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llvm-mirror/lib/Target/WebAssembly/WebAssemblyArgumentMove.cpp
Chandler Carruth ae65e281f3 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

98 lines
3.3 KiB
C++

//===-- WebAssemblyArgumentMove.cpp - Argument instruction moving ---------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
///
/// \file
/// This file moves ARGUMENT instructions after ScheduleDAG scheduling.
///
/// Arguments are really live-in registers, however, since we use virtual
/// registers and LLVM doesn't support live-in virtual registers, we're
/// currently making do with ARGUMENT instructions which are placed at the top
/// of the entry block. The trick is to get them to *stay* at the top of the
/// entry block.
///
/// The ARGUMENTS physical register keeps these instructions pinned in place
/// during liveness-aware CodeGen passes, however one thing which does not
/// respect this is the ScheduleDAG scheduler. This pass is therefore run
/// immediately after that.
///
/// This is all hopefully a temporary solution until we find a better solution
/// for describing the live-in nature of arguments.
///
//===----------------------------------------------------------------------===//
#include "MCTargetDesc/WebAssemblyMCTargetDesc.h"
#include "WebAssembly.h"
#include "WebAssemblyMachineFunctionInfo.h"
#include "WebAssemblySubtarget.h"
#include "WebAssemblyUtilities.h"
#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
#define DEBUG_TYPE "wasm-argument-move"
namespace {
class WebAssemblyArgumentMove final : public MachineFunctionPass {
public:
static char ID; // Pass identification, replacement for typeid
WebAssemblyArgumentMove() : MachineFunctionPass(ID) {}
StringRef getPassName() const override { return "WebAssembly Argument Move"; }
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.setPreservesCFG();
AU.addPreserved<MachineBlockFrequencyInfo>();
AU.addPreservedID(MachineDominatorsID);
MachineFunctionPass::getAnalysisUsage(AU);
}
bool runOnMachineFunction(MachineFunction &MF) override;
};
} // end anonymous namespace
char WebAssemblyArgumentMove::ID = 0;
INITIALIZE_PASS(WebAssemblyArgumentMove, DEBUG_TYPE,
"Move ARGUMENT instructions for WebAssembly", false, false)
FunctionPass *llvm::createWebAssemblyArgumentMove() {
return new WebAssemblyArgumentMove();
}
bool WebAssemblyArgumentMove::runOnMachineFunction(MachineFunction &MF) {
LLVM_DEBUG({
dbgs() << "********** Argument Move **********\n"
<< "********** Function: " << MF.getName() << '\n';
});
bool Changed = false;
MachineBasicBlock &EntryMBB = MF.front();
MachineBasicBlock::iterator InsertPt = EntryMBB.end();
// Look for the first NonArg instruction.
for (MachineInstr &MI : EntryMBB) {
if (!WebAssembly::isArgument(MI)) {
InsertPt = MI;
break;
}
}
// Now move any argument instructions later in the block
// to before our first NonArg instruction.
for (MachineInstr &MI : llvm::make_range(InsertPt, EntryMBB.end())) {
if (WebAssembly::isArgument(MI)) {
EntryMBB.insert(InsertPt, MI.removeFromParent());
Changed = true;
}
}
return Changed;
}