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to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
254 lines
7.4 KiB
C++
254 lines
7.4 KiB
C++
//===- llvm/ADT/SmallSet.h - 'Normally small' sets --------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the SmallSet class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_SMALLSET_H
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#define LLVM_ADT_SMALLSET_H
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#include "llvm/ADT/None.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/iterator.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/type_traits.h"
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#include <cstddef>
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#include <functional>
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#include <set>
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#include <type_traits>
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#include <utility>
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namespace llvm {
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/// SmallSetIterator - This class implements a const_iterator for SmallSet by
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/// delegating to the underlying SmallVector or Set iterators.
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template <typename T, unsigned N, typename C>
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class SmallSetIterator
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: public iterator_facade_base<SmallSetIterator<T, N, C>,
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std::forward_iterator_tag, T> {
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private:
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using SetIterTy = typename std::set<T, C>::const_iterator;
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using VecIterTy = typename SmallVector<T, N>::const_iterator;
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using SelfTy = SmallSetIterator<T, N, C>;
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/// Iterators to the parts of the SmallSet containing the data. They are set
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/// depending on isSmall.
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union {
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SetIterTy SetIter;
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VecIterTy VecIter;
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};
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bool isSmall;
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public:
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SmallSetIterator(SetIterTy SetIter) : SetIter(SetIter), isSmall(false) {}
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SmallSetIterator(VecIterTy VecIter) : VecIter(VecIter), isSmall(true) {}
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// Spell out destructor, copy/move constructor and assignment operators for
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// MSVC STL, where set<T>::const_iterator is not trivially copy constructible.
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~SmallSetIterator() {
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if (isSmall)
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VecIter.~VecIterTy();
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else
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SetIter.~SetIterTy();
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}
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SmallSetIterator(const SmallSetIterator &Other) : isSmall(Other.isSmall) {
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if (isSmall)
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VecIter = Other.VecIter;
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else
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// Use placement new, to make sure SetIter is properly constructed, even
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// if it is not trivially copy-able (e.g. in MSVC).
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new (&SetIter) SetIterTy(Other.SetIter);
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}
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SmallSetIterator(SmallSetIterator &&Other) : isSmall(Other.isSmall) {
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if (isSmall)
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VecIter = std::move(Other.VecIter);
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else
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// Use placement new, to make sure SetIter is properly constructed, even
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// if it is not trivially copy-able (e.g. in MSVC).
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new (&SetIter) SetIterTy(std::move(Other.SetIter));
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}
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SmallSetIterator& operator=(const SmallSetIterator& Other) {
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// Call destructor for SetIter, so it gets properly destroyed if it is
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// not trivially destructible in case we are setting VecIter.
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if (!isSmall)
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SetIter.~SetIterTy();
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isSmall = Other.isSmall;
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if (isSmall)
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VecIter = Other.VecIter;
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else
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new (&SetIter) SetIterTy(Other.SetIter);
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return *this;
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}
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SmallSetIterator& operator=(SmallSetIterator&& Other) {
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// Call destructor for SetIter, so it gets properly destroyed if it is
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// not trivially destructible in case we are setting VecIter.
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if (!isSmall)
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SetIter.~SetIterTy();
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isSmall = Other.isSmall;
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if (isSmall)
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VecIter = std::move(Other.VecIter);
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else
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new (&SetIter) SetIterTy(std::move(Other.SetIter));
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return *this;
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}
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bool operator==(const SmallSetIterator &RHS) const {
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if (isSmall != RHS.isSmall)
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return false;
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if (isSmall)
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return VecIter == RHS.VecIter;
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return SetIter == RHS.SetIter;
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}
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SmallSetIterator &operator++() { // Preincrement
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if (isSmall)
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VecIter++;
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else
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SetIter++;
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return *this;
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}
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const T &operator*() const { return isSmall ? *VecIter : *SetIter; }
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};
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/// SmallSet - This maintains a set of unique values, optimizing for the case
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/// when the set is small (less than N). In this case, the set can be
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/// maintained with no mallocs. If the set gets large, we expand to using an
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/// std::set to maintain reasonable lookup times.
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template <typename T, unsigned N, typename C = std::less<T>>
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class SmallSet {
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/// Use a SmallVector to hold the elements here (even though it will never
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/// reach its 'large' stage) to avoid calling the default ctors of elements
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/// we will never use.
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SmallVector<T, N> Vector;
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std::set<T, C> Set;
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using VIterator = typename SmallVector<T, N>::const_iterator;
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using mutable_iterator = typename SmallVector<T, N>::iterator;
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// In small mode SmallPtrSet uses linear search for the elements, so it is
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// not a good idea to choose this value too high. You may consider using a
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// DenseSet<> instead if you expect many elements in the set.
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static_assert(N <= 32, "N should be small");
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public:
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using size_type = size_t;
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using const_iterator = SmallSetIterator<T, N, C>;
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SmallSet() = default;
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LLVM_NODISCARD bool empty() const {
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return Vector.empty() && Set.empty();
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}
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size_type size() const {
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return isSmall() ? Vector.size() : Set.size();
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}
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/// count - Return 1 if the element is in the set, 0 otherwise.
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size_type count(const T &V) const {
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if (isSmall()) {
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// Since the collection is small, just do a linear search.
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return vfind(V) == Vector.end() ? 0 : 1;
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} else {
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return Set.count(V);
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}
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}
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/// insert - Insert an element into the set if it isn't already there.
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/// Returns true if the element is inserted (it was not in the set before).
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/// The first value of the returned pair is unused and provided for
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/// partial compatibility with the standard library self-associative container
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/// concept.
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// FIXME: Add iterators that abstract over the small and large form, and then
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// return those here.
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std::pair<NoneType, bool> insert(const T &V) {
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if (!isSmall())
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return std::make_pair(None, Set.insert(V).second);
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VIterator I = vfind(V);
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if (I != Vector.end()) // Don't reinsert if it already exists.
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return std::make_pair(None, false);
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if (Vector.size() < N) {
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Vector.push_back(V);
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return std::make_pair(None, true);
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}
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// Otherwise, grow from vector to set.
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while (!Vector.empty()) {
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Set.insert(Vector.back());
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Vector.pop_back();
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}
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Set.insert(V);
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return std::make_pair(None, true);
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}
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template <typename IterT>
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void insert(IterT I, IterT E) {
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for (; I != E; ++I)
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insert(*I);
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}
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bool erase(const T &V) {
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if (!isSmall())
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return Set.erase(V);
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for (mutable_iterator I = Vector.begin(), E = Vector.end(); I != E; ++I)
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if (*I == V) {
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Vector.erase(I);
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return true;
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}
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return false;
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}
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void clear() {
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Vector.clear();
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Set.clear();
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}
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const_iterator begin() const {
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if (isSmall())
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return {Vector.begin()};
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return {Set.begin()};
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}
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const_iterator end() const {
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if (isSmall())
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return {Vector.end()};
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return {Set.end()};
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}
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private:
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bool isSmall() const { return Set.empty(); }
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VIterator vfind(const T &V) const {
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for (VIterator I = Vector.begin(), E = Vector.end(); I != E; ++I)
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if (*I == V)
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return I;
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return Vector.end();
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}
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};
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/// If this set is of pointer values, transparently switch over to using
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/// SmallPtrSet for performance.
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template <typename PointeeType, unsigned N>
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class SmallSet<PointeeType*, N> : public SmallPtrSet<PointeeType*, N> {};
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} // end namespace llvm
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#endif // LLVM_ADT_SMALLSET_H
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