mirror of
https://github.com/RPCS3/llvm-mirror.git
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ad9a6ccb83
llvm-svn: 45418
132 lines
3.6 KiB
C++
132 lines
3.6 KiB
C++
//===-- LeakDetector.cpp - Implement LeakDetector interface ---------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the LeakDetector class.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Support/LeakDetector.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/Streams.h"
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#include "llvm/Value.h"
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#include <set>
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using namespace llvm;
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namespace {
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template <class T>
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struct VISIBILITY_HIDDEN PrinterTrait {
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static void print(const T* P) { cerr << P; }
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};
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template<>
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struct VISIBILITY_HIDDEN PrinterTrait<Value> {
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static void print(const Value* P) { cerr << *P; }
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};
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template <typename T>
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struct VISIBILITY_HIDDEN LeakDetectorImpl {
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LeakDetectorImpl(const char* const name) : Cache(0), Name(name) { }
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// Because the most common usage pattern, by far, is to add a
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// garbage object, then remove it immediately, we optimize this
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// case. When an object is added, it is not added to the set
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// immediately, it is added to the CachedValue Value. If it is
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// immediately removed, no set search need be performed.
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void addGarbage(const T* o) {
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if (Cache) {
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assert(Ts.count(Cache) == 0 && "Object already in set!");
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Ts.insert(Cache);
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}
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Cache = o;
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}
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void removeGarbage(const T* o) {
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if (o == Cache)
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Cache = 0; // Cache hit
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else
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Ts.erase(o);
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}
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bool hasGarbage(const std::string& Message) {
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addGarbage(0); // Flush the Cache
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assert(Cache == 0 && "No value should be cached anymore!");
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if (!Ts.empty()) {
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cerr << "Leaked " << Name << " objects found: " << Message << ":\n";
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for (typename std::set<const T*>::iterator I = Ts.begin(),
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E = Ts.end(); I != E; ++I) {
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cerr << "\t";
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PrinterTrait<T>::print(*I);
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cerr << "\n";
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}
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cerr << '\n';
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return true;
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}
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return false;
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}
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private:
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std::set<const T*> Ts;
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const T* Cache;
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const char* const Name;
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};
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LeakDetectorImpl<void> *Objects;
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LeakDetectorImpl<Value> *LLVMObjects;
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LeakDetectorImpl<void> &getObjects() {
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if (Objects == 0)
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Objects = new LeakDetectorImpl<void>("GENERIC");
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return *Objects;
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}
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LeakDetectorImpl<Value> &getLLVMObjects() {
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if (LLVMObjects == 0)
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LLVMObjects = new LeakDetectorImpl<Value>("LLVM");
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return *LLVMObjects;
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}
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void clearGarbage() {
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delete Objects;
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delete LLVMObjects;
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Objects = 0;
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LLVMObjects = 0;
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}
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}
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void LeakDetector::addGarbageObjectImpl(void *Object) {
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getObjects().addGarbage(Object);
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}
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void LeakDetector::addGarbageObjectImpl(const Value *Object) {
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getLLVMObjects().addGarbage(Object);
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}
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void LeakDetector::removeGarbageObjectImpl(void *Object) {
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getObjects().removeGarbage(Object);
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}
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void LeakDetector::removeGarbageObjectImpl(const Value *Object) {
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getLLVMObjects().removeGarbage(Object);
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}
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void LeakDetector::checkForGarbageImpl(const std::string &Message) {
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// use non-short-circuit version so that both checks are performed
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if (getObjects().hasGarbage(Message) |
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getLLVMObjects().hasGarbage(Message))
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cerr << "\nThis is probably because you removed an object, but didn't "
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<< "delete it. Please check your code for memory leaks.\n";
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// Clear out results so we don't get duplicate warnings on
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// next call...
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clearGarbage();
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}
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