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FloatingPoint.cpp | ||
InstSelectSimple.cpp | ||
Makefile | ||
PeepholeOptimizer.cpp | ||
Printer.cpp | ||
README.txt | ||
X86.h | ||
X86.td | ||
X86CodeEmitter.cpp | ||
X86InstrBuilder.h | ||
X86InstrInfo.cpp | ||
X86InstrInfo.h | ||
X86InstrInfo.td | ||
X86RegisterInfo.cpp | ||
X86RegisterInfo.h | ||
X86RegisterInfo.td | ||
X86TargetMachine.cpp | ||
X86TargetMachine.h |
//===- README.txt - Information about the X86 backend and related files ---===// // // This file contains random notes and points of interest about the X86 backend. // //===----------------------------------------------------------------------===// =========== I. Overview =========== This directory contains a machine description for the X86 processor. Currently this machine description is used for a high performance code generator used by a LLVM JIT. One of the main objectives that we would like to support with this project is to build a nice clean code generator that may be extended in the future in a variety of ways: new targets, new optimizations, new transformations, etc. This document describes the current state of the LLVM JIT, along with implementation notes, design decisions, and other stuff. =================================== II. Architecture / Design Decisions =================================== We designed the infrastructure into the generic LLVM machine specific representation, which allows us to support as many targets as possible with our framework. This framework should allow us to share many common machine specific transformations (register allocation, instruction scheduling, etc...) among all of the backends that may eventually be supported by LLVM, and ensures that the JIT and static compiler backends are largely shared. At the high-level, LLVM code is translated to a machine specific representation formed out of MachineFunction, MachineBasicBlock, and MachineInstr instances (defined in include/llvm/CodeGen). This representation is completely target agnostic, representing instructions in their most abstract form: an opcode, a destination, and a series of operands. This representation is designed to support both SSA representation for machine code, as well as a register allocated, non-SSA form. Because the Machine* representation must work regardless of the target machine, it contains very little semantic information about the program. To get semantic information about the program, a layer of Target description datastructures are used, defined in include/llvm/Target. Note that there is some amount of complexity that the X86 backend contains due to the Sparc backend's legacy requirements. These should eventually fade away as the project progresses. SSA Instruction Representation ------------------------------ Target machine instructions are represented as instances of MachineInstr, and all specific machine instruction types should have an entry in the InstructionInfo table defined through X86InstrInfo.def. In the X86 backend, there are two particularly interesting forms of machine instruction: those that produce a value (such as add), and those that do not (such as a store). Instructions that produce a value use Operand #0 as the "destination" register. When printing the assembly code with the built-in machine instruction printer, these destination registers will be printed to the left side of an '=' sign, as in: %reg1027 = addl %reg1026, %reg1025 This 'addl' MachineInstruction contains three "operands": the first is the destination register (#1027), the second is the first source register (#1026) and the third is the second source register (#1025). Never forget the destination register will show up in the MachineInstr operands vector. The code to generate this instruction looks like this: BuildMI(BB, X86::ADDrr32, 2, 1027).addReg(1026).addReg(1025); The first argument to BuildMI is the basic block to append the machine instruction to, the second is the opcode, the third is the number of operands, the fourth is the destination register. The two addReg calls specify operands in order. MachineInstrs that do not produce a value do not have this implicit first operand, they simply have #operands = #uses. To create them, simply do not specify a destination register to the BuildMI call. ====================== IV. Source Code Layout ====================== The LLVM-JIT is composed of source files primarily in the following locations: include/llvm/CodeGen -------------------- This directory contains header files that are used to represent the program in a machine specific representation. It currently also contains a bunch of stuff used by the Sparc backend that we don't want to get mixed up in, such as register allocation internals. include/llvm/Target ------------------- This directory contains header files that are used to interpret the machine specific representation of the program. This allows us to write generic transformations that will work on any target that implements the interfaces defined in this directory. The only classes used by the X86 backend so far are the TargetMachine, TargetData, MachineInstrInfo, and MRegisterInfo classes. lib/CodeGen ----------- This directory will contain all of the target independent transformations (for example, register allocation) that we write. These transformations should only use information exposed through the Target interface, they should not include any target specific header files. lib/Target/X86 -------------- This directory contains the machine description for X86 that is required to the rest of the compiler working. It contains any code that is truly specific to the X86 backend, for example the instruction selector and machine code emitter. tools/lli/JIT ------------- This directory contains the top-level code for the JIT compiler. This code basically boils down to a call to TargetMachine::addPassesToJITCompile. As we progress with the project, this will also contain the compile-dispatch-recompile loop. test/Regression/Jello --------------------- This directory contains regression tests for the JIT. ================================================== V. Strange Things, or, Things That Should Be Known ================================================== Representing memory in MachineInstrs ------------------------------------ The x86 has a very, uhm, flexible, way of accessing memory. It is capable of addressing memory addresses of the following form directly in integer instructions (which use ModR/M addressing): Base+[1,2,4,8]*IndexReg+Disp32 Wow, that's crazy. In order to represent this, LLVM tracks no less that 4 operands for each memory operand of this form. This means that the "load" form of 'mov' has the following "Operands" in this order: Index: 0 | 1 2 3 4 Meaning: DestReg, | BaseReg, Scale, IndexReg, Displacement OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg, SignExtImm Stores and all other instructions treat the four memory operands in the same way, in the same order. ========================== VI. TODO / Future Projects ========================== There are a large number of things remaining to do. Here is a partial list: Next Phase: ----------- 1. Implement linear time optimal instruction selector 2. Implement smarter (linear scan?) register allocator After this project: ------------------- 1. Implement lots of nifty runtime optimizations 2. Implement a static compiler backend for x86 (might come almost for free...) 3. Implement new targets: IA64? X86-64? M68k? MMIX? Who knows... Infrastructure Improvements: ---------------------------- 1. Bytecode is designed to be able to read particular functions from the bytecode without having to read the whole program. Bytecode reader should be extended to allow on-demand loading of functions. 2. PassManager needs to be able to run just a single function through a pipeline of FunctionPass's.