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9c0e03251c
llvm-svn: 304265
194 lines
7.2 KiB
C++
194 lines
7.2 KiB
C++
//===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the MachineLoopInfo class that is used to identify natural
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// loops and determine the loop depth of various nodes of the CFG. Note that
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// natural loops may actually be several loops that share the same header node.
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//
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// This analysis calculates the nesting structure of loops in a function. For
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// each natural loop identified, this analysis identifies natural loops
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// contained entirely within the loop and the basic blocks the make up the loop.
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//
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// It can calculate on the fly various bits of information, for example:
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//
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// * whether there is a preheader for the loop
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// * the number of back edges to the header
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// * whether or not a particular block branches out of the loop
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// * the successor blocks of the loop
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// * the loop depth
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// * the trip count
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// * etc...
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINELOOPINFO_H
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#define LLVM_CODEGEN_MACHINELOOPINFO_H
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#include "llvm/Analysis/LoopInfo.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/IR/DebugLoc.h"
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#include "llvm/Pass.h"
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namespace llvm {
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// Implementation in LoopInfoImpl.h
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class MachineLoop;
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extern template class LoopBase<MachineBasicBlock, MachineLoop>;
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class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> {
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public:
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MachineLoop();
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/// Return the "top" block in the loop, which is the first block in the linear
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/// layout, ignoring any parts of the loop not contiguous with the part that
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/// contains the header.
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MachineBasicBlock *getTopBlock();
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/// Return the "bottom" block in the loop, which is the last block in the
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/// linear layout, ignoring any parts of the loop not contiguous with the part
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/// that contains the header.
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MachineBasicBlock *getBottomBlock();
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/// \brief Find the block that contains the loop control variable and the
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/// loop test. This will return the latch block if it's one of the exiting
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/// blocks. Otherwise, return the exiting block. Return 'null' when
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/// multiple exiting blocks are present.
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MachineBasicBlock *findLoopControlBlock();
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/// Return the debug location of the start of this loop.
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/// This looks for a BB terminating instruction with a known debug
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/// location by looking at the preheader and header blocks. If it
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/// cannot find a terminating instruction with location information,
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/// it returns an unknown location.
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DebugLoc getStartLoc() const;
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void dump() const;
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private:
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friend class LoopInfoBase<MachineBasicBlock, MachineLoop>;
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explicit MachineLoop(MachineBasicBlock *MBB)
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: LoopBase<MachineBasicBlock, MachineLoop>(MBB) {}
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};
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// Implementation in LoopInfoImpl.h
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extern template class LoopInfoBase<MachineBasicBlock, MachineLoop>;
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class MachineLoopInfo : public MachineFunctionPass {
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friend class LoopBase<MachineBasicBlock, MachineLoop>;
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LoopInfoBase<MachineBasicBlock, MachineLoop> LI;
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public:
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static char ID; // Pass identification, replacement for typeid
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MachineLoopInfo() : MachineFunctionPass(ID) {
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initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
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}
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MachineLoopInfo(const MachineLoopInfo &) = delete;
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MachineLoopInfo &operator=(const MachineLoopInfo &) = delete;
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LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; }
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/// \brief Find the block that either is the loop preheader, or could
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/// speculatively be used as the preheader. This is e.g. useful to place
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/// loop setup code. Code that cannot be speculated should not be placed
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/// here. SpeculativePreheader is controlling whether it also tries to
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/// find the speculative preheader if the regular preheader is not present.
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MachineBasicBlock *findLoopPreheader(MachineLoop *L,
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bool SpeculativePreheader = false) const;
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/// The iterator interface to the top-level loops in the current function.
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using iterator = LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator;
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inline iterator begin() const { return LI.begin(); }
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inline iterator end() const { return LI.end(); }
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bool empty() const { return LI.empty(); }
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/// Return the innermost loop that BB lives in. If a basic block is in no loop
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/// (for example the entry node), null is returned.
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inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const {
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return LI.getLoopFor(BB);
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}
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/// Same as getLoopFor.
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inline const MachineLoop *operator[](const MachineBasicBlock *BB) const {
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return LI.getLoopFor(BB);
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}
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/// Return the loop nesting level of the specified block.
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inline unsigned getLoopDepth(const MachineBasicBlock *BB) const {
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return LI.getLoopDepth(BB);
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}
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/// True if the block is a loop header node.
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inline bool isLoopHeader(const MachineBasicBlock *BB) const {
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return LI.isLoopHeader(BB);
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}
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/// Calculate the natural loop information.
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bool runOnMachineFunction(MachineFunction &F) override;
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void releaseMemory() override { LI.releaseMemory(); }
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void getAnalysisUsage(AnalysisUsage &AU) const override;
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/// This removes the specified top-level loop from this loop info object. The
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/// loop is not deleted, as it will presumably be inserted into another loop.
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inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); }
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/// Change the top-level loop that contains BB to the specified loop. This
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/// should be used by transformations that restructure the loop hierarchy
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/// tree.
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inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) {
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LI.changeLoopFor(BB, L);
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}
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/// Replace the specified loop in the top-level loops list with the indicated
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/// loop.
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inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) {
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LI.changeTopLevelLoop(OldLoop, NewLoop);
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}
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/// This adds the specified loop to the collection of top-level loops.
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inline void addTopLevelLoop(MachineLoop *New) {
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LI.addTopLevelLoop(New);
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}
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/// This method completely removes BB from all data structures, including all
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/// of the Loop objects it is nested in and our mapping from
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/// MachineBasicBlocks to loops.
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void removeBlock(MachineBasicBlock *BB) {
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LI.removeBlock(BB);
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}
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};
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// Allow clients to walk the list of nested loops...
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template <> struct GraphTraits<const MachineLoop*> {
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using NodeRef = const MachineLoop *;
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using ChildIteratorType = MachineLoopInfo::iterator;
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static NodeRef getEntryNode(const MachineLoop *L) { return L; }
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static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
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static ChildIteratorType child_end(NodeRef N) { return N->end(); }
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};
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template <> struct GraphTraits<MachineLoop*> {
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using NodeRef = MachineLoop *;
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using ChildIteratorType = MachineLoopInfo::iterator;
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static NodeRef getEntryNode(MachineLoop *L) { return L; }
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static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
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static ChildIteratorType child_end(NodeRef N) { return N->end(); }
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};
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} // end namespace llvm
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#endif // LLVM_CODEGEN_MACHINELOOPINFO_H
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