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llvm-mirror/include/llvm/Function.h
Chris Lattner cee706572b *** empty log message ***
llvm-svn: 2777
2002-06-25 16:12:52 +00:00

184 lines
7.7 KiB
C++

//===-- llvm/Function.h - Class to represent a single VM function -*- C++ -*-=//
//
// This file contains the declaration of the Function class, which represents a
// single function/procedure in the VM.
//
// Note that BasicBlock's in the Function are Value's, because they are
// referenced by instructions like calls and can go into virtual function tables
// and stuff.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_FUNCTION_H
#define LLVM_FUNCTION_H
#include "llvm/GlobalValue.h"
#include "llvm/BasicBlock.h"
#include "llvm/Argument.h"
class FunctionType;
// Traits for intrusive list of instructions...
template<> struct ilist_traits<BasicBlock>
: public SymbolTableListTraits<BasicBlock, Function, Function> {
// createNode is used to create a node that marks the end of the list...
static BasicBlock *createNode() { return new BasicBlock(); }
static iplist<BasicBlock> &getList(Function *F);
};
template<> struct ilist_traits<Argument>
: public SymbolTableListTraits<Argument, Function, Function> {
// createNode is used to create a node that marks the end of the list...
static Argument *createNode();
static iplist<Argument> &getList(Function *F);
};
class Function : public GlobalValue {
public:
typedef iplist<Argument> ArgumentListType;
typedef iplist<BasicBlock> BasicBlockListType;
// BasicBlock iterators...
typedef BasicBlockListType::iterator iterator;
typedef BasicBlockListType::const_iterator const_iterator;
typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
typedef std::reverse_iterator<iterator> reverse_iterator;
typedef ArgumentListType::iterator aiterator;
typedef ArgumentListType::const_iterator const_aiterator;
typedef std::reverse_iterator<const_aiterator> const_reverse_aiterator;
typedef std::reverse_iterator<aiterator> reverse_aiterator;
private:
// Important things that make up a function!
BasicBlockListType BasicBlocks; // The basic blocks
ArgumentListType ArgumentList; // The formal arguments
SymbolTable *SymTab, *ParentSymTab;
friend class SymbolTableListTraits<Function, Module, Module>;
void setParent(Module *parent);
Function *Prev, *Next;
void setNext(Function *N) { Next = N; }
void setPrev(Function *N) { Prev = N; }
public:
Function(const FunctionType *Ty, bool isInternal, const std::string &N = "");
~Function();
// Specialize setName to handle symbol table majik...
virtual void setName(const std::string &name, SymbolTable *ST = 0);
const Type *getReturnType() const; // Return the type of the ret val
const FunctionType *getFunctionType() const; // Return the FunctionType for me
// Is the body of this function unknown? (the basic block list is empty if so)
// this is true for external functions, defined as forward "declare"ations
bool isExternal() const { return BasicBlocks.empty(); }
// getNext/Prev - Return the next or previous instruction in the list. The
// last node in the list is a terminator instruction.
Function *getNext() { return Next; }
const Function *getNext() const { return Next; }
Function *getPrev() { return Prev; }
const Function *getPrev() const { return Prev; }
// Get the underlying elements of the Function... both the argument list and
// basic block list are empty for external functions.
//
const ArgumentListType &getArgumentList() const { return ArgumentList; }
ArgumentListType &getArgumentList() { return ArgumentList; }
const BasicBlockListType &getBasicBlockList() const { return BasicBlocks; }
BasicBlockListType &getBasicBlockList() { return BasicBlocks; }
const BasicBlock &getEntryNode() const { return front(); }
BasicBlock &getEntryNode() { return front(); }
//===--------------------------------------------------------------------===//
// Symbol Table Accessing functions...
// hasSymbolTable() - Returns true if there is a symbol table allocated to
// this object AND if there is at least one name in it!
//
bool hasSymbolTable() const;
// CAUTION: The current symbol table may be null if there are no names (ie,
// the symbol table is empty)
//
inline SymbolTable *getSymbolTable() { return SymTab; }
inline const SymbolTable *getSymbolTable() const { return SymTab; }
// getSymbolTableSure is guaranteed to not return a null pointer, because if
// the function does not already have a symtab, one is created. Use this if
// you intend to put something into the symbol table for the function.
//
SymbolTable *getSymbolTableSure(); // Implemented in Value.cpp
//===--------------------------------------------------------------------===//
// BasicBlock iterator forwarding functions
//
iterator begin() { return BasicBlocks.begin(); }
const_iterator begin() const { return BasicBlocks.begin(); }
iterator end () { return BasicBlocks.end(); }
const_iterator end () const { return BasicBlocks.end(); }
reverse_iterator rbegin() { return BasicBlocks.rbegin(); }
const_reverse_iterator rbegin() const { return BasicBlocks.rbegin(); }
reverse_iterator rend () { return BasicBlocks.rend(); }
const_reverse_iterator rend () const { return BasicBlocks.rend(); }
unsigned size() const { return BasicBlocks.size(); }
bool empty() const { return BasicBlocks.empty(); }
const BasicBlock &front() const { return BasicBlocks.front(); }
BasicBlock &front() { return BasicBlocks.front(); }
const BasicBlock &back() const { return BasicBlocks.back(); }
BasicBlock &back() { return BasicBlocks.back(); }
//===--------------------------------------------------------------------===//
// Argument iterator forwarding functions
//
aiterator abegin() { return ArgumentList.begin(); }
const_aiterator abegin() const { return ArgumentList.begin(); }
aiterator aend () { return ArgumentList.end(); }
const_aiterator aend () const { return ArgumentList.end(); }
reverse_aiterator arbegin() { return ArgumentList.rbegin(); }
const_reverse_aiterator arbegin() const { return ArgumentList.rbegin(); }
reverse_aiterator arend () { return ArgumentList.rend(); }
const_reverse_aiterator arend () const { return ArgumentList.rend(); }
unsigned asize() const { return ArgumentList.size(); }
bool aempty() const { return ArgumentList.empty(); }
const Argument &afront() const { return ArgumentList.front(); }
Argument &afront() { return ArgumentList.front(); }
const Argument &aback() const { return ArgumentList.back(); }
Argument &aback() { return ArgumentList.back(); }
virtual void print(std::ostream &OS) const;
// Methods for support type inquiry through isa, cast, and dyn_cast:
static inline bool classof(const Function *) { return true; }
static inline bool classof(const Value *V) {
return V->getValueType() == Value::FunctionVal;
}
// dropAllReferences() - This function causes all the subinstructions to "let
// go" of all references that they are maintaining. This allows one to
// 'delete' a whole class at a time, even though there may be circular
// references... first all references are dropped, and all use counts go to
// zero. Then everything is delete'd for real. Note that no operations are
// valid on an object that has "dropped all references", except operator
// delete.
//
void dropAllReferences();
};
#endif