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llvm-mirror/test/Transforms/InstCombine/vector_insertelt_shuffle.ll
Juneyoung Lee c6920092ff [InstSimplify] Return poison if insertelement touches out of bounds
This is a simple patch that updates InstSimplify to return poison if the index is/can be out-of-bounds

Reviewed By: nikic

Differential Revision: https://reviews.llvm.org/D93990
2021-01-04 00:43:02 +09:00

94 lines
4.0 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt < %s -instcombine -S | FileCheck %s
; insertelements should fold to shuffle
define <4 x float> @foo(<4 x float> %x) {
; CHECK-LABEL: @foo(
; CHECK-NEXT: [[INS2:%.*]] = shufflevector <4 x float> [[X:%.*]], <4 x float> <float poison, float 1.000000e+00, float 2.000000e+00, float poison>, <4 x i32> <i32 0, i32 5, i32 6, i32 3>
; CHECK-NEXT: ret <4 x float> [[INS2]]
;
%ins1 = insertelement<4 x float> %x, float 1.0, i32 1
%ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2
ret <4 x float> %ins2
}
; Insert of a constant is canonicalized ahead of insert of a variable.
define <4 x float> @bar(<4 x float> %x, float %a) {
; CHECK-LABEL: @bar(
; CHECK-NEXT: [[TMP1:%.*]] = insertelement <4 x float> [[X:%.*]], float 2.000000e+00, i32 2
; CHECK-NEXT: [[INS2:%.*]] = insertelement <4 x float> [[TMP1]], float [[A:%.*]], i32 1
; CHECK-NEXT: ret <4 x float> [[INS2]]
;
%ins1 = insertelement<4 x float> %x, float %a, i32 1
%ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2
ret <4 x float> %ins2
}
define <4 x float> @baz(<4 x float> %x, i32 %a) {
; CHECK-LABEL: @baz(
; CHECK-NEXT: [[INS1:%.*]] = insertelement <4 x float> [[X:%.*]], float 1.000000e+00, i32 1
; CHECK-NEXT: [[INS2:%.*]] = insertelement <4 x float> [[INS1]], float 2.000000e+00, i32 [[A:%.*]]
; CHECK-NEXT: ret <4 x float> [[INS2]]
;
%ins1 = insertelement<4 x float> %x, float 1.0, i32 1
%ins2 = insertelement<4 x float> %ins1, float 2.0, i32 %a
ret <4 x float> %ins2
}
; insertelements should fold to shuffle
define <4 x float> @bazz(<4 x float> %x, i32 %a) {
; CHECK-LABEL: @bazz(
; CHECK-NEXT: [[INS1:%.*]] = insertelement <4 x float> [[X:%.*]], float 1.000000e+00, i32 3
; CHECK-NEXT: [[INS2:%.*]] = insertelement <4 x float> [[INS1]], float 5.000000e+00, i32 [[A:%.*]]
; CHECK-NEXT: [[INS5:%.*]] = shufflevector <4 x float> [[INS2]], <4 x float> <float poison, float 1.000000e+00, float 2.000000e+00, float poison>, <4 x i32> <i32 0, i32 5, i32 6, i32 3>
; CHECK-NEXT: [[INS6:%.*]] = insertelement <4 x float> [[INS5]], float 7.000000e+00, i32 [[A]]
; CHECK-NEXT: ret <4 x float> [[INS6]]
;
%ins1 = insertelement<4 x float> %x, float 1.0, i32 3
%ins2 = insertelement<4 x float> %ins1, float 5.0, i32 %a
%ins3 = insertelement<4 x float> %ins2, float 3.0, i32 2
%ins4 = insertelement<4 x float> %ins3, float 1.0, i32 1
%ins5 = insertelement<4 x float> %ins4, float 2.0, i32 2
%ins6 = insertelement<4 x float> %ins5, float 7.0, i32 %a
ret <4 x float> %ins6
}
; Out of bounds index folds to poison
define <4 x float> @bazzz(<4 x float> %x) {
; CHECK-LABEL: @bazzz(
; CHECK-NEXT: ret <4 x float> <float poison, float poison, float 2.000000e+00, float poison>
;
%ins1 = insertelement<4 x float> %x, float 1.0, i32 5
%ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2
ret <4 x float> %ins2
}
define <4 x float> @bazzzz(<4 x float> %x) {
; CHECK-LABEL: @bazzzz(
; CHECK-NEXT: ret <4 x float> <float poison, float poison, float 2.000000e+00, float poison>
;
%ins1 = insertelement<4 x float> %x, float 1.0, i32 undef
%ins2 = insertelement<4 x float> %ins1, float 2.0, i32 2
ret <4 x float> %ins2
}
define <4 x float> @bazzzzz() {
; CHECK-LABEL: @bazzzzz(
; CHECK-NEXT: ret <4 x float> <float 1.000000e+00, float 5.000000e+00, float 1.000000e+01, float 4.000000e+00>
;
%ins1 = insertelement <4 x float> insertelement (<4 x float> <float 1.0, float 2.0, float 3.0, float undef>, float 4.0, i32 3), float 5.0, i32 1
%ins2 = insertelement<4 x float> %ins1, float 10.0, i32 2
ret <4 x float> %ins2
}
define <4 x float> @bazzzzzz(<4 x float> %x, i32 %a) {
; CHECK-LABEL: @bazzzzzz(
; CHECK-NEXT: ret <4 x float> <float undef, float 5.000000e+00, float undef, float 4.000000e+00>
;
%ins1 = insertelement <4 x float> insertelement (<4 x float> shufflevector (<4 x float> undef, <4 x float> <float 1.0, float 2.0, float 3.0, float 4.0> , <4 x i32> <i32 0, i32 5, i32 undef, i32 6> ), float 4.0, i32 3), float 5.0, i32 1
ret <4 x float> %ins1
}