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llvm-mirror/lib/Transforms/Scalar/Float2Int.cpp
Chandler Carruth 531a8d8a72 [PM] Introduce an analysis set used to preserve all analyses over
a function's CFG when that CFG is unchanged.

This allows transformation passes to simply claim they preserve the CFG
and analysis passes to check for the CFG being preserved to remove the
fanout of all analyses being listed in all passes.

I've gone through and removed or cleaned up as many of the comments
reminding us to do this as I could.

Differential Revision: https://reviews.llvm.org/D28627

llvm-svn: 292054
2017-01-15 06:32:49 +00:00

526 lines
17 KiB
C++

//===- Float2Int.cpp - Demote floating point ops to work on integers ------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the Float2Int pass, which aims to demote floating
// point operations to work on integers, where that is losslessly possible.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "float2int"
#include "llvm/Transforms/Scalar/Float2Int.h"
#include "llvm/ADT/APInt.h"
#include "llvm/ADT/APSInt.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/Analysis/GlobalsModRef.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/InstIterator.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/Module.h"
#include "llvm/Pass.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Transforms/Scalar.h"
#include <deque>
#include <functional> // For std::function
using namespace llvm;
// The algorithm is simple. Start at instructions that convert from the
// float to the int domain: fptoui, fptosi and fcmp. Walk up the def-use
// graph, using an equivalence datastructure to unify graphs that interfere.
//
// Mappable instructions are those with an integer corrollary that, given
// integer domain inputs, produce an integer output; fadd, for example.
//
// If a non-mappable instruction is seen, this entire def-use graph is marked
// as non-transformable. If we see an instruction that converts from the
// integer domain to FP domain (uitofp,sitofp), we terminate our walk.
/// The largest integer type worth dealing with.
static cl::opt<unsigned>
MaxIntegerBW("float2int-max-integer-bw", cl::init(64), cl::Hidden,
cl::desc("Max integer bitwidth to consider in float2int"
"(default=64)"));
namespace {
struct Float2IntLegacyPass : public FunctionPass {
static char ID; // Pass identification, replacement for typeid
Float2IntLegacyPass() : FunctionPass(ID) {
initializeFloat2IntLegacyPassPass(*PassRegistry::getPassRegistry());
}
bool runOnFunction(Function &F) override {
if (skipFunction(F))
return false;
return Impl.runImpl(F);
}
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.setPreservesCFG();
AU.addPreserved<GlobalsAAWrapperPass>();
}
private:
Float2IntPass Impl;
};
}
char Float2IntLegacyPass::ID = 0;
INITIALIZE_PASS(Float2IntLegacyPass, "float2int", "Float to int", false, false)
// Given a FCmp predicate, return a matching ICmp predicate if one
// exists, otherwise return BAD_ICMP_PREDICATE.
static CmpInst::Predicate mapFCmpPred(CmpInst::Predicate P) {
switch (P) {
case CmpInst::FCMP_OEQ:
case CmpInst::FCMP_UEQ:
return CmpInst::ICMP_EQ;
case CmpInst::FCMP_OGT:
case CmpInst::FCMP_UGT:
return CmpInst::ICMP_SGT;
case CmpInst::FCMP_OGE:
case CmpInst::FCMP_UGE:
return CmpInst::ICMP_SGE;
case CmpInst::FCMP_OLT:
case CmpInst::FCMP_ULT:
return CmpInst::ICMP_SLT;
case CmpInst::FCMP_OLE:
case CmpInst::FCMP_ULE:
return CmpInst::ICMP_SLE;
case CmpInst::FCMP_ONE:
case CmpInst::FCMP_UNE:
return CmpInst::ICMP_NE;
default:
return CmpInst::BAD_ICMP_PREDICATE;
}
}
// Given a floating point binary operator, return the matching
// integer version.
static Instruction::BinaryOps mapBinOpcode(unsigned Opcode) {
switch (Opcode) {
default: llvm_unreachable("Unhandled opcode!");
case Instruction::FAdd: return Instruction::Add;
case Instruction::FSub: return Instruction::Sub;
case Instruction::FMul: return Instruction::Mul;
}
}
// Find the roots - instructions that convert from the FP domain to
// integer domain.
void Float2IntPass::findRoots(Function &F, SmallPtrSet<Instruction*,8> &Roots) {
for (auto &I : instructions(F)) {
if (isa<VectorType>(I.getType()))
continue;
switch (I.getOpcode()) {
default: break;
case Instruction::FPToUI:
case Instruction::FPToSI:
Roots.insert(&I);
break;
case Instruction::FCmp:
if (mapFCmpPred(cast<CmpInst>(&I)->getPredicate()) !=
CmpInst::BAD_ICMP_PREDICATE)
Roots.insert(&I);
break;
}
}
}
// Helper - mark I as having been traversed, having range R.
ConstantRange Float2IntPass::seen(Instruction *I, ConstantRange R) {
DEBUG(dbgs() << "F2I: " << *I << ":" << R << "\n");
if (SeenInsts.find(I) != SeenInsts.end())
SeenInsts.find(I)->second = R;
else
SeenInsts.insert(std::make_pair(I, R));
return R;
}
// Helper - get a range representing a poison value.
ConstantRange Float2IntPass::badRange() {
return ConstantRange(MaxIntegerBW + 1, true);
}
ConstantRange Float2IntPass::unknownRange() {
return ConstantRange(MaxIntegerBW + 1, false);
}
ConstantRange Float2IntPass::validateRange(ConstantRange R) {
if (R.getBitWidth() > MaxIntegerBW + 1)
return badRange();
return R;
}
// The most obvious way to structure the search is a depth-first, eager
// search from each root. However, that require direct recursion and so
// can only handle small instruction sequences. Instead, we split the search
// up into two phases:
// - walkBackwards: A breadth-first walk of the use-def graph starting from
// the roots. Populate "SeenInsts" with interesting
// instructions and poison values if they're obvious and
// cheap to compute. Calculate the equivalance set structure
// while we're here too.
// - walkForwards: Iterate over SeenInsts in reverse order, so we visit
// defs before their uses. Calculate the real range info.
// Breadth-first walk of the use-def graph; determine the set of nodes
// we care about and eagerly determine if some of them are poisonous.
void Float2IntPass::walkBackwards(const SmallPtrSetImpl<Instruction*> &Roots) {
std::deque<Instruction*> Worklist(Roots.begin(), Roots.end());
while (!Worklist.empty()) {
Instruction *I = Worklist.back();
Worklist.pop_back();
if (SeenInsts.find(I) != SeenInsts.end())
// Seen already.
continue;
switch (I->getOpcode()) {
// FIXME: Handle select and phi nodes.
default:
// Path terminated uncleanly.
seen(I, badRange());
break;
case Instruction::UIToFP:
case Instruction::SIToFP: {
// Path terminated cleanly - use the type of the integer input to seed
// the analysis.
unsigned BW = I->getOperand(0)->getType()->getPrimitiveSizeInBits();
auto Input = ConstantRange(BW, true);
auto CastOp = (Instruction::CastOps)I->getOpcode();
seen(I, validateRange(Input.castOp(CastOp, MaxIntegerBW+1)));
continue;
}
case Instruction::FAdd:
case Instruction::FSub:
case Instruction::FMul:
case Instruction::FPToUI:
case Instruction::FPToSI:
case Instruction::FCmp:
seen(I, unknownRange());
break;
}
for (Value *O : I->operands()) {
if (Instruction *OI = dyn_cast<Instruction>(O)) {
// Unify def-use chains if they interfere.
ECs.unionSets(I, OI);
if (SeenInsts.find(I)->second != badRange())
Worklist.push_back(OI);
} else if (!isa<ConstantFP>(O)) {
// Not an instruction or ConstantFP? we can't do anything.
seen(I, badRange());
}
}
}
}
// Walk forwards down the list of seen instructions, so we visit defs before
// uses.
void Float2IntPass::walkForwards() {
for (auto &It : reverse(SeenInsts)) {
if (It.second != unknownRange())
continue;
Instruction *I = It.first;
std::function<ConstantRange(ArrayRef<ConstantRange>)> Op;
switch (I->getOpcode()) {
// FIXME: Handle select and phi nodes.
default:
case Instruction::UIToFP:
case Instruction::SIToFP:
llvm_unreachable("Should have been handled in walkForwards!");
case Instruction::FAdd:
case Instruction::FSub:
case Instruction::FMul:
Op = [I](ArrayRef<ConstantRange> Ops) {
assert(Ops.size() == 2 && "its a binary operator!");
auto BinOp = (Instruction::BinaryOps) I->getOpcode();
return Ops[0].binaryOp(BinOp, Ops[1]);
};
break;
//
// Root-only instructions - we'll only see these if they're the
// first node in a walk.
//
case Instruction::FPToUI:
case Instruction::FPToSI:
Op = [I](ArrayRef<ConstantRange> Ops) {
assert(Ops.size() == 1 && "FPTo[US]I is a unary operator!");
// Note: We're ignoring the casts output size here as that's what the
// caller expects.
auto CastOp = (Instruction::CastOps)I->getOpcode();
return Ops[0].castOp(CastOp, MaxIntegerBW+1);
};
break;
case Instruction::FCmp:
Op = [](ArrayRef<ConstantRange> Ops) {
assert(Ops.size() == 2 && "FCmp is a binary operator!");
return Ops[0].unionWith(Ops[1]);
};
break;
}
bool Abort = false;
SmallVector<ConstantRange,4> OpRanges;
for (Value *O : I->operands()) {
if (Instruction *OI = dyn_cast<Instruction>(O)) {
assert(SeenInsts.find(OI) != SeenInsts.end() &&
"def not seen before use!");
OpRanges.push_back(SeenInsts.find(OI)->second);
} else if (ConstantFP *CF = dyn_cast<ConstantFP>(O)) {
// Work out if the floating point number can be losslessly represented
// as an integer.
// APFloat::convertToInteger(&Exact) purports to do what we want, but
// the exactness can be too precise. For example, negative zero can
// never be exactly converted to an integer.
//
// Instead, we ask APFloat to round itself to an integral value - this
// preserves sign-of-zero - then compare the result with the original.
//
const APFloat &F = CF->getValueAPF();
// First, weed out obviously incorrect values. Non-finite numbers
// can't be represented and neither can negative zero, unless
// we're in fast math mode.
if (!F.isFinite() ||
(F.isZero() && F.isNegative() && isa<FPMathOperator>(I) &&
!I->hasNoSignedZeros())) {
seen(I, badRange());
Abort = true;
break;
}
APFloat NewF = F;
auto Res = NewF.roundToIntegral(APFloat::rmNearestTiesToEven);
if (Res != APFloat::opOK || NewF.compare(F) != APFloat::cmpEqual) {
seen(I, badRange());
Abort = true;
break;
}
// OK, it's representable. Now get it.
APSInt Int(MaxIntegerBW+1, false);
bool Exact;
CF->getValueAPF().convertToInteger(Int,
APFloat::rmNearestTiesToEven,
&Exact);
OpRanges.push_back(ConstantRange(Int));
} else {
llvm_unreachable("Should have already marked this as badRange!");
}
}
// Reduce the operands' ranges to a single range and return.
if (!Abort)
seen(I, Op(OpRanges));
}
}
// If there is a valid transform to be done, do it.
bool Float2IntPass::validateAndTransform() {
bool MadeChange = false;
// Iterate over every disjoint partition of the def-use graph.
for (auto It = ECs.begin(), E = ECs.end(); It != E; ++It) {
ConstantRange R(MaxIntegerBW + 1, false);
bool Fail = false;
Type *ConvertedToTy = nullptr;
// For every member of the partition, union all the ranges together.
for (auto MI = ECs.member_begin(It), ME = ECs.member_end();
MI != ME; ++MI) {
Instruction *I = *MI;
auto SeenI = SeenInsts.find(I);
if (SeenI == SeenInsts.end())
continue;
R = R.unionWith(SeenI->second);
// We need to ensure I has no users that have not been seen.
// If it does, transformation would be illegal.
//
// Don't count the roots, as they terminate the graphs.
if (Roots.count(I) == 0) {
// Set the type of the conversion while we're here.
if (!ConvertedToTy)
ConvertedToTy = I->getType();
for (User *U : I->users()) {
Instruction *UI = dyn_cast<Instruction>(U);
if (!UI || SeenInsts.find(UI) == SeenInsts.end()) {
DEBUG(dbgs() << "F2I: Failing because of " << *U << "\n");
Fail = true;
break;
}
}
}
if (Fail)
break;
}
// If the set was empty, or we failed, or the range is poisonous,
// bail out.
if (ECs.member_begin(It) == ECs.member_end() || Fail ||
R.isFullSet() || R.isSignWrappedSet())
continue;
assert(ConvertedToTy && "Must have set the convertedtoty by this point!");
// The number of bits required is the maximum of the upper and
// lower limits, plus one so it can be signed.
unsigned MinBW = std::max(R.getLower().getMinSignedBits(),
R.getUpper().getMinSignedBits()) + 1;
DEBUG(dbgs() << "F2I: MinBitwidth=" << MinBW << ", R: " << R << "\n");
// If we've run off the realms of the exactly representable integers,
// the floating point result will differ from an integer approximation.
// Do we need more bits than are in the mantissa of the type we converted
// to? semanticsPrecision returns the number of mantissa bits plus one
// for the sign bit.
unsigned MaxRepresentableBits
= APFloat::semanticsPrecision(ConvertedToTy->getFltSemantics()) - 1;
if (MinBW > MaxRepresentableBits) {
DEBUG(dbgs() << "F2I: Value not guaranteed to be representable!\n");
continue;
}
if (MinBW > 64) {
DEBUG(dbgs() << "F2I: Value requires more than 64 bits to represent!\n");
continue;
}
// OK, R is known to be representable. Now pick a type for it.
// FIXME: Pick the smallest legal type that will fit.
Type *Ty = (MinBW > 32) ? Type::getInt64Ty(*Ctx) : Type::getInt32Ty(*Ctx);
for (auto MI = ECs.member_begin(It), ME = ECs.member_end();
MI != ME; ++MI)
convert(*MI, Ty);
MadeChange = true;
}
return MadeChange;
}
Value *Float2IntPass::convert(Instruction *I, Type *ToTy) {
if (ConvertedInsts.find(I) != ConvertedInsts.end())
// Already converted this instruction.
return ConvertedInsts[I];
SmallVector<Value*,4> NewOperands;
for (Value *V : I->operands()) {
// Don't recurse if we're an instruction that terminates the path.
if (I->getOpcode() == Instruction::UIToFP ||
I->getOpcode() == Instruction::SIToFP) {
NewOperands.push_back(V);
} else if (Instruction *VI = dyn_cast<Instruction>(V)) {
NewOperands.push_back(convert(VI, ToTy));
} else if (ConstantFP *CF = dyn_cast<ConstantFP>(V)) {
APSInt Val(ToTy->getPrimitiveSizeInBits(), /*IsUnsigned=*/false);
bool Exact;
CF->getValueAPF().convertToInteger(Val,
APFloat::rmNearestTiesToEven,
&Exact);
NewOperands.push_back(ConstantInt::get(ToTy, Val));
} else {
llvm_unreachable("Unhandled operand type?");
}
}
// Now create a new instruction.
IRBuilder<> IRB(I);
Value *NewV = nullptr;
switch (I->getOpcode()) {
default: llvm_unreachable("Unhandled instruction!");
case Instruction::FPToUI:
NewV = IRB.CreateZExtOrTrunc(NewOperands[0], I->getType());
break;
case Instruction::FPToSI:
NewV = IRB.CreateSExtOrTrunc(NewOperands[0], I->getType());
break;
case Instruction::FCmp: {
CmpInst::Predicate P = mapFCmpPred(cast<CmpInst>(I)->getPredicate());
assert(P != CmpInst::BAD_ICMP_PREDICATE && "Unhandled predicate!");
NewV = IRB.CreateICmp(P, NewOperands[0], NewOperands[1], I->getName());
break;
}
case Instruction::UIToFP:
NewV = IRB.CreateZExtOrTrunc(NewOperands[0], ToTy);
break;
case Instruction::SIToFP:
NewV = IRB.CreateSExtOrTrunc(NewOperands[0], ToTy);
break;
case Instruction::FAdd:
case Instruction::FSub:
case Instruction::FMul:
NewV = IRB.CreateBinOp(mapBinOpcode(I->getOpcode()),
NewOperands[0], NewOperands[1],
I->getName());
break;
}
// If we're a root instruction, RAUW.
if (Roots.count(I))
I->replaceAllUsesWith(NewV);
ConvertedInsts[I] = NewV;
return NewV;
}
// Perform dead code elimination on the instructions we just modified.
void Float2IntPass::cleanup() {
for (auto &I : reverse(ConvertedInsts))
I.first->eraseFromParent();
}
bool Float2IntPass::runImpl(Function &F) {
DEBUG(dbgs() << "F2I: Looking at function " << F.getName() << "\n");
// Clear out all state.
ECs = EquivalenceClasses<Instruction*>();
SeenInsts.clear();
ConvertedInsts.clear();
Roots.clear();
Ctx = &F.getParent()->getContext();
findRoots(F, Roots);
walkBackwards(Roots);
walkForwards();
bool Modified = validateAndTransform();
if (Modified)
cleanup();
return Modified;
}
namespace llvm {
FunctionPass *createFloat2IntPass() { return new Float2IntLegacyPass(); }
PreservedAnalyses Float2IntPass::run(Function &F, FunctionAnalysisManager &) {
if (!runImpl(F))
return PreservedAnalyses::all();
PreservedAnalyses PA;
PA.preserveSet<CFGAnalyses>();
PA.preserve<GlobalsAA>();
return PA;
}
} // End namespace llvm