1
0
mirror of https://github.com/RPCS3/llvm-mirror.git synced 2024-11-25 20:23:11 +01:00
llvm-mirror/lib/Support/CrashRecoveryContext.cpp
Tim Northover 7c89253a7a Recommit: Support: add llvm::thread class that supports specifying stack size.
This adds a new llvm::thread class with the same interface as std::thread
except there is an extra constructor that allows us to set the new thread's
stack size. On Darwin even the default size is boosted to 8MB to match the main
thread.

It also switches all users of the older C-style `llvm_execute_on_thread` API
family over to `llvm::thread` followed by either a `detach` or `join` call and
removes the old API.

Moved definition of DefaultStackSize into the .cpp file to hopefully
fix the build on some (GCC-6?) machines.
2021-07-08 16:22:26 +01:00

514 lines
17 KiB
C++

//===--- CrashRecoveryContext.cpp - Crash Recovery ------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "llvm/Support/CrashRecoveryContext.h"
#include "llvm/Config/llvm-config.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/ExitCodes.h"
#include "llvm/Support/ManagedStatic.h"
#include "llvm/Support/Signals.h"
#include "llvm/Support/ThreadLocal.h"
#include "llvm/Support/thread.h"
#include <mutex>
#include <setjmp.h>
using namespace llvm;
namespace {
struct CrashRecoveryContextImpl;
static ManagedStatic<
sys::ThreadLocal<const CrashRecoveryContextImpl> > CurrentContext;
struct CrashRecoveryContextImpl {
// When threads are disabled, this links up all active
// CrashRecoveryContextImpls. When threads are enabled there's one thread
// per CrashRecoveryContext and CurrentContext is a thread-local, so only one
// CrashRecoveryContextImpl is active per thread and this is always null.
const CrashRecoveryContextImpl *Next;
CrashRecoveryContext *CRC;
::jmp_buf JumpBuffer;
volatile unsigned Failed : 1;
unsigned SwitchedThread : 1;
unsigned ValidJumpBuffer : 1;
public:
CrashRecoveryContextImpl(CrashRecoveryContext *CRC) noexcept
: CRC(CRC), Failed(false), SwitchedThread(false), ValidJumpBuffer(false) {
Next = CurrentContext->get();
CurrentContext->set(this);
}
~CrashRecoveryContextImpl() {
if (!SwitchedThread)
CurrentContext->set(Next);
}
/// Called when the separate crash-recovery thread was finished, to
/// indicate that we don't need to clear the thread-local CurrentContext.
void setSwitchedThread() {
#if defined(LLVM_ENABLE_THREADS) && LLVM_ENABLE_THREADS != 0
SwitchedThread = true;
#endif
}
// If the function ran by the CrashRecoveryContext crashes or fails, then
// 'RetCode' represents the returned error code, as if it was returned by a
// process. 'Context' represents the signal type on Unix; on Windows, it is
// the ExceptionContext.
void HandleCrash(int RetCode, uintptr_t Context) {
// Eliminate the current context entry, to avoid re-entering in case the
// cleanup code crashes.
CurrentContext->set(Next);
assert(!Failed && "Crash recovery context already failed!");
Failed = true;
if (CRC->DumpStackAndCleanupOnFailure)
sys::CleanupOnSignal(Context);
CRC->RetCode = RetCode;
// Jump back to the RunSafely we were called under.
if (ValidJumpBuffer)
longjmp(JumpBuffer, 1);
// Otherwise let the caller decide of the outcome of the crash. Currently
// this occurs when using SEH on Windows with MSVC or clang-cl.
}
};
} // namespace
static ManagedStatic<std::mutex> gCrashRecoveryContextMutex;
static bool gCrashRecoveryEnabled = false;
static ManagedStatic<sys::ThreadLocal<const CrashRecoveryContext>>
tlIsRecoveringFromCrash;
static void installExceptionOrSignalHandlers();
static void uninstallExceptionOrSignalHandlers();
CrashRecoveryContextCleanup::~CrashRecoveryContextCleanup() {}
CrashRecoveryContext::CrashRecoveryContext() {
// On Windows, if abort() was previously triggered (and caught by a previous
// CrashRecoveryContext) the Windows CRT removes our installed signal handler,
// so we need to install it again.
sys::DisableSystemDialogsOnCrash();
}
CrashRecoveryContext::~CrashRecoveryContext() {
// Reclaim registered resources.
CrashRecoveryContextCleanup *i = head;
const CrashRecoveryContext *PC = tlIsRecoveringFromCrash->get();
tlIsRecoveringFromCrash->set(this);
while (i) {
CrashRecoveryContextCleanup *tmp = i;
i = tmp->next;
tmp->cleanupFired = true;
tmp->recoverResources();
delete tmp;
}
tlIsRecoveringFromCrash->set(PC);
CrashRecoveryContextImpl *CRCI = (CrashRecoveryContextImpl *) Impl;
delete CRCI;
}
bool CrashRecoveryContext::isRecoveringFromCrash() {
return tlIsRecoveringFromCrash->get() != nullptr;
}
CrashRecoveryContext *CrashRecoveryContext::GetCurrent() {
if (!gCrashRecoveryEnabled)
return nullptr;
const CrashRecoveryContextImpl *CRCI = CurrentContext->get();
if (!CRCI)
return nullptr;
return CRCI->CRC;
}
void CrashRecoveryContext::Enable() {
std::lock_guard<std::mutex> L(*gCrashRecoveryContextMutex);
// FIXME: Shouldn't this be a refcount or something?
if (gCrashRecoveryEnabled)
return;
gCrashRecoveryEnabled = true;
installExceptionOrSignalHandlers();
}
void CrashRecoveryContext::Disable() {
std::lock_guard<std::mutex> L(*gCrashRecoveryContextMutex);
if (!gCrashRecoveryEnabled)
return;
gCrashRecoveryEnabled = false;
uninstallExceptionOrSignalHandlers();
}
void CrashRecoveryContext::registerCleanup(CrashRecoveryContextCleanup *cleanup)
{
if (!cleanup)
return;
if (head)
head->prev = cleanup;
cleanup->next = head;
head = cleanup;
}
void
CrashRecoveryContext::unregisterCleanup(CrashRecoveryContextCleanup *cleanup) {
if (!cleanup)
return;
if (cleanup == head) {
head = cleanup->next;
if (head)
head->prev = nullptr;
}
else {
cleanup->prev->next = cleanup->next;
if (cleanup->next)
cleanup->next->prev = cleanup->prev;
}
delete cleanup;
}
#if defined(_MSC_VER)
#include <windows.h> // for GetExceptionInformation
// If _MSC_VER is defined, we must have SEH. Use it if it's available. It's way
// better than VEH. Vectored exception handling catches all exceptions happening
// on the thread with installed exception handlers, so it can interfere with
// internal exception handling of other libraries on that thread. SEH works
// exactly as you would expect normal exception handling to work: it only
// catches exceptions if they would bubble out from the stack frame with __try /
// __except.
static void installExceptionOrSignalHandlers() {}
static void uninstallExceptionOrSignalHandlers() {}
// We need this function because the call to GetExceptionInformation() can only
// occur inside the __except evaluation block
static int ExceptionFilter(_EXCEPTION_POINTERS *Except) {
// Lookup the current thread local recovery object.
const CrashRecoveryContextImpl *CRCI = CurrentContext->get();
if (!CRCI) {
// Something has gone horribly wrong, so let's just tell everyone
// to keep searching
CrashRecoveryContext::Disable();
return EXCEPTION_CONTINUE_SEARCH;
}
int RetCode = (int)Except->ExceptionRecord->ExceptionCode;
if ((RetCode & 0xF0000000) == 0xE0000000)
RetCode &= ~0xF0000000; // this crash was generated by sys::Process::Exit
// Handle the crash
const_cast<CrashRecoveryContextImpl *>(CRCI)->HandleCrash(
RetCode, reinterpret_cast<uintptr_t>(Except));
return EXCEPTION_EXECUTE_HANDLER;
}
#if defined(__clang__) && defined(_M_IX86)
// Work around PR44697.
__attribute__((optnone))
#endif
bool CrashRecoveryContext::RunSafely(function_ref<void()> Fn) {
if (!gCrashRecoveryEnabled) {
Fn();
return true;
}
assert(!Impl && "Crash recovery context already initialized!");
Impl = new CrashRecoveryContextImpl(this);
__try {
Fn();
} __except (ExceptionFilter(GetExceptionInformation())) {
return false;
}
return true;
}
#else // !_MSC_VER
#if defined(_WIN32)
// This is a non-MSVC compiler, probably mingw gcc or clang without
// -fms-extensions. Use vectored exception handling (VEH).
//
// On Windows, we can make use of vectored exception handling to catch most
// crashing situations. Note that this does mean we will be alerted of
// exceptions *before* structured exception handling has the opportunity to
// catch it. Unfortunately, this causes problems in practice with other code
// running on threads with LLVM crash recovery contexts, so we would like to
// eventually move away from VEH.
//
// Vectored works on a per-thread basis, which is an advantage over
// SetUnhandledExceptionFilter. SetUnhandledExceptionFilter also doesn't have
// any native support for chaining exception handlers, but VEH allows more than
// one.
//
// The vectored exception handler functionality was added in Windows
// XP, so if support for older versions of Windows is required,
// it will have to be added.
#include "llvm/Support/Windows/WindowsSupport.h"
static LONG CALLBACK ExceptionHandler(PEXCEPTION_POINTERS ExceptionInfo)
{
// DBG_PRINTEXCEPTION_WIDE_C is not properly defined on all supported
// compilers and platforms, so we define it manually.
constexpr ULONG DbgPrintExceptionWideC = 0x4001000AL;
switch (ExceptionInfo->ExceptionRecord->ExceptionCode)
{
case DBG_PRINTEXCEPTION_C:
case DbgPrintExceptionWideC:
case 0x406D1388: // set debugger thread name
return EXCEPTION_CONTINUE_EXECUTION;
}
// Lookup the current thread local recovery object.
const CrashRecoveryContextImpl *CRCI = CurrentContext->get();
if (!CRCI) {
// Something has gone horribly wrong, so let's just tell everyone
// to keep searching
CrashRecoveryContext::Disable();
return EXCEPTION_CONTINUE_SEARCH;
}
// TODO: We can capture the stack backtrace here and store it on the
// implementation if we so choose.
int RetCode = (int)ExceptionInfo->ExceptionRecord->ExceptionCode;
if ((RetCode & 0xF0000000) == 0xE0000000)
RetCode &= ~0xF0000000; // this crash was generated by sys::Process::Exit
// Handle the crash
const_cast<CrashRecoveryContextImpl *>(CRCI)->HandleCrash(
RetCode, reinterpret_cast<uintptr_t>(ExceptionInfo));
// Note that we don't actually get here because HandleCrash calls
// longjmp, which means the HandleCrash function never returns.
llvm_unreachable("Handled the crash, should have longjmp'ed out of here");
}
// Because the Enable and Disable calls are static, it means that
// there may not actually be an Impl available, or even a current
// CrashRecoveryContext at all. So we make use of a thread-local
// exception table. The handles contained in here will either be
// non-NULL, valid VEH handles, or NULL.
static sys::ThreadLocal<const void> sCurrentExceptionHandle;
static void installExceptionOrSignalHandlers() {
// We can set up vectored exception handling now. We will install our
// handler as the front of the list, though there's no assurances that
// it will remain at the front (another call could install itself before
// our handler). This 1) isn't likely, and 2) shouldn't cause problems.
PVOID handle = ::AddVectoredExceptionHandler(1, ExceptionHandler);
sCurrentExceptionHandle.set(handle);
}
static void uninstallExceptionOrSignalHandlers() {
PVOID currentHandle = const_cast<PVOID>(sCurrentExceptionHandle.get());
if (currentHandle) {
// Now we can remove the vectored exception handler from the chain
::RemoveVectoredExceptionHandler(currentHandle);
// Reset the handle in our thread-local set.
sCurrentExceptionHandle.set(NULL);
}
}
#else // !_WIN32
// Generic POSIX implementation.
//
// This implementation relies on synchronous signals being delivered to the
// current thread. We use a thread local object to keep track of the active
// crash recovery context, and install signal handlers to invoke HandleCrash on
// the active object.
//
// This implementation does not attempt to chain signal handlers in any
// reliable fashion -- if we get a signal outside of a crash recovery context we
// simply disable crash recovery and raise the signal again.
#include <signal.h>
static const int Signals[] =
{ SIGABRT, SIGBUS, SIGFPE, SIGILL, SIGSEGV, SIGTRAP };
static const unsigned NumSignals = array_lengthof(Signals);
static struct sigaction PrevActions[NumSignals];
static void CrashRecoverySignalHandler(int Signal) {
// Lookup the current thread local recovery object.
const CrashRecoveryContextImpl *CRCI = CurrentContext->get();
if (!CRCI) {
// We didn't find a crash recovery context -- this means either we got a
// signal on a thread we didn't expect it on, the application got a signal
// outside of a crash recovery context, or something else went horribly
// wrong.
//
// Disable crash recovery and raise the signal again. The assumption here is
// that the enclosing application will terminate soon, and we won't want to
// attempt crash recovery again.
//
// This call of Disable isn't thread safe, but it doesn't actually matter.
CrashRecoveryContext::Disable();
raise(Signal);
// The signal will be thrown once the signal mask is restored.
return;
}
// Unblock the signal we received.
sigset_t SigMask;
sigemptyset(&SigMask);
sigaddset(&SigMask, Signal);
sigprocmask(SIG_UNBLOCK, &SigMask, nullptr);
// Return the same error code as if the program crashed, as mentioned in the
// section "Exit Status for Commands":
// https://pubs.opengroup.org/onlinepubs/9699919799/xrat/V4_xcu_chap02.html
int RetCode = 128 + Signal;
// Don't consider a broken pipe as a crash (see clang/lib/Driver/Driver.cpp)
if (Signal == SIGPIPE)
RetCode = EX_IOERR;
if (CRCI)
const_cast<CrashRecoveryContextImpl *>(CRCI)->HandleCrash(RetCode, Signal);
}
static void installExceptionOrSignalHandlers() {
// Setup the signal handler.
struct sigaction Handler;
Handler.sa_handler = CrashRecoverySignalHandler;
Handler.sa_flags = 0;
sigemptyset(&Handler.sa_mask);
for (unsigned i = 0; i != NumSignals; ++i) {
sigaction(Signals[i], &Handler, &PrevActions[i]);
}
}
static void uninstallExceptionOrSignalHandlers() {
// Restore the previous signal handlers.
for (unsigned i = 0; i != NumSignals; ++i)
sigaction(Signals[i], &PrevActions[i], nullptr);
}
#endif // !_WIN32
bool CrashRecoveryContext::RunSafely(function_ref<void()> Fn) {
// If crash recovery is disabled, do nothing.
if (gCrashRecoveryEnabled) {
assert(!Impl && "Crash recovery context already initialized!");
CrashRecoveryContextImpl *CRCI = new CrashRecoveryContextImpl(this);
Impl = CRCI;
CRCI->ValidJumpBuffer = true;
if (setjmp(CRCI->JumpBuffer) != 0) {
return false;
}
}
Fn();
return true;
}
#endif // !_MSC_VER
LLVM_ATTRIBUTE_NORETURN
void CrashRecoveryContext::HandleExit(int RetCode) {
#if defined(_WIN32)
// SEH and VEH
::RaiseException(0xE0000000 | RetCode, 0, 0, NULL);
#else
// On Unix we don't need to raise an exception, we go directly to
// HandleCrash(), then longjmp will unwind the stack for us.
CrashRecoveryContextImpl *CRCI = (CrashRecoveryContextImpl *)Impl;
assert(CRCI && "Crash recovery context never initialized!");
CRCI->HandleCrash(RetCode, 0 /*no sig num*/);
#endif
llvm_unreachable("Most likely setjmp wasn't called!");
}
bool CrashRecoveryContext::throwIfCrash(int RetCode) {
#if defined(_WIN32)
// On Windows, the high bits are reserved for kernel return codes. Values
// starting with 0x80000000 are reserved for "warnings"; values of 0xC0000000
// and up are for "errors". In practice, both are interpreted as a
// non-continuable signal.
unsigned Code = ((unsigned)RetCode & 0xF0000000) >> 28;
if (Code != 0xC && Code != 8)
return false;
::RaiseException(RetCode, 0, 0, NULL);
#else
// On Unix, signals are represented by return codes of 128 or higher.
// Exit code 128 is a reserved value and should not be raised as a signal.
if (RetCode <= 128)
return false;
llvm::sys::unregisterHandlers();
raise(RetCode - 128);
#endif
return true;
}
// FIXME: Portability.
static void setThreadBackgroundPriority() {
#ifdef __APPLE__
setpriority(PRIO_DARWIN_THREAD, 0, PRIO_DARWIN_BG);
#endif
}
static bool hasThreadBackgroundPriority() {
#ifdef __APPLE__
return getpriority(PRIO_DARWIN_THREAD, 0) == 1;
#else
return false;
#endif
}
namespace {
struct RunSafelyOnThreadInfo {
function_ref<void()> Fn;
CrashRecoveryContext *CRC;
bool UseBackgroundPriority;
bool Result;
};
} // namespace
static void RunSafelyOnThread_Dispatch(void *UserData) {
RunSafelyOnThreadInfo *Info =
reinterpret_cast<RunSafelyOnThreadInfo*>(UserData);
if (Info->UseBackgroundPriority)
setThreadBackgroundPriority();
Info->Result = Info->CRC->RunSafely(Info->Fn);
}
bool CrashRecoveryContext::RunSafelyOnThread(function_ref<void()> Fn,
unsigned RequestedStackSize) {
bool UseBackgroundPriority = hasThreadBackgroundPriority();
RunSafelyOnThreadInfo Info = { Fn, this, UseBackgroundPriority, false };
llvm::thread Thread(RequestedStackSize == 0
? llvm::None
: llvm::Optional<unsigned>(RequestedStackSize),
RunSafelyOnThread_Dispatch, &Info);
Thread.join();
if (CrashRecoveryContextImpl *CRC = (CrashRecoveryContextImpl *)Impl)
CRC->setSwitchedThread();
return Info.Result;
}