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https://github.com/RPCS3/llvm-mirror.git
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5b89989aa5
with an additional fix to make RegAllocFast ignore undef physreg uses. It would previously get confused about the "push %eax" instruction's use of eax. That method for adjusting the stack pointer is used in X86FrameLowering::emitSPUpdate as well, but since that runs after register-allocation, we didn't run into the RegAllocFast issue before. llvm-svn: 269949
155 lines
3.5 KiB
LLVM
155 lines
3.5 KiB
LLVM
; RUN: llc < %s -mtriple=i686-pc-win32 | FileCheck %s
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; RUN: llc < %s -mtriple=i686-pc-win32 -O0
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%struct.S = type { [1024 x i8] }
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%struct.T = type { [3000 x i8] }
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%struct.U = type { [10000 x i8] }
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define void @basics() {
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; CHECK-LABEL: basics:
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entry:
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br label %bb1
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; Allocation move sizes should have been removed.
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; CHECK-NOT: movl $1024
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; CHECK-NOT: movl $3000
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bb1:
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%p0 = alloca %struct.S
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; The allocation is small enough not to require stack probing, but the %esp
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; offset after the prologue is not known, so the stack must be touched before
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; the pointer is adjusted.
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; CHECK: pushl %eax
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; CHECK: subl $1020, %esp
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%saved_stack = tail call i8* @llvm.stacksave()
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%p1 = alloca %struct.S
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; We know the %esp offset from above, so there is no need to touch the stack
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; before adjusting it.
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; CHECK: subl $1024, %esp
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%p2 = alloca %struct.T
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; The offset is now 2048 bytes, so allocating a T must touch the stack again.
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; CHECK: pushl %eax
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; CHECK: subl $2996, %esp
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call void @f(%struct.S* %p0)
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; CHECK: calll
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%p3 = alloca %struct.T
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; The call above touched the stack, so there is room for a T object.
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; CHECK: subl $3000, %esp
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%p4 = alloca %struct.U
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; The U object is large enough to require stack probing.
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; CHECK: movl $10000, %eax
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; CHECK: calll __chkstk
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%p5 = alloca %struct.T
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; The stack probing above touched the tip of the stack, so there's room for a T.
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; CHECK: subl $3000, %esp
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call void @llvm.stackrestore(i8* %saved_stack)
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%p6 = alloca %struct.S
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; The stack restore means we lose track of the stack pointer and must probe.
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; CHECK: pushl %eax
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; CHECK: subl $1020, %esp
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; Use the pointers so they're not optimized away.
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call void @f(%struct.S* %p1)
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call void @g(%struct.T* %p2)
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call void @g(%struct.T* %p3)
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call void @h(%struct.U* %p4)
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call void @g(%struct.T* %p5)
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ret void
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}
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define void @loop() {
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; CHECK-LABEL: loop:
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entry:
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br label %bb1
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bb1:
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%p1 = alloca %struct.S
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; The entry offset is unknown; touch-and-sub.
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; CHECK: pushl %eax
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; CHECK: subl $1020, %esp
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br label %loop1
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loop1:
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%i1 = phi i32 [ 10, %bb1 ], [ %dec1, %loop1 ]
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%p2 = alloca %struct.S
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; We know the incoming offset from bb1, but from the back-edge, we assume the
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; worst, and therefore touch-and-sub to allocate.
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; CHECK: pushl %eax
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; CHECK: subl $1020, %esp
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%dec1 = sub i32 %i1, 1
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%cmp1 = icmp sgt i32 %i1, 0
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br i1 %cmp1, label %loop1, label %end
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; CHECK: decl
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; CHECK: jg
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end:
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call void @f(%struct.S* %p1)
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call void @f(%struct.S* %p2)
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ret void
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}
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define void @probe_size_attribute() "stack-probe-size"="512" {
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; CHECK-LABEL: probe_size_attribute:
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entry:
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br label %bb1
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bb1:
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%p0 = alloca %struct.S
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; The allocation would be small enough not to require probing, if it wasn't
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; for the stack-probe-size attribute.
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; CHECK: movl $1024, %eax
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; CHECK: calll __chkstk
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call void @f(%struct.S* %p0)
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ret void
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}
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define void @cfg(i1 %x, i1 %y) {
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; Test that the blocks are analyzed in the correct order.
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; CHECK-LABEL: cfg:
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entry:
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br i1 %x, label %bb1, label %bb2
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bb1:
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%p1 = alloca %struct.S
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; CHECK: pushl %eax
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; CHECK: subl $1020, %esp
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br label %bb3
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bb2:
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%p2 = alloca %struct.T
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; CHECK: pushl %eax
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; CHECK: subl $2996, %esp
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br label %bb3
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bb3:
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br i1 %y, label %bb4, label %bb5
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bb4:
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%p4 = alloca %struct.S
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; CHECK: subl $1024, %esp
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call void @f(%struct.S* %p4)
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ret void
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bb5:
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%p5 = alloca %struct.T
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; CHECK: pushl %eax
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; CHECK: subl $2996, %esp
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call void @g(%struct.T* %p5)
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ret void
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}
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declare void @f(%struct.S*)
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declare void @g(%struct.T*)
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declare void @h(%struct.U*)
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declare i8* @llvm.stacksave()
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declare void @llvm.stackrestore(i8*)
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