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llvm-mirror/lib/Transforms/IPO/PruneEH.cpp
Reid Kleckner 68092989f3 Sink all InitializePasses.h includes
This file lists every pass in LLVM, and is included by Pass.h, which is
very popular. Every time we add, remove, or rename a pass in LLVM, it
caused lots of recompilation.

I found this fact by looking at this table, which is sorted by the
number of times a file was changed over the last 100,000 git commits
multiplied by the number of object files that depend on it in the
current checkout:
  recompiles    touches affected_files  header
  342380        95      3604    llvm/include/llvm/ADT/STLExtras.h
  314730        234     1345    llvm/include/llvm/InitializePasses.h
  307036        118     2602    llvm/include/llvm/ADT/APInt.h
  213049        59      3611    llvm/include/llvm/Support/MathExtras.h
  170422        47      3626    llvm/include/llvm/Support/Compiler.h
  162225        45      3605    llvm/include/llvm/ADT/Optional.h
  158319        63      2513    llvm/include/llvm/ADT/Triple.h
  140322        39      3598    llvm/include/llvm/ADT/StringRef.h
  137647        59      2333    llvm/include/llvm/Support/Error.h
  131619        73      1803    llvm/include/llvm/Support/FileSystem.h

Before this change, touching InitializePasses.h would cause 1345 files
to recompile. After this change, touching it only causes 550 compiles in
an incremental rebuild.

Reviewers: bkramer, asbirlea, bollu, jdoerfert

Differential Revision: https://reviews.llvm.org/D70211
2019-11-13 16:34:37 -08:00

271 lines
9.5 KiB
C++

//===- PruneEH.cpp - Pass which deletes unused exception handlers ---------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file implements a simple interprocedural pass which walks the
// call-graph, turning invoke instructions into calls, iff the callee cannot
// throw an exception, and marking functions 'nounwind' if they cannot throw.
// It implements this as a bottom-up traversal of the call-graph.
//
//===----------------------------------------------------------------------===//
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/CallGraph.h"
#include "llvm/Analysis/CallGraphSCCPass.h"
#include "llvm/Analysis/EHPersonalities.h"
#include "llvm/IR/CFG.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/InlineAsm.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/LLVMContext.h"
#include "llvm/InitializePasses.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Transforms/IPO.h"
#include "llvm/Transforms/Utils/Local.h"
#include <algorithm>
using namespace llvm;
#define DEBUG_TYPE "prune-eh"
STATISTIC(NumRemoved, "Number of invokes removed");
STATISTIC(NumUnreach, "Number of noreturn calls optimized");
namespace {
struct PruneEH : public CallGraphSCCPass {
static char ID; // Pass identification, replacement for typeid
PruneEH() : CallGraphSCCPass(ID) {
initializePruneEHPass(*PassRegistry::getPassRegistry());
}
// runOnSCC - Analyze the SCC, performing the transformation if possible.
bool runOnSCC(CallGraphSCC &SCC) override;
};
}
static bool SimplifyFunction(Function *F, CallGraph &CG);
static void DeleteBasicBlock(BasicBlock *BB, CallGraph &CG);
char PruneEH::ID = 0;
INITIALIZE_PASS_BEGIN(PruneEH, "prune-eh",
"Remove unused exception handling info", false, false)
INITIALIZE_PASS_DEPENDENCY(CallGraphWrapperPass)
INITIALIZE_PASS_END(PruneEH, "prune-eh",
"Remove unused exception handling info", false, false)
Pass *llvm::createPruneEHPass() { return new PruneEH(); }
static bool runImpl(CallGraphSCC &SCC, CallGraph &CG) {
SmallPtrSet<CallGraphNode *, 8> SCCNodes;
bool MadeChange = false;
// Fill SCCNodes with the elements of the SCC. Used for quickly
// looking up whether a given CallGraphNode is in this SCC.
for (CallGraphNode *I : SCC)
SCCNodes.insert(I);
// First pass, scan all of the functions in the SCC, simplifying them
// according to what we know.
for (CallGraphNode *I : SCC)
if (Function *F = I->getFunction())
MadeChange |= SimplifyFunction(F, CG);
// Next, check to see if any callees might throw or if there are any external
// functions in this SCC: if so, we cannot prune any functions in this SCC.
// Definitions that are weak and not declared non-throwing might be
// overridden at linktime with something that throws, so assume that.
// If this SCC includes the unwind instruction, we KNOW it throws, so
// obviously the SCC might throw.
//
bool SCCMightUnwind = false, SCCMightReturn = false;
for (CallGraphSCC::iterator I = SCC.begin(), E = SCC.end();
(!SCCMightUnwind || !SCCMightReturn) && I != E; ++I) {
Function *F = (*I)->getFunction();
if (!F) {
SCCMightUnwind = true;
SCCMightReturn = true;
} else if (!F->hasExactDefinition()) {
SCCMightUnwind |= !F->doesNotThrow();
SCCMightReturn |= !F->doesNotReturn();
} else {
bool CheckUnwind = !SCCMightUnwind && !F->doesNotThrow();
bool CheckReturn = !SCCMightReturn && !F->doesNotReturn();
// Determine if we should scan for InlineAsm in a naked function as it
// is the only way to return without a ReturnInst. Only do this for
// no-inline functions as functions which may be inlined cannot
// meaningfully return via assembly.
bool CheckReturnViaAsm = CheckReturn &&
F->hasFnAttribute(Attribute::Naked) &&
F->hasFnAttribute(Attribute::NoInline);
if (!CheckUnwind && !CheckReturn)
continue;
for (const BasicBlock &BB : *F) {
const Instruction *TI = BB.getTerminator();
if (CheckUnwind && TI->mayThrow()) {
SCCMightUnwind = true;
} else if (CheckReturn && isa<ReturnInst>(TI)) {
SCCMightReturn = true;
}
for (const Instruction &I : BB) {
if ((!CheckUnwind || SCCMightUnwind) &&
(!CheckReturnViaAsm || SCCMightReturn))
break;
// Check to see if this function performs an unwind or calls an
// unwinding function.
if (CheckUnwind && !SCCMightUnwind && I.mayThrow()) {
bool InstMightUnwind = true;
if (const auto *CI = dyn_cast<CallInst>(&I)) {
if (Function *Callee = CI->getCalledFunction()) {
CallGraphNode *CalleeNode = CG[Callee];
// If the callee is outside our current SCC then we may throw
// because it might. If it is inside, do nothing.
if (SCCNodes.count(CalleeNode) > 0)
InstMightUnwind = false;
}
}
SCCMightUnwind |= InstMightUnwind;
}
if (CheckReturnViaAsm && !SCCMightReturn)
if (auto ICS = ImmutableCallSite(&I))
if (const auto *IA = dyn_cast<InlineAsm>(ICS.getCalledValue()))
if (IA->hasSideEffects())
SCCMightReturn = true;
}
if (SCCMightUnwind && SCCMightReturn)
break;
}
}
}
// If the SCC doesn't unwind or doesn't throw, note this fact.
if (!SCCMightUnwind || !SCCMightReturn)
for (CallGraphNode *I : SCC) {
Function *F = I->getFunction();
if (!SCCMightUnwind && !F->hasFnAttribute(Attribute::NoUnwind)) {
F->addFnAttr(Attribute::NoUnwind);
MadeChange = true;
}
if (!SCCMightReturn && !F->hasFnAttribute(Attribute::NoReturn)) {
F->addFnAttr(Attribute::NoReturn);
MadeChange = true;
}
}
for (CallGraphNode *I : SCC) {
// Convert any invoke instructions to non-throwing functions in this node
// into call instructions with a branch. This makes the exception blocks
// dead.
if (Function *F = I->getFunction())
MadeChange |= SimplifyFunction(F, CG);
}
return MadeChange;
}
bool PruneEH::runOnSCC(CallGraphSCC &SCC) {
if (skipSCC(SCC))
return false;
CallGraph &CG = getAnalysis<CallGraphWrapperPass>().getCallGraph();
return runImpl(SCC, CG);
}
// SimplifyFunction - Given information about callees, simplify the specified
// function if we have invokes to non-unwinding functions or code after calls to
// no-return functions.
static bool SimplifyFunction(Function *F, CallGraph &CG) {
bool MadeChange = false;
for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB) {
if (InvokeInst *II = dyn_cast<InvokeInst>(BB->getTerminator()))
if (II->doesNotThrow() && canSimplifyInvokeNoUnwind(F)) {
BasicBlock *UnwindBlock = II->getUnwindDest();
removeUnwindEdge(&*BB);
// If the unwind block is now dead, nuke it.
if (pred_empty(UnwindBlock))
DeleteBasicBlock(UnwindBlock, CG); // Delete the new BB.
++NumRemoved;
MadeChange = true;
}
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; )
if (CallInst *CI = dyn_cast<CallInst>(I++))
if (CI->doesNotReturn() && !CI->isMustTailCall() &&
!isa<UnreachableInst>(I)) {
// This call calls a function that cannot return. Insert an
// unreachable instruction after it and simplify the code. Do this
// by splitting the BB, adding the unreachable, then deleting the
// new BB.
BasicBlock *New = BB->splitBasicBlock(I);
// Remove the uncond branch and add an unreachable.
BB->getInstList().pop_back();
new UnreachableInst(BB->getContext(), &*BB);
DeleteBasicBlock(New, CG); // Delete the new BB.
MadeChange = true;
++NumUnreach;
break;
}
}
return MadeChange;
}
/// DeleteBasicBlock - remove the specified basic block from the program,
/// updating the callgraph to reflect any now-obsolete edges due to calls that
/// exist in the BB.
static void DeleteBasicBlock(BasicBlock *BB, CallGraph &CG) {
assert(pred_empty(BB) && "BB is not dead!");
Instruction *TokenInst = nullptr;
CallGraphNode *CGN = CG[BB->getParent()];
for (BasicBlock::iterator I = BB->end(), E = BB->begin(); I != E; ) {
--I;
if (I->getType()->isTokenTy()) {
TokenInst = &*I;
break;
}
if (auto *Call = dyn_cast<CallBase>(&*I)) {
const Function *Callee = Call->getCalledFunction();
if (!Callee || !Intrinsic::isLeaf(Callee->getIntrinsicID()))
CGN->removeCallEdgeFor(*Call);
else if (!Callee->isIntrinsic())
CGN->removeCallEdgeFor(*Call);
}
if (!I->use_empty())
I->replaceAllUsesWith(UndefValue::get(I->getType()));
}
if (TokenInst) {
if (!TokenInst->isTerminator())
changeToUnreachable(TokenInst->getNextNode(), /*UseLLVMTrap=*/false);
} else {
// Get the list of successors of this block.
std::vector<BasicBlock *> Succs(succ_begin(BB), succ_end(BB));
for (unsigned i = 0, e = Succs.size(); i != e; ++i)
Succs[i]->removePredecessor(BB);
BB->eraseFromParent();
}
}