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llvm-mirror/lib/CodeGen/RegAllocGreedy.cpp
Jakob Stoklund Olesen c0ff5356d4 Add RAGreedy methods for splitting live ranges around regions.
Analyze the live range's behavior entering and leaving basic blocks. Compute an
interference pattern for each allocation candidate, and use SpillPlacement to
find an optimal region where that register can be live.

This code is still not enabled.

llvm-svn: 123774
2011-01-18 21:13:27 +00:00

827 lines
29 KiB
C++

//===-- RegAllocGreedy.cpp - greedy register allocator --------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the RAGreedy function pass for register allocation in
// optimized builds.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "regalloc"
#include "AllocationOrder.h"
#include "LiveIntervalUnion.h"
#include "LiveRangeEdit.h"
#include "RegAllocBase.h"
#include "Spiller.h"
#include "SpillPlacement.h"
#include "SplitKit.h"
#include "VirtRegMap.h"
#include "VirtRegRewriter.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/Function.h"
#include "llvm/PassAnalysisSupport.h"
#include "llvm/CodeGen/CalcSpillWeights.h"
#include "llvm/CodeGen/EdgeBundles.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/LiveStackAnalysis.h"
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineLoopRanges.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/RegAllocRegistry.h"
#include "llvm/CodeGen/RegisterCoalescer.h"
#include "llvm/Target/TargetOptions.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Support/Timer.h"
using namespace llvm;
static RegisterRegAlloc greedyRegAlloc("greedy", "greedy register allocator",
createGreedyRegisterAllocator);
namespace {
class RAGreedy : public MachineFunctionPass, public RegAllocBase {
// context
MachineFunction *MF;
BitVector ReservedRegs;
// analyses
SlotIndexes *Indexes;
LiveStacks *LS;
MachineDominatorTree *DomTree;
MachineLoopInfo *Loops;
MachineLoopRanges *LoopRanges;
EdgeBundles *Bundles;
SpillPlacement *SpillPlacer;
// state
std::auto_ptr<Spiller> SpillerInstance;
std::auto_ptr<SplitAnalysis> SA;
// splitting state.
/// All basic blocks where the current register is live.
SmallVector<SpillPlacement::BlockConstraint, 8> SpillConstraints;
/// Additional information about basic blocks where the current variable is
/// live. Such a block will look like one of these templates:
///
/// 1. | o---x | Internal to block. Variable is only live in this block.
/// 2. |---x | Live-in, kill.
/// 3. | o---| Def, live-out.
/// 4. |---x o---| Live-in, kill, def, live-out.
/// 5. |---o---o---| Live-through with uses or defs.
/// 6. |-----------| Live-through without uses. Transparent.
///
struct BlockInfo {
const MachineBasicBlock *MBB;
SlotIndex FirstUse; ///< First instr using current reg.
SlotIndex LastUse; ///< Last instr using current reg.
SlotIndex Kill; ///< Interval end point inside block.
SlotIndex Def; ///< Interval start point inside block.
bool Uses; ///< Current reg has uses or defs in block.
bool LiveThrough; ///< Live in whole block (Templ 5. or 6. above).
bool LiveIn; ///< Current reg is live in.
bool LiveOut; ///< Current reg is live out.
// Per-interference pattern scratch data.
bool OverlapEntry; ///< Interference overlaps entering interval.
bool OverlapExit; ///< Interference overlaps exiting interval.
};
/// Basic blocks where var is live. This array is parallel to
/// SpillConstraints.
SmallVector<BlockInfo, 8> LiveBlocks;
public:
RAGreedy();
/// Return the pass name.
virtual const char* getPassName() const {
return "Greedy Register Allocator";
}
/// RAGreedy analysis usage.
virtual void getAnalysisUsage(AnalysisUsage &AU) const;
virtual void releaseMemory();
virtual Spiller &spiller() { return *SpillerInstance; }
virtual float getPriority(LiveInterval *LI);
virtual unsigned selectOrSplit(LiveInterval &VirtReg,
SmallVectorImpl<LiveInterval*> &SplitVRegs);
/// Perform register allocation.
virtual bool runOnMachineFunction(MachineFunction &mf);
static char ID;
private:
bool checkUncachedInterference(LiveInterval&, unsigned);
LiveInterval *getSingleInterference(LiveInterval&, unsigned);
bool reassignVReg(LiveInterval &InterferingVReg, unsigned OldPhysReg);
bool reassignInterferences(LiveInterval &VirtReg, unsigned PhysReg);
unsigned findInterferenceFreeReg(MachineLoopRange*,
LiveInterval&, AllocationOrder&);
float calcInterferenceWeight(LiveInterval&, unsigned);
void calcLiveBlockInfo(LiveInterval&);
float calcInterferenceInfo(LiveInterval&, unsigned);
float calcGlobalSplitCost(const BitVector&);
unsigned tryReassign(LiveInterval&, AllocationOrder&);
unsigned tryRegionSplit(LiveInterval&, AllocationOrder&,
SmallVectorImpl<LiveInterval*>&);
unsigned trySplit(LiveInterval&, AllocationOrder&,
SmallVectorImpl<LiveInterval*>&);
unsigned trySpillInterferences(LiveInterval&, AllocationOrder&,
SmallVectorImpl<LiveInterval*>&);
};
} // end anonymous namespace
char RAGreedy::ID = 0;
FunctionPass* llvm::createGreedyRegisterAllocator() {
return new RAGreedy();
}
RAGreedy::RAGreedy(): MachineFunctionPass(ID) {
initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
initializeLiveIntervalsPass(*PassRegistry::getPassRegistry());
initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
initializeStrongPHIEliminationPass(*PassRegistry::getPassRegistry());
initializeRegisterCoalescerAnalysisGroup(*PassRegistry::getPassRegistry());
initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry());
initializeLiveStacksPass(*PassRegistry::getPassRegistry());
initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
initializeMachineLoopRangesPass(*PassRegistry::getPassRegistry());
initializeVirtRegMapPass(*PassRegistry::getPassRegistry());
initializeEdgeBundlesPass(*PassRegistry::getPassRegistry());
initializeSpillPlacementPass(*PassRegistry::getPassRegistry());
}
void RAGreedy::getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesCFG();
AU.addRequired<AliasAnalysis>();
AU.addPreserved<AliasAnalysis>();
AU.addRequired<LiveIntervals>();
AU.addRequired<SlotIndexes>();
AU.addPreserved<SlotIndexes>();
if (StrongPHIElim)
AU.addRequiredID(StrongPHIEliminationID);
AU.addRequiredTransitive<RegisterCoalescer>();
AU.addRequired<CalculateSpillWeights>();
AU.addRequired<LiveStacks>();
AU.addPreserved<LiveStacks>();
AU.addRequired<MachineDominatorTree>();
AU.addPreserved<MachineDominatorTree>();
AU.addRequired<MachineLoopInfo>();
AU.addPreserved<MachineLoopInfo>();
AU.addRequired<MachineLoopRanges>();
AU.addPreserved<MachineLoopRanges>();
AU.addRequired<VirtRegMap>();
AU.addPreserved<VirtRegMap>();
AU.addRequired<EdgeBundles>();
AU.addRequired<SpillPlacement>();
MachineFunctionPass::getAnalysisUsage(AU);
}
void RAGreedy::releaseMemory() {
SpillerInstance.reset(0);
RegAllocBase::releaseMemory();
}
float RAGreedy::getPriority(LiveInterval *LI) {
float Priority = LI->weight;
// Prioritize hinted registers so they are allocated first.
std::pair<unsigned, unsigned> Hint;
if (Hint.first || Hint.second) {
// The hint can be target specific, a virtual register, or a physreg.
Priority *= 2;
// Prefer physreg hints above anything else.
if (Hint.first == 0 && TargetRegisterInfo::isPhysicalRegister(Hint.second))
Priority *= 2;
}
return Priority;
}
//===----------------------------------------------------------------------===//
// Register Reassignment
//===----------------------------------------------------------------------===//
// Check interference without using the cache.
bool RAGreedy::checkUncachedInterference(LiveInterval &VirtReg,
unsigned PhysReg) {
for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI) {
LiveIntervalUnion::Query subQ(&VirtReg, &PhysReg2LiveUnion[*AliasI]);
if (subQ.checkInterference())
return true;
}
return false;
}
/// getSingleInterference - Return the single interfering virtual register
/// assigned to PhysReg. Return 0 if more than one virtual register is
/// interfering.
LiveInterval *RAGreedy::getSingleInterference(LiveInterval &VirtReg,
unsigned PhysReg) {
// Check physreg and aliases.
LiveInterval *Interference = 0;
for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI) {
LiveIntervalUnion::Query &Q = query(VirtReg, *AliasI);
if (Q.checkInterference()) {
if (Interference)
return 0;
Q.collectInterferingVRegs(1);
if (!Q.seenAllInterferences())
return 0;
Interference = Q.interferingVRegs().front();
}
}
return Interference;
}
// Attempt to reassign this virtual register to a different physical register.
//
// FIXME: we are not yet caching these "second-level" interferences discovered
// in the sub-queries. These interferences can change with each call to
// selectOrSplit. However, we could implement a "may-interfere" cache that
// could be conservatively dirtied when we reassign or split.
//
// FIXME: This may result in a lot of alias queries. We could summarize alias
// live intervals in their parent register's live union, but it's messy.
bool RAGreedy::reassignVReg(LiveInterval &InterferingVReg,
unsigned WantedPhysReg) {
assert(TargetRegisterInfo::isVirtualRegister(InterferingVReg.reg) &&
"Can only reassign virtual registers");
assert(TRI->regsOverlap(WantedPhysReg, VRM->getPhys(InterferingVReg.reg)) &&
"inconsistent phys reg assigment");
AllocationOrder Order(InterferingVReg.reg, *VRM, ReservedRegs);
while (unsigned PhysReg = Order.next()) {
// Don't reassign to a WantedPhysReg alias.
if (TRI->regsOverlap(PhysReg, WantedPhysReg))
continue;
if (checkUncachedInterference(InterferingVReg, PhysReg))
continue;
// Reassign the interfering virtual reg to this physical reg.
unsigned OldAssign = VRM->getPhys(InterferingVReg.reg);
DEBUG(dbgs() << "reassigning: " << InterferingVReg << " from " <<
TRI->getName(OldAssign) << " to " << TRI->getName(PhysReg) << '\n');
PhysReg2LiveUnion[OldAssign].extract(InterferingVReg);
VRM->clearVirt(InterferingVReg.reg);
VRM->assignVirt2Phys(InterferingVReg.reg, PhysReg);
PhysReg2LiveUnion[PhysReg].unify(InterferingVReg);
return true;
}
return false;
}
/// reassignInterferences - Reassign all interferences to different physical
/// registers such that Virtreg can be assigned to PhysReg.
/// Currently this only works with a single interference.
/// @param VirtReg Currently unassigned virtual register.
/// @param PhysReg Physical register to be cleared.
/// @return True on success, false if nothing was changed.
bool RAGreedy::reassignInterferences(LiveInterval &VirtReg, unsigned PhysReg) {
LiveInterval *InterferingVReg = getSingleInterference(VirtReg, PhysReg);
if (!InterferingVReg)
return false;
if (TargetRegisterInfo::isPhysicalRegister(InterferingVReg->reg))
return false;
return reassignVReg(*InterferingVReg, PhysReg);
}
/// tryReassign - Try to reassign interferences to different physregs.
/// @param VirtReg Currently unassigned virtual register.
/// @param Order Physregs to try.
/// @return Physreg to assign VirtReg, or 0.
unsigned RAGreedy::tryReassign(LiveInterval &VirtReg, AllocationOrder &Order) {
NamedRegionTimer T("Reassign", TimerGroupName, TimePassesIsEnabled);
Order.rewind();
while (unsigned PhysReg = Order.next())
if (reassignInterferences(VirtReg, PhysReg))
return PhysReg;
return 0;
}
//===----------------------------------------------------------------------===//
// Loop Splitting
//===----------------------------------------------------------------------===//
/// findInterferenceFreeReg - Find a physical register in Order where Loop has
/// no interferences with VirtReg.
unsigned RAGreedy::findInterferenceFreeReg(MachineLoopRange *Loop,
LiveInterval &VirtReg,
AllocationOrder &Order) {
Order.rewind();
while (unsigned PhysReg = Order.next()) {
bool interference = false;
for (const unsigned *AI = TRI->getOverlaps(PhysReg); *AI; ++AI) {
if (query(VirtReg, *AI).checkLoopInterference(Loop)) {
interference = true;
break;
}
}
if (!interference)
return PhysReg;
}
// No physreg found.
return 0;
}
/// trySplit - Try to split VirtReg or one of its interferences, making it
/// assignable.
/// @return Physreg when VirtReg may be assigned and/or new SplitVRegs.
unsigned RAGreedy::trySplit(LiveInterval &VirtReg, AllocationOrder &Order,
SmallVectorImpl<LiveInterval*>&SplitVRegs) {
// Don't attempt splitting on local intervals for now.
if (LIS->intervalIsInOneMBB(VirtReg))
return 0;
NamedRegionTimer T("Splitter", TimerGroupName, TimePassesIsEnabled);
SA->analyze(&VirtReg);
// Get the set of loops that have VirtReg uses and are splittable.
SplitAnalysis::LoopPtrSet SplitLoopSet;
SA->getSplitLoops(SplitLoopSet);
// Order loops by descending area.
SmallVector<MachineLoopRange*, 8> SplitLoops;
for (SplitAnalysis::LoopPtrSet::const_iterator I = SplitLoopSet.begin(),
E = SplitLoopSet.end(); I != E; ++I)
SplitLoops.push_back(LoopRanges->getLoopRange(*I));
array_pod_sort(SplitLoops.begin(), SplitLoops.end(),
MachineLoopRange::byAreaDesc);
// Find the first loop that is interference-free for some register in the
// allocation order.
MachineLoopRange *Loop = 0;
for (unsigned i = 0, e = SplitLoops.size(); i != e; ++i) {
DEBUG(dbgs() << " Checking " << *SplitLoops[i]);
if (unsigned PhysReg = findInterferenceFreeReg(SplitLoops[i],
VirtReg, Order)) {
(void)PhysReg;
Loop = SplitLoops[i];
DEBUG(dbgs() << ": Use %" << TRI->getName(PhysReg) << '\n');
break;
} else {
DEBUG(dbgs() << ": Interference.\n");
}
}
if (!Loop) {
DEBUG(dbgs() << " All candidate loops have interference.\n");
return 0;
}
// Execute the split around Loop.
SmallVector<LiveInterval*, 4> SpillRegs;
LiveRangeEdit LREdit(VirtReg, SplitVRegs, SpillRegs);
SplitEditor(*SA, *LIS, *VRM, *DomTree, LREdit)
.splitAroundLoop(Loop->getLoop());
if (VerifyEnabled)
MF->verify(this, "After splitting live range around loop");
// We have new split regs, don't assign anything.
return 0;
}
//===----------------------------------------------------------------------===//
// Region Splitting
//===----------------------------------------------------------------------===//
/// calcLiveBlockInfo - Fill the LiveBlocks array with information about blocks
/// where VirtReg is live.
/// The SpillConstraints array is minimally initialized with MBB->getNumber().
void RAGreedy::calcLiveBlockInfo(LiveInterval &VirtReg) {
LiveBlocks.clear();
SpillConstraints.clear();
assert(!VirtReg.empty() && "Cannot allocate an empty interval");
LiveInterval::const_iterator LVI = VirtReg.begin();
LiveInterval::const_iterator LVE = VirtReg.end();
SmallVectorImpl<SlotIndex>::const_iterator UseI, UseE;
UseI = SA->UseSlots.begin();
UseE = SA->UseSlots.end();
// Loop over basic blocks where VirtReg is live.
MachineFunction::const_iterator MFI = Indexes->getMBBFromIndex(LVI->start);
for (;;) {
// Block constraints depend on the interference pattern.
// Just allocate them here, don't compute anything.
SpillPlacement::BlockConstraint BC;
BC.Number = MFI->getNumber();
SpillConstraints.push_back(BC);
BlockInfo BI;
BI.MBB = MFI;
SlotIndex Start, Stop;
tie(Start, Stop) = Indexes->getMBBRange(BI.MBB);
// LVI is the first live segment overlapping MBB.
BI.LiveIn = LVI->start <= Start;
if (!BI.LiveIn)
BI.Def = LVI->start;
// Find the first and last uses in the block.
BI.Uses = SA->hasUses(MFI);
if (BI.Uses && UseI != UseE) {
BI.FirstUse = *UseI;
assert(BI.FirstUse >= Start);
do ++UseI;
while (UseI != UseE && *UseI < Stop);
BI.LastUse = UseI[-1];
assert(BI.LastUse < Stop);
}
// Look for gaps in the live range.
bool hasGap = false;
BI.LiveOut = true;
while (LVI->end < Stop) {
SlotIndex LastStop = LVI->end;
if (++LVI == LVE || LVI->start >= Stop) {
BI.Kill = LastStop;
BI.LiveOut = false;
break;
}
if (LastStop < LVI->start) {
hasGap = true;
BI.Kill = LastStop;
BI.Def = LVI->start;
}
}
// Don't set LiveThrough when the block has a gap.
BI.LiveThrough = !hasGap && BI.LiveIn && BI.LiveOut;
LiveBlocks.push_back(BI);
// LVI is now at LVE or LVI->end >= Stop.
if (LVI == LVE)
break;
// Live segment ends exactly at Stop. Move to the next segment.
if (LVI->end == Stop && ++LVI == LVE)
break;
// Pick the next basic block.
if (LVI->start < Stop)
++MFI;
else
MFI = Indexes->getMBBFromIndex(LVI->start);
}
}
/// calcInterferenceInfo - Compute per-block outgoing and ingoing constraints
/// when considering interference from PhysReg. Also compute an optimistic local
/// cost of this interference pattern.
///
/// The final cost of a split is the local cost + global cost of preferences
/// broken by SpillPlacement.
///
float RAGreedy::calcInterferenceInfo(LiveInterval &VirtReg, unsigned PhysReg) {
// Reset interference dependent info.
for (unsigned i = 0, e = LiveBlocks.size(); i != e; ++i) {
BlockInfo &BI = LiveBlocks[i];
SpillPlacement::BlockConstraint &BC = SpillConstraints[i];
BC.Entry = (BI.Uses && BI.LiveIn) ?
SpillPlacement::PrefReg : SpillPlacement::DontCare;
BC.Exit = (BI.Uses && BI.LiveOut) ?
SpillPlacement::PrefReg : SpillPlacement::DontCare;
BI.OverlapEntry = BI.OverlapExit = false;
}
// Add interference info from each PhysReg alias.
for (const unsigned *AI = TRI->getOverlaps(PhysReg); *AI; ++AI) {
if (!query(VirtReg, *AI).checkInterference())
continue;
DEBUG(PhysReg2LiveUnion[*AI].print(dbgs(), TRI));
LiveIntervalUnion::SegmentIter IntI =
PhysReg2LiveUnion[*AI].find(VirtReg.beginIndex());
if (!IntI.valid())
continue;
for (unsigned i = 0, e = LiveBlocks.size(); i != e; ++i) {
BlockInfo &BI = LiveBlocks[i];
SpillPlacement::BlockConstraint &BC = SpillConstraints[i];
SlotIndex Start, Stop;
tie(Start, Stop) = Indexes->getMBBRange(BI.MBB);
// Skip interference-free blocks.
if (IntI.start() >= Stop)
continue;
// Handle transparent blocks with interference separately.
// Transparent blocks never incur any fixed cost.
if (BI.LiveThrough && !BI.Uses) {
// Check if interference is live-in - force spill.
if (BC.Entry != SpillPlacement::MustSpill) {
BC.Entry = SpillPlacement::PrefSpill;
IntI.advanceTo(Start);
if (IntI.valid() && IntI.start() <= Start)
BC.Entry = SpillPlacement::MustSpill;
}
// Check if interference is live-out - force spill.
if (BC.Exit != SpillPlacement::MustSpill) {
BC.Exit = SpillPlacement::PrefSpill;
IntI.advanceTo(Stop);
if (IntI.valid() && IntI.start() < Stop)
BC.Exit = SpillPlacement::MustSpill;
}
// Nothing more to do for this transparent block.
if (!IntI.valid())
break;
continue;
}
// Now we only have blocks with uses left.
// Check if the interference overlaps the uses.
assert(BI.Uses && "Non-transparent block without any uses");
// Check interference on entry.
if (BI.LiveIn && BC.Entry != SpillPlacement::MustSpill) {
IntI.advanceTo(Start);
if (!IntI.valid())
break;
// Interference is live-in - force spill.
if (IntI.start() <= Start)
BC.Entry = SpillPlacement::MustSpill;
// Not live in, but before the first use.
else if (IntI.start() < BI.FirstUse)
BC.Entry = SpillPlacement::PrefSpill;
}
// Does interference overlap the uses in the entry segment
// [FirstUse;Kill)?
if (BI.LiveIn && !BI.OverlapEntry) {
IntI.advanceTo(BI.FirstUse);
if (!IntI.valid())
break;
// A live-through interval has no kill.
// Check [FirstUse;LastUse) instead.
if (IntI.start() < (BI.LiveThrough ? BI.LastUse : BI.Kill))
BI.OverlapEntry = true;
}
// Does interference overlap the uses in the exit segment [Def;LastUse)?
if (BI.LiveOut && !BI.LiveThrough && !BI.OverlapExit) {
IntI.advanceTo(BI.Def);
if (!IntI.valid())
break;
if (IntI.start() < BI.LastUse)
BI.OverlapExit = true;
}
// Check interference on exit.
if (BI.LiveOut && BC.Exit != SpillPlacement::MustSpill) {
// Check interference between LastUse and Stop.
if (BC.Exit != SpillPlacement::PrefSpill) {
IntI.advanceTo(BI.LastUse);
if (!IntI.valid())
break;
if (IntI.start() < Stop)
BC.Exit = SpillPlacement::PrefSpill;
}
// Is the interference live-out?
IntI.advanceTo(Stop);
if (!IntI.valid())
break;
if (IntI.start() < Stop)
BC.Exit = SpillPlacement::MustSpill;
}
}
}
// Accumulate a local cost of this interference pattern.
float LocalCost = 0;
for (unsigned i = 0, e = LiveBlocks.size(); i != e; ++i) {
BlockInfo &BI = LiveBlocks[i];
if (!BI.Uses)
continue;
SpillPlacement::BlockConstraint &BC = SpillConstraints[i];
unsigned Inserts = 0;
// Do we need spill code for the entry segment?
if (BI.LiveIn)
Inserts += BI.OverlapEntry || BC.Entry != SpillPlacement::PrefReg;
// For the exit segment?
if (BI.LiveOut)
Inserts += BI.OverlapExit || BC.Exit != SpillPlacement::PrefReg;
// The local cost of spill code in this block is the block frequency times
// the number of spill instructions inserted.
if (Inserts)
LocalCost += Inserts * SpillPlacer->getBlockFrequency(BI.MBB);
}
DEBUG(dbgs() << "Local cost of " << PrintReg(PhysReg, TRI) << " = "
<< LocalCost << '\n');
return LocalCost;
}
/// calcGlobalSplitCost - Return the global split cost of following the split
/// pattern in LiveBundles. This cost should be added to the local cost of the
/// interference pattern in SpillConstraints.
///
float RAGreedy::calcGlobalSplitCost(const BitVector &LiveBundles) {
float GlobalCost = 0;
for (unsigned i = 0, e = LiveBlocks.size(); i != e; ++i) {
SpillPlacement::BlockConstraint &BC = SpillConstraints[i];
unsigned Inserts = 0;
// Broken entry preference?
Inserts += LiveBundles[Bundles->getBundle(BC.Number, 0)] !=
(BC.Entry == SpillPlacement::PrefReg);
// Broken exit preference?
Inserts += LiveBundles[Bundles->getBundle(BC.Number, 1)] !=
(BC.Exit == SpillPlacement::PrefReg);
if (Inserts)
GlobalCost += Inserts * SpillPlacer->getBlockFrequency(LiveBlocks[i].MBB);
}
DEBUG(dbgs() << "Global cost = " << GlobalCost << '\n');
return GlobalCost;
}
unsigned RAGreedy::tryRegionSplit(LiveInterval &VirtReg, AllocationOrder &Order,
SmallVectorImpl<LiveInterval*> &NewVRegs) {
calcLiveBlockInfo(VirtReg);
BitVector LiveBundles, BestBundles;
float BestCost = 0;
unsigned BestReg = 0;
Order.rewind();
while (unsigned PhysReg = Order.next()) {
float Cost = calcInterferenceInfo(VirtReg, PhysReg);
if (BestReg && Cost >= BestCost)
continue;
if (!SpillPlacer->placeSpills(SpillConstraints, LiveBundles))
Cost += calcGlobalSplitCost(LiveBundles);
if (!BestReg || Cost < BestCost) {
BestReg = PhysReg;
BestCost = Cost;
BestBundles.swap(LiveBundles);
}
}
// FIXME: Actually execute the split.
return 0;
}
//===----------------------------------------------------------------------===//
// Spilling
//===----------------------------------------------------------------------===//
/// calcInterferenceWeight - Calculate the combined spill weight of
/// interferences when assigning VirtReg to PhysReg.
float RAGreedy::calcInterferenceWeight(LiveInterval &VirtReg, unsigned PhysReg){
float Sum = 0;
for (const unsigned *AI = TRI->getOverlaps(PhysReg); *AI; ++AI) {
LiveIntervalUnion::Query &Q = query(VirtReg, *AI);
Q.collectInterferingVRegs();
if (Q.seenUnspillableVReg())
return HUGE_VALF;
for (unsigned i = 0, e = Q.interferingVRegs().size(); i != e; ++i)
Sum += Q.interferingVRegs()[i]->weight;
}
return Sum;
}
/// trySpillInterferences - Try to spill interfering registers instead of the
/// current one. Only do it if the accumulated spill weight is smaller than the
/// current spill weight.
unsigned RAGreedy::trySpillInterferences(LiveInterval &VirtReg,
AllocationOrder &Order,
SmallVectorImpl<LiveInterval*> &NewVRegs) {
NamedRegionTimer T("Spill Interference", TimerGroupName, TimePassesIsEnabled);
unsigned BestPhys = 0;
float BestWeight = 0;
Order.rewind();
while (unsigned PhysReg = Order.next()) {
float Weight = calcInterferenceWeight(VirtReg, PhysReg);
if (Weight == HUGE_VALF || Weight >= VirtReg.weight)
continue;
if (!BestPhys || Weight < BestWeight)
BestPhys = PhysReg, BestWeight = Weight;
}
// No candidates found.
if (!BestPhys)
return 0;
// Collect all interfering registers.
SmallVector<LiveInterval*, 8> Spills;
for (const unsigned *AI = TRI->getOverlaps(BestPhys); *AI; ++AI) {
LiveIntervalUnion::Query &Q = query(VirtReg, *AI);
Spills.append(Q.interferingVRegs().begin(), Q.interferingVRegs().end());
for (unsigned i = 0, e = Q.interferingVRegs().size(); i != e; ++i) {
LiveInterval *VReg = Q.interferingVRegs()[i];
PhysReg2LiveUnion[*AI].extract(*VReg);
VRM->clearVirt(VReg->reg);
}
}
// Spill them all.
DEBUG(dbgs() << "spilling " << Spills.size() << " interferences with weight "
<< BestWeight << '\n');
for (unsigned i = 0, e = Spills.size(); i != e; ++i)
spiller().spill(Spills[i], NewVRegs, Spills);
return BestPhys;
}
//===----------------------------------------------------------------------===//
// Main Entry Point
//===----------------------------------------------------------------------===//
unsigned RAGreedy::selectOrSplit(LiveInterval &VirtReg,
SmallVectorImpl<LiveInterval*> &SplitVRegs) {
// First try assigning a free register.
AllocationOrder Order(VirtReg.reg, *VRM, ReservedRegs);
while (unsigned PhysReg = Order.next()) {
if (!checkPhysRegInterference(VirtReg, PhysReg))
return PhysReg;
}
// Try to reassign interferences.
if (unsigned PhysReg = tryReassign(VirtReg, Order))
return PhysReg;
// Try splitting VirtReg or interferences.
unsigned PhysReg = trySplit(VirtReg, Order, SplitVRegs);
if (PhysReg || !SplitVRegs.empty())
return PhysReg;
// Try to spill another interfering reg with less spill weight.
PhysReg = trySpillInterferences(VirtReg, Order, SplitVRegs);
if (PhysReg)
return PhysReg;
// Finally spill VirtReg itself.
NamedRegionTimer T("Spiller", TimerGroupName, TimePassesIsEnabled);
SmallVector<LiveInterval*, 1> pendingSpills;
spiller().spill(&VirtReg, SplitVRegs, pendingSpills);
// The live virtual register requesting allocation was spilled, so tell
// the caller not to allocate anything during this round.
return 0;
}
bool RAGreedy::runOnMachineFunction(MachineFunction &mf) {
DEBUG(dbgs() << "********** GREEDY REGISTER ALLOCATION **********\n"
<< "********** Function: "
<< ((Value*)mf.getFunction())->getName() << '\n');
MF = &mf;
if (VerifyEnabled)
MF->verify(this, "Before greedy register allocator");
RegAllocBase::init(getAnalysis<VirtRegMap>(), getAnalysis<LiveIntervals>());
Indexes = &getAnalysis<SlotIndexes>();
DomTree = &getAnalysis<MachineDominatorTree>();
ReservedRegs = TRI->getReservedRegs(*MF);
SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM));
Loops = &getAnalysis<MachineLoopInfo>();
LoopRanges = &getAnalysis<MachineLoopRanges>();
Bundles = &getAnalysis<EdgeBundles>();
SpillPlacer = &getAnalysis<SpillPlacement>();
SA.reset(new SplitAnalysis(*MF, *LIS, *Loops));
allocatePhysRegs();
addMBBLiveIns(MF);
// Run rewriter
{
NamedRegionTimer T("Rewriter", TimerGroupName, TimePassesIsEnabled);
std::auto_ptr<VirtRegRewriter> rewriter(createVirtRegRewriter());
rewriter->runOnMachineFunction(*MF, *VRM, LIS);
}
// The pass output is in VirtRegMap. Release all the transient data.
releaseMemory();
return true;
}