mirror of
https://github.com/RPCS3/llvm-mirror.git
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bddcd163a1
llvm-svn: 2786
499 lines
17 KiB
C++
499 lines
17 KiB
C++
//===- DataStructure.h - Build data structure graphs -------------*- C++ -*--=//
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//
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// Implement the LLVM data structure analysis library.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_DATA_STRUCTURE_H
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#define LLVM_ANALYSIS_DATA_STRUCTURE_H
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#include "llvm/Pass.h"
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#include <string>
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class Type;
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class CallInst;
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class AllocationInst;
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class Argument;
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class DSNode;
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class FunctionRepBuilder;
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class GlobalValue;
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class FunctionDSGraph;
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class DataStructure;
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class DSNodeIterator;
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class ShadowDSNode;
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// FIXME: move this somewhere private
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unsigned countPointerFields(const Type *Ty);
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// PointerVal - Represent a pointer to a datastructure. The pointer points to
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// a node, and can index into it. This is used for getelementptr instructions,
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// which do not affect which node a pointer points to, but does change the field
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// index
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//
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struct PointerVal {
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DSNode *Node;
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unsigned Index; // Index into Node->FieldLinks[]
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public:
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PointerVal(DSNode *N, unsigned Idx = 0) : Node(N), Index(Idx) {}
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DSNode *getNode() const { return Node; }
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unsigned getIndex() const { return Index; }
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inline bool operator==(DSNode *N) const { return Node == N; }
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inline bool operator!=(DSNode *N) const { return Node != N; }
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// operator< - Allow insertion into a map...
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bool operator<(const PointerVal &PV) const {
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return Node < PV.Node || (Node == PV.Node && Index < PV.Index);
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}
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inline bool operator==(const PointerVal &PV) const {
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return Node == PV.Node && Index == PV.Index;
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}
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inline bool operator!=(const PointerVal &PV) const { return !operator==(PV); }
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void print(std::ostream &O) const;
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};
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// PointerValSet - This class represents a list of pointer values. The add
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// method is used to add values to the set, and ensures that duplicates cannot
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// happen.
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//
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class PointerValSet {
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std::vector<PointerVal> Vals;
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void dropRefs();
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void addRefs();
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public:
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PointerValSet() {}
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PointerValSet(const PointerValSet &PVS) : Vals(PVS.Vals) { addRefs(); }
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~PointerValSet() { dropRefs(); }
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const PointerValSet &operator=(const PointerValSet &PVS);
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// operator< - Allow insertion into a map...
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bool operator<(const PointerValSet &PVS) const;
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bool operator==(const PointerValSet &PVS) const;
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bool operator!=(const PointerValSet &PVS) const { return !operator==(PVS); }
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const PointerVal &operator[](unsigned i) const { return Vals[i]; }
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unsigned size() const { return Vals.size(); }
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bool empty() const { return Vals.empty(); }
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void clear() { dropRefs(); Vals.clear(); }
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// add - Add the specified pointer, or contents of the specified PVS to this
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// pointer set. If a 'Pointer' value is provided, notify the underlying data
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// structure node that the pointer is pointing to it, so that it can be
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// invalidated if neccesary later. True is returned if the value is new to
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// this pointer.
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//
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bool add(const PointerVal &PV, Value *Pointer = 0);
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bool add(const PointerValSet &PVS, Value *Pointer = 0) {
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bool Changed = false;
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for (unsigned i = 0, e = PVS.size(); i != e; ++i)
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Changed |= add(PVS[i], Pointer);
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return Changed;
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}
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// removePointerTo - Remove a single pointer val that points to the specified
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// node...
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void removePointerTo(DSNode *Node);
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void print(std::ostream &O) const;
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};
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//===----------------------------------------------------------------------===//
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// DSNode - Base class for all data structure nodes...
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//
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// This class keeps track of its type, the pointer fields in the data structure,
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// and a list of LLVM values that are pointing to this node.
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//
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class DSNode {
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friend class FunctionDSGraph;
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const Type *Ty;
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std::vector<PointerValSet> FieldLinks;
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std::vector<Value*> Pointers; // Values pointing to me...
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std::vector<PointerValSet*> Referrers;
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std::vector<std::pair<const Type *, ShadowDSNode *> > SynthNodes;
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DSNode(const DSNode &); // DO NOT IMPLEMENT
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void operator=(const DSNode &); // DO NOT IMPLEMENT
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public:
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enum NodeTy {
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NewNode, CallNode, ShadowNode, GlobalNode
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} NodeType;
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DSNode(enum NodeTy NT, const Type *T);
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virtual ~DSNode() {
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dropAllReferences();
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assert(Referrers.empty() && "Referrers to dead node exist!");
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}
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typedef DSNodeIterator iterator;
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inline iterator begin(); // Defined in DataStructureGraph.h
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inline iterator end();
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unsigned getNumLinks() const { return FieldLinks.size(); }
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PointerValSet &getLink(unsigned i) {
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assert(i < getNumLinks() && "Field links access out of range...");
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return FieldLinks[i];
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}
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const PointerValSet &getLink(unsigned i) const {
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assert(i < getNumLinks() && "Field links access out of range...");
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return FieldLinks[i];
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}
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// addReferrer - Keep the referrer set up to date...
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void addReferrer(PointerValSet *PVS) { Referrers.push_back(PVS); }
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void removeReferrer(PointerValSet *PVS);
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const std::vector<PointerValSet*> &getReferrers() const { return Referrers; }
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// removeAllIncomingEdges - Erase all edges in the graph that point to
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// this node
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void removeAllIncomingEdges();
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void addPointer(Value *V) { Pointers.push_back(V); }
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const std::vector<Value*> &getPointers() const { return Pointers; }
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const Type *getType() const { return Ty; }
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// getNumOutgoingLinks - Return the number of outgoing links, which is usually
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// the number of normal links, but for call nodes it also includes their
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// arguments.
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//
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virtual unsigned getNumOutgoingLinks() const { return getNumLinks(); }
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virtual PointerValSet &getOutgoingLink(unsigned Link) {
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return getLink(Link);
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}
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virtual const PointerValSet &getOutgoingLink(unsigned Link) const {
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return getLink(Link);
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}
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void print(std::ostream &O) const;
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void dump() const;
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virtual std::string getCaption() const = 0;
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virtual const std::vector<PointerValSet> *getAuxLinks() const {
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return 0; // Default to nothing...
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}
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// isEquivalentTo - Return true if the nodes should be merged...
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virtual bool isEquivalentTo(DSNode *Node) const = 0;
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virtual void mergeInto(DSNode *Node) const {}
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DSNode *clone() const {
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DSNode *New = cloneImpl();
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// Add all of the pointers to the new node...
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for (unsigned pn = 0, pe = Pointers.size(); pn != pe; ++pn)
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New->addPointer(Pointers[pn]);
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return New;
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}
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// synthesizeNode - Create a new shadow node that is to be linked into this
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// chain..
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//
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ShadowDSNode *synthesizeNode(const Type *Ty, FunctionRepBuilder *Rep);
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virtual void dropAllReferences() {
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FieldLinks.clear();
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}
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static bool classof(const DSNode *N) { return true; }
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protected:
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virtual DSNode *cloneImpl() const = 0;
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virtual void mapNode(std::map<const DSNode*, DSNode*> &NodeMap,
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const DSNode *Old);
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};
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// AllocDSNode - Represent all allocation (malloc or alloca) in the program.
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//
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class AllocDSNode : public DSNode {
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AllocationInst *Allocation;
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bool isVarSize; // Allocating variable sized objects
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public:
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AllocDSNode(AllocationInst *V, bool isVarSize = false);
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virtual std::string getCaption() const;
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bool isAllocaNode() const;
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bool isMallocNode() const { return !isAllocaNode(); }
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AllocationInst *getAllocation() const { return Allocation; }
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bool isVariableSize() const { return isVarSize; }
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// isEquivalentTo - Return true if the nodes should be merged...
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virtual bool isEquivalentTo(DSNode *Node) const;
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virtual void mergeInto(DSNode *Node) const;
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// Support type inquiry through isa, cast, and dyn_cast...
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static bool classof(const AllocDSNode *) { return true; }
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static bool classof(const DSNode *N) { return N->NodeType == NewNode; }
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protected:
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virtual AllocDSNode *cloneImpl() const { return new AllocDSNode(Allocation,
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isVarSize); }
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};
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// GlobalDSNode - Represent the memory location that a global variable occupies
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//
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class GlobalDSNode : public DSNode {
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GlobalValue *Val;
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public:
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GlobalDSNode(GlobalValue *V);
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GlobalValue *getGlobal() const { return Val; }
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virtual std::string getCaption() const;
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// isEquivalentTo - Return true if the nodes should be merged...
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virtual bool isEquivalentTo(DSNode *Node) const;
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// Support type inquiry through isa, cast, and dyn_cast...
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static bool classof(const GlobalDSNode *) { return true; }
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static bool classof(const DSNode *N) { return N->NodeType == GlobalNode; }
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private:
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virtual GlobalDSNode *cloneImpl() const { return new GlobalDSNode(Val); }
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};
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// CallDSNode - Represent a call instruction in the program...
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//
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class CallDSNode : public DSNode {
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friend class FunctionDSGraph;
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CallInst *CI;
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std::vector<PointerValSet> ArgLinks;
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public:
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CallDSNode(CallInst *CI);
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~CallDSNode() {
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ArgLinks.clear();
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}
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CallInst *getCall() const { return CI; }
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const std::vector<PointerValSet> *getAuxLinks() const { return &ArgLinks; }
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virtual std::string getCaption() const;
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bool addArgValue(unsigned ArgNo, const PointerValSet &PVS) {
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return ArgLinks[ArgNo].add(PVS);
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}
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unsigned getNumArgs() const { return ArgLinks.size(); }
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const PointerValSet &getArgValues(unsigned ArgNo) const {
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assert(ArgNo < ArgLinks.size() && "Arg # out of range!");
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return ArgLinks[ArgNo];
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}
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PointerValSet &getArgValues(unsigned ArgNo) {
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assert(ArgNo < ArgLinks.size() && "Arg # out of range!");
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return ArgLinks[ArgNo];
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}
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const std::vector<PointerValSet> &getArgs() const { return ArgLinks; }
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virtual void dropAllReferences() {
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DSNode::dropAllReferences();
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ArgLinks.clear();
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}
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// getNumOutgoingLinks - Return the number of outgoing links, which is usually
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// the number of normal links, but for call nodes it also includes their
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// arguments.
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//
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virtual unsigned getNumOutgoingLinks() const {
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return getNumLinks() + getNumArgs();
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}
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virtual PointerValSet &getOutgoingLink(unsigned Link) {
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if (Link < getNumLinks()) return getLink(Link);
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return getArgValues(Link-getNumLinks());
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}
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virtual const PointerValSet &getOutgoingLink(unsigned Link) const {
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if (Link < getNumLinks()) return getLink(Link);
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return getArgValues(Link-getNumLinks());
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}
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// isEquivalentTo - Return true if the nodes should be merged...
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virtual bool isEquivalentTo(DSNode *Node) const;
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// Support type inquiry through isa, cast, and dyn_cast...
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static bool classof(const CallDSNode *) { return true; }
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static bool classof(const DSNode *N) { return N->NodeType == CallNode; }
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private:
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virtual CallDSNode *cloneImpl() const { return new CallDSNode(CI); }
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virtual void mapNode(std::map<const DSNode*, DSNode*> &NodeMap,
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const DSNode *Old);
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};
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// ShadowDSNode - Represent a chunk of memory that we need to be able to
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// address. These are generated due to (for example) pointer type method
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// arguments... if the pointer is dereferenced, we need to have a node to point
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// to. When functions are integrated into each other, shadow nodes are
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// resolved.
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//
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class ShadowDSNode : public DSNode {
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friend class FunctionDSGraph;
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friend class FunctionRepBuilder;
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Module *Mod;
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DSNode *ShadowParent; // Nonnull if this is a synthesized node...
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public:
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ShadowDSNode(const Type *Ty, Module *M);
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virtual std::string getCaption() const;
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// isEquivalentTo - Return true if the nodes should be merged...
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virtual bool isEquivalentTo(DSNode *Node) const;
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DSNode *getShadowParent() const { return ShadowParent; }
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// Support type inquiry through isa, cast, and dyn_cast...
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static bool classof(const ShadowDSNode *) { return true; }
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static bool classof(const DSNode *N) { return N->NodeType == ShadowNode; }
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private:
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ShadowDSNode(const Type *Ty, Module *M, DSNode *ShadParent);
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protected:
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virtual ShadowDSNode *cloneImpl() const {
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if (ShadowParent)
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return new ShadowDSNode(getType(), Mod, ShadowParent);
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else
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return new ShadowDSNode(getType(), Mod);
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}
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};
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// FunctionDSGraph - The graph that represents a method.
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//
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class FunctionDSGraph {
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Function *Func;
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std::vector<AllocDSNode*> AllocNodes;
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std::vector<ShadowDSNode*> ShadowNodes;
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std::vector<GlobalDSNode*> GlobalNodes;
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std::vector<CallDSNode*> CallNodes;
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PointerValSet RetNode; // Node that gets returned...
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std::map<Value*, PointerValSet> ValueMap;
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// cloneFunctionIntoSelf - Clone the specified method graph into the current
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// method graph, returning the Return's set of the graph. If ValueMap is set
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// to true, the ValueMap of the function is cloned into this function as well
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// as the data structure graph itself. Regardless, the arguments value sets
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// of DSG are copied into Args.
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//
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PointerValSet cloneFunctionIntoSelf(const FunctionDSGraph &G, bool ValueMap,
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std::vector<PointerValSet> &Args);
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bool RemoveUnreachableNodes();
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bool UnlinkUndistinguishableNodes();
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void MarkEscapeableNodesReachable(std::vector<bool> &RSN,
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std::vector<bool> &RAN);
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private:
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// Define the interface only accessable to DataStructure
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friend class DataStructure;
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FunctionDSGraph(Function *F);
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FunctionDSGraph(const FunctionDSGraph &DSG);
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~FunctionDSGraph();
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void computeClosure(const DataStructure &DS);
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public:
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Function *getFunction() const { return Func; }
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// getEscapingAllocations - Add all allocations that escape the current
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// function to the specified vector.
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//
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void getEscapingAllocations(std::vector<AllocDSNode*> &Allocs);
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// getNonEscapingAllocations - Add all allocations that do not escape the
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// current function to the specified vector.
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//
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void getNonEscapingAllocations(std::vector<AllocDSNode*> &Allocs);
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// getValueMap - Get a map that describes what the nodes the scalars in this
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// function point to...
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//
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std::map<Value*, PointerValSet> &getValueMap() { return ValueMap; }
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const std::map<Value*, PointerValSet> &getValueMap() const { return ValueMap;}
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const PointerValSet &getRetNodes() const { return RetNode; }
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unsigned getGraphSize() const {
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return AllocNodes.size() + ShadowNodes.size() +
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GlobalNodes.size() + CallNodes.size();
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}
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void printFunction(std::ostream &O, const char *Label) const;
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};
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// FIXME: This should be a FunctionPass. When the pass framework sees a 'Pass'
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// that uses the output of a FunctionPass, it should automatically build a map
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// of output from the method pass that the pass can use.
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//
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class DataStructure : public Pass {
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// DSInfo, one intraprocedural and one closed graph for each method...
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typedef std::map<Function*, std::pair<FunctionDSGraph*,
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FunctionDSGraph*> > InfoMap;
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mutable InfoMap DSInfo;
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public:
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static AnalysisID ID; // DataStructure Analysis ID
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DataStructure(AnalysisID id) { assert(id == ID); }
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~DataStructure() { releaseMemory(); }
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virtual const char *getPassName() const { return "Data Structure Analysis"; }
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// run - Do nothing, because methods are analyzed lazily
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virtual bool run(Module &TheModule) { return false; }
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// getDSGraph - Return the data structure graph for the specified method.
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// Since method graphs are lazily computed, we may have to create one on the
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// fly here.
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//
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FunctionDSGraph &getDSGraph(Function *F) const {
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std::pair<FunctionDSGraph*, FunctionDSGraph*> &N = DSInfo[F];
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if (N.first) return *N.first;
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return *(N.first = new FunctionDSGraph(F));
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}
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// getClosedDSGraph - Return the data structure graph for the specified
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// method. Since method graphs are lazily computed, we may have to create one
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// on the fly here. This is different than the normal DSGraph for the method
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// because any function calls that are resolvable will have the data structure
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// graphs of the called function incorporated into this function as well.
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//
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FunctionDSGraph &getClosedDSGraph(Function *F) const {
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std::pair<FunctionDSGraph*, FunctionDSGraph*> &N = DSInfo[F];
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if (N.second) return *N.second;
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N.second = new FunctionDSGraph(getDSGraph(F));
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N.second->computeClosure(*this);
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return *N.second;
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}
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// invalidateFunction - Inform this analysis that you changed the specified
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// function, so the graphs that depend on it are out of date.
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//
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void invalidateFunction(Function *F) const {
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// FIXME: THis should invalidate all functions who have inlined the
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// specified graph!
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//
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std::pair<FunctionDSGraph*, FunctionDSGraph*> &N = DSInfo[F];
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delete N.first;
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delete N.second;
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N.first = N.second = 0;
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}
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// print - Print out the analysis results...
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void print(std::ostream &O, Module *M) const;
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// If the pass pipeline is done with this pass, we can release our memory...
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virtual void releaseMemory();
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// getAnalysisUsage - This obviously provides a call graph
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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AU.addProvided(ID);
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}
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};
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#endif
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