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llvm-mirror/test/CodeGen/X86/x86-fold-pshufb.ll
Andrea Di Biagio 6f502af8bb [X86] Teach 'getTargetShuffleMask' how to look through ISD::WrapperRIP when decoding a PSHUFB mask.
The function 'getTargetShuffleMask' already knows how to deal with PSHUFB nodes
where the mask node is a load from constant pool, and the constant pool node
is wrapped by a X86ISD::Wrapper node. This patch extends that logic by teaching
it how to also look through X86ISD::WrapperRIP.

This helps function combineX86ShufflesRecusively to combine more shuffle
sequences containing PSHUFB nodes if we are in RIPRel PIC mode.

Before this change, llc (with -relocation-model=pic -march=x86-64) was unable
to decode a pshufb where the mask was loaded from a constant pool. For example,
the no-op shuffle from test 'x86-fold-pshufb.ll' was not folded into its
operand, so instead of generating a single 'movaps' the backend always
generated a sub-optimal 'movdqa + pshufb' sequence.

Added test x86-fold-pshufb.ll.

llvm-svn: 236863
2015-05-08 15:11:07 +00:00

18 lines
832 B
LLVM

; RUN: llc -relocation-model=pic -march=x86-64 -mtriple=x86_64-unknown-unknown -mattr=+ssse3 < %s | FileCheck %s
; Verify that the backend correctly folds the shuffle in function 'fold_pshufb'
; into a simple load from constant pool.
define <2 x i64> @fold_pshufb() {
; CHECK-LABEL: fold_pshufb:
; CHECK: # BB#0:
; CHECK-NEXT: movaps {{.*#+}} xmm0 = [0,0,0,0,1,0,0,0,2,0,0,0,3,0,0,0]
; CHECK-NEXT: retq
entry:
%0 = tail call <16 x i8> @llvm.x86.ssse3.pshuf.b.128(<16 x i8> <i8 0, i8 0, i8 0, i8 0, i8 1, i8 0, i8 0, i8 0, i8 2, i8 0, i8 0, i8 0, i8 3, i8 0, i8 0, i8 0>, <16 x i8> <i8 0, i8 1, i8 2, i8 3, i8 4, i8 5, i8 6, i8 7, i8 8, i8 9, i8 10, i8 11, i8 12, i8 13, i8 14, i8 15>)
%1 = bitcast <16 x i8> %0 to <2 x i64>
ret <2 x i64> %1
}
declare <16 x i8> @llvm.x86.ssse3.pshuf.b.128(<16 x i8>, <16 x i8>)