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to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
109 lines
3.2 KiB
C++
109 lines
3.2 KiB
C++
//===- Windows/Threading.inc - Win32 Threading Implementation - -*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file provides the Win32 specific implementation of Threading functions.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/ADT/SmallString.h"
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#include "llvm/ADT/Twine.h"
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#include "WindowsSupport.h"
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#include <process.h>
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// Windows will at times define MemoryFence.
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#ifdef MemoryFence
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#undef MemoryFence
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#endif
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namespace {
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struct ThreadInfo {
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void(*func)(void*);
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void *param;
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};
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}
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static unsigned __stdcall ThreadCallback(void *param) {
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struct ThreadInfo *info = reinterpret_cast<struct ThreadInfo *>(param);
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info->func(info->param);
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return 0;
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}
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void llvm::llvm_execute_on_thread(void(*Fn)(void*), void *UserData,
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unsigned RequestedStackSize) {
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struct ThreadInfo param = { Fn, UserData };
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HANDLE hThread = (HANDLE)::_beginthreadex(NULL,
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RequestedStackSize, ThreadCallback,
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¶m, 0, NULL);
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if (hThread) {
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// We actually don't care whether the wait succeeds or fails, in
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// the same way we don't care whether the pthread_join call succeeds
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// or fails. There's not much we could do if this were to fail. But
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// on success, this call will wait until the thread finishes executing
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// before returning.
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(void)::WaitForSingleObject(hThread, INFINITE);
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::CloseHandle(hThread);
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}
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}
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uint64_t llvm::get_threadid() {
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return uint64_t(::GetCurrentThreadId());
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}
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uint32_t llvm::get_max_thread_name_length() { return 0; }
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#if defined(_MSC_VER)
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static void SetThreadName(DWORD Id, LPCSTR Name) {
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constexpr DWORD MS_VC_EXCEPTION = 0x406D1388;
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#pragma pack(push, 8)
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struct THREADNAME_INFO {
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DWORD dwType; // Must be 0x1000.
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LPCSTR szName; // Pointer to thread name
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DWORD dwThreadId; // Thread ID (-1 == current thread)
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DWORD dwFlags; // Reserved. Do not use.
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};
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#pragma pack(pop)
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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info.szName = Name;
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info.dwThreadId = Id;
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info.dwFlags = 0;
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__try {
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::RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR),
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(ULONG_PTR *)&info);
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}
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__except (EXCEPTION_EXECUTE_HANDLER) {
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}
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}
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#endif
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void llvm::set_thread_name(const Twine &Name) {
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#if defined(_MSC_VER)
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// Make sure the input is null terminated.
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SmallString<64> Storage;
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StringRef NameStr = Name.toNullTerminatedStringRef(Storage);
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SetThreadName(::GetCurrentThreadId(), NameStr.data());
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#endif
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}
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void llvm::get_thread_name(SmallVectorImpl<char> &Name) {
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// "Name" is not an inherent property of a thread on Windows. In fact, when
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// you "set" the name, you are only firing a one-time message to a debugger
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// which it interprets as a program setting its threads' name. We may be
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// able to get fancy by creating a TLS entry when someone calls
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// set_thread_name so that subsequent calls to get_thread_name return this
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// value.
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Name.clear();
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}
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