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llvm-mirror/test/CodeGen/ARM/vst3.ll
2009-10-08 00:28:28 +00:00

89 lines
2.9 KiB
LLVM

; RUN: llc < %s -march=arm -mattr=+neon | FileCheck %s
define void @vst3i8(i8* %A, <8 x i8>* %B) nounwind {
;CHECK: vst3i8:
;CHECK: vst3.8
%tmp1 = load <8 x i8>* %B
call void @llvm.arm.neon.vst3.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1)
ret void
}
define void @vst3i16(i16* %A, <4 x i16>* %B) nounwind {
;CHECK: vst3i16:
;CHECK: vst3.16
%tmp1 = load <4 x i16>* %B
call void @llvm.arm.neon.vst3.v4i16(i16* %A, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1)
ret void
}
define void @vst3i32(i32* %A, <2 x i32>* %B) nounwind {
;CHECK: vst3i32:
;CHECK: vst3.32
%tmp1 = load <2 x i32>* %B
call void @llvm.arm.neon.vst3.v2i32(i32* %A, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1)
ret void
}
define void @vst3f(float* %A, <2 x float>* %B) nounwind {
;CHECK: vst3f:
;CHECK: vst3.32
%tmp1 = load <2 x float>* %B
call void @llvm.arm.neon.vst3.v2f32(float* %A, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1)
ret void
}
define void @vst3i64(i64* %A, <1 x i64>* %B) nounwind {
;CHECK: vst3i64:
;CHECK: vst1.64
%tmp1 = load <1 x i64>* %B
call void @llvm.arm.neon.vst3.v1i64(i64* %A, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1)
ret void
}
define void @vst3Qi8(i8* %A, <16 x i8>* %B) nounwind {
;CHECK: vst3Qi8:
;CHECK: vst3.8
;CHECK: vst3.8
%tmp1 = load <16 x i8>* %B
call void @llvm.arm.neon.vst3.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1)
ret void
}
define void @vst3Qi16(i16* %A, <8 x i16>* %B) nounwind {
;CHECK: vst3Qi16:
;CHECK: vst3.16
;CHECK: vst3.16
%tmp1 = load <8 x i16>* %B
call void @llvm.arm.neon.vst3.v8i16(i16* %A, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1)
ret void
}
define void @vst3Qi32(i32* %A, <4 x i32>* %B) nounwind {
;CHECK: vst3Qi32:
;CHECK: vst3.32
;CHECK: vst3.32
%tmp1 = load <4 x i32>* %B
call void @llvm.arm.neon.vst3.v4i32(i32* %A, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1)
ret void
}
define void @vst3Qf(float* %A, <4 x float>* %B) nounwind {
;CHECK: vst3Qf:
;CHECK: vst3.32
;CHECK: vst3.32
%tmp1 = load <4 x float>* %B
call void @llvm.arm.neon.vst3.v4f32(float* %A, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1)
ret void
}
declare void @llvm.arm.neon.vst3.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>) nounwind
declare void @llvm.arm.neon.vst3.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>) nounwind
declare void @llvm.arm.neon.vst3.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>) nounwind
declare void @llvm.arm.neon.vst3.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>) nounwind
declare void @llvm.arm.neon.vst3.v1i64(i8*, <1 x i64>, <1 x i64>, <1 x i64>) nounwind
declare void @llvm.arm.neon.vst3.v16i8(i8*, <16 x i8>, <16 x i8>, <16 x i8>) nounwind
declare void @llvm.arm.neon.vst3.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>) nounwind
declare void @llvm.arm.neon.vst3.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>) nounwind
declare void @llvm.arm.neon.vst3.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>) nounwind