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2ae51d315c
This reverts commit r213474 (and r213475), which causes a miscompile on a stage2 LTO build. I'll reply on the list in a moment. llvm-svn: 213562
377 lines
15 KiB
C++
377 lines
15 KiB
C++
//===-- UnrollLoopRuntime.cpp - Runtime Loop unrolling utilities ----------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements some loop unrolling utilities for loops with run-time
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// trip counts. See LoopUnroll.cpp for unrolling loops with compile-time
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// trip counts.
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//
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// The functions in this file are used to generate extra code when the
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// run-time trip count modulo the unroll factor is not 0. When this is the
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// case, we need to generate code to execute these 'left over' iterations.
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//
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// The current strategy generates an if-then-else sequence prior to the
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// unrolled loop to execute the 'left over' iterations. Other strategies
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// include generate a loop before or after the unrolled loop.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Utils/UnrollLoop.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/LoopIterator.h"
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#include "llvm/Analysis/LoopPass.h"
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#include "llvm/Analysis/ScalarEvolution.h"
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#include "llvm/Analysis/ScalarEvolutionExpander.h"
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#include "llvm/IR/BasicBlock.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Transforms/Utils/BasicBlockUtils.h"
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#include "llvm/Transforms/Utils/Cloning.h"
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#include <algorithm>
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using namespace llvm;
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#define DEBUG_TYPE "loop-unroll"
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STATISTIC(NumRuntimeUnrolled,
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"Number of loops unrolled with run-time trip counts");
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/// Connect the unrolling prolog code to the original loop.
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/// The unrolling prolog code contains code to execute the
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/// 'extra' iterations if the run-time trip count modulo the
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/// unroll count is non-zero.
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///
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/// This function performs the following:
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/// - Create PHI nodes at prolog end block to combine values
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/// that exit the prolog code and jump around the prolog.
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/// - Add a PHI operand to a PHI node at the loop exit block
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/// for values that exit the prolog and go around the loop.
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/// - Branch around the original loop if the trip count is less
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/// than the unroll factor.
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///
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static void ConnectProlog(Loop *L, Value *TripCount, unsigned Count,
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BasicBlock *LastPrologBB, BasicBlock *PrologEnd,
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BasicBlock *OrigPH, BasicBlock *NewPH,
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ValueToValueMapTy &LVMap, Pass *P) {
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BasicBlock *Latch = L->getLoopLatch();
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assert(Latch && "Loop must have a latch");
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// Create a PHI node for each outgoing value from the original loop
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// (which means it is an outgoing value from the prolog code too).
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// The new PHI node is inserted in the prolog end basic block.
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// The new PHI name is added as an operand of a PHI node in either
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// the loop header or the loop exit block.
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for (succ_iterator SBI = succ_begin(Latch), SBE = succ_end(Latch);
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SBI != SBE; ++SBI) {
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for (BasicBlock::iterator BBI = (*SBI)->begin();
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PHINode *PN = dyn_cast<PHINode>(BBI); ++BBI) {
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// Add a new PHI node to the prolog end block and add the
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// appropriate incoming values.
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PHINode *NewPN = PHINode::Create(PN->getType(), 2, PN->getName()+".unr",
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PrologEnd->getTerminator());
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// Adding a value to the new PHI node from the original loop preheader.
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// This is the value that skips all the prolog code.
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if (L->contains(PN)) {
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NewPN->addIncoming(PN->getIncomingValueForBlock(NewPH), OrigPH);
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} else {
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NewPN->addIncoming(Constant::getNullValue(PN->getType()), OrigPH);
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}
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Value *V = PN->getIncomingValueForBlock(Latch);
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if (Instruction *I = dyn_cast<Instruction>(V)) {
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if (L->contains(I)) {
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V = LVMap[I];
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}
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}
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// Adding a value to the new PHI node from the last prolog block
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// that was created.
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NewPN->addIncoming(V, LastPrologBB);
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// Update the existing PHI node operand with the value from the
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// new PHI node. How this is done depends on if the existing
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// PHI node is in the original loop block, or the exit block.
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if (L->contains(PN)) {
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PN->setIncomingValue(PN->getBasicBlockIndex(NewPH), NewPN);
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} else {
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PN->addIncoming(NewPN, PrologEnd);
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}
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}
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}
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// Create a branch around the orignal loop, which is taken if the
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// trip count is less than the unroll factor.
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Instruction *InsertPt = PrologEnd->getTerminator();
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Instruction *BrLoopExit =
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new ICmpInst(InsertPt, ICmpInst::ICMP_ULT, TripCount,
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ConstantInt::get(TripCount->getType(), Count));
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BasicBlock *Exit = L->getUniqueExitBlock();
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assert(Exit && "Loop must have a single exit block only");
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// Split the exit to maintain loop canonicalization guarantees
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SmallVector<BasicBlock*, 4> Preds(pred_begin(Exit), pred_end(Exit));
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if (!Exit->isLandingPad()) {
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SplitBlockPredecessors(Exit, Preds, ".unr-lcssa", P);
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} else {
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SmallVector<BasicBlock*, 2> NewBBs;
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SplitLandingPadPredecessors(Exit, Preds, ".unr1-lcssa", ".unr2-lcssa",
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P, NewBBs);
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}
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// Add the branch to the exit block (around the unrolled loop)
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BranchInst::Create(Exit, NewPH, BrLoopExit, InsertPt);
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InsertPt->eraseFromParent();
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}
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/// Create a clone of the blocks in a loop and connect them together.
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/// This function doesn't create a clone of the loop structure.
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///
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/// There are two value maps that are defined and used. VMap is
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/// for the values in the current loop instance. LVMap contains
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/// the values from the last loop instance. We need the LVMap values
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/// to update the initial values for the current loop instance.
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///
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static void CloneLoopBlocks(Loop *L,
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bool FirstCopy,
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BasicBlock *InsertTop,
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BasicBlock *InsertBot,
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std::vector<BasicBlock *> &NewBlocks,
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LoopBlocksDFS &LoopBlocks,
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ValueToValueMapTy &VMap,
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ValueToValueMapTy &LVMap,
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LoopInfo *LI) {
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BasicBlock *Preheader = L->getLoopPreheader();
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BasicBlock *Header = L->getHeader();
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BasicBlock *Latch = L->getLoopLatch();
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Function *F = Header->getParent();
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LoopBlocksDFS::RPOIterator BlockBegin = LoopBlocks.beginRPO();
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LoopBlocksDFS::RPOIterator BlockEnd = LoopBlocks.endRPO();
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// For each block in the original loop, create a new copy,
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// and update the value map with the newly created values.
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for (LoopBlocksDFS::RPOIterator BB = BlockBegin; BB != BlockEnd; ++BB) {
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BasicBlock *NewBB = CloneBasicBlock(*BB, VMap, ".unr", F);
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NewBlocks.push_back(NewBB);
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if (Loop *ParentLoop = L->getParentLoop())
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ParentLoop->addBasicBlockToLoop(NewBB, LI->getBase());
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VMap[*BB] = NewBB;
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if (Header == *BB) {
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// For the first block, add a CFG connection to this newly
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// created block
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InsertTop->getTerminator()->setSuccessor(0, NewBB);
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// Change the incoming values to the ones defined in the
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// previously cloned loop.
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for (BasicBlock::iterator I = Header->begin(); isa<PHINode>(I); ++I) {
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PHINode *NewPHI = cast<PHINode>(VMap[I]);
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if (FirstCopy) {
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// We replace the first phi node with the value from the preheader
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VMap[I] = NewPHI->getIncomingValueForBlock(Preheader);
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NewBB->getInstList().erase(NewPHI);
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} else {
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// Update VMap with values from the previous block
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unsigned idx = NewPHI->getBasicBlockIndex(Latch);
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Value *InVal = NewPHI->getIncomingValue(idx);
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if (Instruction *I = dyn_cast<Instruction>(InVal))
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if (L->contains(I))
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InVal = LVMap[InVal];
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NewPHI->setIncomingValue(idx, InVal);
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NewPHI->setIncomingBlock(idx, InsertTop);
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}
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}
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}
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if (Latch == *BB) {
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VMap.erase((*BB)->getTerminator());
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NewBB->getTerminator()->eraseFromParent();
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BranchInst::Create(InsertBot, NewBB);
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}
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}
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// LastValueMap is updated with the values for the current loop
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// which are used the next time this function is called.
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for (ValueToValueMapTy::iterator VI = VMap.begin(), VE = VMap.end();
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VI != VE; ++VI) {
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LVMap[VI->first] = VI->second;
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}
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}
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/// Insert code in the prolog code when unrolling a loop with a
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/// run-time trip-count.
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///
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/// This method assumes that the loop unroll factor is total number
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/// of loop bodes in the loop after unrolling. (Some folks refer
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/// to the unroll factor as the number of *extra* copies added).
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/// We assume also that the loop unroll factor is a power-of-two. So, after
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/// unrolling the loop, the number of loop bodies executed is 2,
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/// 4, 8, etc. Note - LLVM converts the if-then-sequence to a switch
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/// instruction in SimplifyCFG.cpp. Then, the backend decides how code for
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/// the switch instruction is generated.
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///
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/// extraiters = tripcount % loopfactor
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/// if (extraiters == 0) jump Loop:
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/// if (extraiters == loopfactor) jump L1
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/// if (extraiters == loopfactor-1) jump L2
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/// ...
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/// L1: LoopBody;
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/// L2: LoopBody;
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/// ...
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/// if tripcount < loopfactor jump End
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/// Loop:
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/// ...
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/// End:
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///
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bool llvm::UnrollRuntimeLoopProlog(Loop *L, unsigned Count, LoopInfo *LI,
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LPPassManager *LPM) {
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// for now, only unroll loops that contain a single exit
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if (!L->getExitingBlock())
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return false;
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// Make sure the loop is in canonical form, and there is a single
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// exit block only.
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if (!L->isLoopSimplifyForm() || !L->getUniqueExitBlock())
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return false;
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// Use Scalar Evolution to compute the trip count. This allows more
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// loops to be unrolled than relying on induction var simplification
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if (!LPM)
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return false;
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ScalarEvolution *SE = LPM->getAnalysisIfAvailable<ScalarEvolution>();
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if (!SE)
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return false;
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// Only unroll loops with a computable trip count and the trip count needs
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// to be an int value (allowing a pointer type is a TODO item)
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const SCEV *BECount = SE->getBackedgeTakenCount(L);
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if (isa<SCEVCouldNotCompute>(BECount) || !BECount->getType()->isIntegerTy())
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return false;
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// Add 1 since the backedge count doesn't include the first loop iteration
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const SCEV *TripCountSC =
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SE->getAddExpr(BECount, SE->getConstant(BECount->getType(), 1));
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if (isa<SCEVCouldNotCompute>(TripCountSC))
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return false;
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// We only handle cases when the unroll factor is a power of 2.
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// Count is the loop unroll factor, the number of extra copies added + 1.
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if ((Count & (Count-1)) != 0)
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return false;
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// If this loop is nested, then the loop unroller changes the code in
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// parent loop, so the Scalar Evolution pass needs to be run again
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if (Loop *ParentLoop = L->getParentLoop())
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SE->forgetLoop(ParentLoop);
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BasicBlock *PH = L->getLoopPreheader();
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BasicBlock *Header = L->getHeader();
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BasicBlock *Latch = L->getLoopLatch();
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// It helps to splits the original preheader twice, one for the end of the
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// prolog code and one for a new loop preheader
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BasicBlock *PEnd = SplitEdge(PH, Header, LPM->getAsPass());
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BasicBlock *NewPH = SplitBlock(PEnd, PEnd->getTerminator(), LPM->getAsPass());
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BranchInst *PreHeaderBR = cast<BranchInst>(PH->getTerminator());
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// Compute the number of extra iterations required, which is:
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// extra iterations = run-time trip count % (loop unroll factor + 1)
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SCEVExpander Expander(*SE, "loop-unroll");
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Value *TripCount = Expander.expandCodeFor(TripCountSC, TripCountSC->getType(),
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PreHeaderBR);
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IRBuilder<> B(PreHeaderBR);
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Value *ModVal = B.CreateAnd(TripCount, Count - 1, "xtraiter");
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// Check if for no extra iterations, then jump to unrolled loop. We have to
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// check that the trip count computation didn't overflow when adding one to
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// the backedge taken count.
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Value *LCmp = B.CreateIsNotNull(ModVal, "lcmp.mod");
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Value *OverflowCheck = B.CreateIsNull(TripCount, "lcmp.overflow");
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Value *BranchVal = B.CreateOr(OverflowCheck, LCmp, "lcmp.or");
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// Branch to either the extra iterations or the unrolled loop
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// We will fix up the true branch label when adding loop body copies
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BranchInst::Create(PEnd, PEnd, BranchVal, PreHeaderBR);
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assert(PreHeaderBR->isUnconditional() &&
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PreHeaderBR->getSuccessor(0) == PEnd &&
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"CFG edges in Preheader are not correct");
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PreHeaderBR->eraseFromParent();
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ValueToValueMapTy LVMap;
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Function *F = Header->getParent();
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// These variables are used to update the CFG links in each iteration
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BasicBlock *CompareBB = nullptr;
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BasicBlock *LastLoopBB = PH;
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// Get an ordered list of blocks in the loop to help with the ordering of the
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// cloned blocks in the prolog code
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LoopBlocksDFS LoopBlocks(L);
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LoopBlocks.perform(LI);
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//
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// For each extra loop iteration, create a copy of the loop's basic blocks
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// and generate a condition that branches to the copy depending on the
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// number of 'left over' iterations.
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//
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for (unsigned leftOverIters = Count-1; leftOverIters > 0; --leftOverIters) {
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std::vector<BasicBlock*> NewBlocks;
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ValueToValueMapTy VMap;
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// Clone all the basic blocks in the loop, but we don't clone the loop
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// This function adds the appropriate CFG connections.
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CloneLoopBlocks(L, (leftOverIters == Count-1), LastLoopBB, PEnd, NewBlocks,
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LoopBlocks, VMap, LVMap, LI);
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LastLoopBB = cast<BasicBlock>(VMap[Latch]);
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// Insert the cloned blocks into function just before the original loop
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F->getBasicBlockList().splice(PEnd, F->getBasicBlockList(),
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NewBlocks[0], F->end());
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// Generate the code for the comparison which determines if the loop
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// prolog code needs to be executed.
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if (leftOverIters == Count-1) {
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// There is no compare block for the fall-thru case when for the last
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// left over iteration
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CompareBB = NewBlocks[0];
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} else {
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// Create a new block for the comparison
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BasicBlock *NewBB = BasicBlock::Create(CompareBB->getContext(), "unr.cmp",
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F, CompareBB);
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if (Loop *ParentLoop = L->getParentLoop()) {
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// Add the new block to the parent loop, if needed
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ParentLoop->addBasicBlockToLoop(NewBB, LI->getBase());
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}
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// The comparison w/ the extra iteration value and branch
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Type *CountTy = TripCount->getType();
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Value *BranchVal = new ICmpInst(*NewBB, ICmpInst::ICMP_EQ, ModVal,
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ConstantInt::get(CountTy, leftOverIters),
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"un.tmp");
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// Branch to either the extra iterations or the unrolled loop
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BranchInst::Create(NewBlocks[0], CompareBB,
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BranchVal, NewBB);
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CompareBB = NewBB;
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PH->getTerminator()->setSuccessor(0, NewBB);
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VMap[NewPH] = CompareBB;
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}
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// Rewrite the cloned instruction operands to use the values
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// created when the clone is created.
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for (unsigned i = 0, e = NewBlocks.size(); i != e; ++i) {
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for (BasicBlock::iterator I = NewBlocks[i]->begin(),
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E = NewBlocks[i]->end(); I != E; ++I) {
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RemapInstruction(I, VMap,
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RF_NoModuleLevelChanges|RF_IgnoreMissingEntries);
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}
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}
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}
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// Connect the prolog code to the original loop and update the
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// PHI functions.
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ConnectProlog(L, TripCount, Count, LastLoopBB, PEnd, PH, NewPH, LVMap,
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LPM->getAsPass());
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NumRuntimeUnrolled++;
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return true;
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}
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