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llvm-mirror/unittests/ADT/TestGraph.h
Chandler Carruth ae65e281f3 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

251 lines
7.6 KiB
C++

//===- llvm/unittest/ADT/TestGraph.h - Graph for testing ------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// Common graph data structure for testing.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_UNITTESTS_ADT_TEST_GRAPH_H
#define LLVM_UNITTESTS_ADT_TEST_GRAPH_H
#include "llvm/ADT/GraphTraits.h"
#include <cassert>
#include <climits>
#include <utility>
namespace llvm {
/// Graph<N> - A graph with N nodes. Note that N can be at most 8.
template <unsigned N>
class Graph {
private:
// Disable copying.
Graph(const Graph&);
Graph& operator=(const Graph&);
static void ValidateIndex(unsigned Idx) {
assert(Idx < N && "Invalid node index!");
}
public:
/// NodeSubset - A subset of the graph's nodes.
class NodeSubset {
typedef unsigned char BitVector; // Where the limitation N <= 8 comes from.
BitVector Elements;
NodeSubset(BitVector e) : Elements(e) {}
public:
/// NodeSubset - Default constructor, creates an empty subset.
NodeSubset() : Elements(0) {
assert(N <= sizeof(BitVector)*CHAR_BIT && "Graph too big!");
}
/// Comparison operators.
bool operator==(const NodeSubset &other) const {
return other.Elements == this->Elements;
}
bool operator!=(const NodeSubset &other) const {
return !(*this == other);
}
/// AddNode - Add the node with the given index to the subset.
void AddNode(unsigned Idx) {
ValidateIndex(Idx);
Elements |= 1U << Idx;
}
/// DeleteNode - Remove the node with the given index from the subset.
void DeleteNode(unsigned Idx) {
ValidateIndex(Idx);
Elements &= ~(1U << Idx);
}
/// count - Return true if the node with the given index is in the subset.
bool count(unsigned Idx) {
ValidateIndex(Idx);
return (Elements & (1U << Idx)) != 0;
}
/// isEmpty - Return true if this is the empty set.
bool isEmpty() const {
return Elements == 0;
}
/// isSubsetOf - Return true if this set is a subset of the given one.
bool isSubsetOf(const NodeSubset &other) const {
return (this->Elements | other.Elements) == other.Elements;
}
/// Complement - Return the complement of this subset.
NodeSubset Complement() const {
return ~(unsigned)this->Elements & ((1U << N) - 1);
}
/// Join - Return the union of this subset and the given one.
NodeSubset Join(const NodeSubset &other) const {
return this->Elements | other.Elements;
}
/// Meet - Return the intersection of this subset and the given one.
NodeSubset Meet(const NodeSubset &other) const {
return this->Elements & other.Elements;
}
};
/// NodeType - Node index and set of children of the node.
typedef std::pair<unsigned, NodeSubset> NodeType;
private:
/// Nodes - The list of nodes for this graph.
NodeType Nodes[N];
public:
/// Graph - Default constructor. Creates an empty graph.
Graph() {
// Let each node know which node it is. This allows us to find the start of
// the Nodes array given a pointer to any element of it.
for (unsigned i = 0; i != N; ++i)
Nodes[i].first = i;
}
/// AddEdge - Add an edge from the node with index FromIdx to the node with
/// index ToIdx.
void AddEdge(unsigned FromIdx, unsigned ToIdx) {
ValidateIndex(FromIdx);
Nodes[FromIdx].second.AddNode(ToIdx);
}
/// DeleteEdge - Remove the edge (if any) from the node with index FromIdx to
/// the node with index ToIdx.
void DeleteEdge(unsigned FromIdx, unsigned ToIdx) {
ValidateIndex(FromIdx);
Nodes[FromIdx].second.DeleteNode(ToIdx);
}
/// AccessNode - Get a pointer to the node with the given index.
NodeType *AccessNode(unsigned Idx) const {
ValidateIndex(Idx);
// The constant cast is needed when working with GraphTraits, which insists
// on taking a constant Graph.
return const_cast<NodeType *>(&Nodes[Idx]);
}
/// NodesReachableFrom - Return the set of all nodes reachable from the given
/// node.
NodeSubset NodesReachableFrom(unsigned Idx) const {
// This algorithm doesn't scale, but that doesn't matter given the small
// size of our graphs.
NodeSubset Reachable;
// The initial node is reachable.
Reachable.AddNode(Idx);
do {
NodeSubset Previous(Reachable);
// Add in all nodes which are children of a reachable node.
for (unsigned i = 0; i != N; ++i)
if (Previous.count(i))
Reachable = Reachable.Join(Nodes[i].second);
// If nothing changed then we have found all reachable nodes.
if (Reachable == Previous)
return Reachable;
// Rinse and repeat.
} while (1);
}
/// ChildIterator - Visit all children of a node.
class ChildIterator {
friend class Graph;
/// FirstNode - Pointer to first node in the graph's Nodes array.
NodeType *FirstNode;
/// Children - Set of nodes which are children of this one and that haven't
/// yet been visited.
NodeSubset Children;
ChildIterator(); // Disable default constructor.
protected:
ChildIterator(NodeType *F, NodeSubset C) : FirstNode(F), Children(C) {}
public:
/// ChildIterator - Copy constructor.
ChildIterator(const ChildIterator& other) : FirstNode(other.FirstNode),
Children(other.Children) {}
/// Comparison operators.
bool operator==(const ChildIterator &other) const {
return other.FirstNode == this->FirstNode &&
other.Children == this->Children;
}
bool operator!=(const ChildIterator &other) const {
return !(*this == other);
}
/// Prefix increment operator.
ChildIterator& operator++() {
// Find the next unvisited child node.
for (unsigned i = 0; i != N; ++i)
if (Children.count(i)) {
// Remove that child - it has been visited. This is the increment!
Children.DeleteNode(i);
return *this;
}
assert(false && "Incrementing end iterator!");
return *this; // Avoid compiler warnings.
}
/// Postfix increment operator.
ChildIterator operator++(int) {
ChildIterator Result(*this);
++(*this);
return Result;
}
/// Dereference operator.
NodeType *operator*() {
// Find the next unvisited child node.
for (unsigned i = 0; i != N; ++i)
if (Children.count(i))
// Return a pointer to it.
return FirstNode + i;
assert(false && "Dereferencing end iterator!");
return nullptr; // Avoid compiler warning.
}
};
/// child_begin - Return an iterator pointing to the first child of the given
/// node.
static ChildIterator child_begin(NodeType *Parent) {
return ChildIterator(Parent - Parent->first, Parent->second);
}
/// child_end - Return the end iterator for children of the given node.
static ChildIterator child_end(NodeType *Parent) {
return ChildIterator(Parent - Parent->first, NodeSubset());
}
};
template <unsigned N>
struct GraphTraits<Graph<N> > {
typedef typename Graph<N>::NodeType *NodeRef;
typedef typename Graph<N>::ChildIterator ChildIteratorType;
static NodeRef getEntryNode(const Graph<N> &G) { return G.AccessNode(0); }
static ChildIteratorType child_begin(NodeRef Node) {
return Graph<N>::child_begin(Node);
}
static ChildIteratorType child_end(NodeRef Node) {
return Graph<N>::child_end(Node);
}
};
} // End namespace llvm
#endif