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llvm-mirror/lib/CodeGen/SlotIndexes.cpp
Chandler Carruth ae65e281f3 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

287 lines
9.4 KiB
C++

//===-- SlotIndexes.cpp - Slot Indexes Pass ------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/SlotIndexes.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/Config/llvm-config.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
#define DEBUG_TYPE "slotindexes"
char SlotIndexes::ID = 0;
INITIALIZE_PASS(SlotIndexes, DEBUG_TYPE,
"Slot index numbering", false, false)
STATISTIC(NumLocalRenum, "Number of local renumberings");
STATISTIC(NumGlobalRenum, "Number of global renumberings");
void SlotIndexes::getAnalysisUsage(AnalysisUsage &au) const {
au.setPreservesAll();
MachineFunctionPass::getAnalysisUsage(au);
}
void SlotIndexes::releaseMemory() {
mi2iMap.clear();
MBBRanges.clear();
idx2MBBMap.clear();
indexList.clear();
ileAllocator.Reset();
}
bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
// Compute numbering as follows:
// Grab an iterator to the start of the index list.
// Iterate over all MBBs, and within each MBB all MIs, keeping the MI
// iterator in lock-step (though skipping it over indexes which have
// null pointers in the instruction field).
// At each iteration assert that the instruction pointed to in the index
// is the same one pointed to by the MI iterator. This
// FIXME: This can be simplified. The mi2iMap_, Idx2MBBMap, etc. should
// only need to be set up once after the first numbering is computed.
mf = &fn;
// Check that the list contains only the sentinal.
assert(indexList.empty() && "Index list non-empty at initial numbering?");
assert(idx2MBBMap.empty() &&
"Index -> MBB mapping non-empty at initial numbering?");
assert(MBBRanges.empty() &&
"MBB -> Index mapping non-empty at initial numbering?");
assert(mi2iMap.empty() &&
"MachineInstr -> Index mapping non-empty at initial numbering?");
unsigned index = 0;
MBBRanges.resize(mf->getNumBlockIDs());
idx2MBBMap.reserve(mf->size());
indexList.push_back(createEntry(nullptr, index));
// Iterate over the function.
for (MachineBasicBlock &MBB : *mf) {
// Insert an index for the MBB start.
SlotIndex blockStartIndex(&indexList.back(), SlotIndex::Slot_Block);
for (MachineInstr &MI : MBB) {
if (MI.isDebugInstr())
continue;
// Insert a store index for the instr.
indexList.push_back(createEntry(&MI, index += SlotIndex::InstrDist));
// Save this base index in the maps.
mi2iMap.insert(std::make_pair(
&MI, SlotIndex(&indexList.back(), SlotIndex::Slot_Block)));
}
// We insert one blank instructions between basic blocks.
indexList.push_back(createEntry(nullptr, index += SlotIndex::InstrDist));
MBBRanges[MBB.getNumber()].first = blockStartIndex;
MBBRanges[MBB.getNumber()].second = SlotIndex(&indexList.back(),
SlotIndex::Slot_Block);
idx2MBBMap.push_back(IdxMBBPair(blockStartIndex, &MBB));
}
// Sort the Idx2MBBMap
llvm::sort(idx2MBBMap, Idx2MBBCompare());
LLVM_DEBUG(mf->print(dbgs(), this));
// And we're done!
return false;
}
void SlotIndexes::removeMachineInstrFromMaps(MachineInstr &MI) {
assert(!MI.isBundledWithPred() &&
"Use removeSingleMachineInstrFromMaps() instread");
Mi2IndexMap::iterator mi2iItr = mi2iMap.find(&MI);
if (mi2iItr == mi2iMap.end())
return;
SlotIndex MIIndex = mi2iItr->second;
IndexListEntry &MIEntry = *MIIndex.listEntry();
assert(MIEntry.getInstr() == &MI && "Instruction indexes broken.");
mi2iMap.erase(mi2iItr);
// FIXME: Eventually we want to actually delete these indexes.
MIEntry.setInstr(nullptr);
}
void SlotIndexes::removeSingleMachineInstrFromMaps(MachineInstr &MI) {
Mi2IndexMap::iterator mi2iItr = mi2iMap.find(&MI);
if (mi2iItr == mi2iMap.end())
return;
SlotIndex MIIndex = mi2iItr->second;
IndexListEntry &MIEntry = *MIIndex.listEntry();
assert(MIEntry.getInstr() == &MI && "Instruction indexes broken.");
mi2iMap.erase(mi2iItr);
// When removing the first instruction of a bundle update mapping to next
// instruction.
if (MI.isBundledWithSucc()) {
// Only the first instruction of a bundle should have an index assigned.
assert(!MI.isBundledWithPred() && "Should have first bundle isntruction");
MachineBasicBlock::instr_iterator Next = std::next(MI.getIterator());
MachineInstr &NextMI = *Next;
MIEntry.setInstr(&NextMI);
mi2iMap.insert(std::make_pair(&NextMI, MIIndex));
return;
} else {
// FIXME: Eventually we want to actually delete these indexes.
MIEntry.setInstr(nullptr);
}
}
void SlotIndexes::renumberIndexes() {
// Renumber updates the index of every element of the index list.
LLVM_DEBUG(dbgs() << "\n*** Renumbering SlotIndexes ***\n");
++NumGlobalRenum;
unsigned index = 0;
for (IndexList::iterator I = indexList.begin(), E = indexList.end();
I != E; ++I) {
I->setIndex(index);
index += SlotIndex::InstrDist;
}
}
// Renumber indexes locally after curItr was inserted, but failed to get a new
// index.
void SlotIndexes::renumberIndexes(IndexList::iterator curItr) {
// Number indexes with half the default spacing so we can catch up quickly.
const unsigned Space = SlotIndex::InstrDist/2;
static_assert((Space & 3) == 0, "InstrDist must be a multiple of 2*NUM");
IndexList::iterator startItr = std::prev(curItr);
unsigned index = startItr->getIndex();
do {
curItr->setIndex(index += Space);
++curItr;
// If the next index is bigger, we have caught up.
} while (curItr != indexList.end() && curItr->getIndex() <= index);
LLVM_DEBUG(dbgs() << "\n*** Renumbered SlotIndexes " << startItr->getIndex()
<< '-' << index << " ***\n");
++NumLocalRenum;
}
// Repair indexes after adding and removing instructions.
void SlotIndexes::repairIndexesInRange(MachineBasicBlock *MBB,
MachineBasicBlock::iterator Begin,
MachineBasicBlock::iterator End) {
// FIXME: Is this really necessary? The only caller repairIntervalsForRange()
// does the same thing.
// Find anchor points, which are at the beginning/end of blocks or at
// instructions that already have indexes.
while (Begin != MBB->begin() && !hasIndex(*Begin))
--Begin;
while (End != MBB->end() && !hasIndex(*End))
++End;
bool includeStart = (Begin == MBB->begin());
SlotIndex startIdx;
if (includeStart)
startIdx = getMBBStartIdx(MBB);
else
startIdx = getInstructionIndex(*Begin);
SlotIndex endIdx;
if (End == MBB->end())
endIdx = getMBBEndIdx(MBB);
else
endIdx = getInstructionIndex(*End);
// FIXME: Conceptually, this code is implementing an iterator on MBB that
// optionally includes an additional position prior to MBB->begin(), indicated
// by the includeStart flag. This is done so that we can iterate MIs in a MBB
// in parallel with SlotIndexes, but there should be a better way to do this.
IndexList::iterator ListB = startIdx.listEntry()->getIterator();
IndexList::iterator ListI = endIdx.listEntry()->getIterator();
MachineBasicBlock::iterator MBBI = End;
bool pastStart = false;
while (ListI != ListB || MBBI != Begin || (includeStart && !pastStart)) {
assert(ListI->getIndex() >= startIdx.getIndex() &&
(includeStart || !pastStart) &&
"Decremented past the beginning of region to repair.");
MachineInstr *SlotMI = ListI->getInstr();
MachineInstr *MI = (MBBI != MBB->end() && !pastStart) ? &*MBBI : nullptr;
bool MBBIAtBegin = MBBI == Begin && (!includeStart || pastStart);
if (SlotMI == MI && !MBBIAtBegin) {
--ListI;
if (MBBI != Begin)
--MBBI;
else
pastStart = true;
} else if (MI && mi2iMap.find(MI) == mi2iMap.end()) {
if (MBBI != Begin)
--MBBI;
else
pastStart = true;
} else {
--ListI;
if (SlotMI)
removeMachineInstrFromMaps(*SlotMI);
}
}
// In theory this could be combined with the previous loop, but it is tricky
// to update the IndexList while we are iterating it.
for (MachineBasicBlock::iterator I = End; I != Begin;) {
--I;
MachineInstr &MI = *I;
if (!MI.isDebugInstr() && mi2iMap.find(&MI) == mi2iMap.end())
insertMachineInstrInMaps(MI);
}
}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
LLVM_DUMP_METHOD void SlotIndexes::dump() const {
for (IndexList::const_iterator itr = indexList.begin();
itr != indexList.end(); ++itr) {
dbgs() << itr->getIndex() << " ";
if (itr->getInstr()) {
dbgs() << *itr->getInstr();
} else {
dbgs() << "\n";
}
}
for (unsigned i = 0, e = MBBRanges.size(); i != e; ++i)
dbgs() << "%bb." << i << "\t[" << MBBRanges[i].first << ';'
<< MBBRanges[i].second << ")\n";
}
#endif
// Print a SlotIndex to a raw_ostream.
void SlotIndex::print(raw_ostream &os) const {
if (isValid())
os << listEntry()->getIndex() << "Berd"[getSlot()];
else
os << "invalid";
}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
// Dump a SlotIndex to stderr.
LLVM_DUMP_METHOD void SlotIndex::dump() const {
print(dbgs());
dbgs() << "\n";
}
#endif