continue;
}
DEBUG(dbgs() << "X86WinEHState: " << BB->getName()
<< " InitialState=" << InitialState << '\n');
DEBUG(dbgs() << "X86WinEHState: " << BB->getName()
<< " FinalState=" << FinalState << '\n');
InitialStates.insert({BB, InitialState});
FinalStates.insert({BB, FinalState});
}
// Try to fill-in InitialStates and FinalStates which have no call-sites.
while (!Worklist.empty()) {
BasicBlock *BB = Worklist.front();
Worklist.pop_front();
// This BasicBlock has already been figured out, nothing more we can do.
if (InitialStates.count(BB) != 0)
continue;
int PredState = getPredState(FinalStates, F, ParentBaseState, BB);
if (PredState == OverdefinedState)
continue;
// We successfully inferred this BasicBlock's state via it's predecessors;
// enqueue it's successors to see if we can infer their states.
InitialStates.insert({BB, PredState});
FinalStates.insert({BB, PredState});
for (BasicBlock *SuccBB : successors(BB))
Worklist.push_back(SuccBB);
}
// Try to hoist stores from successors.
for (BasicBlock *BB : RPOT) {
int SuccState = getSuccState(InitialStates, F, ParentBaseState, BB);
if (SuccState == OverdefinedState)
continue;
// Update our FinalState to reflect the common InitialState of our
// successors.
FinalStates.insert({BB, SuccState});
}
// Finally, insert state stores before call-sites which transition us to a new
// state.
for (BasicBlock *BB : RPOT) {
auto &BBColors = BlockColors[BB];
BasicBlock *FuncletEntryBB = BBColors.front();
if (isa<CleanupPadInst>(FuncletEntryBB->getFirstNonPHI()))
continue;
int PrevState = getPredState(FinalStates, F, ParentBaseState, BB);
DEBUG(dbgs() << "X86WinEHState: " << BB->getName()
<< " PrevState=" << PrevState << '\n');
for (Instruction &I : *BB) {
CallSite CS(&I);
if (!isStateStoreNeeded(Personality, CS))
continue;
int State = getStateForCallSite(BlockColors, FuncInfo, CS);
if (State != PrevState)
insertStateNumberStore(&I, State);
PrevState = State;
}
// We might have hoisted a state store into this block, emit it now.
auto EndState = FinalStates.find(BB);
if (EndState != FinalStates.end())
if (EndState->second != PrevState)
insertStateNumberStore(BB->getTerminator(), EndState->second);
}
}
void WinEHStatePass::insertStateNumberStore(Instruction *IP, int State) {
IRBuilder<> Builder(IP);
Value *StateField =
Builder.CreateStructGEP(nullptr, RegNode, StateFieldIndex);
Builder.CreateStore(Builder.getInt32(State), StateField);
}