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to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
242 lines
7.9 KiB
C++
242 lines
7.9 KiB
C++
//===- ScoreboardHazardRecognizer.cpp - Scheduler Support -----------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the ScoreboardHazardRecognizer class, which
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// encapsultes hazard-avoidance heuristics for scheduling, based on the
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// scheduling itineraries specified for the target.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/ScoreboardHazardRecognizer.h"
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#include "llvm/CodeGen/ScheduleDAG.h"
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#include "llvm/CodeGen/TargetInstrInfo.h"
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#include "llvm/Config/llvm-config.h"
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#include "llvm/MC/MCInstrDesc.h"
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#include "llvm/MC/MCInstrItineraries.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include <cassert>
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using namespace llvm;
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#define DEBUG_TYPE DebugType
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ScoreboardHazardRecognizer::ScoreboardHazardRecognizer(
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const InstrItineraryData *II, const ScheduleDAG *SchedDAG,
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const char *ParentDebugType)
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: ScheduleHazardRecognizer(), DebugType(ParentDebugType), ItinData(II),
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DAG(SchedDAG) {
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(void)DebugType;
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// Determine the maximum depth of any itinerary. This determines the depth of
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// the scoreboard. We always make the scoreboard at least 1 cycle deep to
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// avoid dealing with the boundary condition.
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unsigned ScoreboardDepth = 1;
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if (ItinData && !ItinData->isEmpty()) {
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for (unsigned idx = 0; ; ++idx) {
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if (ItinData->isEndMarker(idx))
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break;
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const InstrStage *IS = ItinData->beginStage(idx);
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const InstrStage *E = ItinData->endStage(idx);
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unsigned CurCycle = 0;
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unsigned ItinDepth = 0;
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for (; IS != E; ++IS) {
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unsigned StageDepth = CurCycle + IS->getCycles();
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if (ItinDepth < StageDepth) ItinDepth = StageDepth;
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CurCycle += IS->getNextCycles();
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}
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// Find the next power-of-2 >= ItinDepth
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while (ItinDepth > ScoreboardDepth) {
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ScoreboardDepth *= 2;
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// Don't set MaxLookAhead until we find at least one nonzero stage.
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// This way, an itinerary with no stages has MaxLookAhead==0, which
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// completely bypasses the scoreboard hazard logic.
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MaxLookAhead = ScoreboardDepth;
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}
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}
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}
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ReservedScoreboard.reset(ScoreboardDepth);
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RequiredScoreboard.reset(ScoreboardDepth);
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// If MaxLookAhead is not set above, then we are not enabled.
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if (!isEnabled())
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LLVM_DEBUG(dbgs() << "Disabled scoreboard hazard recognizer\n");
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else {
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// A nonempty itinerary must have a SchedModel.
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IssueWidth = ItinData->SchedModel.IssueWidth;
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LLVM_DEBUG(dbgs() << "Using scoreboard hazard recognizer: Depth = "
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<< ScoreboardDepth << '\n');
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}
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}
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void ScoreboardHazardRecognizer::Reset() {
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IssueCount = 0;
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RequiredScoreboard.reset();
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ReservedScoreboard.reset();
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}
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#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
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LLVM_DUMP_METHOD void ScoreboardHazardRecognizer::Scoreboard::dump() const {
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dbgs() << "Scoreboard:\n";
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unsigned last = Depth - 1;
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while ((last > 0) && ((*this)[last] == 0))
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last--;
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for (unsigned i = 0; i <= last; i++) {
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unsigned FUs = (*this)[i];
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dbgs() << "\t";
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for (int j = 31; j >= 0; j--)
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dbgs() << ((FUs & (1 << j)) ? '1' : '0');
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dbgs() << '\n';
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}
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}
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#endif
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bool ScoreboardHazardRecognizer::atIssueLimit() const {
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if (IssueWidth == 0)
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return false;
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return IssueCount == IssueWidth;
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}
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ScheduleHazardRecognizer::HazardType
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ScoreboardHazardRecognizer::getHazardType(SUnit *SU, int Stalls) {
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if (!ItinData || ItinData->isEmpty())
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return NoHazard;
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// Note that stalls will be negative for bottom-up scheduling.
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int cycle = Stalls;
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// Use the itinerary for the underlying instruction to check for
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// free FU's in the scoreboard at the appropriate future cycles.
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const MCInstrDesc *MCID = DAG->getInstrDesc(SU);
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if (!MCID) {
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// Don't check hazards for non-machineinstr Nodes.
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return NoHazard;
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}
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unsigned idx = MCID->getSchedClass();
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for (const InstrStage *IS = ItinData->beginStage(idx),
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*E = ItinData->endStage(idx); IS != E; ++IS) {
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// We must find one of the stage's units free for every cycle the
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// stage is occupied. FIXME it would be more accurate to find the
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// same unit free in all the cycles.
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for (unsigned int i = 0; i < IS->getCycles(); ++i) {
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int StageCycle = cycle + (int)i;
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if (StageCycle < 0)
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continue;
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if (StageCycle >= (int)RequiredScoreboard.getDepth()) {
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assert((StageCycle - Stalls) < (int)RequiredScoreboard.getDepth() &&
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"Scoreboard depth exceeded!");
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// This stage was stalled beyond pipeline depth, so cannot conflict.
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break;
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}
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unsigned freeUnits = IS->getUnits();
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switch (IS->getReservationKind()) {
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case InstrStage::Required:
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// Required FUs conflict with both reserved and required ones
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freeUnits &= ~ReservedScoreboard[StageCycle];
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LLVM_FALLTHROUGH;
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case InstrStage::Reserved:
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// Reserved FUs can conflict only with required ones.
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freeUnits &= ~RequiredScoreboard[StageCycle];
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break;
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}
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if (!freeUnits) {
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LLVM_DEBUG(dbgs() << "*** Hazard in cycle +" << StageCycle << ", ");
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LLVM_DEBUG(DAG->dumpNode(*SU));
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return Hazard;
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}
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}
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// Advance the cycle to the next stage.
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cycle += IS->getNextCycles();
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}
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return NoHazard;
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}
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void ScoreboardHazardRecognizer::EmitInstruction(SUnit *SU) {
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if (!ItinData || ItinData->isEmpty())
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return;
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// Use the itinerary for the underlying instruction to reserve FU's
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// in the scoreboard at the appropriate future cycles.
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const MCInstrDesc *MCID = DAG->getInstrDesc(SU);
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assert(MCID && "The scheduler must filter non-machineinstrs");
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if (DAG->TII->isZeroCost(MCID->Opcode))
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return;
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++IssueCount;
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unsigned cycle = 0;
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unsigned idx = MCID->getSchedClass();
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for (const InstrStage *IS = ItinData->beginStage(idx),
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*E = ItinData->endStage(idx); IS != E; ++IS) {
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// We must reserve one of the stage's units for every cycle the
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// stage is occupied. FIXME it would be more accurate to reserve
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// the same unit free in all the cycles.
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for (unsigned int i = 0; i < IS->getCycles(); ++i) {
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assert(((cycle + i) < RequiredScoreboard.getDepth()) &&
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"Scoreboard depth exceeded!");
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unsigned freeUnits = IS->getUnits();
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switch (IS->getReservationKind()) {
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case InstrStage::Required:
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// Required FUs conflict with both reserved and required ones
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freeUnits &= ~ReservedScoreboard[cycle + i];
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LLVM_FALLTHROUGH;
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case InstrStage::Reserved:
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// Reserved FUs can conflict only with required ones.
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freeUnits &= ~RequiredScoreboard[cycle + i];
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break;
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}
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// reduce to a single unit
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unsigned freeUnit = 0;
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do {
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freeUnit = freeUnits;
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freeUnits = freeUnit & (freeUnit - 1);
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} while (freeUnits);
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if (IS->getReservationKind() == InstrStage::Required)
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RequiredScoreboard[cycle + i] |= freeUnit;
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else
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ReservedScoreboard[cycle + i] |= freeUnit;
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}
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// Advance the cycle to the next stage.
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cycle += IS->getNextCycles();
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}
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LLVM_DEBUG(ReservedScoreboard.dump());
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LLVM_DEBUG(RequiredScoreboard.dump());
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}
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void ScoreboardHazardRecognizer::AdvanceCycle() {
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IssueCount = 0;
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ReservedScoreboard[0] = 0; ReservedScoreboard.advance();
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RequiredScoreboard[0] = 0; RequiredScoreboard.advance();
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}
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void ScoreboardHazardRecognizer::RecedeCycle() {
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IssueCount = 0;
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ReservedScoreboard[ReservedScoreboard.getDepth()-1] = 0;
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ReservedScoreboard.recede();
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RequiredScoreboard[RequiredScoreboard.getDepth()-1] = 0;
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RequiredScoreboard.recede();
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}
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