mirror of
https://github.com/RPCS3/llvm-mirror.git
synced 2024-11-25 12:12:47 +01:00
d575a99d75
llvm-svn: 129287
611 lines
21 KiB
C++
611 lines
21 KiB
C++
//===-- MachineSink.cpp - Sinking for machine instructions ----------------===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This pass moves instructions into successor blocks when possible, so that
|
|
// they aren't executed on paths where their results aren't needed.
|
|
//
|
|
// This pass is not intended to be a replacement or a complete alternative
|
|
// for an LLVM-IR-level sinking pass. It is only designed to sink simple
|
|
// constructs that are not exposed before lowering and instruction selection.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#define DEBUG_TYPE "machine-sink"
|
|
#include "llvm/CodeGen/Passes.h"
|
|
#include "llvm/CodeGen/MachineRegisterInfo.h"
|
|
#include "llvm/CodeGen/MachineDominators.h"
|
|
#include "llvm/CodeGen/MachineLoopInfo.h"
|
|
#include "llvm/Analysis/AliasAnalysis.h"
|
|
#include "llvm/Target/TargetRegisterInfo.h"
|
|
#include "llvm/Target/TargetInstrInfo.h"
|
|
#include "llvm/Target/TargetMachine.h"
|
|
#include "llvm/ADT/SmallSet.h"
|
|
#include "llvm/ADT/Statistic.h"
|
|
#include "llvm/Support/CommandLine.h"
|
|
#include "llvm/Support/Debug.h"
|
|
#include "llvm/Support/raw_ostream.h"
|
|
using namespace llvm;
|
|
|
|
static cl::opt<bool>
|
|
SplitEdges("machine-sink-split",
|
|
cl::desc("Split critical edges during machine sinking"),
|
|
cl::init(true), cl::Hidden);
|
|
|
|
STATISTIC(NumSunk, "Number of machine instructions sunk");
|
|
STATISTIC(NumSplit, "Number of critical edges split");
|
|
STATISTIC(NumCoalesces, "Number of copies coalesced");
|
|
|
|
namespace {
|
|
class MachineSinking : public MachineFunctionPass {
|
|
const TargetInstrInfo *TII;
|
|
const TargetRegisterInfo *TRI;
|
|
MachineRegisterInfo *MRI; // Machine register information
|
|
MachineDominatorTree *DT; // Machine dominator tree
|
|
MachineLoopInfo *LI;
|
|
AliasAnalysis *AA;
|
|
BitVector AllocatableSet; // Which physregs are allocatable?
|
|
|
|
// Remember which edges have been considered for breaking.
|
|
SmallSet<std::pair<MachineBasicBlock*,MachineBasicBlock*>, 8>
|
|
CEBCandidates;
|
|
|
|
public:
|
|
static char ID; // Pass identification
|
|
MachineSinking() : MachineFunctionPass(ID) {
|
|
initializeMachineSinkingPass(*PassRegistry::getPassRegistry());
|
|
}
|
|
|
|
virtual bool runOnMachineFunction(MachineFunction &MF);
|
|
|
|
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
|
|
AU.setPreservesCFG();
|
|
MachineFunctionPass::getAnalysisUsage(AU);
|
|
AU.addRequired<AliasAnalysis>();
|
|
AU.addRequired<MachineDominatorTree>();
|
|
AU.addRequired<MachineLoopInfo>();
|
|
AU.addPreserved<MachineDominatorTree>();
|
|
AU.addPreserved<MachineLoopInfo>();
|
|
}
|
|
|
|
virtual void releaseMemory() {
|
|
CEBCandidates.clear();
|
|
}
|
|
|
|
private:
|
|
bool ProcessBlock(MachineBasicBlock &MBB);
|
|
bool isWorthBreakingCriticalEdge(MachineInstr *MI,
|
|
MachineBasicBlock *From,
|
|
MachineBasicBlock *To);
|
|
MachineBasicBlock *SplitCriticalEdge(MachineInstr *MI,
|
|
MachineBasicBlock *From,
|
|
MachineBasicBlock *To,
|
|
bool BreakPHIEdge);
|
|
bool SinkInstruction(MachineInstr *MI, bool &SawStore);
|
|
bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB,
|
|
MachineBasicBlock *DefMBB,
|
|
bool &BreakPHIEdge, bool &LocalUse) const;
|
|
bool PerformTrivialForwardCoalescing(MachineInstr *MI,
|
|
MachineBasicBlock *MBB);
|
|
};
|
|
} // end anonymous namespace
|
|
|
|
char MachineSinking::ID = 0;
|
|
INITIALIZE_PASS_BEGIN(MachineSinking, "machine-sink",
|
|
"Machine code sinking", false, false)
|
|
INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree)
|
|
INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
|
|
INITIALIZE_AG_DEPENDENCY(AliasAnalysis)
|
|
INITIALIZE_PASS_END(MachineSinking, "machine-sink",
|
|
"Machine code sinking", false, false)
|
|
|
|
FunctionPass *llvm::createMachineSinkingPass() { return new MachineSinking(); }
|
|
|
|
bool MachineSinking::PerformTrivialForwardCoalescing(MachineInstr *MI,
|
|
MachineBasicBlock *MBB) {
|
|
if (!MI->isCopy())
|
|
return false;
|
|
|
|
unsigned SrcReg = MI->getOperand(1).getReg();
|
|
unsigned DstReg = MI->getOperand(0).getReg();
|
|
if (!TargetRegisterInfo::isVirtualRegister(SrcReg) ||
|
|
!TargetRegisterInfo::isVirtualRegister(DstReg) ||
|
|
!MRI->hasOneNonDBGUse(SrcReg))
|
|
return false;
|
|
|
|
const TargetRegisterClass *SRC = MRI->getRegClass(SrcReg);
|
|
const TargetRegisterClass *DRC = MRI->getRegClass(DstReg);
|
|
if (SRC != DRC)
|
|
return false;
|
|
|
|
MachineInstr *DefMI = MRI->getVRegDef(SrcReg);
|
|
if (DefMI->isCopyLike())
|
|
return false;
|
|
DEBUG(dbgs() << "Coalescing: " << *DefMI);
|
|
DEBUG(dbgs() << "*** to: " << *MI);
|
|
MRI->replaceRegWith(DstReg, SrcReg);
|
|
MI->eraseFromParent();
|
|
++NumCoalesces;
|
|
return true;
|
|
}
|
|
|
|
/// AllUsesDominatedByBlock - Return true if all uses of the specified register
|
|
/// occur in blocks dominated by the specified block. If any use is in the
|
|
/// definition block, then return false since it is never legal to move def
|
|
/// after uses.
|
|
bool
|
|
MachineSinking::AllUsesDominatedByBlock(unsigned Reg,
|
|
MachineBasicBlock *MBB,
|
|
MachineBasicBlock *DefMBB,
|
|
bool &BreakPHIEdge,
|
|
bool &LocalUse) const {
|
|
assert(TargetRegisterInfo::isVirtualRegister(Reg) &&
|
|
"Only makes sense for vregs");
|
|
|
|
if (MRI->use_nodbg_empty(Reg))
|
|
return true;
|
|
|
|
// Ignoring debug uses is necessary so debug info doesn't affect the code.
|
|
// This may leave a referencing dbg_value in the original block, before
|
|
// the definition of the vreg. Dwarf generator handles this although the
|
|
// user might not get the right info at runtime.
|
|
|
|
// BreakPHIEdge is true if all the uses are in the successor MBB being sunken
|
|
// into and they are all PHI nodes. In this case, machine-sink must break
|
|
// the critical edge first. e.g.
|
|
//
|
|
// BB#1: derived from LLVM BB %bb4.preheader
|
|
// Predecessors according to CFG: BB#0
|
|
// ...
|
|
// %reg16385<def> = DEC64_32r %reg16437, %EFLAGS<imp-def,dead>
|
|
// ...
|
|
// JE_4 <BB#37>, %EFLAGS<imp-use>
|
|
// Successors according to CFG: BB#37 BB#2
|
|
//
|
|
// BB#2: derived from LLVM BB %bb.nph
|
|
// Predecessors according to CFG: BB#0 BB#1
|
|
// %reg16386<def> = PHI %reg16434, <BB#0>, %reg16385, <BB#1>
|
|
BreakPHIEdge = true;
|
|
for (MachineRegisterInfo::use_nodbg_iterator
|
|
I = MRI->use_nodbg_begin(Reg), E = MRI->use_nodbg_end();
|
|
I != E; ++I) {
|
|
MachineInstr *UseInst = &*I;
|
|
MachineBasicBlock *UseBlock = UseInst->getParent();
|
|
if (!(UseBlock == MBB && UseInst->isPHI() &&
|
|
UseInst->getOperand(I.getOperandNo()+1).getMBB() == DefMBB)) {
|
|
BreakPHIEdge = false;
|
|
break;
|
|
}
|
|
}
|
|
if (BreakPHIEdge)
|
|
return true;
|
|
|
|
for (MachineRegisterInfo::use_nodbg_iterator
|
|
I = MRI->use_nodbg_begin(Reg), E = MRI->use_nodbg_end();
|
|
I != E; ++I) {
|
|
// Determine the block of the use.
|
|
MachineInstr *UseInst = &*I;
|
|
MachineBasicBlock *UseBlock = UseInst->getParent();
|
|
if (UseInst->isPHI()) {
|
|
// PHI nodes use the operand in the predecessor block, not the block with
|
|
// the PHI.
|
|
UseBlock = UseInst->getOperand(I.getOperandNo()+1).getMBB();
|
|
} else if (UseBlock == DefMBB) {
|
|
LocalUse = true;
|
|
return false;
|
|
}
|
|
|
|
// Check that it dominates.
|
|
if (!DT->dominates(MBB, UseBlock))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool MachineSinking::runOnMachineFunction(MachineFunction &MF) {
|
|
DEBUG(dbgs() << "******** Machine Sinking ********\n");
|
|
|
|
const TargetMachine &TM = MF.getTarget();
|
|
TII = TM.getInstrInfo();
|
|
TRI = TM.getRegisterInfo();
|
|
MRI = &MF.getRegInfo();
|
|
DT = &getAnalysis<MachineDominatorTree>();
|
|
LI = &getAnalysis<MachineLoopInfo>();
|
|
AA = &getAnalysis<AliasAnalysis>();
|
|
AllocatableSet = TRI->getAllocatableSet(MF);
|
|
|
|
bool EverMadeChange = false;
|
|
|
|
while (1) {
|
|
bool MadeChange = false;
|
|
|
|
// Process all basic blocks.
|
|
CEBCandidates.clear();
|
|
for (MachineFunction::iterator I = MF.begin(), E = MF.end();
|
|
I != E; ++I)
|
|
MadeChange |= ProcessBlock(*I);
|
|
|
|
// If this iteration over the code changed anything, keep iterating.
|
|
if (!MadeChange) break;
|
|
EverMadeChange = true;
|
|
}
|
|
return EverMadeChange;
|
|
}
|
|
|
|
bool MachineSinking::ProcessBlock(MachineBasicBlock &MBB) {
|
|
// Can't sink anything out of a block that has less than two successors.
|
|
if (MBB.succ_size() <= 1 || MBB.empty()) return false;
|
|
|
|
// Don't bother sinking code out of unreachable blocks. In addition to being
|
|
// unprofitable, it can also lead to infinite looping, because in an
|
|
// unreachable loop there may be nowhere to stop.
|
|
if (!DT->isReachableFromEntry(&MBB)) return false;
|
|
|
|
bool MadeChange = false;
|
|
|
|
// Walk the basic block bottom-up. Remember if we saw a store.
|
|
MachineBasicBlock::iterator I = MBB.end();
|
|
--I;
|
|
bool ProcessedBegin, SawStore = false;
|
|
do {
|
|
MachineInstr *MI = I; // The instruction to sink.
|
|
|
|
// Predecrement I (if it's not begin) so that it isn't invalidated by
|
|
// sinking.
|
|
ProcessedBegin = I == MBB.begin();
|
|
if (!ProcessedBegin)
|
|
--I;
|
|
|
|
if (MI->isDebugValue())
|
|
continue;
|
|
|
|
bool Joined = PerformTrivialForwardCoalescing(MI, &MBB);
|
|
if (Joined) {
|
|
MadeChange = true;
|
|
continue;
|
|
}
|
|
|
|
if (SinkInstruction(MI, SawStore))
|
|
++NumSunk, MadeChange = true;
|
|
|
|
// If we just processed the first instruction in the block, we're done.
|
|
} while (!ProcessedBegin);
|
|
|
|
return MadeChange;
|
|
}
|
|
|
|
bool MachineSinking::isWorthBreakingCriticalEdge(MachineInstr *MI,
|
|
MachineBasicBlock *From,
|
|
MachineBasicBlock *To) {
|
|
// FIXME: Need much better heuristics.
|
|
|
|
// If the pass has already considered breaking this edge (during this pass
|
|
// through the function), then let's go ahead and break it. This means
|
|
// sinking multiple "cheap" instructions into the same block.
|
|
if (!CEBCandidates.insert(std::make_pair(From, To)))
|
|
return true;
|
|
|
|
if (!MI->isCopy() && !MI->getDesc().isAsCheapAsAMove())
|
|
return true;
|
|
|
|
// MI is cheap, we probably don't want to break the critical edge for it.
|
|
// However, if this would allow some definitions of its source operands
|
|
// to be sunk then it's probably worth it.
|
|
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
|
|
const MachineOperand &MO = MI->getOperand(i);
|
|
if (!MO.isReg()) continue;
|
|
unsigned Reg = MO.getReg();
|
|
if (Reg == 0 || !TargetRegisterInfo::isPhysicalRegister(Reg))
|
|
continue;
|
|
if (MRI->hasOneNonDBGUse(Reg))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
MachineBasicBlock *MachineSinking::SplitCriticalEdge(MachineInstr *MI,
|
|
MachineBasicBlock *FromBB,
|
|
MachineBasicBlock *ToBB,
|
|
bool BreakPHIEdge) {
|
|
if (!isWorthBreakingCriticalEdge(MI, FromBB, ToBB))
|
|
return 0;
|
|
|
|
// Avoid breaking back edge. From == To means backedge for single BB loop.
|
|
if (!SplitEdges || FromBB == ToBB)
|
|
return 0;
|
|
|
|
// Check for backedges of more "complex" loops.
|
|
if (LI->getLoopFor(FromBB) == LI->getLoopFor(ToBB) &&
|
|
LI->isLoopHeader(ToBB))
|
|
return 0;
|
|
|
|
// It's not always legal to break critical edges and sink the computation
|
|
// to the edge.
|
|
//
|
|
// BB#1:
|
|
// v1024
|
|
// Beq BB#3
|
|
// <fallthrough>
|
|
// BB#2:
|
|
// ... no uses of v1024
|
|
// <fallthrough>
|
|
// BB#3:
|
|
// ...
|
|
// = v1024
|
|
//
|
|
// If BB#1 -> BB#3 edge is broken and computation of v1024 is inserted:
|
|
//
|
|
// BB#1:
|
|
// ...
|
|
// Bne BB#2
|
|
// BB#4:
|
|
// v1024 =
|
|
// B BB#3
|
|
// BB#2:
|
|
// ... no uses of v1024
|
|
// <fallthrough>
|
|
// BB#3:
|
|
// ...
|
|
// = v1024
|
|
//
|
|
// This is incorrect since v1024 is not computed along the BB#1->BB#2->BB#3
|
|
// flow. We need to ensure the new basic block where the computation is
|
|
// sunk to dominates all the uses.
|
|
// It's only legal to break critical edge and sink the computation to the
|
|
// new block if all the predecessors of "To", except for "From", are
|
|
// not dominated by "From". Given SSA property, this means these
|
|
// predecessors are dominated by "To".
|
|
//
|
|
// There is no need to do this check if all the uses are PHI nodes. PHI
|
|
// sources are only defined on the specific predecessor edges.
|
|
if (!BreakPHIEdge) {
|
|
for (MachineBasicBlock::pred_iterator PI = ToBB->pred_begin(),
|
|
E = ToBB->pred_end(); PI != E; ++PI) {
|
|
if (*PI == FromBB)
|
|
continue;
|
|
if (!DT->dominates(ToBB, *PI))
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return FromBB->SplitCriticalEdge(ToBB, this);
|
|
}
|
|
|
|
static bool AvoidsSinking(MachineInstr *MI, MachineRegisterInfo *MRI) {
|
|
return MI->isInsertSubreg() || MI->isSubregToReg() || MI->isRegSequence();
|
|
}
|
|
|
|
/// SinkInstruction - Determine whether it is safe to sink the specified machine
|
|
/// instruction out of its current block into a successor.
|
|
bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) {
|
|
// Don't sink insert_subreg, subreg_to_reg, reg_sequence. These are meant to
|
|
// be close to the source to make it easier to coalesce.
|
|
if (AvoidsSinking(MI, MRI))
|
|
return false;
|
|
|
|
// Check if it's safe to move the instruction.
|
|
if (!MI->isSafeToMove(TII, AA, SawStore))
|
|
return false;
|
|
|
|
// FIXME: This should include support for sinking instructions within the
|
|
// block they are currently in to shorten the live ranges. We often get
|
|
// instructions sunk into the top of a large block, but it would be better to
|
|
// also sink them down before their first use in the block. This xform has to
|
|
// be careful not to *increase* register pressure though, e.g. sinking
|
|
// "x = y + z" down if it kills y and z would increase the live ranges of y
|
|
// and z and only shrink the live range of x.
|
|
|
|
// Loop over all the operands of the specified instruction. If there is
|
|
// anything we can't handle, bail out.
|
|
MachineBasicBlock *ParentBlock = MI->getParent();
|
|
|
|
// SuccToSinkTo - This is the successor to sink this instruction to, once we
|
|
// decide.
|
|
MachineBasicBlock *SuccToSinkTo = 0;
|
|
|
|
bool BreakPHIEdge = false;
|
|
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
|
|
const MachineOperand &MO = MI->getOperand(i);
|
|
if (!MO.isReg()) continue; // Ignore non-register operands.
|
|
|
|
unsigned Reg = MO.getReg();
|
|
if (Reg == 0) continue;
|
|
|
|
if (TargetRegisterInfo::isPhysicalRegister(Reg)) {
|
|
if (MO.isUse()) {
|
|
// If the physreg has no defs anywhere, it's just an ambient register
|
|
// and we can freely move its uses. Alternatively, if it's allocatable,
|
|
// it could get allocated to something with a def during allocation.
|
|
if (!MRI->def_empty(Reg))
|
|
return false;
|
|
|
|
if (AllocatableSet.test(Reg))
|
|
return false;
|
|
|
|
// Check for a def among the register's aliases too.
|
|
for (const unsigned *Alias = TRI->getAliasSet(Reg); *Alias; ++Alias) {
|
|
unsigned AliasReg = *Alias;
|
|
if (!MRI->def_empty(AliasReg))
|
|
return false;
|
|
|
|
if (AllocatableSet.test(AliasReg))
|
|
return false;
|
|
}
|
|
} else if (!MO.isDead()) {
|
|
// A def that isn't dead. We can't move it.
|
|
return false;
|
|
}
|
|
} else {
|
|
// Virtual register uses are always safe to sink.
|
|
if (MO.isUse()) continue;
|
|
|
|
// If it's not safe to move defs of the register class, then abort.
|
|
if (!TII->isSafeToMoveRegClassDefs(MRI->getRegClass(Reg)))
|
|
return false;
|
|
|
|
// FIXME: This picks a successor to sink into based on having one
|
|
// successor that dominates all the uses. However, there are cases where
|
|
// sinking can happen but where the sink point isn't a successor. For
|
|
// example:
|
|
//
|
|
// x = computation
|
|
// if () {} else {}
|
|
// use x
|
|
//
|
|
// the instruction could be sunk over the whole diamond for the
|
|
// if/then/else (or loop, etc), allowing it to be sunk into other blocks
|
|
// after that.
|
|
|
|
// Virtual register defs can only be sunk if all their uses are in blocks
|
|
// dominated by one of the successors.
|
|
if (SuccToSinkTo) {
|
|
// If a previous operand picked a block to sink to, then this operand
|
|
// must be sinkable to the same block.
|
|
bool LocalUse = false;
|
|
if (!AllUsesDominatedByBlock(Reg, SuccToSinkTo, ParentBlock,
|
|
BreakPHIEdge, LocalUse))
|
|
return false;
|
|
|
|
continue;
|
|
}
|
|
|
|
// Otherwise, we should look at all the successors and decide which one
|
|
// we should sink to.
|
|
for (MachineBasicBlock::succ_iterator SI = ParentBlock->succ_begin(),
|
|
E = ParentBlock->succ_end(); SI != E; ++SI) {
|
|
bool LocalUse = false;
|
|
if (AllUsesDominatedByBlock(Reg, *SI, ParentBlock,
|
|
BreakPHIEdge, LocalUse)) {
|
|
SuccToSinkTo = *SI;
|
|
break;
|
|
}
|
|
if (LocalUse)
|
|
// Def is used locally, it's never safe to move this def.
|
|
return false;
|
|
}
|
|
|
|
// If we couldn't find a block to sink to, ignore this instruction.
|
|
if (SuccToSinkTo == 0)
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// If there are no outputs, it must have side-effects.
|
|
if (SuccToSinkTo == 0)
|
|
return false;
|
|
|
|
// It's not safe to sink instructions to EH landing pad. Control flow into
|
|
// landing pad is implicitly defined.
|
|
if (SuccToSinkTo->isLandingPad())
|
|
return false;
|
|
|
|
// It is not possible to sink an instruction into its own block. This can
|
|
// happen with loops.
|
|
if (MI->getParent() == SuccToSinkTo)
|
|
return false;
|
|
|
|
// If the instruction to move defines a dead physical register which is live
|
|
// when leaving the basic block, don't move it because it could turn into a
|
|
// "zombie" define of that preg. E.g., EFLAGS. (<rdar://problem/8030636>)
|
|
for (unsigned I = 0, E = MI->getNumOperands(); I != E; ++I) {
|
|
const MachineOperand &MO = MI->getOperand(I);
|
|
if (!MO.isReg()) continue;
|
|
unsigned Reg = MO.getReg();
|
|
if (Reg == 0 || !TargetRegisterInfo::isPhysicalRegister(Reg)) continue;
|
|
if (SuccToSinkTo->isLiveIn(Reg))
|
|
return false;
|
|
}
|
|
|
|
DEBUG(dbgs() << "Sink instr " << *MI << "\tinto block " << *SuccToSinkTo);
|
|
|
|
// If the block has multiple predecessors, this would introduce computation on
|
|
// a path that it doesn't already exist. We could split the critical edge,
|
|
// but for now we just punt.
|
|
if (SuccToSinkTo->pred_size() > 1) {
|
|
// We cannot sink a load across a critical edge - there may be stores in
|
|
// other code paths.
|
|
bool TryBreak = false;
|
|
bool store = true;
|
|
if (!MI->isSafeToMove(TII, AA, store)) {
|
|
DEBUG(dbgs() << " *** NOTE: Won't sink load along critical edge.\n");
|
|
TryBreak = true;
|
|
}
|
|
|
|
// We don't want to sink across a critical edge if we don't dominate the
|
|
// successor. We could be introducing calculations to new code paths.
|
|
if (!TryBreak && !DT->dominates(ParentBlock, SuccToSinkTo)) {
|
|
DEBUG(dbgs() << " *** NOTE: Critical edge found\n");
|
|
TryBreak = true;
|
|
}
|
|
|
|
// Don't sink instructions into a loop.
|
|
if (!TryBreak && LI->isLoopHeader(SuccToSinkTo)) {
|
|
DEBUG(dbgs() << " *** NOTE: Loop header found\n");
|
|
TryBreak = true;
|
|
}
|
|
|
|
// Otherwise we are OK with sinking along a critical edge.
|
|
if (!TryBreak)
|
|
DEBUG(dbgs() << "Sinking along critical edge.\n");
|
|
else {
|
|
MachineBasicBlock *NewSucc =
|
|
SplitCriticalEdge(MI, ParentBlock, SuccToSinkTo, BreakPHIEdge);
|
|
if (!NewSucc) {
|
|
DEBUG(dbgs() << " *** PUNTING: Not legal or profitable to "
|
|
"break critical edge\n");
|
|
return false;
|
|
} else {
|
|
DEBUG(dbgs() << " *** Splitting critical edge:"
|
|
" BB#" << ParentBlock->getNumber()
|
|
<< " -- BB#" << NewSucc->getNumber()
|
|
<< " -- BB#" << SuccToSinkTo->getNumber() << '\n');
|
|
SuccToSinkTo = NewSucc;
|
|
++NumSplit;
|
|
BreakPHIEdge = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (BreakPHIEdge) {
|
|
// BreakPHIEdge is true if all the uses are in the successor MBB being
|
|
// sunken into and they are all PHI nodes. In this case, machine-sink must
|
|
// break the critical edge first.
|
|
MachineBasicBlock *NewSucc = SplitCriticalEdge(MI, ParentBlock,
|
|
SuccToSinkTo, BreakPHIEdge);
|
|
if (!NewSucc) {
|
|
DEBUG(dbgs() << " *** PUNTING: Not legal or profitable to "
|
|
"break critical edge\n");
|
|
return false;
|
|
}
|
|
|
|
DEBUG(dbgs() << " *** Splitting critical edge:"
|
|
" BB#" << ParentBlock->getNumber()
|
|
<< " -- BB#" << NewSucc->getNumber()
|
|
<< " -- BB#" << SuccToSinkTo->getNumber() << '\n');
|
|
SuccToSinkTo = NewSucc;
|
|
++NumSplit;
|
|
}
|
|
|
|
// Determine where to insert into. Skip phi nodes.
|
|
MachineBasicBlock::iterator InsertPos = SuccToSinkTo->begin();
|
|
while (InsertPos != SuccToSinkTo->end() && InsertPos->isPHI())
|
|
++InsertPos;
|
|
|
|
// Move the instruction.
|
|
SuccToSinkTo->splice(InsertPos, ParentBlock, MI,
|
|
++MachineBasicBlock::iterator(MI));
|
|
|
|
// Conservatively, clear any kill flags, since it's possible that they are no
|
|
// longer correct.
|
|
MI->clearKillInfo();
|
|
|
|
return true;
|
|
}
|