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llvm-mirror/lib/Transforms/Scalar/LoopUnrollPass.cpp
Andrew Trick 36b96e4619 Enable SCEV-based unrolling by default.
This changes loop unrolling to use the same mechanism for trip count
computation as indvars. This is a stronger check that tends to unroll
more loops. A very common side-effect is that many single iteration
loops will be removed sooner. The real goal was simply to remove
dependence on canonical IVs.

x86 is break even.
ARM performance changes to expect (+ is good):
External/SPEC/CFP2000/183.equake/183.equake +13%
SingleSource/Benchmarks/Dhrystone/fldry     +21%
MultiSource/Applications/spiff/spiff         +3%
SingleSource/Benchmarks/Stanford/Puzzle     -14%

The Puzzle regression is actually an improvement in loop optimization
that defeats GVN: rdar://problem/10065079.

llvm-svn: 139009
2011-09-02 17:26:28 +00:00

212 lines
7.7 KiB
C++

//===-- LoopUnroll.cpp - Loop unroller pass -------------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass implements a simple loop unroller. It works best when loops have
// been canonicalized by the -indvars pass, allowing it to determine the trip
// counts of loops easily.
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "loop-unroll"
#include "llvm/IntrinsicInst.h"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Analysis/LoopPass.h"
#include "llvm/Analysis/CodeMetrics.h"
#include "llvm/Analysis/ScalarEvolution.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Transforms/Utils/UnrollLoop.h"
#include <climits>
using namespace llvm;
static cl::opt<unsigned>
UnrollThreshold("unroll-threshold", cl::init(150), cl::Hidden,
cl::desc("The cut-off point for automatic loop unrolling"));
static cl::opt<unsigned>
UnrollCount("unroll-count", cl::init(0), cl::Hidden,
cl::desc("Use this unroll count for all loops, for testing purposes"));
static cl::opt<bool>
UnrollAllowPartial("unroll-allow-partial", cl::init(false), cl::Hidden,
cl::desc("Allows loops to be partially unrolled until "
"-unroll-threshold loop size is reached."));
// Temporary flag to be removed in 3.0
static cl::opt<bool>
NoSCEVUnroll("disable-unroll-scev", cl::init(false), cl::Hidden,
cl::desc("Use ScalarEvolution to analyze loop trip counts for unrolling"));
namespace {
class LoopUnroll : public LoopPass {
public:
static char ID; // Pass ID, replacement for typeid
LoopUnroll(int T = -1, int C = -1, int P = -1) : LoopPass(ID) {
CurrentThreshold = (T == -1) ? UnrollThreshold : unsigned(T);
CurrentCount = (C == -1) ? UnrollCount : unsigned(C);
CurrentAllowPartial = (P == -1) ? UnrollAllowPartial : (bool)P;
UserThreshold = (T != -1) || (UnrollThreshold.getNumOccurrences() > 0);
initializeLoopUnrollPass(*PassRegistry::getPassRegistry());
}
/// A magic value for use with the Threshold parameter to indicate
/// that the loop unroll should be performed regardless of how much
/// code expansion would result.
static const unsigned NoThreshold = UINT_MAX;
// Threshold to use when optsize is specified (and there is no
// explicit -unroll-threshold).
static const unsigned OptSizeUnrollThreshold = 50;
unsigned CurrentCount;
unsigned CurrentThreshold;
bool CurrentAllowPartial;
bool UserThreshold; // CurrentThreshold is user-specified.
bool runOnLoop(Loop *L, LPPassManager &LPM);
/// This transformation requires natural loop information & requires that
/// loop preheaders be inserted into the CFG...
///
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequired<LoopInfo>();
AU.addPreserved<LoopInfo>();
AU.addRequiredID(LoopSimplifyID);
AU.addPreservedID(LoopSimplifyID);
AU.addRequiredID(LCSSAID);
AU.addPreservedID(LCSSAID);
AU.addRequired<ScalarEvolution>();
AU.addPreserved<ScalarEvolution>();
// FIXME: Loop unroll requires LCSSA. And LCSSA requires dom info.
// If loop unroll does not preserve dom info then LCSSA pass on next
// loop will receive invalid dom info.
// For now, recreate dom info, if loop is unrolled.
AU.addPreserved<DominatorTree>();
}
};
}
char LoopUnroll::ID = 0;
INITIALIZE_PASS_BEGIN(LoopUnroll, "loop-unroll", "Unroll loops", false, false)
INITIALIZE_PASS_DEPENDENCY(LoopInfo)
INITIALIZE_PASS_DEPENDENCY(LoopSimplify)
INITIALIZE_PASS_DEPENDENCY(LCSSA)
INITIALIZE_PASS_END(LoopUnroll, "loop-unroll", "Unroll loops", false, false)
Pass *llvm::createLoopUnrollPass(int Threshold, int Count, int AllowPartial) {
return new LoopUnroll(Threshold, Count, AllowPartial);
}
/// ApproximateLoopSize - Approximate the size of the loop.
static unsigned ApproximateLoopSize(const Loop *L, unsigned &NumCalls) {
CodeMetrics Metrics;
for (Loop::block_iterator I = L->block_begin(), E = L->block_end();
I != E; ++I)
Metrics.analyzeBasicBlock(*I);
NumCalls = Metrics.NumInlineCandidates;
unsigned LoopSize = Metrics.NumInsts;
// Don't allow an estimate of size zero. This would allows unrolling of loops
// with huge iteration counts, which is a compile time problem even if it's
// not a problem for code quality.
if (LoopSize == 0) LoopSize = 1;
return LoopSize;
}
bool LoopUnroll::runOnLoop(Loop *L, LPPassManager &LPM) {
LoopInfo *LI = &getAnalysis<LoopInfo>();
ScalarEvolution *SE = &getAnalysis<ScalarEvolution>();
BasicBlock *Header = L->getHeader();
DEBUG(dbgs() << "Loop Unroll: F[" << Header->getParent()->getName()
<< "] Loop %" << Header->getName() << "\n");
(void)Header;
// Determine the current unrolling threshold. While this is normally set
// from UnrollThreshold, it is overridden to a smaller value if the current
// function is marked as optimize-for-size, and the unroll threshold was
// not user specified.
unsigned Threshold = CurrentThreshold;
if (!UserThreshold &&
Header->getParent()->hasFnAttr(Attribute::OptimizeForSize))
Threshold = OptSizeUnrollThreshold;
// Find trip count and trip multiple if count is not available
unsigned TripCount = 0;
unsigned TripMultiple = 1;
if (!NoSCEVUnroll) {
// Find "latch trip count". UnrollLoop assumes that control cannot exit
// via the loop latch on any iteration prior to TripCount. The loop may exit
// early via an earlier branch.
BasicBlock *LatchBlock = L->getLoopLatch();
if (LatchBlock) {
TripCount = SE->getSmallConstantTripCount(L, LatchBlock);
TripMultiple = SE->getSmallConstantTripMultiple(L, LatchBlock);
}
}
else {
TripCount = L->getSmallConstantTripCount();
if (TripCount == 0)
TripMultiple = L->getSmallConstantTripMultiple();
}
// Automatically select an unroll count.
unsigned Count = CurrentCount;
if (Count == 0) {
// Conservative heuristic: if we know the trip count, see if we can
// completely unroll (subject to the threshold, checked below); otherwise
// try to find greatest modulo of the trip count which is still under
// threshold value.
if (TripCount == 0)
return false;
Count = TripCount;
}
// Enforce the threshold.
if (Threshold != NoThreshold) {
unsigned NumInlineCandidates;
unsigned LoopSize = ApproximateLoopSize(L, NumInlineCandidates);
DEBUG(dbgs() << " Loop Size = " << LoopSize << "\n");
if (NumInlineCandidates != 0) {
DEBUG(dbgs() << " Not unrolling loop with inlinable calls.\n");
return false;
}
uint64_t Size = (uint64_t)LoopSize*Count;
if (TripCount != 1 && Size > Threshold) {
DEBUG(dbgs() << " Too large to fully unroll with count: " << Count
<< " because size: " << Size << ">" << Threshold << "\n");
if (!CurrentAllowPartial) {
DEBUG(dbgs() << " will not try to unroll partially because "
<< "-unroll-allow-partial not given\n");
return false;
}
// Reduce unroll count to be modulo of TripCount for partial unrolling
Count = Threshold / LoopSize;
while (Count != 0 && TripCount%Count != 0) {
Count--;
}
if (Count < 2) {
DEBUG(dbgs() << " could not unroll partially\n");
return false;
}
DEBUG(dbgs() << " partially unrolling with count: " << Count << "\n");
}
}
// Unroll the loop.
if (!UnrollLoop(L, Count, TripCount, TripMultiple, LI, &LPM))
return false;
return true;
}