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419 lines
15 KiB
ReStructuredText
========================
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Building LLVM with CMake
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========================
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.. contents::
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:local:
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Introduction
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============
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`CMake <http://www.cmake.org/>`_ is a cross-platform build-generator tool. CMake
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does not build the project, it generates the files needed by your build tool
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(GNU make, Visual Studio, etc) for building LLVM.
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If you are really anxious about getting a functional LLVM build, go to the
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`Quick start`_ section. If you are a CMake novice, start on `Basic CMake usage`_
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and then go back to the `Quick start`_ once you know what you are doing. The
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`Options and variables`_ section is a reference for customizing your build. If
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you already have experience with CMake, this is the recommended starting point.
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.. _Quick start:
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Quick start
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===========
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We use here the command-line, non-interactive CMake interface.
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#. `Download <http://www.cmake.org/cmake/resources/software.html>`_ and install
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CMake. Version 2.8 is the minimum required.
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#. Open a shell. Your development tools must be reachable from this shell
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through the PATH environment variable.
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#. Create a directory for containing the build. It is not supported to build
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LLVM on the source directory. cd to this directory:
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.. code-block:: console
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$ mkdir mybuilddir
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$ cd mybuilddir
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#. Execute this command on the shell replacing `path/to/llvm/source/root` with
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the path to the root of your LLVM source tree:
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.. code-block:: console
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$ cmake path/to/llvm/source/root
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CMake will detect your development environment, perform a series of test and
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generate the files required for building LLVM. CMake will use default values
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for all build parameters. See the `Options and variables`_ section for
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fine-tuning your build
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This can fail if CMake can't detect your toolset, or if it thinks that the
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environment is not sane enough. On this case make sure that the toolset that
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you intend to use is the only one reachable from the shell and that the shell
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itself is the correct one for you development environment. CMake will refuse
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to build MinGW makefiles if you have a POSIX shell reachable through the PATH
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environment variable, for instance. You can force CMake to use a given build
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tool, see the `Usage`_ section.
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.. _Basic CMake usage:
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.. _Usage:
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Basic CMake usage
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=================
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This section explains basic aspects of CMake, mostly for explaining those
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options which you may need on your day-to-day usage.
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CMake comes with extensive documentation in the form of html files and on the
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cmake executable itself. Execute ``cmake --help`` for further help options.
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CMake requires to know for which build tool it shall generate files (GNU make,
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Visual Studio, Xcode, etc). If not specified on the command line, it tries to
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guess it based on you environment. Once identified the build tool, CMake uses
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the corresponding *Generator* for creating files for your build tool. You can
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explicitly specify the generator with the command line option ``-G "Name of the
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generator"``. For knowing the available generators on your platform, execute
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.. code-block:: console
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$ cmake --help
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This will list the generator's names at the end of the help text. Generator's
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names are case-sensitive. Example:
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.. code-block:: console
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$ cmake -G "Visual Studio 9 2008" path/to/llvm/source/root
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For a given development platform there can be more than one adequate
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generator. If you use Visual Studio "NMake Makefiles" is a generator you can use
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for building with NMake. By default, CMake chooses the more specific generator
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supported by your development environment. If you want an alternative generator,
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you must tell this to CMake with the ``-G`` option.
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.. todo::
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Explain variables and cache. Move explanation here from #options section.
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.. _Options and variables:
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Options and variables
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=====================
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Variables customize how the build will be generated. Options are boolean
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variables, with possible values ON/OFF. Options and variables are defined on the
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CMake command line like this:
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.. code-block:: console
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$ cmake -DVARIABLE=value path/to/llvm/source
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You can set a variable after the initial CMake invocation for changing its
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value. You can also undefine a variable:
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.. code-block:: console
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$ cmake -UVARIABLE path/to/llvm/source
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Variables are stored on the CMake cache. This is a file named ``CMakeCache.txt``
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on the root of the build directory. Do not hand-edit it.
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Variables are listed here appending its type after a colon. It is correct to
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write the variable and the type on the CMake command line:
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.. code-block:: console
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$ cmake -DVARIABLE:TYPE=value path/to/llvm/source
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Frequently-used CMake variables
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-------------------------------
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Here are listed some of the CMake variables that are used often, along with a
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brief explanation and LLVM-specific notes. For full documentation, check the
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CMake docs or execute ``cmake --help-variable VARIABLE_NAME``.
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**CMAKE_BUILD_TYPE**:STRING
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Sets the build type for ``make`` based generators. Possible values are
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Release, Debug, RelWithDebInfo and MinSizeRel. On systems like Visual Studio
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the user sets the build type with the IDE settings.
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**CMAKE_INSTALL_PREFIX**:PATH
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Path where LLVM will be installed if "make install" is invoked or the
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"INSTALL" target is built.
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**LLVM_LIBDIR_SUFFIX**:STRING
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Extra suffix to append to the directory where libraries are to be
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installed. On a 64-bit architecture, one could use ``-DLLVM_LIBDIR_SUFFIX=64``
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to install libraries to ``/usr/lib64``.
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**CMAKE_C_FLAGS**:STRING
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Extra flags to use when compiling C source files.
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**CMAKE_CXX_FLAGS**:STRING
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Extra flags to use when compiling C++ source files.
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**BUILD_SHARED_LIBS**:BOOL
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Flag indicating is shared libraries will be built. Its default value is
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OFF. Shared libraries are not supported on Windows and not recommended in the
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other OSes.
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.. _LLVM-specific variables:
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LLVM-specific variables
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-----------------------
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**LLVM_TARGETS_TO_BUILD**:STRING
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Semicolon-separated list of targets to build, or *all* for building all
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targets. Case-sensitive. For Visual C++ defaults to *X86*. On the other cases
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defaults to *all*. Example: ``-DLLVM_TARGETS_TO_BUILD="X86;PowerPC"``.
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**LLVM_BUILD_TOOLS**:BOOL
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Build LLVM tools. Defaults to ON. Targets for building each tool are generated
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in any case. You can build an tool separately by invoking its target. For
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example, you can build *llvm-as* with a makefile-based system executing *make
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llvm-as* on the root of your build directory.
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**LLVM_INCLUDE_TOOLS**:BOOL
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Generate build targets for the LLVM tools. Defaults to ON. You can use that
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option for disabling the generation of build targets for the LLVM tools.
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**LLVM_BUILD_EXAMPLES**:BOOL
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Build LLVM examples. Defaults to OFF. Targets for building each example are
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generated in any case. See documentation for *LLVM_BUILD_TOOLS* above for more
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details.
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**LLVM_INCLUDE_EXAMPLES**:BOOL
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Generate build targets for the LLVM examples. Defaults to ON. You can use that
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option for disabling the generation of build targets for the LLVM examples.
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**LLVM_BUILD_TESTS**:BOOL
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Build LLVM unit tests. Defaults to OFF. Targets for building each unit test
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are generated in any case. You can build a specific unit test with the target
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*UnitTestNameTests* (where at this time *UnitTestName* can be ADT, Analysis,
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ExecutionEngine, JIT, Support, Transform, VMCore; see the subdirectories of
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*unittests* for an updated list.) It is possible to build all unit tests with
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the target *UnitTests*.
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**LLVM_INCLUDE_TESTS**:BOOL
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Generate build targets for the LLVM unit tests. Defaults to ON. You can use
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that option for disabling the generation of build targets for the LLVM unit
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tests.
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**LLVM_APPEND_VC_REV**:BOOL
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Append version control revision info (svn revision number or Git revision id)
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to LLVM version string (stored in the PACKAGE_VERSION macro). For this to work
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cmake must be invoked before the build. Defaults to OFF.
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**LLVM_ENABLE_THREADS**:BOOL
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Build with threads support, if available. Defaults to ON.
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**LLVM_ENABLE_ASSERTIONS**:BOOL
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Enables code assertions. Defaults to OFF if and only if ``CMAKE_BUILD_TYPE``
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is *Release*.
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**LLVM_ENABLE_PIC**:BOOL
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Add the ``-fPIC`` flag for the compiler command-line, if the compiler supports
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this flag. Some systems, like Windows, do not need this flag. Defaults to ON.
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**LLVM_ENABLE_WARNINGS**:BOOL
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Enable all compiler warnings. Defaults to ON.
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**LLVM_ENABLE_PEDANTIC**:BOOL
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Enable pedantic mode. This disable compiler specific extensions, is
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possible. Defaults to ON.
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**LLVM_ENABLE_WERROR**:BOOL
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Stop and fail build, if a compiler warning is triggered. Defaults to OFF.
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**LLVM_BUILD_32_BITS**:BOOL
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Build 32-bits executables and libraries on 64-bits systems. This option is
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available only on some 64-bits unix systems. Defaults to OFF.
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**LLVM_TARGET_ARCH**:STRING
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LLVM target to use for native code generation. This is required for JIT
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generation. It defaults to "host", meaning that it shall pick the architecture
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of the machine where LLVM is being built. If you are cross-compiling, set it
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to the target architecture name.
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**LLVM_TABLEGEN**:STRING
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Full path to a native TableGen executable (usually named ``tblgen``). This is
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intended for cross-compiling: if the user sets this variable, no native
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TableGen will be created.
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**LLVM_LIT_ARGS**:STRING
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Arguments given to lit. ``make check`` and ``make clang-test`` are affected.
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By default, ``'-sv --no-progress-bar'`` on Visual C++ and Xcode, ``'-sv'`` on
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others.
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**LLVM_LIT_TOOLS_DIR**:PATH
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The path to GnuWin32 tools for tests. Valid on Windows host. Defaults to "",
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then Lit seeks tools according to %PATH%. Lit can find tools(eg. grep, sort,
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&c) on LLVM_LIT_TOOLS_DIR at first, without specifying GnuWin32 to %PATH%.
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**LLVM_ENABLE_FFI**:BOOL
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Indicates whether LLVM Interpreter will be linked with Foreign Function
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Interface library. If the library or its headers are installed on a custom
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location, you can set the variables FFI_INCLUDE_DIR and
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FFI_LIBRARY_DIR. Defaults to OFF.
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**LLVM_EXTERNAL_{CLANG,LLD,POLLY}_SOURCE_DIR**:PATH
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Path to ``{Clang,lld,Polly}``\'s source directory. Defaults to
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``tools/{clang,lld,polly}``. ``{Clang,lld,Polly}`` will not be built when it
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is empty or it does not point valid path.
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**LLVM_USE_OPROFILE**:BOOL
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Enable building OProfile JIT support. Defaults to OFF
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**LLVM_USE_INTEL_JITEVENTS**:BOOL
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Enable building support for Intel JIT Events API. Defaults to OFF
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Executing the test suite
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========================
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Testing is performed when the *check* target is built. For instance, if you are
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using makefiles, execute this command while on the top level of your build
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directory:
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.. code-block:: console
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$ make check
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On Visual Studio, you may run tests to build the project "check".
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Cross compiling
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===============
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See `this wiki page <http://www.vtk.org/Wiki/CMake_Cross_Compiling>`_ for
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generic instructions on how to cross-compile with CMake. It goes into detailed
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explanations and may seem daunting, but it is not. On the wiki page there are
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several examples including toolchain files. Go directly to `this section
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<http://www.vtk.org/Wiki/CMake_Cross_Compiling#Information_how_to_set_up_various_cross_compiling_toolchains>`_
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for a quick solution.
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Also see the `LLVM-specific variables`_ section for variables used when
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cross-compiling.
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Embedding LLVM in your project
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==============================
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The most difficult part of adding LLVM to the build of a project is to determine
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the set of LLVM libraries corresponding to the set of required LLVM
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features. What follows is an example of how to obtain this information:
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.. code-block:: cmake
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# A convenience variable:
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set(LLVM_ROOT "" CACHE PATH "Root of LLVM install.")
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# A bit of a sanity check:
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if( NOT EXISTS ${LLVM_ROOT}/include/llvm )
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message(FATAL_ERROR "LLVM_ROOT (${LLVM_ROOT}) is not a valid LLVM install")
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endif()
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# We incorporate the CMake features provided by LLVM:
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${LLVM_ROOT}/share/llvm/cmake")
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include(LLVMConfig)
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# Now set the header and library paths:
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include_directories( ${LLVM_INCLUDE_DIRS} )
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link_directories( ${LLVM_LIBRARY_DIRS} )
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add_definitions( ${LLVM_DEFINITIONS} )
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# Let's suppose we want to build a JIT compiler with support for
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# binary code (no interpreter):
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llvm_map_components_to_libraries(REQ_LLVM_LIBRARIES jit native)
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# Finally, we link the LLVM libraries to our executable:
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target_link_libraries(mycompiler ${REQ_LLVM_LIBRARIES})
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This assumes that LLVM_ROOT points to an install of LLVM. The procedure works
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too for uninstalled builds although we need to take care to add an
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`include_directories` for the location of the headers on the LLVM source
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directory (if we are building out-of-source.)
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Alternativaly, you can utilize CMake's ``find_package`` functionality. Here is
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an equivalent variant of snippet shown above:
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.. code-block:: cmake
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find_package(LLVM)
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if( NOT LLVM_FOUND )
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message(FATAL_ERROR "LLVM package can't be found. Set CMAKE_PREFIX_PATH variable to LLVM's installation prefix.")
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endif()
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include_directories( ${LLVM_INCLUDE_DIRS} )
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link_directories( ${LLVM_LIBRARY_DIRS} )
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llvm_map_components_to_libraries(REQ_LLVM_LIBRARIES jit native)
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target_link_libraries(mycompiler ${REQ_LLVM_LIBRARIES})
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.. _cmake-out-of-source-pass:
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Developing LLVM pass out of source
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----------------------------------
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It is possible to develop LLVM passes against installed LLVM. An example of
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project layout provided below:
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.. code-block:: none
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<project dir>/
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CMakeLists.txt
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<pass name>/
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CMakeLists.txt
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Pass.cpp
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...
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Contents of ``<project dir>/CMakeLists.txt``:
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.. code-block:: cmake
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find_package(LLVM)
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# Define add_llvm_* macro's.
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include(AddLLVM)
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add_definitions(${LLVM_DEFINITIONS})
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include_directories(${LLVM_INCLUDE_DIRS})
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link_directories(${LLVM_LIBRARY_DIRS})
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add_subdirectory(<pass name>)
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Contents of ``<project dir>/<pass name>/CMakeLists.txt``:
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.. code-block:: cmake
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add_llvm_loadable_module(LLVMPassname
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Pass.cpp
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)
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When you are done developing your pass, you may wish to integrate it
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into LLVM source tree. You can achieve it in two easy steps:
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#. Copying ``<pass name>`` folder into ``<LLVM root>/lib/Transform`` directory.
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#. Adding ``add_subdirectory(<pass name>)`` line into
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``<LLVM root>/lib/Transform/CMakeLists.txt``.
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Compiler/Platform specific topics
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=================================
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Notes for specific compilers and/or platforms.
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Microsoft Visual C++
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--------------------
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**LLVM_COMPILER_JOBS**:STRING
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Specifies the maximum number of parallell compiler jobs to use per project
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when building with msbuild or Visual Studio. Only supported for Visual Studio
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2008 and Visual Studio 2010 CMake generators. 0 means use all
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processors. Default is 0.
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