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e6b9b382e2
llvm-svn: 2
52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
//===-- llvm/SymTabDef.h - Implement SymbolTable Defs ------------*- C++ -*--=//
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//
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// This subclass of Def implements a def that has a symbol table for keeping
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// track of children. This is used by the DefHolder template class...
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SYMTABDEF_H
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#define LLVM_SYMTABDEF_H
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#include "llvm/Value.h" // Get the definition of Value
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#include "llvm/ConstantPool.h"
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class SymbolTable;
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class ConstPoolVal;
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class SymTabValue : public Value {
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public:
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typedef ConstantPool ConstantPoolType;
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private:
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SymbolTable *SymTab, *ParentSymTab;
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ConstantPool ConstPool; // The constant pool
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protected:
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void setParentSymTab(SymbolTable *ST);
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public:
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SymTabValue(const Type *Ty, ValueTy dty, const string &name = "");
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~SymTabValue(); // Implemented in Def.cpp
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// hasSymbolTable() - Returns true if there is a symbol table allocated to
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// this object AND if there is at least one name in it!
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//
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bool hasSymbolTable() const;
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// CAUTION: The current symbol table may be null if there are no names (ie,
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// the symbol table is empty)
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//
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inline SymbolTable *getSymbolTable() { return SymTab; }
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inline const SymbolTable *getSymbolTable() const { return SymTab; }
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inline const ConstantPool &getConstantPool() const{ return ConstPool; }
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inline ConstantPool &getConstantPool() { return ConstPool; }
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// getSymbolTableSure is guaranteed to not return a null pointer, because if
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// the method does not already have a symtab, one is created. Use this if
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// you intend to put something into the symbol table for the method.
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//
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SymbolTable *getSymbolTableSure(); // Implemented in Def.cpp
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};
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#endif
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