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llvm-mirror/test/CodeGen/SystemZ/vec-perm-03.ll
Ulrich Weigand 119ff7dab3 [SystemZ] Add CodeGen support for v4f32
The architecture doesn't really have any native v4f32 operations except
v4f32->v2f64 and v2f64->v4f32 conversions, with only half of the v4f32
elements being used.  Even so, using vector registers for <4 x float>
and scalarising individual operations is much better than generating
completely scalar code, since there's much less register pressure.
It's also more efficient to do v4f32 comparisons by extending to 2
v2f64s, comparing those, then packing the result.

This particularly helps with llvmpipe.

Based on a patch by Richard Sandiford.

llvm-svn: 236523
2015-05-05 19:27:45 +00:00

252 lines
8.2 KiB
LLVM

; Test replications of a scalar memory value, represented as splats.
;
; RUN: llc < %s -mtriple=s390x-linux-gnu -mcpu=z13 | FileCheck %s
; Test a v16i8 replicating load with no offset.
define <16 x i8> @f1(i8 *%ptr) {
; CHECK-LABEL: f1:
; CHECK: vlrepb %v24, 0(%r2)
; CHECK: br %r14
%scalar = load i8, i8 *%ptr
%val = insertelement <16 x i8> undef, i8 %scalar, i32 0
%ret = shufflevector <16 x i8> %val, <16 x i8> undef,
<16 x i32> zeroinitializer
ret <16 x i8> %ret
}
; Test a v16i8 replicating load with the maximum in-range offset.
define <16 x i8> @f2(i8 *%base) {
; CHECK-LABEL: f2:
; CHECK: vlrepb %v24, 4095(%r2)
; CHECK: br %r14
%ptr = getelementptr i8, i8 *%base, i64 4095
%scalar = load i8, i8 *%ptr
%val = insertelement <16 x i8> undef, i8 %scalar, i32 0
%ret = shufflevector <16 x i8> %val, <16 x i8> undef,
<16 x i32> zeroinitializer
ret <16 x i8> %ret
}
; Test a v16i8 replicating load with the first out-of-range offset.
define <16 x i8> @f3(i8 *%base) {
; CHECK-LABEL: f3:
; CHECK: aghi %r2, 4096
; CHECK: vlrepb %v24, 0(%r2)
; CHECK: br %r14
%ptr = getelementptr i8, i8 *%base, i64 4096
%scalar = load i8, i8 *%ptr
%val = insertelement <16 x i8> undef, i8 %scalar, i32 0
%ret = shufflevector <16 x i8> %val, <16 x i8> undef,
<16 x i32> zeroinitializer
ret <16 x i8> %ret
}
; Test a v8i16 replicating load with no offset.
define <8 x i16> @f4(i16 *%ptr) {
; CHECK-LABEL: f4:
; CHECK: vlreph %v24, 0(%r2)
; CHECK: br %r14
%scalar = load i16, i16 *%ptr
%val = insertelement <8 x i16> undef, i16 %scalar, i32 0
%ret = shufflevector <8 x i16> %val, <8 x i16> undef,
<8 x i32> zeroinitializer
ret <8 x i16> %ret
}
; Test a v8i16 replicating load with the maximum in-range offset.
define <8 x i16> @f5(i16 *%base) {
; CHECK-LABEL: f5:
; CHECK: vlreph %v24, 4094(%r2)
; CHECK: br %r14
%ptr = getelementptr i16, i16 *%base, i64 2047
%scalar = load i16, i16 *%ptr
%val = insertelement <8 x i16> undef, i16 %scalar, i32 0
%ret = shufflevector <8 x i16> %val, <8 x i16> undef,
<8 x i32> zeroinitializer
ret <8 x i16> %ret
}
; Test a v8i16 replicating load with the first out-of-range offset.
define <8 x i16> @f6(i16 *%base) {
; CHECK-LABEL: f6:
; CHECK: aghi %r2, 4096
; CHECK: vlreph %v24, 0(%r2)
; CHECK: br %r14
%ptr = getelementptr i16, i16 *%base, i64 2048
%scalar = load i16, i16 *%ptr
%val = insertelement <8 x i16> undef, i16 %scalar, i32 0
%ret = shufflevector <8 x i16> %val, <8 x i16> undef,
<8 x i32> zeroinitializer
ret <8 x i16> %ret
}
; Test a v4i32 replicating load with no offset.
define <4 x i32> @f7(i32 *%ptr) {
; CHECK-LABEL: f7:
; CHECK: vlrepf %v24, 0(%r2)
; CHECK: br %r14
%scalar = load i32, i32 *%ptr
%val = insertelement <4 x i32> undef, i32 %scalar, i32 0
%ret = shufflevector <4 x i32> %val, <4 x i32> undef,
<4 x i32> zeroinitializer
ret <4 x i32> %ret
}
; Test a v4i32 replicating load with the maximum in-range offset.
define <4 x i32> @f8(i32 *%base) {
; CHECK-LABEL: f8:
; CHECK: vlrepf %v24, 4092(%r2)
; CHECK: br %r14
%ptr = getelementptr i32, i32 *%base, i64 1023
%scalar = load i32, i32 *%ptr
%val = insertelement <4 x i32> undef, i32 %scalar, i32 0
%ret = shufflevector <4 x i32> %val, <4 x i32> undef,
<4 x i32> zeroinitializer
ret <4 x i32> %ret
}
; Test a v4i32 replicating load with the first out-of-range offset.
define <4 x i32> @f9(i32 *%base) {
; CHECK-LABEL: f9:
; CHECK: aghi %r2, 4096
; CHECK: vlrepf %v24, 0(%r2)
; CHECK: br %r14
%ptr = getelementptr i32, i32 *%base, i64 1024
%scalar = load i32, i32 *%ptr
%val = insertelement <4 x i32> undef, i32 %scalar, i32 0
%ret = shufflevector <4 x i32> %val, <4 x i32> undef,
<4 x i32> zeroinitializer
ret <4 x i32> %ret
}
; Test a v2i64 replicating load with no offset.
define <2 x i64> @f10(i64 *%ptr) {
; CHECK-LABEL: f10:
; CHECK: vlrepg %v24, 0(%r2)
; CHECK: br %r14
%scalar = load i64, i64 *%ptr
%val = insertelement <2 x i64> undef, i64 %scalar, i32 0
%ret = shufflevector <2 x i64> %val, <2 x i64> undef,
<2 x i32> zeroinitializer
ret <2 x i64> %ret
}
; Test a v2i64 replicating load with the maximum in-range offset.
define <2 x i64> @f11(i64 *%base) {
; CHECK-LABEL: f11:
; CHECK: vlrepg %v24, 4088(%r2)
; CHECK: br %r14
%ptr = getelementptr i64, i64 *%base, i32 511
%scalar = load i64, i64 *%ptr
%val = insertelement <2 x i64> undef, i64 %scalar, i32 0
%ret = shufflevector <2 x i64> %val, <2 x i64> undef,
<2 x i32> zeroinitializer
ret <2 x i64> %ret
}
; Test a v2i64 replicating load with the first out-of-range offset.
define <2 x i64> @f12(i64 *%base) {
; CHECK-LABEL: f12:
; CHECK: aghi %r2, 4096
; CHECK: vlrepg %v24, 0(%r2)
; CHECK: br %r14
%ptr = getelementptr i64, i64 *%base, i32 512
%scalar = load i64, i64 *%ptr
%val = insertelement <2 x i64> undef, i64 %scalar, i32 0
%ret = shufflevector <2 x i64> %val, <2 x i64> undef,
<2 x i32> zeroinitializer
ret <2 x i64> %ret
}
; Test a v4f32 replicating load with no offset.
define <4 x float> @f13(float *%ptr) {
; CHECK-LABEL: f13:
; CHECK: vlrepf %v24, 0(%r2)
; CHECK: br %r14
%scalar = load float, float *%ptr
%val = insertelement <4 x float> undef, float %scalar, i32 0
%ret = shufflevector <4 x float> %val, <4 x float> undef,
<4 x i32> zeroinitializer
ret <4 x float> %ret
}
; Test a v4f32 replicating load with the maximum in-range offset.
define <4 x float> @f14(float *%base) {
; CHECK-LABEL: f14:
; CHECK: vlrepf %v24, 4092(%r2)
; CHECK: br %r14
%ptr = getelementptr float, float *%base, i64 1023
%scalar = load float, float *%ptr
%val = insertelement <4 x float> undef, float %scalar, i32 0
%ret = shufflevector <4 x float> %val, <4 x float> undef,
<4 x i32> zeroinitializer
ret <4 x float> %ret
}
; Test a v4f32 replicating load with the first out-of-range offset.
define <4 x float> @f15(float *%base) {
; CHECK-LABEL: f15:
; CHECK: aghi %r2, 4096
; CHECK: vlrepf %v24, 0(%r2)
; CHECK: br %r14
%ptr = getelementptr float, float *%base, i64 1024
%scalar = load float, float *%ptr
%val = insertelement <4 x float> undef, float %scalar, i32 0
%ret = shufflevector <4 x float> %val, <4 x float> undef,
<4 x i32> zeroinitializer
ret <4 x float> %ret
}
; Test a v2f64 replicating load with no offset.
define <2 x double> @f16(double *%ptr) {
; CHECK-LABEL: f16:
; CHECK: vlrepg %v24, 0(%r2)
; CHECK: br %r14
%scalar = load double, double *%ptr
%val = insertelement <2 x double> undef, double %scalar, i32 0
%ret = shufflevector <2 x double> %val, <2 x double> undef,
<2 x i32> zeroinitializer
ret <2 x double> %ret
}
; Test a v2f64 replicating load with the maximum in-range offset.
define <2 x double> @f17(double *%base) {
; CHECK-LABEL: f17:
; CHECK: vlrepg %v24, 4088(%r2)
; CHECK: br %r14
%ptr = getelementptr double, double *%base, i32 511
%scalar = load double, double *%ptr
%val = insertelement <2 x double> undef, double %scalar, i32 0
%ret = shufflevector <2 x double> %val, <2 x double> undef,
<2 x i32> zeroinitializer
ret <2 x double> %ret
}
; Test a v2f64 replicating load with the first out-of-range offset.
define <2 x double> @f18(double *%base) {
; CHECK-LABEL: f18:
; CHECK: aghi %r2, 4096
; CHECK: vlrepg %v24, 0(%r2)
; CHECK: br %r14
%ptr = getelementptr double, double *%base, i32 512
%scalar = load double, double *%ptr
%val = insertelement <2 x double> undef, double %scalar, i32 0
%ret = shufflevector <2 x double> %val, <2 x double> undef,
<2 x i32> zeroinitializer
ret <2 x double> %ret
}
; Test a v16i8 replicating load with an index.
define <16 x i8> @f19(i8 *%base, i64 %index) {
; CHECK-LABEL: f19:
; CHECK: vlrepb %v24, 1023(%r3,%r2)
; CHECK: br %r14
%ptr1 = getelementptr i8, i8 *%base, i64 %index
%ptr = getelementptr i8, i8 *%ptr1, i64 1023
%scalar = load i8, i8 *%ptr
%val = insertelement <16 x i8> undef, i8 %scalar, i32 0
%ret = shufflevector <16 x i8> %val, <16 x i8> undef,
<16 x i32> zeroinitializer
ret <16 x i8> %ret
}