1
0
mirror of https://github.com/RPCS3/llvm-mirror.git synced 2024-11-25 12:12:47 +01:00
llvm-mirror/test/CodeGen/Hexagon/rdf-phi-up.ll
Matt Arsenault e0ead8d1f3 Add address space mangling to lifetime intrinsics
In preparation for allowing allocas to have non-0 addrspace.

llvm-svn: 299876
2017-04-10 20:18:21 +00:00

61 lines
2.0 KiB
LLVM

; RUN: llc -march=hexagon -verify-machineinstrs < %s | FileCheck %s
; Check that this testcase compiles successfully.
; CHECK-LABEL: fred:
; CHECK: call foo
target triple = "hexagon"
%struct.0 = type { i32, i16, i8* }
declare void @llvm.lifetime.start.p0i8(i64, i8* nocapture) #1
declare void @llvm.lifetime.end.p0i8(i64, i8* nocapture) #1
define i32 @fred(i8* readonly %p0, i32* %p1) local_unnamed_addr #0 {
entry:
%v0 = alloca i16, align 2
%v1 = icmp eq i8* %p0, null
br i1 %v1, label %if.then, label %lor.lhs.false
lor.lhs.false: ; preds = %entry
%v2 = bitcast i8* %p0 to %struct.0**
%v3 = load %struct.0*, %struct.0** %v2, align 4
%v4 = icmp eq %struct.0* %v3, null
br i1 %v4, label %if.then, label %if.else
if.then: ; preds = %lor.lhs.false, %ent
%v5 = icmp eq i32* %p1, null
br i1 %v5, label %cleanup, label %if.then3
if.then3: ; preds = %if.then
store i32 0, i32* %p1, align 4
br label %cleanup
if.else: ; preds = %lor.lhs.false
%v6 = bitcast i16* %v0 to i8*
call void @llvm.lifetime.start.p0i8(i64 2, i8* nonnull %v6) #0
store i16 0, i16* %v0, align 2
%v7 = call i32 @foo(%struct.0* nonnull %v3, i16* nonnull %v0) #0
%v8 = icmp eq i32* %p1, null
br i1 %v8, label %if.end7, label %if.then6
if.then6: ; preds = %if.else
%v9 = load i16, i16* %v0, align 2
%v10 = zext i16 %v9 to i32
store i32 %v10, i32* %p1, align 4
br label %if.end7
if.end7: ; preds = %if.else, %if.then6
call void @llvm.lifetime.end.p0i8(i64 2, i8* nonnull %v6) #0
br label %cleanup
cleanup: ; preds = %if.then3, %if.then,
%v11 = phi i32 [ %v7, %if.end7 ], [ -2147024809, %if.then ], [ -2147024809, %if.then3 ]
ret i32 %v11
}
declare i32 @foo(%struct.0*, i16*) local_unnamed_addr #0
attributes #0 = { nounwind }
attributes #1 = { argmemonly nounwind }