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llvm-mirror/lib/Transforms/IPO/MergeFunctions.cpp
Jeffrey Yasskin fb10587e50 Kill ModuleProvider and ghost linkage by inverting the relationship between
Modules and ModuleProviders. Because the "ModuleProvider" simply materializes
GlobalValues now, and doesn't provide modules, it's renamed to
"GVMaterializer". Code that used to need a ModuleProvider to materialize
Functions can now materialize the Functions directly. Functions no longer use a
magic linkage to record that they're materializable; they simply ask the
GVMaterializer.

Because the C ABI must never change, we can't remove LLVMModuleProviderRef or
the functions that refer to it. Instead, because Module now exposes the same
functionality ModuleProvider used to, we store a Module* in any
LLVMModuleProviderRef and translate in the wrapper methods.  The bindings to
other languages still use the ModuleProvider concept.  It would probably be
worth some time to update them to follow the C++ more closely, but I don't
intend to do it.

Fixes http://llvm.org/PR5737 and http://llvm.org/PR5735.

llvm-svn: 94686
2010-01-27 20:34:15 +00:00

665 lines
21 KiB
C++

//===- MergeFunctions.cpp - Merge identical functions ---------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass looks for equivalent functions that are mergable and folds them.
//
// A hash is computed from the function, based on its type and number of
// basic blocks.
//
// Once all hashes are computed, we perform an expensive equality comparison
// on each function pair. This takes n^2/2 comparisons per bucket, so it's
// important that the hash function be high quality. The equality comparison
// iterates through each instruction in each basic block.
//
// When a match is found, the functions are folded. We can only fold two
// functions when we know that the definition of one of them is not
// overridable.
//
//===----------------------------------------------------------------------===//
//
// Future work:
//
// * fold vector<T*>::push_back and vector<S*>::push_back.
//
// These two functions have different types, but in a way that doesn't matter
// to us. As long as we never see an S or T itself, using S* and S** is the
// same as using a T* and T**.
//
// * virtual functions.
//
// Many functions have their address taken by the virtual function table for
// the object they belong to. However, as long as it's only used for a lookup
// and call, this is irrelevant, and we'd like to fold such implementations.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "mergefunc"
#include "llvm/Transforms/IPO.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/FoldingSet.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Constants.h"
#include "llvm/InlineAsm.h"
#include "llvm/Instructions.h"
#include "llvm/LLVMContext.h"
#include "llvm/Module.h"
#include "llvm/Pass.h"
#include "llvm/Support/CallSite.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#include <map>
#include <vector>
using namespace llvm;
STATISTIC(NumFunctionsMerged, "Number of functions merged");
namespace {
struct MergeFunctions : public ModulePass {
static char ID; // Pass identification, replacement for typeid
MergeFunctions() : ModulePass(&ID) {}
bool runOnModule(Module &M);
};
}
char MergeFunctions::ID = 0;
static RegisterPass<MergeFunctions>
X("mergefunc", "Merge Functions");
ModulePass *llvm::createMergeFunctionsPass() {
return new MergeFunctions();
}
// ===----------------------------------------------------------------------===
// Comparison of functions
// ===----------------------------------------------------------------------===
static unsigned long hash(const Function *F) {
const FunctionType *FTy = F->getFunctionType();
FoldingSetNodeID ID;
ID.AddInteger(F->size());
ID.AddInteger(F->getCallingConv());
ID.AddBoolean(F->hasGC());
ID.AddBoolean(FTy->isVarArg());
ID.AddInteger(FTy->getReturnType()->getTypeID());
for (unsigned i = 0, e = FTy->getNumParams(); i != e; ++i)
ID.AddInteger(FTy->getParamType(i)->getTypeID());
return ID.ComputeHash();
}
/// IgnoreBitcasts - given a bitcast, returns the first non-bitcast found by
/// walking the chain of cast operands. Otherwise, returns the argument.
static Value* IgnoreBitcasts(Value *V) {
while (BitCastInst *BC = dyn_cast<BitCastInst>(V))
V = BC->getOperand(0);
return V;
}
/// isEquivalentType - any two pointers are equivalent. Otherwise, standard
/// type equivalence rules apply.
static bool isEquivalentType(const Type *Ty1, const Type *Ty2) {
if (Ty1 == Ty2)
return true;
if (Ty1->getTypeID() != Ty2->getTypeID())
return false;
switch(Ty1->getTypeID()) {
case Type::VoidTyID:
case Type::FloatTyID:
case Type::DoubleTyID:
case Type::X86_FP80TyID:
case Type::FP128TyID:
case Type::PPC_FP128TyID:
case Type::LabelTyID:
case Type::MetadataTyID:
return true;
case Type::IntegerTyID:
case Type::OpaqueTyID:
// Ty1 == Ty2 would have returned true earlier.
return false;
default:
llvm_unreachable("Unknown type!");
return false;
case Type::PointerTyID: {
const PointerType *PTy1 = cast<PointerType>(Ty1);
const PointerType *PTy2 = cast<PointerType>(Ty2);
return PTy1->getAddressSpace() == PTy2->getAddressSpace();
}
case Type::StructTyID: {
const StructType *STy1 = cast<StructType>(Ty1);
const StructType *STy2 = cast<StructType>(Ty2);
if (STy1->getNumElements() != STy2->getNumElements())
return false;
if (STy1->isPacked() != STy2->isPacked())
return false;
for (unsigned i = 0, e = STy1->getNumElements(); i != e; ++i) {
if (!isEquivalentType(STy1->getElementType(i), STy2->getElementType(i)))
return false;
}
return true;
}
case Type::FunctionTyID: {
const FunctionType *FTy1 = cast<FunctionType>(Ty1);
const FunctionType *FTy2 = cast<FunctionType>(Ty2);
if (FTy1->getNumParams() != FTy2->getNumParams() ||
FTy1->isVarArg() != FTy2->isVarArg())
return false;
if (!isEquivalentType(FTy1->getReturnType(), FTy2->getReturnType()))
return false;
for (unsigned i = 0, e = FTy1->getNumParams(); i != e; ++i) {
if (!isEquivalentType(FTy1->getParamType(i), FTy2->getParamType(i)))
return false;
}
return true;
}
case Type::ArrayTyID:
case Type::VectorTyID: {
const SequentialType *STy1 = cast<SequentialType>(Ty1);
const SequentialType *STy2 = cast<SequentialType>(Ty2);
return isEquivalentType(STy1->getElementType(), STy2->getElementType());
}
}
}
/// isEquivalentOperation - determine whether the two operations are the same
/// except that pointer-to-A and pointer-to-B are equivalent. This should be
/// kept in sync with Instruction::isSameOperationAs.
static bool
isEquivalentOperation(const Instruction *I1, const Instruction *I2) {
if (I1->getOpcode() != I2->getOpcode() ||
I1->getNumOperands() != I2->getNumOperands() ||
!isEquivalentType(I1->getType(), I2->getType()) ||
!I1->hasSameSubclassOptionalData(I2))
return false;
// We have two instructions of identical opcode and #operands. Check to see
// if all operands are the same type
for (unsigned i = 0, e = I1->getNumOperands(); i != e; ++i)
if (!isEquivalentType(I1->getOperand(i)->getType(),
I2->getOperand(i)->getType()))
return false;
// Check special state that is a part of some instructions.
if (const LoadInst *LI = dyn_cast<LoadInst>(I1))
return LI->isVolatile() == cast<LoadInst>(I2)->isVolatile() &&
LI->getAlignment() == cast<LoadInst>(I2)->getAlignment();
if (const StoreInst *SI = dyn_cast<StoreInst>(I1))
return SI->isVolatile() == cast<StoreInst>(I2)->isVolatile() &&
SI->getAlignment() == cast<StoreInst>(I2)->getAlignment();
if (const CmpInst *CI = dyn_cast<CmpInst>(I1))
return CI->getPredicate() == cast<CmpInst>(I2)->getPredicate();
if (const CallInst *CI = dyn_cast<CallInst>(I1))
return CI->isTailCall() == cast<CallInst>(I2)->isTailCall() &&
CI->getCallingConv() == cast<CallInst>(I2)->getCallingConv() &&
CI->getAttributes().getRawPointer() ==
cast<CallInst>(I2)->getAttributes().getRawPointer();
if (const InvokeInst *CI = dyn_cast<InvokeInst>(I1))
return CI->getCallingConv() == cast<InvokeInst>(I2)->getCallingConv() &&
CI->getAttributes().getRawPointer() ==
cast<InvokeInst>(I2)->getAttributes().getRawPointer();
if (const InsertValueInst *IVI = dyn_cast<InsertValueInst>(I1)) {
if (IVI->getNumIndices() != cast<InsertValueInst>(I2)->getNumIndices())
return false;
for (unsigned i = 0, e = IVI->getNumIndices(); i != e; ++i)
if (IVI->idx_begin()[i] != cast<InsertValueInst>(I2)->idx_begin()[i])
return false;
return true;
}
if (const ExtractValueInst *EVI = dyn_cast<ExtractValueInst>(I1)) {
if (EVI->getNumIndices() != cast<ExtractValueInst>(I2)->getNumIndices())
return false;
for (unsigned i = 0, e = EVI->getNumIndices(); i != e; ++i)
if (EVI->idx_begin()[i] != cast<ExtractValueInst>(I2)->idx_begin()[i])
return false;
return true;
}
return true;
}
static bool compare(const Value *V, const Value *U) {
assert(!isa<BasicBlock>(V) && !isa<BasicBlock>(U) &&
"Must not compare basic blocks.");
assert(isEquivalentType(V->getType(), U->getType()) &&
"Two of the same operation have operands of different type.");
// TODO: If the constant is an expression of F, we should accept that it's
// equal to the same expression in terms of G.
if (isa<Constant>(V))
return V == U;
// The caller has ensured that ValueMap[V] != U. Since Arguments are
// pre-loaded into the ValueMap, and Instructions are added as we go, we know
// that this can only be a mis-match.
if (isa<Instruction>(V) || isa<Argument>(V))
return false;
if (isa<InlineAsm>(V) && isa<InlineAsm>(U)) {
const InlineAsm *IAF = cast<InlineAsm>(V);
const InlineAsm *IAG = cast<InlineAsm>(U);
return IAF->getAsmString() == IAG->getAsmString() &&
IAF->getConstraintString() == IAG->getConstraintString();
}
return false;
}
static bool equals(const BasicBlock *BB1, const BasicBlock *BB2,
DenseMap<const Value *, const Value *> &ValueMap,
DenseMap<const Value *, const Value *> &SpeculationMap) {
// Speculatively add it anyways. If it's false, we'll notice a difference
// later, and this won't matter.
ValueMap[BB1] = BB2;
BasicBlock::const_iterator FI = BB1->begin(), FE = BB1->end();
BasicBlock::const_iterator GI = BB2->begin(), GE = BB2->end();
do {
if (isa<BitCastInst>(FI)) {
++FI;
continue;
}
if (isa<BitCastInst>(GI)) {
++GI;
continue;
}
if (!isEquivalentOperation(FI, GI))
return false;
if (isa<GetElementPtrInst>(FI)) {
const GetElementPtrInst *GEPF = cast<GetElementPtrInst>(FI);
const GetElementPtrInst *GEPG = cast<GetElementPtrInst>(GI);
if (GEPF->hasAllZeroIndices() && GEPG->hasAllZeroIndices()) {
// It's effectively a bitcast.
++FI, ++GI;
continue;
}
// TODO: we only really care about the elements before the index
if (FI->getOperand(0)->getType() != GI->getOperand(0)->getType())
return false;
}
if (ValueMap[FI] == GI) {
++FI, ++GI;
continue;
}
if (ValueMap[FI] != NULL)
return false;
for (unsigned i = 0, e = FI->getNumOperands(); i != e; ++i) {
Value *OpF = IgnoreBitcasts(FI->getOperand(i));
Value *OpG = IgnoreBitcasts(GI->getOperand(i));
if (ValueMap[OpF] == OpG)
continue;
if (ValueMap[OpF] != NULL)
return false;
if (OpF->getValueID() != OpG->getValueID() ||
!isEquivalentType(OpF->getType(), OpG->getType()))
return false;
if (isa<PHINode>(FI)) {
if (SpeculationMap[OpF] == NULL)
SpeculationMap[OpF] = OpG;
else if (SpeculationMap[OpF] != OpG)
return false;
continue;
} else if (isa<BasicBlock>(OpF)) {
assert(isa<TerminatorInst>(FI) &&
"BasicBlock referenced by non-Terminator non-PHI");
// This call changes the ValueMap, hence we can't use
// Value *& = ValueMap[...]
if (!equals(cast<BasicBlock>(OpF), cast<BasicBlock>(OpG), ValueMap,
SpeculationMap))
return false;
} else {
if (!compare(OpF, OpG))
return false;
}
ValueMap[OpF] = OpG;
}
ValueMap[FI] = GI;
++FI, ++GI;
} while (FI != FE && GI != GE);
return FI == FE && GI == GE;
}
static bool equals(const Function *F, const Function *G) {
// We need to recheck everything, but check the things that weren't included
// in the hash first.
if (F->getAttributes() != G->getAttributes())
return false;
if (F->hasGC() != G->hasGC())
return false;
if (F->hasGC() && F->getGC() != G->getGC())
return false;
if (F->hasSection() != G->hasSection())
return false;
if (F->hasSection() && F->getSection() != G->getSection())
return false;
if (F->isVarArg() != G->isVarArg())
return false;
// TODO: if it's internal and only used in direct calls, we could handle this
// case too.
if (F->getCallingConv() != G->getCallingConv())
return false;
if (!isEquivalentType(F->getFunctionType(), G->getFunctionType()))
return false;
DenseMap<const Value *, const Value *> ValueMap;
DenseMap<const Value *, const Value *> SpeculationMap;
ValueMap[F] = G;
assert(F->arg_size() == G->arg_size() &&
"Identical functions have a different number of args.");
for (Function::const_arg_iterator fi = F->arg_begin(), gi = G->arg_begin(),
fe = F->arg_end(); fi != fe; ++fi, ++gi)
ValueMap[fi] = gi;
if (!equals(&F->getEntryBlock(), &G->getEntryBlock(), ValueMap,
SpeculationMap))
return false;
for (DenseMap<const Value *, const Value *>::iterator
I = SpeculationMap.begin(), E = SpeculationMap.end(); I != E; ++I) {
if (ValueMap[I->first] != I->second)
return false;
}
return true;
}
// ===----------------------------------------------------------------------===
// Folding of functions
// ===----------------------------------------------------------------------===
// Cases:
// * F is external strong, G is external strong:
// turn G into a thunk to F (1)
// * F is external strong, G is external weak:
// turn G into a thunk to F (1)
// * F is external weak, G is external weak:
// unfoldable
// * F is external strong, G is internal:
// address of G taken:
// turn G into a thunk to F (1)
// address of G not taken:
// make G an alias to F (2)
// * F is internal, G is external weak
// address of F is taken:
// turn G into a thunk to F (1)
// address of F is not taken:
// make G an alias of F (2)
// * F is internal, G is internal:
// address of F and G are taken:
// turn G into a thunk to F (1)
// address of G is not taken:
// make G an alias to F (2)
//
// alias requires linkage == (external,local,weak) fallback to creating a thunk
// external means 'externally visible' linkage != (internal,private)
// internal means linkage == (internal,private)
// weak means linkage mayBeOverridable
// being external implies that the address is taken
//
// 1. turn G into a thunk to F
// 2. make G an alias to F
enum LinkageCategory {
ExternalStrong,
ExternalWeak,
Internal
};
static LinkageCategory categorize(const Function *F) {
switch (F->getLinkage()) {
case GlobalValue::InternalLinkage:
case GlobalValue::PrivateLinkage:
case GlobalValue::LinkerPrivateLinkage:
return Internal;
case GlobalValue::WeakAnyLinkage:
case GlobalValue::WeakODRLinkage:
case GlobalValue::ExternalWeakLinkage:
return ExternalWeak;
case GlobalValue::ExternalLinkage:
case GlobalValue::AvailableExternallyLinkage:
case GlobalValue::LinkOnceAnyLinkage:
case GlobalValue::LinkOnceODRLinkage:
case GlobalValue::AppendingLinkage:
case GlobalValue::DLLImportLinkage:
case GlobalValue::DLLExportLinkage:
case GlobalValue::CommonLinkage:
return ExternalStrong;
}
llvm_unreachable("Unknown LinkageType.");
return ExternalWeak;
}
static void ThunkGToF(Function *F, Function *G) {
Function *NewG = Function::Create(G->getFunctionType(), G->getLinkage(), "",
G->getParent());
BasicBlock *BB = BasicBlock::Create(F->getContext(), "", NewG);
std::vector<Value *> Args;
unsigned i = 0;
const FunctionType *FFTy = F->getFunctionType();
for (Function::arg_iterator AI = NewG->arg_begin(), AE = NewG->arg_end();
AI != AE; ++AI) {
if (FFTy->getParamType(i) == AI->getType())
Args.push_back(AI);
else {
Value *BCI = new BitCastInst(AI, FFTy->getParamType(i), "", BB);
Args.push_back(BCI);
}
++i;
}
CallInst *CI = CallInst::Create(F, Args.begin(), Args.end(), "", BB);
CI->setTailCall();
CI->setCallingConv(F->getCallingConv());
if (NewG->getReturnType()->isVoidTy()) {
ReturnInst::Create(F->getContext(), BB);
} else if (CI->getType() != NewG->getReturnType()) {
Value *BCI = new BitCastInst(CI, NewG->getReturnType(), "", BB);
ReturnInst::Create(F->getContext(), BCI, BB);
} else {
ReturnInst::Create(F->getContext(), CI, BB);
}
NewG->copyAttributesFrom(G);
NewG->takeName(G);
G->replaceAllUsesWith(NewG);
G->eraseFromParent();
// TODO: look at direct callers to G and make them all direct callers to F.
}
static void AliasGToF(Function *F, Function *G) {
if (!G->hasExternalLinkage() && !G->hasLocalLinkage() && !G->hasWeakLinkage())
return ThunkGToF(F, G);
GlobalAlias *GA = new GlobalAlias(
G->getType(), G->getLinkage(), "",
ConstantExpr::getBitCast(F, G->getType()), G->getParent());
F->setAlignment(std::max(F->getAlignment(), G->getAlignment()));
GA->takeName(G);
GA->setVisibility(G->getVisibility());
G->replaceAllUsesWith(GA);
G->eraseFromParent();
}
static bool fold(std::vector<Function *> &FnVec, unsigned i, unsigned j) {
Function *F = FnVec[i];
Function *G = FnVec[j];
LinkageCategory catF = categorize(F);
LinkageCategory catG = categorize(G);
if (catF == ExternalWeak || (catF == Internal && catG == ExternalStrong)) {
std::swap(FnVec[i], FnVec[j]);
std::swap(F, G);
std::swap(catF, catG);
}
switch (catF) {
case ExternalStrong:
switch (catG) {
case ExternalStrong:
case ExternalWeak:
ThunkGToF(F, G);
break;
case Internal:
if (G->hasAddressTaken())
ThunkGToF(F, G);
else
AliasGToF(F, G);
break;
}
break;
case ExternalWeak: {
assert(catG == ExternalWeak);
// Make them both thunks to the same internal function.
F->setAlignment(std::max(F->getAlignment(), G->getAlignment()));
Function *H = Function::Create(F->getFunctionType(), F->getLinkage(), "",
F->getParent());
H->copyAttributesFrom(F);
H->takeName(F);
F->replaceAllUsesWith(H);
ThunkGToF(F, G);
ThunkGToF(F, H);
F->setLinkage(GlobalValue::InternalLinkage);
} break;
case Internal:
switch (catG) {
case ExternalStrong:
llvm_unreachable(0);
// fall-through
case ExternalWeak:
if (F->hasAddressTaken())
ThunkGToF(F, G);
else
AliasGToF(F, G);
break;
case Internal: {
bool addrTakenF = F->hasAddressTaken();
bool addrTakenG = G->hasAddressTaken();
if (!addrTakenF && addrTakenG) {
std::swap(FnVec[i], FnVec[j]);
std::swap(F, G);
std::swap(addrTakenF, addrTakenG);
}
if (addrTakenF && addrTakenG) {
ThunkGToF(F, G);
} else {
assert(!addrTakenG);
AliasGToF(F, G);
}
} break;
}
break;
}
++NumFunctionsMerged;
return true;
}
// ===----------------------------------------------------------------------===
// Pass definition
// ===----------------------------------------------------------------------===
bool MergeFunctions::runOnModule(Module &M) {
bool Changed = false;
std::map<unsigned long, std::vector<Function *> > FnMap;
for (Module::iterator F = M.begin(), E = M.end(); F != E; ++F) {
if (F->isDeclaration() || F->isIntrinsic())
continue;
FnMap[hash(F)].push_back(F);
}
// TODO: instead of running in a loop, we could also fold functions in
// callgraph order. Constructing the CFG probably isn't cheaper than just
// running in a loop, unless it happened to already be available.
bool LocalChanged;
do {
LocalChanged = false;
DEBUG(dbgs() << "size: " << FnMap.size() << "\n");
for (std::map<unsigned long, std::vector<Function *> >::iterator
I = FnMap.begin(), E = FnMap.end(); I != E; ++I) {
std::vector<Function *> &FnVec = I->second;
DEBUG(dbgs() << "hash (" << I->first << "): " << FnVec.size() << "\n");
for (int i = 0, e = FnVec.size(); i != e; ++i) {
for (int j = i + 1; j != e; ++j) {
bool isEqual = equals(FnVec[i], FnVec[j]);
DEBUG(dbgs() << " " << FnVec[i]->getName()
<< (isEqual ? " == " : " != ")
<< FnVec[j]->getName() << "\n");
if (isEqual) {
if (fold(FnVec, i, j)) {
LocalChanged = true;
FnVec.erase(FnVec.begin() + j);
--j, --e;
}
}
}
}
}
Changed |= LocalChanged;
} while (LocalChanged);
return Changed;
}