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4ad5efd1a9
llvm-svn: 21409
174 lines
6.4 KiB
C++
174 lines
6.4 KiB
C++
//===- Debugger.h - LLVM debugger library interface -------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the LLVM source-level debugger library interface.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_DEBUGGER_DEBUGGER_H
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#define LLVM_DEBUGGER_DEBUGGER_H
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#include <string>
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#include <vector>
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namespace llvm {
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class Module;
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class InferiorProcess;
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/// Debugger class - This class implements the LLVM source-level debugger.
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/// This allows clients to handle the user IO processing without having to
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/// worry about how the debugger itself works.
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///
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class Debugger {
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// State the debugger needs when starting and stopping the program.
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std::vector<std::string> ProgramArguments;
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// The environment to run the program with. This should eventually be
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// changed to vector of strings when we allow the user to edit the
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// environment.
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const char * const *Environment;
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// Program - The currently loaded program, or null if none is loaded.
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Module *Program;
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// Process - The currently executing inferior process.
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InferiorProcess *Process;
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Debugger(const Debugger &); // DO NOT IMPLEMENT
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void operator=(const Debugger &); // DO NOT IMPLEMENT
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public:
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Debugger();
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~Debugger();
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//===------------------------------------------------------------------===//
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// Methods for manipulating and inspecting the execution environment.
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//
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/// initializeEnvironment - Specify the environment the program should run
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/// with. This is used to initialize the environment of the program to the
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/// environment of the debugger.
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void initializeEnvironment(const char *const *envp) {
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Environment = envp;
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}
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/// setWorkingDirectory - Specify the working directory for the program to
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/// be started from.
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void setWorkingDirectory(const std::string &Dir) {
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// FIXME: implement
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}
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template<typename It>
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void setProgramArguments(It I, It E) {
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ProgramArguments.assign(I, E);
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}
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unsigned getNumProgramArguments() const { return ProgramArguments.size(); }
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const std::string &getProgramArgument(unsigned i) const {
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return ProgramArguments[i];
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}
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//===------------------------------------------------------------------===//
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// Methods for manipulating and inspecting the program currently loaded.
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//
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/// isProgramLoaded - Return true if there is a program currently loaded.
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///
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bool isProgramLoaded() const { return Program != 0; }
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/// getProgram - Return the LLVM module corresponding to the program.
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///
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Module *getProgram() const { return Program; }
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/// getProgramPath - Get the path of the currently loaded program, or an
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/// empty string if none is loaded.
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std::string getProgramPath() const;
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/// loadProgram - If a program is currently loaded, unload it. Then search
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/// the PATH for the specified program, loading it when found. If the
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/// specified program cannot be found, an exception is thrown to indicate
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/// the error.
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void loadProgram(const std::string &Path);
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/// unloadProgram - If a program is running, kill it, then unload all traces
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/// of the current program. If no program is loaded, this method silently
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/// succeeds.
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void unloadProgram();
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//===------------------------------------------------------------------===//
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// Methods for manipulating and inspecting the program currently running.
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//
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// If the program is running, and the debugger is active, then we know that
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// the program has stopped. This being the case, we can inspect the
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// program, ask it for its source location, set breakpoints, etc.
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//
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/// isProgramRunning - Return true if a program is loaded and has a
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/// currently active instance.
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bool isProgramRunning() const { return Process != 0; }
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/// getRunningProcess - If there is no program running, throw an exception.
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/// Otherwise return the running process so that it can be inspected by the
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/// debugger.
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const InferiorProcess &getRunningProcess() const {
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if (Process == 0) throw "No process running.";
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return *Process;
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}
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/// createProgram - Create an instance of the currently loaded program,
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/// killing off any existing one. This creates the program and stops it at
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/// the first possible moment. If there is no program loaded or if there is
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/// a problem starting the program, this method throws an exception.
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void createProgram();
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/// killProgram - If the program is currently executing, kill off the
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/// process and free up any state related to the currently running program.
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/// If there is no program currently running, this just silently succeeds.
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/// If something horrible happens when killing the program, an exception
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/// gets thrown.
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void killProgram();
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//===------------------------------------------------------------------===//
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// Methods for continuing execution. These methods continue the execution
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// of the program by some amount. If the program is successfully stopped,
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// execution returns, otherwise an exception is thrown.
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//
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// NOTE: These methods should always be used in preference to directly
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// accessing the Dbg object, because these will delete the Process object if
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// the process unexpectedly dies.
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//
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/// stepProgram - Implement the 'step' command, continuing execution until
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/// the next possible stop point.
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void stepProgram();
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/// nextProgram - Implement the 'next' command, continuing execution until
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/// the next possible stop point that is in the current function.
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void nextProgram();
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/// finishProgram - Implement the 'finish' command, continuing execution
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/// until the specified frame ID returns.
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void finishProgram(void *Frame);
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/// contProgram - Implement the 'cont' command, continuing execution until
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/// the next breakpoint is encountered.
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void contProgram();
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};
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class NonErrorException {
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std::string Message;
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public:
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NonErrorException(const std::string &M) : Message(M) {}
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const std::string &getMessage() const { return Message; }
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};
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} // end namespace llvm
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#endif
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