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fb10587e50
Modules and ModuleProviders. Because the "ModuleProvider" simply materializes GlobalValues now, and doesn't provide modules, it's renamed to "GVMaterializer". Code that used to need a ModuleProvider to materialize Functions can now materialize the Functions directly. Functions no longer use a magic linkage to record that they're materializable; they simply ask the GVMaterializer. Because the C ABI must never change, we can't remove LLVMModuleProviderRef or the functions that refer to it. Instead, because Module now exposes the same functionality ModuleProvider used to, we store a Module* in any LLVMModuleProviderRef and translate in the wrapper methods. The bindings to other languages still use the ModuleProvider concept. It would probably be worth some time to update them to follow the C++ more closely, but I don't intend to do it. Fixes http://llvm.org/PR5737 and http://llvm.org/PR5735. llvm-svn: 94686
235 lines
9.6 KiB
C++
235 lines
9.6 KiB
C++
//===-- llvm/GlobalValue.h - Class to represent a global value --*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file is a common base class of all globally definable objects. As such,
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// it is subclassed by GlobalVariable, GlobalAlias and by Function. This is
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// used because you can do certain things with these global objects that you
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// can't do to anything else. For example, use the address of one as a
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// constant.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_GLOBALVALUE_H
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#define LLVM_GLOBALVALUE_H
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#include "llvm/Constant.h"
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namespace llvm {
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class PointerType;
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class Module;
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class GlobalValue : public Constant {
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GlobalValue(const GlobalValue &); // do not implement
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public:
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/// @brief An enumeration for the kinds of linkage for global values.
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enum LinkageTypes {
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ExternalLinkage = 0,///< Externally visible function
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AvailableExternallyLinkage, ///< Available for inspection, not emission.
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LinkOnceAnyLinkage, ///< Keep one copy of function when linking (inline)
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LinkOnceODRLinkage, ///< Same, but only replaced by something equivalent.
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WeakAnyLinkage, ///< Keep one copy of named function when linking (weak)
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WeakODRLinkage, ///< Same, but only replaced by something equivalent.
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AppendingLinkage, ///< Special purpose, only applies to global arrays
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InternalLinkage, ///< Rename collisions when linking (static functions).
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PrivateLinkage, ///< Like Internal, but omit from symbol table.
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LinkerPrivateLinkage, ///< Like Private, but linker removes.
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DLLImportLinkage, ///< Function to be imported from DLL
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DLLExportLinkage, ///< Function to be accessible from DLL.
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ExternalWeakLinkage,///< ExternalWeak linkage description.
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CommonLinkage ///< Tentative definitions.
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};
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/// @brief An enumeration for the kinds of visibility of global values.
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enum VisibilityTypes {
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DefaultVisibility = 0, ///< The GV is visible
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HiddenVisibility, ///< The GV is hidden
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ProtectedVisibility ///< The GV is protected
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};
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protected:
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GlobalValue(const Type *ty, ValueTy vty, Use *Ops, unsigned NumOps,
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LinkageTypes linkage, const Twine &Name)
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: Constant(ty, vty, Ops, NumOps), Parent(0),
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Linkage(linkage), Visibility(DefaultVisibility), Alignment(0) {
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setName(Name);
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}
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Module *Parent;
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// Note: VC++ treats enums as signed, so an extra bit is required to prevent
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// Linkage and Visibility from turning into negative values.
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LinkageTypes Linkage : 5; // The linkage of this global
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unsigned Visibility : 2; // The visibility style of this global
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unsigned Alignment : 16; // Alignment of this symbol, must be power of two
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std::string Section; // Section to emit this into, empty mean default
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public:
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~GlobalValue() {
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removeDeadConstantUsers(); // remove any dead constants using this.
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}
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unsigned getAlignment() const { return Alignment; }
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void setAlignment(unsigned Align) {
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assert((Align & (Align-1)) == 0 && "Alignment is not a power of 2!");
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Alignment = Align;
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}
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VisibilityTypes getVisibility() const { return VisibilityTypes(Visibility); }
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bool hasDefaultVisibility() const { return Visibility == DefaultVisibility; }
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bool hasHiddenVisibility() const { return Visibility == HiddenVisibility; }
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bool hasProtectedVisibility() const {
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return Visibility == ProtectedVisibility;
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}
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void setVisibility(VisibilityTypes V) { Visibility = V; }
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bool hasSection() const { return !Section.empty(); }
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const std::string &getSection() const { return Section; }
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void setSection(StringRef S) { Section = S; }
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/// If the usage is empty (except transitively dead constants), then this
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/// global value can can be safely deleted since the destructor will
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/// delete the dead constants as well.
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/// @brief Determine if the usage of this global value is empty except
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/// for transitively dead constants.
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bool use_empty_except_constants();
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/// getType - Global values are always pointers.
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inline const PointerType *getType() const {
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return reinterpret_cast<const PointerType*>(User::getType());
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}
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static LinkageTypes getLinkOnceLinkage(bool ODR) {
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return ODR ? LinkOnceODRLinkage : LinkOnceAnyLinkage;
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}
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static LinkageTypes getWeakLinkage(bool ODR) {
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return ODR ? WeakODRLinkage : WeakAnyLinkage;
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}
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bool hasExternalLinkage() const { return Linkage == ExternalLinkage; }
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bool hasAvailableExternallyLinkage() const {
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return Linkage == AvailableExternallyLinkage;
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}
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bool hasLinkOnceLinkage() const {
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return Linkage == LinkOnceAnyLinkage || Linkage == LinkOnceODRLinkage;
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}
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bool hasWeakLinkage() const {
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return Linkage == WeakAnyLinkage || Linkage == WeakODRLinkage;
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}
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bool hasAppendingLinkage() const { return Linkage == AppendingLinkage; }
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bool hasInternalLinkage() const { return Linkage == InternalLinkage; }
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bool hasPrivateLinkage() const { return Linkage == PrivateLinkage; }
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bool hasLinkerPrivateLinkage() const { return Linkage==LinkerPrivateLinkage; }
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bool hasLocalLinkage() const {
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return hasInternalLinkage() || hasPrivateLinkage() ||
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hasLinkerPrivateLinkage();
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}
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bool hasDLLImportLinkage() const { return Linkage == DLLImportLinkage; }
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bool hasDLLExportLinkage() const { return Linkage == DLLExportLinkage; }
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bool hasExternalWeakLinkage() const { return Linkage == ExternalWeakLinkage; }
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bool hasCommonLinkage() const { return Linkage == CommonLinkage; }
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void setLinkage(LinkageTypes LT) { Linkage = LT; }
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LinkageTypes getLinkage() const { return Linkage; }
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/// mayBeOverridden - Whether the definition of this global may be replaced
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/// by something non-equivalent at link time. For example, if a function has
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/// weak linkage then the code defining it may be replaced by different code.
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bool mayBeOverridden() const {
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return (Linkage == WeakAnyLinkage ||
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Linkage == LinkOnceAnyLinkage ||
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Linkage == CommonLinkage ||
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Linkage == ExternalWeakLinkage);
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}
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/// isWeakForLinker - Whether the definition of this global may be replaced at
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/// link time.
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bool isWeakForLinker() const {
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return (Linkage == AvailableExternallyLinkage ||
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Linkage == WeakAnyLinkage ||
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Linkage == WeakODRLinkage ||
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Linkage == LinkOnceAnyLinkage ||
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Linkage == LinkOnceODRLinkage ||
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Linkage == CommonLinkage ||
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Linkage == ExternalWeakLinkage);
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}
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/// copyAttributesFrom - copy all additional attributes (those not needed to
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/// create a GlobalValue) from the GlobalValue Src to this one.
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virtual void copyAttributesFrom(const GlobalValue *Src);
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/// @name Materialization
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/// Materialization is used to construct functions only as they're needed. This
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/// is useful to reduce memory usage in LLVM or parsing work done by the
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/// BitcodeReader to load the Module.
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/// @{
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/// isMaterializable - If this function's Module is being lazily streamed in
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/// functions from disk or some other source, this method can be used to check
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/// to see if the function has been read in yet or not.
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bool isMaterializable() const;
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/// isDematerializable - Returns true if this function was loaded from a
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/// GVMaterializer that's still attached to its Module and that knows how to
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/// dematerialize the function.
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bool isDematerializable() const;
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/// Materialize - make sure this GlobalValue is fully read. If the module is
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/// corrupt, this returns true and fills in the optional string with
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/// information about the problem. If successful, this returns false.
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bool Materialize(std::string *ErrInfo = 0);
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/// Dematerialize - If this GlobalValue is read in, and if the GVMaterializer
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/// supports it, release the memory for the function, and set it up to be
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/// materialized lazily. If !isDematerializable(), this method is a noop.
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void Dematerialize();
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/// @}
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/// Override from Constant class. No GlobalValue's are null values so this
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/// always returns false.
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virtual bool isNullValue() const { return false; }
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/// Override from Constant class.
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virtual void destroyConstant();
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/// isDeclaration - Return true if the primary definition of this global
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/// value is outside of the current translation unit...
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virtual bool isDeclaration() const = 0;
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/// removeFromParent - This method unlinks 'this' from the containing module,
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/// but does not delete it.
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virtual void removeFromParent() = 0;
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/// eraseFromParent - This method unlinks 'this' from the containing module
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/// and deletes it.
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virtual void eraseFromParent() = 0;
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/// getParent - Get the module that this global value is contained inside
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/// of...
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inline Module *getParent() { return Parent; }
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inline const Module *getParent() const { return Parent; }
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/// removeDeadConstantUsers - If there are any dead constant users dangling
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/// off of this global value, remove them. This method is useful for clients
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/// that want to check to see if a global is unused, but don't want to deal
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/// with potentially dead constants hanging off of the globals.
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void removeDeadConstantUsers() const;
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// Methods for support type inquiry through isa, cast, and dyn_cast:
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static inline bool classof(const GlobalValue *) { return true; }
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static inline bool classof(const Value *V) {
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return V->getValueID() == Value::FunctionVal ||
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V->getValueID() == Value::GlobalVariableVal ||
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V->getValueID() == Value::GlobalAliasVal;
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}
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};
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} // End llvm namespace
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#endif
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