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e2383e8592
creation functions in their public header file, unless they can help it. llvm-svn: 1816
66 lines
2.5 KiB
C++
66 lines
2.5 KiB
C++
//===-- DCE.h - Functions that perform Dead Code Elimination -----*- C++ -*--=//
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//
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// This family of functions is useful for performing dead code elimination of
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// various sorts.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TRANSFORMS_SCALAR_DCE_H
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#define LLVM_TRANSFORMS_SCALAR_DCE_H
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#include "llvm/Method.h"
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#include "llvm/BasicBlock.h"
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class Pass;
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//===----------------------------------------------------------------------===//
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// DeadInstElimination - This pass quickly removes trivially dead instructions
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// without modifying the CFG of the function. It is a BasicBlockPass, so it
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// runs efficiently when queued next to other BasicBlockPass's.
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//
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Pass *createDeadInstEliminationPass();
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//===----------------------------------------------------------------------===//
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// DeadCodeElimination - This pass is more powerful than DeadInstElimination,
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// because it will remove dead basic blocks as well as all of the instructions
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// contained within them. This pass is useful to run after another pass has
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// reorganized the CFG and possibly modified control flow.
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//
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// TODO: In addition to DCE stuff, this also merges basic blocks together and
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// otherwise simplifies control flow. This should be factored out of this pass
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// eventually into it's own pass.
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//
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Pass *createDeadCodeEliminationPass();
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// dceInstruction - Inspect the instruction at *BBI and figure out if it's
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// [trivially] dead. If so, remove the instruction and update the iterator
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// to point to the instruction that immediately succeeded the original
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// instruction.
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//
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bool dceInstruction(BasicBlock::InstListType &BBIL,
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BasicBlock::iterator &BBI);
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//===----------------------------------------------------------------------===//
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// AgressiveDCE - This pass uses the SSA based Agressive DCE algorithm. This
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// algorithm assumes instructions are dead until proven otherwise, which makes
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// it more successful are removing non-obviously dead instructions.
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//
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Pass *createAgressiveDCEPass();
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// SimplifyCFG - This function is used to do simplification of a CFG. For
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// example, it adjusts branches to branches to eliminate the extra hop, it
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// eliminates unreachable basic blocks, and does other "peephole" optimization
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// of the CFG. It returns true if a modification was made, and returns an
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// iterator that designates the first element remaining after the block that
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// was deleted.
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//
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// WARNING: The entry node of a method may not be simplified.
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//
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bool SimplifyCFG(Method::iterator &BBIt);
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#endif
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