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llvm-mirror/test/CodeGen/PowerPC/vsx-infl-copy1.ll
David Blaikie ab043ff680 [opaque pointer type] Add textual IR support for explicit type parameter to load instruction
Essentially the same as the GEP change in r230786.

A similar migration script can be used to update test cases, though a few more
test case improvements/changes were required this time around: (r229269-r229278)

import fileinput
import sys
import re

pat = re.compile(r"((?:=|:|^)\s*load (?:atomic )?(?:volatile )?(.*?))(| addrspace\(\d+\) *)\*($| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$)")

for line in sys.stdin:
  sys.stdout.write(re.sub(pat, r"\1, \2\3*\4", line))

Reviewers: rafael, dexonsmith, grosser

Differential Revision: http://reviews.llvm.org/D7649

llvm-svn: 230794
2015-02-27 21:17:42 +00:00

134 lines
6.2 KiB
LLVM

; RUN: llc -mcpu=pwr7 < %s | FileCheck %s
target datalayout = "E-m:e-i64:64-n32:64"
target triple = "powerpc64-unknown-linux-gnu"
@ub = external global [1024 x i32], align 4
@uc = external global [1024 x i32], align 4
; Function Attrs: noinline nounwind
define void @_Z8example9Pj() #0 {
entry:
br label %vector.body
; CHECK-LABEL: @_Z8example9Pj
; CHECK: xxlor
vector.body: ; preds = %vector.body, %entry
%index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
%vec.phi = phi <4 x i32> [ zeroinitializer, %entry ], [ %43, %vector.body ]
%vec.phi20 = phi <4 x i32> [ zeroinitializer, %entry ], [ %44, %vector.body ]
%vec.phi21 = phi <4 x i32> [ zeroinitializer, %entry ], [ %45, %vector.body ]
%vec.phi23 = phi <4 x i32> [ zeroinitializer, %entry ], [ %46, %vector.body ]
%vec.phi24 = phi <4 x i32> [ zeroinitializer, %entry ], [ %47, %vector.body ]
%vec.phi25 = phi <4 x i32> [ zeroinitializer, %entry ], [ %48, %vector.body ]
%vec.phi26 = phi <4 x i32> [ zeroinitializer, %entry ], [ %49, %vector.body ]
%vec.phi27 = phi <4 x i32> [ zeroinitializer, %entry ], [ %50, %vector.body ]
%vec.phi28 = phi <4 x i32> [ zeroinitializer, %entry ], [ %51, %vector.body ]
%vec.phi29 = phi <4 x i32> [ zeroinitializer, %entry ], [ %52, %vector.body ]
%vec.phi30 = phi <4 x i32> [ zeroinitializer, %entry ], [ %53, %vector.body ]
%wide.load32 = load <4 x i32>, <4 x i32>* null, align 4
%.sum82 = add i64 %index, 24
%0 = getelementptr [1024 x i32], [1024 x i32]* @ub, i64 0, i64 %.sum82
%1 = bitcast i32* %0 to <4 x i32>*
%wide.load36 = load <4 x i32>, <4 x i32>* %1, align 4
%wide.load37 = load <4 x i32>, <4 x i32>* undef, align 4
%.sum84 = add i64 %index, 32
%2 = getelementptr [1024 x i32], [1024 x i32]* @ub, i64 0, i64 %.sum84
%3 = bitcast i32* %2 to <4 x i32>*
%wide.load38 = load <4 x i32>, <4 x i32>* %3, align 4
%.sum85 = add i64 %index, 36
%4 = getelementptr [1024 x i32], [1024 x i32]* @ub, i64 0, i64 %.sum85
%5 = bitcast i32* %4 to <4 x i32>*
%wide.load39 = load <4 x i32>, <4 x i32>* %5, align 4
%6 = getelementptr [1024 x i32], [1024 x i32]* @ub, i64 0, i64 undef
%7 = bitcast i32* %6 to <4 x i32>*
%wide.load40 = load <4 x i32>, <4 x i32>* %7, align 4
%.sum87 = add i64 %index, 44
%8 = getelementptr [1024 x i32], [1024 x i32]* @ub, i64 0, i64 %.sum87
%9 = bitcast i32* %8 to <4 x i32>*
%wide.load41 = load <4 x i32>, <4 x i32>* %9, align 4
%10 = getelementptr inbounds [1024 x i32], [1024 x i32]* @uc, i64 0, i64 %index
%11 = bitcast i32* %10 to <4 x i32>*
%wide.load42 = load <4 x i32>, <4 x i32>* %11, align 4
%.sum8889 = or i64 %index, 4
%12 = getelementptr [1024 x i32], [1024 x i32]* @uc, i64 0, i64 %.sum8889
%13 = bitcast i32* %12 to <4 x i32>*
%wide.load43 = load <4 x i32>, <4 x i32>* %13, align 4
%.sum9091 = or i64 %index, 8
%14 = getelementptr [1024 x i32], [1024 x i32]* @uc, i64 0, i64 %.sum9091
%15 = bitcast i32* %14 to <4 x i32>*
%wide.load44 = load <4 x i32>, <4 x i32>* %15, align 4
%.sum94 = add i64 %index, 16
%16 = getelementptr [1024 x i32], [1024 x i32]* @uc, i64 0, i64 %.sum94
%17 = bitcast i32* %16 to <4 x i32>*
%wide.load46 = load <4 x i32>, <4 x i32>* %17, align 4
%.sum95 = add i64 %index, 20
%18 = getelementptr [1024 x i32], [1024 x i32]* @uc, i64 0, i64 %.sum95
%19 = bitcast i32* %18 to <4 x i32>*
%wide.load47 = load <4 x i32>, <4 x i32>* %19, align 4
%20 = getelementptr [1024 x i32], [1024 x i32]* @uc, i64 0, i64 undef
%21 = bitcast i32* %20 to <4 x i32>*
%wide.load48 = load <4 x i32>, <4 x i32>* %21, align 4
%.sum97 = add i64 %index, 28
%22 = getelementptr [1024 x i32], [1024 x i32]* @uc, i64 0, i64 %.sum97
%23 = bitcast i32* %22 to <4 x i32>*
%wide.load49 = load <4 x i32>, <4 x i32>* %23, align 4
%.sum98 = add i64 %index, 32
%24 = getelementptr [1024 x i32], [1024 x i32]* @uc, i64 0, i64 %.sum98
%25 = bitcast i32* %24 to <4 x i32>*
%wide.load50 = load <4 x i32>, <4 x i32>* %25, align 4
%.sum99 = add i64 %index, 36
%26 = getelementptr [1024 x i32], [1024 x i32]* @uc, i64 0, i64 %.sum99
%27 = bitcast i32* %26 to <4 x i32>*
%wide.load51 = load <4 x i32>, <4 x i32>* %27, align 4
%.sum100 = add i64 %index, 40
%28 = getelementptr [1024 x i32], [1024 x i32]* @uc, i64 0, i64 %.sum100
%29 = bitcast i32* %28 to <4 x i32>*
%wide.load52 = load <4 x i32>, <4 x i32>* %29, align 4
%.sum101 = add i64 %index, 44
%30 = getelementptr [1024 x i32], [1024 x i32]* @uc, i64 0, i64 %.sum101
%31 = bitcast i32* %30 to <4 x i32>*
%wide.load53 = load <4 x i32>, <4 x i32>* %31, align 4
%32 = add <4 x i32> zeroinitializer, %vec.phi
%33 = add <4 x i32> zeroinitializer, %vec.phi20
%34 = add <4 x i32> %wide.load32, %vec.phi21
%35 = add <4 x i32> zeroinitializer, %vec.phi23
%36 = add <4 x i32> zeroinitializer, %vec.phi24
%37 = add <4 x i32> %wide.load36, %vec.phi25
%38 = add <4 x i32> %wide.load37, %vec.phi26
%39 = add <4 x i32> %wide.load38, %vec.phi27
%40 = add <4 x i32> %wide.load39, %vec.phi28
%41 = add <4 x i32> %wide.load40, %vec.phi29
%42 = add <4 x i32> %wide.load41, %vec.phi30
%43 = sub <4 x i32> %32, %wide.load42
%44 = sub <4 x i32> %33, %wide.load43
%45 = sub <4 x i32> %34, %wide.load44
%46 = sub <4 x i32> %35, %wide.load46
%47 = sub <4 x i32> %36, %wide.load47
%48 = sub <4 x i32> %37, %wide.load48
%49 = sub <4 x i32> %38, %wide.load49
%50 = sub <4 x i32> %39, %wide.load50
%51 = sub <4 x i32> %40, %wide.load51
%52 = sub <4 x i32> %41, %wide.load52
%53 = sub <4 x i32> %42, %wide.load53
%index.next = add i64 %index, 48
br i1 false, label %middle.block, label %vector.body
middle.block: ; preds = %vector.body
%.lcssa112 = phi <4 x i32> [ %53, %vector.body ]
%.lcssa111 = phi <4 x i32> [ %52, %vector.body ]
%.lcssa110 = phi <4 x i32> [ %51, %vector.body ]
%.lcssa109 = phi <4 x i32> [ %50, %vector.body ]
%.lcssa108 = phi <4 x i32> [ %49, %vector.body ]
%.lcssa107 = phi <4 x i32> [ %48, %vector.body ]
%.lcssa106 = phi <4 x i32> [ %47, %vector.body ]
%.lcssa105 = phi <4 x i32> [ %46, %vector.body ]
%.lcssa103 = phi <4 x i32> [ %45, %vector.body ]
%.lcssa102 = phi <4 x i32> [ %44, %vector.body ]
%.lcssa = phi <4 x i32> [ %43, %vector.body ]
ret void
}
attributes #0 = { noinline nounwind }