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mirror of https://github.com/RPCS3/llvm-mirror.git synced 2024-11-23 19:23:23 +01:00
llvm-mirror/lib/CodeGen
Evan Cheng dad97e1bfc Unbreak non-debug build.
llvm-svn: 71457
2009-05-11 18:40:52 +00:00
..
AsmPrinter This is a large rewrite of how Dwarf info for inlined functions is handled. 2009-05-10 23:14:38 +00:00
SelectionDAG When scalarizing a vector BITCAST, check whether the operand has vector 2009-05-11 18:30:42 +00:00
BranchFolding.cpp
CMakeLists.txt Rename "loop aligner" pass to "code placement optimization" pass. 2009-05-07 05:42:24 +00:00
CodePlacementOpt.cpp Oops. Don't forget to align single bb loops. 2009-05-09 19:18:01 +00:00
DeadMachineInstructionElim.cpp
ELFWriter.cpp Rename PaddedSize to AllocSize, in the hope that this 2009-05-09 07:06:46 +00:00
ELFWriter.h
GCMetadata.cpp
GCMetadataPrinter.cpp
GCStrategy.cpp
IfConversion.cpp If a MachineBasicBlock has multiple ways of reaching another block, 2009-05-05 21:10:19 +00:00
IntrinsicLowering.cpp Don't generate redundant casts of constant values when lowering calls to 2009-05-11 11:32:25 +00:00
LatencyPriorityQueue.cpp
LiveInterval.cpp Fix PR4034. Bug in LiveInterval::join when it's compacting new valno's. 2009-04-28 06:24:09 +00:00
LiveIntervalAnalysis.cpp In some rare cases, the register allocator can spill registers but end up not utilizing registers at all. The fundamental problem is linearscan's backtracking can end up freeing more than one allocated registers. However, reloads and restores might be folded into uses / defs and freed registers might not be used at all. 2009-05-03 18:32:42 +00:00
LiveStackAnalysis.cpp In some rare cases, the register allocator can spill registers but end up not utilizing registers at all. The fundamental problem is linearscan's backtracking can end up freeing more than one allocated registers. However, reloads and restores might be folded into uses / defs and freed registers might not be used at all. 2009-05-03 18:32:42 +00:00
LiveVariables.cpp
LLVMTargetMachine.cpp Rename "loop aligner" pass to "code placement optimization" pass. 2009-05-07 05:42:24 +00:00
LowerSubregs.cpp
MachineBasicBlock.cpp If a MachineBasicBlock has multiple ways of reaching another block, 2009-05-05 21:10:19 +00:00
MachineDominators.cpp
MachineFunction.cpp Make DebugLoc independent of DwarfWriter. 2009-04-30 23:22:31 +00:00
MachineInstr.cpp Make DebugLoc independent of DwarfWriter. 2009-04-30 23:22:31 +00:00
MachineLICM.cpp
MachineLoopInfo.cpp
MachineModuleInfo.cpp
MachinePassRegistry.cpp
MachineRegisterInfo.cpp Move MachineRegisterInfo::setRegClass out of line. 2009-04-15 01:19:35 +00:00
MachineSink.cpp
MachOWriter.cpp Rename PaddedSize to AllocSize, in the hope that this 2009-05-09 07:06:46 +00:00
MachOWriter.h Rename PaddedSize to AllocSize, in the hope that this 2009-05-09 07:06:46 +00:00
Makefile
OcamlGC.cpp
Passes.cpp
PBQP.cpp
PBQP.h
PHIElimination.cpp
PostRASchedulerList.cpp Move getInstrOperandRegClass from the scheduler to TargetInstrInfo. 2009-05-05 00:30:09 +00:00
PreAllocSplitting.cpp In some rare cases, the register allocator can spill registers but end up not utilizing registers at all. The fundamental problem is linearscan's backtracking can end up freeing more than one allocated registers. However, reloads and restores might be folded into uses / defs and freed registers might not be used at all. 2009-05-03 18:32:42 +00:00
PrologEpilogInserter.cpp Unbreak non-debug build. 2009-05-11 18:40:52 +00:00
PseudoSourceValue.cpp
README.txt
RegAllocBigBlock.cpp
RegAllocLinearScan.cpp Renamed Spiller classes (plus uses and related files) to VirtRegRewriter. 2009-05-06 02:36:21 +00:00
RegAllocLocal.cpp Fix pr4100. Do not remove no-op copies when they are dead. The register 2009-05-07 23:47:03 +00:00
RegAllocPBQP.cpp Renamed Spiller classes (plus uses and related files) to VirtRegRewriter. 2009-05-06 02:36:21 +00:00
RegAllocSimple.cpp
RegisterCoalescer.cpp
RegisterScavenging.cpp
ScheduleDAG.cpp
ScheduleDAGEmit.cpp
ScheduleDAGInstrs.cpp
ScheduleDAGInstrs.h
ScheduleDAGPrinter.cpp
ShadowStackGC.cpp
SimpleRegisterCoalescing.cpp Join cross class copies using getCommonSubClass() 2009-04-30 21:24:03 +00:00
SimpleRegisterCoalescing.h Add a smarter heuristic to determine when to coalesce a virtual register with a physical one. More specifically, it avoid tying a virtual register in the loop with a physical register defined / used outside the loop. When it determines it's not profitable, it will use the physical register as the allocation preference instead. 2009-04-30 18:39:57 +00:00
StackProtector.cpp Rename PaddedSize to AllocSize, in the hope that this 2009-05-09 07:06:46 +00:00
StackSlotColoring.cpp Eliminate a compiler warning. 2009-05-11 18:40:35 +00:00
StrongPHIElimination.cpp
TargetInstrInfoImpl.cpp
TwoAddressInstructionPass.cpp Avoid warning in release-asserts build. 2009-05-08 22:53:06 +00:00
UnreachableBlockElim.cpp
VirtRegMap.cpp Make sure to color with only allocatable registers for the specific register class. 2009-05-04 03:30:11 +00:00
VirtRegMap.h Make sure to color with only allocatable registers for the specific register class. 2009-05-04 03:30:11 +00:00
VirtRegRewriter.cpp Renamed Spiller classes (plus uses and related files) to VirtRegRewriter. 2009-05-06 02:36:21 +00:00
VirtRegRewriter.h Renamed Spiller classes (plus uses and related files) to VirtRegRewriter. 2009-05-06 02:36:21 +00:00

//===---------------------------------------------------------------------===//

Common register allocation / spilling problem:

        mul lr, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        ldr r4, [sp, #+52]
        mla r4, r3, lr, r4

can be:

        mul lr, r4, lr
        mov r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

and then "merge" mul and mov:

        mul r4, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

It also increase the likelyhood the store may become dead.

//===---------------------------------------------------------------------===//

I think we should have a "hasSideEffects" flag (which is automatically set for
stuff that "isLoad" "isCall" etc), and the remat pass should eventually be able
to remat any instruction that has no side effects, if it can handle it and if
profitable.

For now, I'd suggest having the remat stuff work like this:

1. I need to spill/reload this thing.
2. Check to see if it has side effects.
3. Check to see if it is simple enough: e.g. it only has one register
destination and no register input.
4. If so, clone the instruction, do the xform, etc.

Advantages of this are:

1. the .td file describes the behavior of the instructions, not the way the
   algorithm should work.
2. as remat gets smarter in the future, we shouldn't have to be changing the .td
   files.
3. it is easier to explain what the flag means in the .td file, because you
   don't have to pull in the explanation of how the current remat algo works.

Some potential added complexities:

1. Some instructions have to be glued to it's predecessor or successor. All of
   the PC relative instructions and condition code setting instruction. We could
   mark them as hasSideEffects, but that's not quite right. PC relative loads
   from constantpools can be remat'ed, for example. But it requires more than
   just cloning the instruction. Some instructions can be remat'ed but it
   expands to more than one instruction. But allocator will have to make a
   decision.

4. As stated in 3, not as simple as cloning in some cases. The target will have
   to decide how to remat it. For example, an ARM 2-piece constant generation
   instruction is remat'ed as a load from constantpool.

//===---------------------------------------------------------------------===//

bb27 ...
        ...
        %reg1037 = ADDri %reg1039, 1
        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
    Successors according to CFG: 0x8b03bf0 (#5)

bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>

Note ADDri is not a two-address instruction. However, its result %reg1037 is an
operand of the PHI node in bb76 and its operand %reg1039 is the result of the
PHI node. We should treat it as a two-address code and make sure the ADDri is
scheduled after any node that reads %reg1039.

//===---------------------------------------------------------------------===//

Use local info (i.e. register scavenger) to assign it a free register to allow
reuse:
        ldr r3, [sp, #+4]
        add r3, r3, #3
        ldr r2, [sp, #+8]
        add r2, r2, #2
        ldr r1, [sp, #+4]  <==
        add r1, r1, #1
        ldr r0, [sp, #+4]
        add r0, r0, #2

//===---------------------------------------------------------------------===//

LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
effects:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
load [i + R1]
...
load [i + R2]
...
load [i + R3]

Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
to implement proper re-materialization to handle this:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
R1 = X + 4  @ re-materialized
load [i + R1]
...
R2 = X + 7 @ re-materialized
load [i + R2]
...
R3 = X + 15 @ re-materialized
load [i + R3]

Furthermore, with re-association, we can enable sharing:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
T = i + X
load [T + 4]
...
load [T + 7]
...
load [T + 15]
//===---------------------------------------------------------------------===//

It's not always a good idea to choose rematerialization over spilling. If all
the load / store instructions would be folded then spilling is cheaper because
it won't require new live intervals / registers. See 2003-05-31-LongShifts for
an example.

//===---------------------------------------------------------------------===//

With a copying garbage collector, derived pointers must not be retained across
collector safe points; the collector could move the objects and invalidate the
derived pointer. This is bad enough in the first place, but safe points can
crop up unpredictably. Consider:

        %array = load { i32, [0 x %obj] }** %array_addr
        %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n
        %old = load %obj** %nth_el
        %z = div i64 %x, %y
        store %obj* %new, %obj** %nth_el

If the i64 division is lowered to a libcall, then a safe point will (must)
appear for the call site. If a collection occurs, %array and %nth_el no longer
point into the correct object.

The fix for this is to copy address calculations so that dependent pointers
are never live across safe point boundaries. But the loads cannot be copied
like this if there was an intervening store, so may be hard to get right.

Only a concurrent mutator can trigger a collection at the libcall safe point.
So single-threaded programs do not have this requirement, even with a copying
collector. Still, LLVM optimizations would probably undo a front-end's careful
work.

//===---------------------------------------------------------------------===//

The ocaml frametable structure supports liveness information. It would be good
to support it.

//===---------------------------------------------------------------------===//

The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be
revisited. The check is there to work around a misuse of directives in inline
assembly.

//===---------------------------------------------------------------------===//

It would be good to detect collector/target compatibility instead of silently
doing the wrong thing.

//===---------------------------------------------------------------------===//

It would be really nice to be able to write patterns in .td files for copies,
which would eliminate a bunch of explicit predicates on them (e.g. no side 
effects).  Once this is in place, it would be even better to have tblgen 
synthesize the various copy insertion/inspection methods in TargetInstrInfo.

//===---------------------------------------------------------------------===//

Stack coloring improvments:

1. Do proper LiveStackAnalysis on all stack objects including those which are
   not spill slots.
2. Reorder objects to fill in gaps between objects.
   e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4