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026fa4da72
Patch by Xiaoyi Guo! llvm-svn: 138737
159 lines
5.5 KiB
C++
159 lines
5.5 KiB
C++
//===- LoopPass.h - LoopPass class ----------------------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines LoopPass class. All loop optimization
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// and transformation passes are derived from LoopPass.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_LOOP_PASS_H
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#define LLVM_LOOP_PASS_H
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#include "llvm/Analysis/LoopInfo.h"
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#include "llvm/Pass.h"
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#include "llvm/PassManagers.h"
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#include "llvm/Function.h"
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#include <deque>
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namespace llvm {
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class LPPassManager;
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class Function;
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class PMStack;
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class LoopPass : public Pass {
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public:
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explicit LoopPass(char &pid) : Pass(PT_Loop, pid) {}
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/// getPrinterPass - Get a pass to print the function corresponding
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/// to a Loop.
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Pass *createPrinterPass(raw_ostream &O, const std::string &Banner) const;
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// runOnLoop - This method should be implemented by the subclass to perform
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// whatever action is necessary for the specified Loop.
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virtual bool runOnLoop(Loop *L, LPPassManager &LPM) = 0;
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// Initialization and finalization hooks.
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virtual bool doInitialization(Loop *L, LPPassManager &LPM) {
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return false;
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}
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// Finalization hook does not supply Loop because at this time
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// loop nest is completely different.
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virtual bool doFinalization() { return false; }
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// Check if this pass is suitable for the current LPPassManager, if
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// available. This pass P is not suitable for a LPPassManager if P
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// is not preserving higher level analysis info used by other
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// LPPassManager passes. In such case, pop LPPassManager from the
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// stack. This will force assignPassManager() to create new
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// LPPassManger as expected.
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void preparePassManager(PMStack &PMS);
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/// Assign pass manager to manage this pass
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virtual void assignPassManager(PMStack &PMS,
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PassManagerType PMT);
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/// Return what kind of Pass Manager can manage this pass.
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virtual PassManagerType getPotentialPassManagerType() const {
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return PMT_LoopPassManager;
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}
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//===--------------------------------------------------------------------===//
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/// SimpleAnalysis - Provides simple interface to update analysis info
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/// maintained by various passes. Note, if required this interface can
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/// be extracted into a separate abstract class but it would require
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/// additional use of multiple inheritance in Pass class hierarchy, something
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/// we are trying to avoid.
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/// Each loop pass can override these simple analysis hooks to update
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/// desired analysis information.
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/// cloneBasicBlockAnalysis - Clone analysis info associated with basic block.
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virtual void cloneBasicBlockAnalysis(BasicBlock *F, BasicBlock *T, Loop *L) {}
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/// deleteAnalysisValue - Delete analysis info associated with value V.
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virtual void deleteAnalysisValue(Value *V, Loop *L) {}
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};
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class LPPassManager : public FunctionPass, public PMDataManager {
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public:
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static char ID;
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explicit LPPassManager();
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/// run - Execute all of the passes scheduled for execution. Keep track of
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/// whether any of the passes modifies the module, and if so, return true.
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bool runOnFunction(Function &F);
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/// Pass Manager itself does not invalidate any analysis info.
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// LPPassManager needs LoopInfo.
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void getAnalysisUsage(AnalysisUsage &Info) const;
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virtual const char *getPassName() const {
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return "Loop Pass Manager";
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}
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virtual PMDataManager *getAsPMDataManager() { return this; }
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virtual Pass *getAsPass() { return this; }
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/// Print passes managed by this manager
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void dumpPassStructure(unsigned Offset);
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LoopPass *getContainedPass(unsigned N) {
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assert(N < PassVector.size() && "Pass number out of range!");
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LoopPass *LP = static_cast<LoopPass *>(PassVector[N]);
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return LP;
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}
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virtual PassManagerType getPassManagerType() const {
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return PMT_LoopPassManager;
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}
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public:
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// Delete loop from the loop queue and loop nest (LoopInfo).
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void deleteLoopFromQueue(Loop *L);
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// Insert loop into the loop queue and add it as a child of the
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// given parent.
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void insertLoop(Loop *L, Loop *ParentLoop);
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// Insert a loop into the loop queue.
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void insertLoopIntoQueue(Loop *L);
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// Reoptimize this loop. LPPassManager will re-insert this loop into the
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// queue. This allows LoopPass to change loop nest for the loop. This
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// utility may send LPPassManager into infinite loops so use caution.
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void redoLoop(Loop *L);
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//===--------------------------------------------------------------------===//
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/// SimpleAnalysis - Provides simple interface to update analysis info
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/// maintained by various passes. Note, if required this interface can
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/// be extracted into a separate abstract class but it would require
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/// additional use of multiple inheritance in Pass class hierarchy, something
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/// we are trying to avoid.
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/// cloneBasicBlockSimpleAnalysis - Invoke cloneBasicBlockAnalysis hook for
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/// all passes that implement simple analysis interface.
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void cloneBasicBlockSimpleAnalysis(BasicBlock *From, BasicBlock *To, Loop *L);
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/// deleteSimpleAnalysisValue - Invoke deleteAnalysisValue hook for all passes
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/// that implement simple analysis interface.
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void deleteSimpleAnalysisValue(Value *V, Loop *L);
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private:
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std::deque<Loop *> LQ;
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bool skipThisLoop;
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bool redoThisLoop;
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LoopInfo *LI;
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Loop *CurrentLoop;
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};
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} // End llvm namespace
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#endif
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