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llvm-mirror/include/llvm/Transforms/Vectorize.h
Chandler Carruth ae65e281f3 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

144 lines
4.1 KiB
C++

//===-- Vectorize.h - Vectorization Transformations -------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This header file defines prototypes for accessor functions that expose passes
// in the Vectorize transformations library.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TRANSFORMS_VECTORIZE_H
#define LLVM_TRANSFORMS_VECTORIZE_H
namespace llvm {
class BasicBlock;
class BasicBlockPass;
class Pass;
//===----------------------------------------------------------------------===//
/// Vectorize configuration.
struct VectorizeConfig {
//===--------------------------------------------------------------------===//
// Target architecture related parameters
/// The size of the native vector registers.
unsigned VectorBits;
/// Vectorize boolean values.
bool VectorizeBools;
/// Vectorize integer values.
bool VectorizeInts;
/// Vectorize floating-point values.
bool VectorizeFloats;
/// Vectorize pointer values.
bool VectorizePointers;
/// Vectorize casting (conversion) operations.
bool VectorizeCasts;
/// Vectorize floating-point math intrinsics.
bool VectorizeMath;
/// Vectorize bit intrinsics.
bool VectorizeBitManipulations;
/// Vectorize the fused-multiply-add intrinsic.
bool VectorizeFMA;
/// Vectorize select instructions.
bool VectorizeSelect;
/// Vectorize comparison instructions.
bool VectorizeCmp;
/// Vectorize getelementptr instructions.
bool VectorizeGEP;
/// Vectorize loads and stores.
bool VectorizeMemOps;
/// Only generate aligned loads and stores.
bool AlignedOnly;
//===--------------------------------------------------------------------===//
// Misc parameters
/// The required chain depth for vectorization.
unsigned ReqChainDepth;
/// The maximum search distance for instruction pairs.
unsigned SearchLimit;
/// The maximum number of candidate pairs with which to use a full
/// cycle check.
unsigned MaxCandPairsForCycleCheck;
/// Replicating one element to a pair breaks the chain.
bool SplatBreaksChain;
/// The maximum number of pairable instructions per group.
unsigned MaxInsts;
/// The maximum number of candidate instruction pairs per group.
unsigned MaxPairs;
/// The maximum number of pairing iterations.
unsigned MaxIter;
/// Don't try to form odd-length vectors.
bool Pow2LenOnly;
/// Don't boost the chain-depth contribution of loads and stores.
bool NoMemOpBoost;
/// Use a fast instruction dependency analysis.
bool FastDep;
/// Initialize the VectorizeConfig from command line options.
VectorizeConfig();
};
//===----------------------------------------------------------------------===//
//
// LoopVectorize - Create a loop vectorization pass.
//
Pass *createLoopVectorizePass(bool InterleaveOnlyWhenForced = false,
bool VectorizeOnlyWhenForced = false);
//===----------------------------------------------------------------------===//
//
// SLPVectorizer - Create a bottom-up SLP vectorizer pass.
//
Pass *createSLPVectorizerPass();
//===----------------------------------------------------------------------===//
/// Vectorize the BasicBlock.
///
/// @param BB The BasicBlock to be vectorized
/// @param P The current running pass, should require AliasAnalysis and
/// ScalarEvolution. After the vectorization, AliasAnalysis,
/// ScalarEvolution and CFG are preserved.
///
/// @return True if the BB is changed, false otherwise.
///
bool vectorizeBasicBlock(Pass *P, BasicBlock &BB,
const VectorizeConfig &C = VectorizeConfig());
//===----------------------------------------------------------------------===//
//
// LoadStoreVectorizer - Create vector loads and stores, but leave scalar
// operations.
//
Pass *createLoadStoreVectorizerPass();
} // End llvm namespace
#endif