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llvm-mirror/include/llvm/Analysis/MustExecute.h
Chandler Carruth ae65e281f3 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

170 lines
7.0 KiB
C++

//===- MustExecute.h - Is an instruction known to execute--------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
/// \file
/// Contains a collection of routines for determining if a given instruction is
/// guaranteed to execute if a given point in control flow is reached. The most
/// common example is an instruction within a loop being provably executed if we
/// branch to the header of it's containing loop.
///
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_MUSTEXECUTE_H
#define LLVM_ANALYSIS_MUSTEXECUTE_H
#include "llvm/ADT/DenseMap.h"
#include "llvm/Analysis/EHPersonalities.h"
#include "llvm/Analysis/InstructionPrecedenceTracking.h"
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/Instruction.h"
namespace llvm {
class Instruction;
class DominatorTree;
class Loop;
/// Captures loop safety information.
/// It keep information for loop blocks may throw exception or otherwise
/// exit abnormaly on any iteration of the loop which might actually execute
/// at runtime. The primary way to consume this infromation is via
/// isGuaranteedToExecute below, but some callers bailout or fallback to
/// alternate reasoning if a loop contains any implicit control flow.
/// NOTE: LoopSafetyInfo contains cached information regarding loops and their
/// particular blocks. This information is only dropped on invocation of
/// computeLoopSafetyInfo. If the loop or any of its block is deleted, or if
/// any thrower instructions have been added or removed from them, or if the
/// control flow has changed, or in case of other meaningful modifications, the
/// LoopSafetyInfo needs to be recomputed. If a meaningful modifications to the
/// loop were made and the info wasn't recomputed properly, the behavior of all
/// methods except for computeLoopSafetyInfo is undefined.
class LoopSafetyInfo {
// Used to update funclet bundle operands.
DenseMap<BasicBlock *, ColorVector> BlockColors;
protected:
/// Computes block colors.
void computeBlockColors(const Loop *CurLoop);
public:
/// Returns block colors map that is used to update funclet operand bundles.
const DenseMap<BasicBlock *, ColorVector> &getBlockColors() const;
/// Copy colors of block \p Old into the block \p New.
void copyColors(BasicBlock *New, BasicBlock *Old);
/// Returns true iff the block \p BB potentially may throw exception. It can
/// be false-positive in cases when we want to avoid complex analysis.
virtual bool blockMayThrow(const BasicBlock *BB) const = 0;
/// Returns true iff any block of the loop for which this info is contains an
/// instruction that may throw or otherwise exit abnormally.
virtual bool anyBlockMayThrow() const = 0;
/// Return true if we must reach the block \p BB under assumption that the
/// loop \p CurLoop is entered.
bool allLoopPathsLeadToBlock(const Loop *CurLoop, const BasicBlock *BB,
const DominatorTree *DT) const;
/// Computes safety information for a loop checks loop body & header for
/// the possibility of may throw exception, it takes LoopSafetyInfo and loop
/// as argument. Updates safety information in LoopSafetyInfo argument.
/// Note: This is defined to clear and reinitialize an already initialized
/// LoopSafetyInfo. Some callers rely on this fact.
virtual void computeLoopSafetyInfo(const Loop *CurLoop) = 0;
/// Returns true if the instruction in a loop is guaranteed to execute at
/// least once (under the assumption that the loop is entered).
virtual bool isGuaranteedToExecute(const Instruction &Inst,
const DominatorTree *DT,
const Loop *CurLoop) const = 0;
LoopSafetyInfo() = default;
virtual ~LoopSafetyInfo() = default;
};
/// Simple and conservative implementation of LoopSafetyInfo that can give
/// false-positive answers to its queries in order to avoid complicated
/// analysis.
class SimpleLoopSafetyInfo: public LoopSafetyInfo {
bool MayThrow = false; // The current loop contains an instruction which
// may throw.
bool HeaderMayThrow = false; // Same as previous, but specific to loop header
public:
virtual bool blockMayThrow(const BasicBlock *BB) const;
virtual bool anyBlockMayThrow() const;
virtual void computeLoopSafetyInfo(const Loop *CurLoop);
virtual bool isGuaranteedToExecute(const Instruction &Inst,
const DominatorTree *DT,
const Loop *CurLoop) const;
SimpleLoopSafetyInfo() : LoopSafetyInfo() {};
virtual ~SimpleLoopSafetyInfo() {};
};
/// This implementation of LoopSafetyInfo use ImplicitControlFlowTracking to
/// give precise answers on "may throw" queries. This implementation uses cache
/// that should be invalidated by calling the methods insertInstructionTo and
/// removeInstruction whenever we modify a basic block's contents by adding or
/// removing instructions.
class ICFLoopSafetyInfo: public LoopSafetyInfo {
bool MayThrow = false; // The current loop contains an instruction which
// may throw.
// Contains information about implicit control flow in this loop's blocks.
mutable ImplicitControlFlowTracking ICF;
// Contains information about instruction that may possibly write memory.
mutable MemoryWriteTracking MW;
public:
virtual bool blockMayThrow(const BasicBlock *BB) const;
virtual bool anyBlockMayThrow() const;
virtual void computeLoopSafetyInfo(const Loop *CurLoop);
virtual bool isGuaranteedToExecute(const Instruction &Inst,
const DominatorTree *DT,
const Loop *CurLoop) const;
/// Returns true if we could not execute a memory-modifying instruction before
/// we enter \p BB under assumption that \p CurLoop is entered.
bool doesNotWriteMemoryBefore(const BasicBlock *BB, const Loop *CurLoop)
const;
/// Returns true if we could not execute a memory-modifying instruction before
/// we execute \p I under assumption that \p CurLoop is entered.
bool doesNotWriteMemoryBefore(const Instruction &I, const Loop *CurLoop)
const;
/// Inform the safety info that we are planning to insert a new instruction
/// \p Inst into the basic block \p BB. It will make all cache updates to keep
/// it correct after this insertion.
void insertInstructionTo(const Instruction *Inst, const BasicBlock *BB);
/// Inform safety info that we are planning to remove the instruction \p Inst
/// from its block. It will make all cache updates to keep it correct after
/// this removal.
void removeInstruction(const Instruction *Inst);
ICFLoopSafetyInfo(DominatorTree *DT) : LoopSafetyInfo(), ICF(DT), MW(DT) {};
virtual ~ICFLoopSafetyInfo() {};
};
}
#endif