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Now that we've moved to C++14, we no longer need the llvm::make_unique implementation from STLExtras.h. This patch is a mechanical replacement of (hopefully) all the llvm::make_unique instances across the monorepo. llvm-svn: 369013
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278 lines
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=====================================================================
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Building a JIT: Adding Optimizations -- An introduction to ORC Layers
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=====================================================================
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.. contents::
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:local:
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**This tutorial is under active development. It is incomplete and details may
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change frequently.** Nonetheless we invite you to try it out as it stands, and
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we welcome any feedback.
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Chapter 2 Introduction
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======================
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**Warning: This tutorial is currently being updated to account for ORC API
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changes. Only Chapters 1 and 2 are up-to-date.**
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**Example code from Chapters 3 to 5 will compile and run, but has not been
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updated**
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Welcome to Chapter 2 of the "Building an ORC-based JIT in LLVM" tutorial. In
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`Chapter 1 <BuildingAJIT1.html>`_ of this series we examined a basic JIT
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class, KaleidoscopeJIT, that could take LLVM IR modules as input and produce
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executable code in memory. KaleidoscopeJIT was able to do this with relatively
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little code by composing two off-the-shelf *ORC layers*: IRCompileLayer and
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ObjectLinkingLayer, to do much of the heavy lifting.
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In this layer we'll learn more about the ORC layer concept by using a new layer,
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IRTransformLayer, to add IR optimization support to KaleidoscopeJIT.
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Optimizing Modules using the IRTransformLayer
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=============================================
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In `Chapter 4 <LangImpl04.html>`_ of the "Implementing a language with LLVM"
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tutorial series the llvm *FunctionPassManager* is introduced as a means for
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optimizing LLVM IR. Interested readers may read that chapter for details, but
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in short: to optimize a Module we create an llvm::FunctionPassManager
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instance, configure it with a set of optimizations, then run the PassManager on
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a Module to mutate it into a (hopefully) more optimized but semantically
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equivalent form. In the original tutorial series the FunctionPassManager was
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created outside the KaleidoscopeJIT and modules were optimized before being
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added to it. In this Chapter we will make optimization a phase of our JIT
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instead. For now this will provide us a motivation to learn more about ORC
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layers, but in the long term making optimization part of our JIT will yield an
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important benefit: When we begin lazily compiling code (i.e. deferring
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compilation of each function until the first time it's run) having
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optimization managed by our JIT will allow us to optimize lazily too, rather
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than having to do all our optimization up-front.
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To add optimization support to our JIT we will take the KaleidoscopeJIT from
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Chapter 1 and compose an ORC *IRTransformLayer* on top. We will look at how the
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IRTransformLayer works in more detail below, but the interface is simple: the
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constructor for this layer takes a reference to the execution session and the
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layer below (as all layers do) plus an *IR optimization function* that it will
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apply to each Module that is added via addModule:
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.. code-block:: c++
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class KaleidoscopeJIT {
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private:
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ExecutionSession ES;
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RTDyldObjectLinkingLayer ObjectLayer;
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IRCompileLayer CompileLayer;
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IRTransformLayer TransformLayer;
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DataLayout DL;
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MangleAndInterner Mangle;
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ThreadSafeContext Ctx;
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public:
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KaleidoscopeJIT(JITTargetMachineBuilder JTMB, DataLayout DL)
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: ObjectLayer(ES,
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[]() { return std::make_unique<SectionMemoryManager>(); }),
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CompileLayer(ES, ObjectLayer, ConcurrentIRCompiler(std::move(JTMB))),
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TransformLayer(ES, CompileLayer, optimizeModule),
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DL(std::move(DL)), Mangle(ES, this->DL),
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Ctx(std::make_unique<LLVMContext>()) {
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ES.getMainJITDylib().setGenerator(
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cantFail(DynamicLibrarySearchGenerator::GetForCurrentProcess(DL)));
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}
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Our extended KaleidoscopeJIT class starts out the same as it did in Chapter 1,
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but after the CompileLayer we introduce a new member, TransformLayer, which sits
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on top of our CompileLayer. We initialize our OptimizeLayer with a reference to
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the ExecutionSession and output layer (standard practice for layers), along with
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a *transform function*. For our transform function we supply our classes
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optimizeModule static method.
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.. code-block:: c++
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// ...
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return cantFail(OptimizeLayer.addModule(std::move(M),
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std::move(Resolver)));
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// ...
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Next we need to update our addModule method to replace the call to
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``CompileLayer::add`` with a call to ``OptimizeLayer::add`` instead.
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.. code-block:: c++
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static Expected<ThreadSafeModule>
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optimizeModule(ThreadSafeModule M, const MaterializationResponsibility &R) {
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// Create a function pass manager.
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auto FPM = std::make_unique<legacy::FunctionPassManager>(M.get());
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// Add some optimizations.
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FPM->add(createInstructionCombiningPass());
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FPM->add(createReassociatePass());
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FPM->add(createGVNPass());
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FPM->add(createCFGSimplificationPass());
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FPM->doInitialization();
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// Run the optimizations over all functions in the module being added to
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// the JIT.
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for (auto &F : *M)
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FPM->run(F);
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return M;
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}
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At the bottom of our JIT we add a private method to do the actual optimization:
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*optimizeModule*. This function takes the module to be transformed as input (as
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a ThreadSafeModule) along with a reference to a reference to a new class:
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``MaterializationResponsibility``. The MaterializationResponsibility argument
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can be used to query JIT state for the module being transformed, such as the set
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of definitions in the module that JIT'd code is actively trying to call/access.
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For now we will ignore this argument and use a standard optimization
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pipeline. To do this we set up a FunctionPassManager, add some passes to it, run
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it over every function in the module, and then return the mutated module. The
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specific optimizations are the same ones used in `Chapter 4 <LangImpl04.html>`_
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of the "Implementing a language with LLVM" tutorial series. Readers may visit
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that chapter for a more in-depth discussion of these, and of IR optimization in
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general.
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And that's it in terms of changes to KaleidoscopeJIT: When a module is added via
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addModule the OptimizeLayer will call our optimizeModule function before passing
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the transformed module on to the CompileLayer below. Of course, we could have
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called optimizeModule directly in our addModule function and not gone to the
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bother of using the IRTransformLayer, but doing so gives us another opportunity
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to see how layers compose. It also provides a neat entry point to the *layer*
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concept itself, because IRTransformLayer is one of the simplest layers that
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can be implemented.
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.. code-block:: c++
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// From IRTransformLayer.h:
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class IRTransformLayer : public IRLayer {
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public:
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using TransformFunction = std::function<Expected<ThreadSafeModule>(
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ThreadSafeModule, const MaterializationResponsibility &R)>;
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IRTransformLayer(ExecutionSession &ES, IRLayer &BaseLayer,
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TransformFunction Transform = identityTransform);
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void setTransform(TransformFunction Transform) {
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this->Transform = std::move(Transform);
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}
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static ThreadSafeModule
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identityTransform(ThreadSafeModule TSM,
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const MaterializationResponsibility &R) {
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return TSM;
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}
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void emit(MaterializationResponsibility R, ThreadSafeModule TSM) override;
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private:
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IRLayer &BaseLayer;
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TransformFunction Transform;
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};
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// From IRTransfomrLayer.cpp:
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IRTransformLayer::IRTransformLayer(ExecutionSession &ES,
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IRLayer &BaseLayer,
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TransformFunction Transform)
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: IRLayer(ES), BaseLayer(BaseLayer), Transform(std::move(Transform)) {}
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void IRTransformLayer::emit(MaterializationResponsibility R,
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ThreadSafeModule TSM) {
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assert(TSM.getModule() && "Module must not be null");
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if (auto TransformedTSM = Transform(std::move(TSM), R))
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BaseLayer.emit(std::move(R), std::move(*TransformedTSM));
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else {
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R.failMaterialization();
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getExecutionSession().reportError(TransformedTSM.takeError());
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}
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}
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This is the whole definition of IRTransformLayer, from
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``llvm/include/llvm/ExecutionEngine/Orc/IRTransformLayer.h`` and
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``llvm/lib/ExecutionEngine/Orc/IRTransformLayer.cpp``. This class is concerned
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with two very simple jobs: (1) Running every IR Module that is emitted via this
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layer through the transform function object, and (2) implementing the ORC
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``IRLayer`` interface (which itself conforms to the general ORC Layer concept,
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more on that below). Most of the class is straightforward: a typedef for the
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transform function, a constructor to initialize the members, a setter for the
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transform function value, and a default no-op transform. The most important
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method is ``emit`` as this is half of our IRLayer interface. The emit method
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applies our transform to each module that it is called on and, if the transform
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succeeds, passes the transformed module to the base layer. If the transform
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fails, our emit function calls
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``MaterializationResponsibility::failMaterialization`` (this JIT clients who
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may be waiting on other threads know that the code they were waiting for has
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failed to compile) and logs the error with the execution session before bailing
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out.
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The other half of the IRLayer interface we inherit unmodified from the IRLayer
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class:
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.. code-block:: c++
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Error IRLayer::add(JITDylib &JD, ThreadSafeModule TSM, VModuleKey K) {
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return JD.define(std::make_unique<BasicIRLayerMaterializationUnit>(
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*this, std::move(K), std::move(TSM)));
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}
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This code, from ``llvm/lib/ExecutionEngine/Orc/Layer.cpp``, adds a
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ThreadSafeModule to a given JITDylib by wrapping it up in a
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``MaterializationUnit`` (in this case a ``BasicIRLayerMaterializationUnit``).
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Most layers that derived from IRLayer can rely on this default implementation
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of the ``add`` method.
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These two operations, ``add`` and ``emit``, together constitute the layer
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concept: A layer is a way to wrap a portion of a compiler pipeline (in this case
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the "opt" phase of an LLVM compiler) whose API is is opaque to ORC in an
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interface that allows ORC to invoke it when needed. The add method takes an
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module in some input program representation (in this case an LLVM IR module) and
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stores it in the target JITDylib, arranging for it to be passed back to the
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Layer's emit method when any symbol defined by that module is requested. Layers
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can compose neatly by calling the 'emit' method of a base layer to complete
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their work. For example, in this tutorial our IRTransformLayer calls through to
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our IRCompileLayer to compile the transformed IR, and our IRCompileLayer in turn
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calls our ObjectLayer to link the object file produced by our compiler.
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So far we have learned how to optimize and compile our LLVM IR, but we have not
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focused on when compilation happens. Our current REPL is eager: Each function
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definition is optimized and compiled as soon as it is referenced by any other
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code, regardless of whether it is ever called at runtime. In the next chapter we
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will introduce fully lazy compilation, in which functions are not compiled until
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they are first called at run-time. At this point the trade-offs get much more
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interesting: the lazier we are, the quicker we can start executing the first
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function, but the more often we will have to pause to compile newly encountered
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functions. If we only code-gen lazily, but optimize eagerly, we will have a
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longer startup time (as everything is optimized) but relatively short pauses as
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each function just passes through code-gen. If we both optimize and code-gen
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lazily we can start executing the first function more quickly, but we will have
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longer pauses as each function has to be both optimized and code-gen'd when it
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is first executed. Things become even more interesting if we consider
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interproceedural optimizations like inlining, which must be performed eagerly.
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These are complex trade-offs, and there is no one-size-fits all solution to
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them, but by providing composable layers we leave the decisions to the person
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implementing the JIT, and make it easy for them to experiment with different
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configurations.
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`Next: Adding Per-function Lazy Compilation <BuildingAJIT3.html>`_
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Full Code Listing
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=================
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Here is the complete code listing for our running example with an
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IRTransformLayer added to enable optimization. To build this example, use:
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.. code-block:: bash
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# Compile
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clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core orcjit native` -O3 -o toy
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# Run
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./toy
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Here is the code:
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.. literalinclude:: ../../examples/Kaleidoscope/BuildingAJIT/Chapter2/KaleidoscopeJIT.h
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:language: c++
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