mirror of
https://github.com/RPCS3/llvm-mirror.git
synced 2024-11-23 19:23:23 +01:00
c34dfc835c
Differential Revision: https://reviews.llvm.org/D49979 llvm-svn: 339358
723 lines
21 KiB
C++
723 lines
21 KiB
C++
//===- Object.h -------------------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TOOLS_OBJCOPY_OBJECT_H
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#define LLVM_TOOLS_OBJCOPY_OBJECT_H
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/ADT/Twine.h"
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#include "llvm/BinaryFormat/ELF.h"
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#include "llvm/MC/StringTableBuilder.h"
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#include "llvm/Object/ELFObjectFile.h"
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#include "llvm/Support/FileOutputBuffer.h"
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#include "llvm/Support/JamCRC.h"
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#include <cstddef>
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#include <cstdint>
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#include <functional>
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#include <memory>
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#include <set>
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#include <vector>
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namespace llvm {
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namespace objcopy {
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class Buffer;
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class SectionBase;
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class Section;
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class OwnedDataSection;
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class StringTableSection;
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class SymbolTableSection;
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class RelocationSection;
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class DynamicRelocationSection;
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class GnuDebugLinkSection;
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class GroupSection;
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class SectionIndexSection;
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class Segment;
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class Object;
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struct Symbol;
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class SectionTableRef {
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MutableArrayRef<std::unique_ptr<SectionBase>> Sections;
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public:
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using iterator = pointee_iterator<std::unique_ptr<SectionBase> *>;
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explicit SectionTableRef(MutableArrayRef<std::unique_ptr<SectionBase>> Secs)
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: Sections(Secs) {}
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SectionTableRef(const SectionTableRef &) = default;
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iterator begin() { return iterator(Sections.data()); }
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iterator end() { return iterator(Sections.data() + Sections.size()); }
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SectionBase *getSection(uint32_t Index, Twine ErrMsg);
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template <class T>
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T *getSectionOfType(uint32_t Index, Twine IndexErrMsg, Twine TypeErrMsg);
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};
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enum ElfType { ELFT_ELF32LE, ELFT_ELF64LE, ELFT_ELF32BE, ELFT_ELF64BE };
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class SectionVisitor {
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public:
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virtual ~SectionVisitor();
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virtual void visit(const Section &Sec) = 0;
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virtual void visit(const OwnedDataSection &Sec) = 0;
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virtual void visit(const StringTableSection &Sec) = 0;
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virtual void visit(const SymbolTableSection &Sec) = 0;
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virtual void visit(const RelocationSection &Sec) = 0;
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virtual void visit(const DynamicRelocationSection &Sec) = 0;
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virtual void visit(const GnuDebugLinkSection &Sec) = 0;
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virtual void visit(const GroupSection &Sec) = 0;
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virtual void visit(const SectionIndexSection &Sec) = 0;
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};
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class SectionWriter : public SectionVisitor {
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protected:
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Buffer &Out;
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public:
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virtual ~SectionWriter(){};
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void visit(const Section &Sec) override;
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void visit(const OwnedDataSection &Sec) override;
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void visit(const StringTableSection &Sec) override;
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void visit(const DynamicRelocationSection &Sec) override;
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virtual void visit(const SymbolTableSection &Sec) override = 0;
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virtual void visit(const RelocationSection &Sec) override = 0;
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virtual void visit(const GnuDebugLinkSection &Sec) override = 0;
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virtual void visit(const GroupSection &Sec) override = 0;
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virtual void visit(const SectionIndexSection &Sec) override = 0;
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explicit SectionWriter(Buffer &Buf) : Out(Buf) {}
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};
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template <class ELFT> class ELFSectionWriter : public SectionWriter {
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private:
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using Elf_Word = typename ELFT::Word;
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using Elf_Rel = typename ELFT::Rel;
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using Elf_Rela = typename ELFT::Rela;
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public:
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virtual ~ELFSectionWriter() {}
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void visit(const SymbolTableSection &Sec) override;
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void visit(const RelocationSection &Sec) override;
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void visit(const GnuDebugLinkSection &Sec) override;
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void visit(const GroupSection &Sec) override;
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void visit(const SectionIndexSection &Sec) override;
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explicit ELFSectionWriter(Buffer &Buf) : SectionWriter(Buf) {}
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};
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#define MAKE_SEC_WRITER_FRIEND \
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friend class SectionWriter; \
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template <class ELFT> friend class ELFSectionWriter;
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class BinarySectionWriter : public SectionWriter {
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public:
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virtual ~BinarySectionWriter() {}
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void visit(const SymbolTableSection &Sec) override;
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void visit(const RelocationSection &Sec) override;
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void visit(const GnuDebugLinkSection &Sec) override;
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void visit(const GroupSection &Sec) override;
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void visit(const SectionIndexSection &Sec) override;
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explicit BinarySectionWriter(Buffer &Buf) : SectionWriter(Buf) {}
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};
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// The class Buffer abstracts out the common interface of FileOutputBuffer and
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// WritableMemoryBuffer so that the hierarchy of Writers depends on this
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// abstract interface and doesn't depend on a particular implementation.
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// TODO: refactor the buffer classes in LLVM to enable us to use them here
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// directly.
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class Buffer {
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StringRef Name;
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public:
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virtual ~Buffer();
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virtual void allocate(size_t Size) = 0;
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virtual uint8_t *getBufferStart() = 0;
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virtual Error commit() = 0;
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explicit Buffer(StringRef Name) : Name(Name) {}
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StringRef getName() const { return Name; }
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};
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class FileBuffer : public Buffer {
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std::unique_ptr<FileOutputBuffer> Buf;
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public:
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void allocate(size_t Size) override;
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uint8_t *getBufferStart() override;
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Error commit() override;
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explicit FileBuffer(StringRef FileName) : Buffer(FileName) {}
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};
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class MemBuffer : public Buffer {
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std::unique_ptr<WritableMemoryBuffer> Buf;
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public:
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void allocate(size_t Size) override;
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uint8_t *getBufferStart() override;
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Error commit() override;
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explicit MemBuffer(StringRef Name) : Buffer(Name) {}
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std::unique_ptr<WritableMemoryBuffer> releaseMemoryBuffer();
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};
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class Writer {
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protected:
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Object &Obj;
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Buffer &Buf;
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public:
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virtual ~Writer();
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virtual void finalize() = 0;
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virtual void write() = 0;
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Writer(Object &O, Buffer &B) : Obj(O), Buf(B) {}
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};
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template <class ELFT> class ELFWriter : public Writer {
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private:
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using Elf_Shdr = typename ELFT::Shdr;
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using Elf_Phdr = typename ELFT::Phdr;
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using Elf_Ehdr = typename ELFT::Ehdr;
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void writeEhdr();
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void writePhdr(const Segment &Seg);
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void writeShdr(const SectionBase &Sec);
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void writePhdrs();
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void writeShdrs();
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void writeSectionData();
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void assignOffsets();
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std::unique_ptr<ELFSectionWriter<ELFT>> SecWriter;
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size_t totalSize() const;
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public:
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virtual ~ELFWriter() {}
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bool WriteSectionHeaders = true;
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void finalize() override;
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void write() override;
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ELFWriter(Object &Obj, Buffer &Buf, bool WSH)
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: Writer(Obj, Buf), WriteSectionHeaders(WSH) {}
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};
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class BinaryWriter : public Writer {
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private:
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std::unique_ptr<BinarySectionWriter> SecWriter;
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uint64_t TotalSize;
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public:
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~BinaryWriter() {}
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void finalize() override;
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void write() override;
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BinaryWriter(Object &Obj, Buffer &Buf) : Writer(Obj, Buf) {}
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};
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class SectionBase {
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public:
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StringRef Name;
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Segment *ParentSegment = nullptr;
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uint64_t HeaderOffset;
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uint64_t OriginalOffset = std::numeric_limits<uint64_t>::max();
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uint32_t Index;
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bool HasSymbol = false;
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uint64_t Addr = 0;
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uint64_t Align = 1;
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uint32_t EntrySize = 0;
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uint64_t Flags = 0;
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uint64_t Info = 0;
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uint64_t Link = ELF::SHN_UNDEF;
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uint64_t NameIndex = 0;
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uint64_t Offset = 0;
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uint64_t Size = 0;
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uint64_t Type = ELF::SHT_NULL;
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ArrayRef<uint8_t> OriginalData;
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virtual ~SectionBase() = default;
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virtual void initialize(SectionTableRef SecTable);
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virtual void finalize();
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virtual void removeSectionReferences(const SectionBase *Sec);
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virtual void removeSymbols(function_ref<bool(const Symbol &)> ToRemove);
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virtual void accept(SectionVisitor &Visitor) const = 0;
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virtual void markSymbols();
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};
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class Segment {
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private:
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struct SectionCompare {
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bool operator()(const SectionBase *Lhs, const SectionBase *Rhs) const {
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// Some sections might have the same address if one of them is empty. To
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// fix this we can use the lexicographic ordering on ->Addr and the
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// address of the actully stored section.
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if (Lhs->OriginalOffset == Rhs->OriginalOffset)
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return Lhs < Rhs;
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return Lhs->OriginalOffset < Rhs->OriginalOffset;
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}
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};
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std::set<const SectionBase *, SectionCompare> Sections;
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ArrayRef<uint8_t> Contents;
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public:
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uint64_t Align;
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uint64_t FileSize;
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uint32_t Flags;
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uint32_t Index;
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uint64_t MemSize;
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uint64_t Offset;
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uint64_t PAddr;
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uint64_t Type;
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uint64_t VAddr;
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uint64_t OriginalOffset;
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Segment *ParentSegment = nullptr;
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explicit Segment(ArrayRef<uint8_t> Data) : Contents(Data) {}
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Segment() {}
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const SectionBase *firstSection() const {
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if (!Sections.empty())
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return *Sections.begin();
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return nullptr;
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}
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void removeSection(const SectionBase *Sec) { Sections.erase(Sec); }
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void addSection(const SectionBase *Sec) { Sections.insert(Sec); }
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};
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class Section : public SectionBase {
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MAKE_SEC_WRITER_FRIEND
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ArrayRef<uint8_t> Contents;
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SectionBase *LinkSection = nullptr;
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public:
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explicit Section(ArrayRef<uint8_t> Data) : Contents(Data) {}
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void accept(SectionVisitor &Visitor) const override;
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void removeSectionReferences(const SectionBase *Sec) override;
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void initialize(SectionTableRef SecTable) override;
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void finalize() override;
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};
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class OwnedDataSection : public SectionBase {
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MAKE_SEC_WRITER_FRIEND
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std::vector<uint8_t> Data;
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public:
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OwnedDataSection(StringRef SecName, ArrayRef<uint8_t> Data)
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: Data(std::begin(Data), std::end(Data)) {
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Name = SecName;
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Type = ELF::SHT_PROGBITS;
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Size = Data.size();
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OriginalOffset = std::numeric_limits<uint64_t>::max();
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}
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void accept(SectionVisitor &Sec) const override;
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};
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// There are two types of string tables that can exist, dynamic and not dynamic.
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// In the dynamic case the string table is allocated. Changing a dynamic string
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// table would mean altering virtual addresses and thus the memory image. So
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// dynamic string tables should not have an interface to modify them or
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// reconstruct them. This type lets us reconstruct a string table. To avoid
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// this class being used for dynamic string tables (which has happened) the
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// classof method checks that the particular instance is not allocated. This
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// then agrees with the makeSection method used to construct most sections.
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class StringTableSection : public SectionBase {
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MAKE_SEC_WRITER_FRIEND
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StringTableBuilder StrTabBuilder;
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public:
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StringTableSection() : StrTabBuilder(StringTableBuilder::ELF) {
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Type = ELF::SHT_STRTAB;
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}
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void addString(StringRef Name);
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uint32_t findIndex(StringRef Name) const;
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void finalize() override;
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void accept(SectionVisitor &Visitor) const override;
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static bool classof(const SectionBase *S) {
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if (S->Flags & ELF::SHF_ALLOC)
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return false;
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return S->Type == ELF::SHT_STRTAB;
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}
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};
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// Symbols have a st_shndx field that normally stores an index but occasionally
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// stores a different special value. This enum keeps track of what the st_shndx
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// field means. Most of the values are just copies of the special SHN_* values.
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// SYMBOL_SIMPLE_INDEX means that the st_shndx is just an index of a section.
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enum SymbolShndxType {
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SYMBOL_SIMPLE_INDEX = 0,
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SYMBOL_ABS = ELF::SHN_ABS,
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SYMBOL_COMMON = ELF::SHN_COMMON,
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SYMBOL_HEXAGON_SCOMMON = ELF::SHN_HEXAGON_SCOMMON,
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SYMBOL_HEXAGON_SCOMMON_2 = ELF::SHN_HEXAGON_SCOMMON_2,
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SYMBOL_HEXAGON_SCOMMON_4 = ELF::SHN_HEXAGON_SCOMMON_4,
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SYMBOL_HEXAGON_SCOMMON_8 = ELF::SHN_HEXAGON_SCOMMON_8,
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SYMBOL_XINDEX = ELF::SHN_XINDEX,
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};
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struct Symbol {
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uint8_t Binding;
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SectionBase *DefinedIn = nullptr;
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SymbolShndxType ShndxType;
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uint32_t Index;
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StringRef Name;
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uint32_t NameIndex;
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uint64_t Size;
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uint8_t Type;
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uint64_t Value;
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uint8_t Visibility;
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bool Referenced = false;
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uint16_t getShndx() const;
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};
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class SectionIndexSection : public SectionBase {
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MAKE_SEC_WRITER_FRIEND
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private:
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std::vector<uint32_t> Indexes;
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SymbolTableSection *Symbols = nullptr;
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public:
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virtual ~SectionIndexSection() {}
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void addIndex(uint32_t Index) {
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Indexes.push_back(Index);
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Size += 4;
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}
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void setSymTab(SymbolTableSection *SymTab) { Symbols = SymTab; }
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void initialize(SectionTableRef SecTable) override;
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void finalize() override;
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void accept(SectionVisitor &Visitor) const override;
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SectionIndexSection() {
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Name = ".symtab_shndx";
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Align = 4;
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EntrySize = 4;
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Type = ELF::SHT_SYMTAB_SHNDX;
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}
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};
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class SymbolTableSection : public SectionBase {
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MAKE_SEC_WRITER_FRIEND
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void setStrTab(StringTableSection *StrTab) { SymbolNames = StrTab; }
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void assignIndices();
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protected:
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std::vector<std::unique_ptr<Symbol>> Symbols;
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StringTableSection *SymbolNames = nullptr;
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SectionIndexSection *SectionIndexTable = nullptr;
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using SymPtr = std::unique_ptr<Symbol>;
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public:
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void addSymbol(StringRef Name, uint8_t Bind, uint8_t Type,
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SectionBase *DefinedIn, uint64_t Value, uint8_t Visibility,
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uint16_t Shndx, uint64_t Sz);
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void prepareForLayout();
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// An 'empty' symbol table still contains a null symbol.
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bool empty() const { return Symbols.size() == 1; }
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void setShndxTable(SectionIndexSection *ShndxTable) {
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SectionIndexTable = ShndxTable;
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}
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const SectionIndexSection *getShndxTable() const { return SectionIndexTable; }
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const SectionBase *getStrTab() const { return SymbolNames; }
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const Symbol *getSymbolByIndex(uint32_t Index) const;
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Symbol *getSymbolByIndex(uint32_t Index);
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void updateSymbols(function_ref<void(Symbol &)> Callable);
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void removeSectionReferences(const SectionBase *Sec) override;
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void initialize(SectionTableRef SecTable) override;
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void finalize() override;
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void accept(SectionVisitor &Visitor) const override;
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void removeSymbols(function_ref<bool(const Symbol &)> ToRemove) override;
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static bool classof(const SectionBase *S) {
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return S->Type == ELF::SHT_SYMTAB;
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}
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};
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struct Relocation {
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Symbol *RelocSymbol = nullptr;
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uint64_t Offset;
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uint64_t Addend;
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uint32_t Type;
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};
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// All relocation sections denote relocations to apply to another section.
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// However, some relocation sections use a dynamic symbol table and others use
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// a regular symbol table. Because the types of the two symbol tables differ in
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// our system (because they should behave differently) we can't uniformly
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// represent all relocations with the same base class if we expose an interface
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// that mentions the symbol table type. So we split the two base types into two
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// different classes, one which handles the section the relocation is applied to
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// and another which handles the symbol table type. The symbol table type is
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// taken as a type parameter to the class (see RelocSectionWithSymtabBase).
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class RelocationSectionBase : public SectionBase {
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protected:
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SectionBase *SecToApplyRel = nullptr;
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public:
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const SectionBase *getSection() const { return SecToApplyRel; }
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void setSection(SectionBase *Sec) { SecToApplyRel = Sec; }
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static bool classof(const SectionBase *S) {
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return S->Type == ELF::SHT_REL || S->Type == ELF::SHT_RELA;
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}
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};
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// Takes the symbol table type to use as a parameter so that we can deduplicate
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// that code between the two symbol table types.
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template <class SymTabType>
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class RelocSectionWithSymtabBase : public RelocationSectionBase {
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SymTabType *Symbols = nullptr;
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void setSymTab(SymTabType *SymTab) { Symbols = SymTab; }
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protected:
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RelocSectionWithSymtabBase() = default;
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public:
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void removeSectionReferences(const SectionBase *Sec) override;
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void initialize(SectionTableRef SecTable) override;
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void finalize() override;
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};
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class RelocationSection
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: public RelocSectionWithSymtabBase<SymbolTableSection> {
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MAKE_SEC_WRITER_FRIEND
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std::vector<Relocation> Relocations;
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public:
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void addRelocation(Relocation Rel) { Relocations.push_back(Rel); }
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void accept(SectionVisitor &Visitor) const override;
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void removeSymbols(function_ref<bool(const Symbol &)> ToRemove) override;
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void markSymbols() override;
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static bool classof(const SectionBase *S) {
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if (S->Flags & ELF::SHF_ALLOC)
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|
return false;
|
|
return S->Type == ELF::SHT_REL || S->Type == ELF::SHT_RELA;
|
|
}
|
|
};
|
|
|
|
// TODO: The way stripping and groups interact is complicated
|
|
// and still needs to be worked on.
|
|
|
|
class GroupSection : public SectionBase {
|
|
MAKE_SEC_WRITER_FRIEND
|
|
const SymbolTableSection *SymTab = nullptr;
|
|
Symbol *Sym = nullptr;
|
|
ELF::Elf32_Word FlagWord;
|
|
SmallVector<SectionBase *, 3> GroupMembers;
|
|
|
|
public:
|
|
// TODO: Contents is present in several classes of the hierarchy.
|
|
// This needs to be refactored to avoid duplication.
|
|
ArrayRef<uint8_t> Contents;
|
|
|
|
explicit GroupSection(ArrayRef<uint8_t> Data) : Contents(Data) {}
|
|
|
|
void setSymTab(const SymbolTableSection *SymTabSec) { SymTab = SymTabSec; }
|
|
void setSymbol(Symbol *S) { Sym = S; }
|
|
void setFlagWord(ELF::Elf32_Word W) { FlagWord = W; }
|
|
void addMember(SectionBase *Sec) { GroupMembers.push_back(Sec); }
|
|
|
|
void initialize(SectionTableRef SecTable) override{};
|
|
void accept(SectionVisitor &) const override;
|
|
void finalize() override;
|
|
void removeSymbols(function_ref<bool(const Symbol &)> ToRemove) override;
|
|
void markSymbols() override;
|
|
|
|
static bool classof(const SectionBase *S) {
|
|
return S->Type == ELF::SHT_GROUP;
|
|
}
|
|
};
|
|
|
|
class DynamicSymbolTableSection : public Section {
|
|
public:
|
|
explicit DynamicSymbolTableSection(ArrayRef<uint8_t> Data) : Section(Data) {}
|
|
|
|
static bool classof(const SectionBase *S) {
|
|
return S->Type == ELF::SHT_DYNSYM;
|
|
}
|
|
};
|
|
|
|
class DynamicSection : public Section {
|
|
public:
|
|
explicit DynamicSection(ArrayRef<uint8_t> Data) : Section(Data) {}
|
|
|
|
static bool classof(const SectionBase *S) {
|
|
return S->Type == ELF::SHT_DYNAMIC;
|
|
}
|
|
};
|
|
|
|
class DynamicRelocationSection
|
|
: public RelocSectionWithSymtabBase<DynamicSymbolTableSection> {
|
|
MAKE_SEC_WRITER_FRIEND
|
|
|
|
private:
|
|
ArrayRef<uint8_t> Contents;
|
|
|
|
public:
|
|
explicit DynamicRelocationSection(ArrayRef<uint8_t> Data) : Contents(Data) {}
|
|
|
|
void accept(SectionVisitor &) const override;
|
|
|
|
static bool classof(const SectionBase *S) {
|
|
if (!(S->Flags & ELF::SHF_ALLOC))
|
|
return false;
|
|
return S->Type == ELF::SHT_REL || S->Type == ELF::SHT_RELA;
|
|
}
|
|
};
|
|
|
|
class GnuDebugLinkSection : public SectionBase {
|
|
MAKE_SEC_WRITER_FRIEND
|
|
|
|
private:
|
|
StringRef FileName;
|
|
uint32_t CRC32;
|
|
|
|
void init(StringRef File, StringRef Data);
|
|
|
|
public:
|
|
// If we add this section from an external source we can use this ctor.
|
|
explicit GnuDebugLinkSection(StringRef File);
|
|
void accept(SectionVisitor &Visitor) const override;
|
|
};
|
|
|
|
class Reader {
|
|
public:
|
|
virtual ~Reader();
|
|
virtual std::unique_ptr<Object> create() const = 0;
|
|
};
|
|
|
|
using object::Binary;
|
|
using object::ELFFile;
|
|
using object::ELFObjectFile;
|
|
using object::OwningBinary;
|
|
|
|
template <class ELFT> class ELFBuilder {
|
|
private:
|
|
using Elf_Addr = typename ELFT::Addr;
|
|
using Elf_Shdr = typename ELFT::Shdr;
|
|
using Elf_Ehdr = typename ELFT::Ehdr;
|
|
using Elf_Word = typename ELFT::Word;
|
|
|
|
const ELFFile<ELFT> &ElfFile;
|
|
Object &Obj;
|
|
|
|
void setParentSegment(Segment &Child);
|
|
void readProgramHeaders();
|
|
void initGroupSection(GroupSection *GroupSec);
|
|
void initSymbolTable(SymbolTableSection *SymTab);
|
|
void readSectionHeaders();
|
|
SectionBase &makeSection(const Elf_Shdr &Shdr);
|
|
|
|
public:
|
|
ELFBuilder(const ELFObjectFile<ELFT> &ElfObj, Object &Obj)
|
|
: ElfFile(*ElfObj.getELFFile()), Obj(Obj) {}
|
|
|
|
void build();
|
|
};
|
|
|
|
class ELFReader : public Reader {
|
|
Binary *Bin;
|
|
|
|
public:
|
|
ElfType getElfType() const;
|
|
std::unique_ptr<Object> create() const override;
|
|
explicit ELFReader(Binary *B) : Bin(B){};
|
|
};
|
|
|
|
class Object {
|
|
private:
|
|
using SecPtr = std::unique_ptr<SectionBase>;
|
|
using SegPtr = std::unique_ptr<Segment>;
|
|
|
|
std::vector<SecPtr> Sections;
|
|
std::vector<SegPtr> Segments;
|
|
|
|
public:
|
|
template <class T>
|
|
using Range = iterator_range<
|
|
pointee_iterator<typename std::vector<std::unique_ptr<T>>::iterator>>;
|
|
|
|
template <class T>
|
|
using ConstRange = iterator_range<pointee_iterator<
|
|
typename std::vector<std::unique_ptr<T>>::const_iterator>>;
|
|
|
|
// It is often the case that the ELF header and the program header table are
|
|
// not present in any segment. This could be a problem during file layout,
|
|
// because other segments may get assigned an offset where either of the
|
|
// two should reside, which will effectively corrupt the resulting binary.
|
|
// Other than that we use these segments to track program header offsets
|
|
// when they may not follow the ELF header.
|
|
Segment ElfHdrSegment;
|
|
Segment ProgramHdrSegment;
|
|
|
|
uint8_t Ident[16];
|
|
uint64_t Entry;
|
|
uint64_t SHOffset;
|
|
uint32_t Type;
|
|
uint32_t Machine;
|
|
uint32_t Version;
|
|
uint32_t Flags;
|
|
|
|
StringTableSection *SectionNames = nullptr;
|
|
SymbolTableSection *SymbolTable = nullptr;
|
|
SectionIndexSection *SectionIndexTable = nullptr;
|
|
|
|
void sortSections();
|
|
SectionTableRef sections() { return SectionTableRef(Sections); }
|
|
ConstRange<SectionBase> sections() const {
|
|
return make_pointee_range(Sections);
|
|
}
|
|
Range<Segment> segments() { return make_pointee_range(Segments); }
|
|
ConstRange<Segment> segments() const { return make_pointee_range(Segments); }
|
|
|
|
void removeSections(std::function<bool(const SectionBase &)> ToRemove);
|
|
void removeSymbols(function_ref<bool(const Symbol &)> ToRemove);
|
|
template <class T, class... Ts> T &addSection(Ts &&... Args) {
|
|
auto Sec = llvm::make_unique<T>(std::forward<Ts>(Args)...);
|
|
auto Ptr = Sec.get();
|
|
Sections.emplace_back(std::move(Sec));
|
|
return *Ptr;
|
|
}
|
|
Segment &addSegment(ArrayRef<uint8_t> Data) {
|
|
Segments.emplace_back(llvm::make_unique<Segment>(Data));
|
|
return *Segments.back();
|
|
}
|
|
};
|
|
} // end namespace objcopy
|
|
} // end namespace llvm
|
|
|
|
#endif // LLVM_TOOLS_OBJCOPY_OBJECT_H
|