mirror of
https://github.com/RPCS3/llvm-mirror.git
synced 2024-11-23 11:13:28 +01:00
497a019107
This lets it use sized deallocation and make more efficient alignment decisions. Also adjust BumpPtrAllocator to always allocate at alignof(std::max_align_t).
236 lines
7.6 KiB
C++
236 lines
7.6 KiB
C++
//===- llvm/unittest/Support/AllocatorTest.cpp - BumpPtrAllocator tests ---===//
|
|
//
|
|
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
|
|
// See https://llvm.org/LICENSE.txt for license information.
|
|
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#include "llvm/Support/Allocator.h"
|
|
#include "gtest/gtest.h"
|
|
#include <cstdlib>
|
|
|
|
using namespace llvm;
|
|
|
|
namespace {
|
|
|
|
TEST(AllocatorTest, Basics) {
|
|
BumpPtrAllocator Alloc;
|
|
int *a = (int*)Alloc.Allocate(sizeof(int), alignof(int));
|
|
int *b = (int*)Alloc.Allocate(sizeof(int) * 10, alignof(int));
|
|
int *c = (int*)Alloc.Allocate(sizeof(int), alignof(int));
|
|
*a = 1;
|
|
b[0] = 2;
|
|
b[9] = 2;
|
|
*c = 3;
|
|
EXPECT_EQ(1, *a);
|
|
EXPECT_EQ(2, b[0]);
|
|
EXPECT_EQ(2, b[9]);
|
|
EXPECT_EQ(3, *c);
|
|
EXPECT_EQ(1U, Alloc.GetNumSlabs());
|
|
|
|
BumpPtrAllocator Alloc2 = std::move(Alloc);
|
|
EXPECT_EQ(0U, Alloc.GetNumSlabs());
|
|
EXPECT_EQ(1U, Alloc2.GetNumSlabs());
|
|
|
|
// Make sure the old pointers still work. These are especially interesting
|
|
// under ASan or Valgrind.
|
|
EXPECT_EQ(1, *a);
|
|
EXPECT_EQ(2, b[0]);
|
|
EXPECT_EQ(2, b[9]);
|
|
EXPECT_EQ(3, *c);
|
|
|
|
Alloc = std::move(Alloc2);
|
|
EXPECT_EQ(0U, Alloc2.GetNumSlabs());
|
|
EXPECT_EQ(1U, Alloc.GetNumSlabs());
|
|
}
|
|
|
|
// Allocate enough bytes to create three slabs.
|
|
TEST(AllocatorTest, ThreeSlabs) {
|
|
BumpPtrAllocator Alloc;
|
|
Alloc.Allocate(3000, 1);
|
|
EXPECT_EQ(1U, Alloc.GetNumSlabs());
|
|
Alloc.Allocate(3000, 1);
|
|
EXPECT_EQ(2U, Alloc.GetNumSlabs());
|
|
Alloc.Allocate(3000, 1);
|
|
EXPECT_EQ(3U, Alloc.GetNumSlabs());
|
|
}
|
|
|
|
// Allocate enough bytes to create two slabs, reset the allocator, and do it
|
|
// again.
|
|
TEST(AllocatorTest, TestReset) {
|
|
BumpPtrAllocator Alloc;
|
|
|
|
// Allocate something larger than the SizeThreshold=4096.
|
|
(void)Alloc.Allocate(5000, 1);
|
|
Alloc.Reset();
|
|
// Calling Reset should free all CustomSizedSlabs.
|
|
EXPECT_EQ(0u, Alloc.GetNumSlabs());
|
|
|
|
Alloc.Allocate(3000, 1);
|
|
EXPECT_EQ(1U, Alloc.GetNumSlabs());
|
|
Alloc.Allocate(3000, 1);
|
|
EXPECT_EQ(2U, Alloc.GetNumSlabs());
|
|
Alloc.Reset();
|
|
EXPECT_EQ(1U, Alloc.GetNumSlabs());
|
|
Alloc.Allocate(3000, 1);
|
|
EXPECT_EQ(1U, Alloc.GetNumSlabs());
|
|
Alloc.Allocate(3000, 1);
|
|
EXPECT_EQ(2U, Alloc.GetNumSlabs());
|
|
}
|
|
|
|
// Test some allocations at varying alignments.
|
|
TEST(AllocatorTest, TestAlignment) {
|
|
BumpPtrAllocator Alloc;
|
|
uintptr_t a;
|
|
a = (uintptr_t)Alloc.Allocate(1, 2);
|
|
EXPECT_EQ(0U, a & 1);
|
|
a = (uintptr_t)Alloc.Allocate(1, 4);
|
|
EXPECT_EQ(0U, a & 3);
|
|
a = (uintptr_t)Alloc.Allocate(1, 8);
|
|
EXPECT_EQ(0U, a & 7);
|
|
a = (uintptr_t)Alloc.Allocate(1, 16);
|
|
EXPECT_EQ(0U, a & 15);
|
|
a = (uintptr_t)Alloc.Allocate(1, 32);
|
|
EXPECT_EQ(0U, a & 31);
|
|
a = (uintptr_t)Alloc.Allocate(1, 64);
|
|
EXPECT_EQ(0U, a & 63);
|
|
a = (uintptr_t)Alloc.Allocate(1, 128);
|
|
EXPECT_EQ(0U, a & 127);
|
|
}
|
|
|
|
// Test allocating just over the slab size. This tests a bug where before the
|
|
// allocator incorrectly calculated the buffer end pointer.
|
|
TEST(AllocatorTest, TestOverflow) {
|
|
BumpPtrAllocator Alloc;
|
|
|
|
// Fill the slab right up until the end pointer.
|
|
Alloc.Allocate(4096, 1);
|
|
EXPECT_EQ(1U, Alloc.GetNumSlabs());
|
|
|
|
// If we don't allocate a new slab, then we will have overflowed.
|
|
Alloc.Allocate(1, 1);
|
|
EXPECT_EQ(2U, Alloc.GetNumSlabs());
|
|
}
|
|
|
|
// Test allocating with a size larger than the initial slab size.
|
|
TEST(AllocatorTest, TestSmallSlabSize) {
|
|
BumpPtrAllocator Alloc;
|
|
|
|
Alloc.Allocate(8000, 1);
|
|
EXPECT_EQ(1U, Alloc.GetNumSlabs());
|
|
}
|
|
|
|
// Test requesting alignment that goes past the end of the current slab.
|
|
TEST(AllocatorTest, TestAlignmentPastSlab) {
|
|
BumpPtrAllocator Alloc;
|
|
Alloc.Allocate(4095, 1);
|
|
|
|
// Aligning the current slab pointer is likely to move it past the end of the
|
|
// slab, which would confuse any unsigned comparisons with the difference of
|
|
// the end pointer and the aligned pointer.
|
|
Alloc.Allocate(1024, 8192);
|
|
|
|
EXPECT_EQ(2U, Alloc.GetNumSlabs());
|
|
}
|
|
|
|
// Test allocating with a decreased growth delay.
|
|
TEST(AllocatorTest, TestFasterSlabGrowthDelay) {
|
|
const size_t SlabSize = 4096;
|
|
// Decrease the growth delay to double the slab size every slab.
|
|
const size_t GrowthDelay = 1;
|
|
BumpPtrAllocatorImpl<MallocAllocator, SlabSize, SlabSize, GrowthDelay> Alloc;
|
|
// Disable the red zone for this test. The additional bytes allocated for the
|
|
// red zone would change the allocation numbers we check below.
|
|
Alloc.setRedZoneSize(0);
|
|
|
|
Alloc.Allocate(SlabSize, 1);
|
|
EXPECT_EQ(SlabSize, Alloc.getTotalMemory());
|
|
// We hit our growth delay with the previous allocation so the next
|
|
// allocation should get a twice as large slab.
|
|
Alloc.Allocate(SlabSize, 1);
|
|
EXPECT_EQ(SlabSize * 3, Alloc.getTotalMemory());
|
|
Alloc.Allocate(SlabSize, 1);
|
|
EXPECT_EQ(SlabSize * 3, Alloc.getTotalMemory());
|
|
|
|
// Both slabs are full again and hit the growth delay again, so the
|
|
// next allocation should again get a slab with four times the size of the
|
|
// original slab size. In total we now should have a memory size of:
|
|
// 1 + 2 + 4 * SlabSize.
|
|
Alloc.Allocate(SlabSize, 1);
|
|
EXPECT_EQ(SlabSize * 7, Alloc.getTotalMemory());
|
|
}
|
|
|
|
// Test allocating with a increased growth delay.
|
|
TEST(AllocatorTest, TestSlowerSlabGrowthDelay) {
|
|
const size_t SlabSize = 16;
|
|
// Increase the growth delay to only double the slab size every 256 slabs.
|
|
const size_t GrowthDelay = 256;
|
|
BumpPtrAllocatorImpl<MallocAllocator, SlabSize, SlabSize, GrowthDelay> Alloc;
|
|
// Disable the red zone for this test. The additional bytes allocated for the
|
|
// red zone would change the allocation numbers we check below.
|
|
Alloc.setRedZoneSize(0);
|
|
|
|
// Allocate 256 slabs. We should keep getting slabs with the original size
|
|
// as we haven't hit our growth delay on the last allocation.
|
|
for (std::size_t i = 0; i < GrowthDelay; ++i)
|
|
Alloc.Allocate(SlabSize, 1);
|
|
EXPECT_EQ(SlabSize * GrowthDelay, Alloc.getTotalMemory());
|
|
// Allocate another slab. This time we should get another slab allocated
|
|
// that is twice as large as the normal slab size.
|
|
Alloc.Allocate(SlabSize, 1);
|
|
EXPECT_EQ(SlabSize * GrowthDelay + SlabSize * 2, Alloc.getTotalMemory());
|
|
}
|
|
|
|
// Mock slab allocator that returns slabs aligned on 4096 bytes. There is no
|
|
// easy portable way to do this, so this is kind of a hack.
|
|
class MockSlabAllocator {
|
|
static size_t LastSlabSize;
|
|
|
|
public:
|
|
~MockSlabAllocator() { }
|
|
|
|
void *Allocate(size_t Size, size_t /*Alignment*/) {
|
|
// Allocate space for the alignment, the slab, and a void* that goes right
|
|
// before the slab.
|
|
Align Alignment(4096);
|
|
void *MemBase = safe_malloc(Size + Alignment.value() - 1 + sizeof(void *));
|
|
|
|
// Find the slab start.
|
|
void *Slab = (void *)alignAddr((char*)MemBase + sizeof(void *), Alignment);
|
|
|
|
// Hold a pointer to the base so we can free the whole malloced block.
|
|
((void**)Slab)[-1] = MemBase;
|
|
|
|
LastSlabSize = Size;
|
|
return Slab;
|
|
}
|
|
|
|
void Deallocate(void *Slab, size_t /*Size*/, size_t /*Alignment*/) {
|
|
free(((void**)Slab)[-1]);
|
|
}
|
|
|
|
static size_t GetLastSlabSize() { return LastSlabSize; }
|
|
};
|
|
|
|
size_t MockSlabAllocator::LastSlabSize = 0;
|
|
|
|
// Allocate a large-ish block with a really large alignment so that the
|
|
// allocator will think that it has space, but after it does the alignment it
|
|
// will not.
|
|
TEST(AllocatorTest, TestBigAlignment) {
|
|
BumpPtrAllocatorImpl<MockSlabAllocator> Alloc;
|
|
|
|
// First allocate a tiny bit to ensure we have to re-align things.
|
|
(void)Alloc.Allocate(1, 1);
|
|
|
|
// Now the big chunk with a big alignment.
|
|
(void)Alloc.Allocate(3000, 2048);
|
|
|
|
// We test that the last slab size is not the default 4096 byte slab, but
|
|
// rather a custom sized slab that is larger.
|
|
EXPECT_GT(MockSlabAllocator::GetLastSlabSize(), 4096u);
|
|
}
|
|
|
|
} // anonymous namespace
|