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llvm-mirror/lib/IR/Dominators.cpp
David Green e72efe25bd [Dominators] Remove verifyDomTree and add some verifying for Post Dom Trees
Removes verifyDomTree, using assert(verify()) everywhere instead, and
changes verify a little to always run IsSameAsFreshTree first in order
to print good output when we find errors. Also adds verifyAnalysis for
PostDomTrees, which will allow checking of PostDomTrees it the same way
we check DomTrees and MachineDomTrees.

Differential Revision: https://reviews.llvm.org/D41298

llvm-svn: 326315
2018-02-28 11:00:08 +00:00

564 lines
20 KiB
C++

//===- Dominators.cpp - Dominator Calculation -----------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements simple dominator construction algorithms for finding
// forward dominators. Postdominators are available in libanalysis, but are not
// included in libvmcore, because it's not needed. Forward dominators are
// needed to support the Verifier pass.
//
//===----------------------------------------------------------------------===//
#include "llvm/IR/Dominators.h"
#include "llvm/ADT/DepthFirstIterator.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/IR/CFG.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/PassManager.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/GenericDomTreeConstruction.h"
#include "llvm/Support/raw_ostream.h"
#include <algorithm>
using namespace llvm;
bool llvm::VerifyDomInfo = false;
static cl::opt<bool, true>
VerifyDomInfoX("verify-dom-info", cl::location(VerifyDomInfo), cl::Hidden,
cl::desc("Verify dominator info (time consuming)"));
#ifdef EXPENSIVE_CHECKS
static constexpr bool ExpensiveChecksEnabled = true;
#else
static constexpr bool ExpensiveChecksEnabled = false;
#endif
bool BasicBlockEdge::isSingleEdge() const {
const TerminatorInst *TI = Start->getTerminator();
unsigned NumEdgesToEnd = 0;
for (unsigned int i = 0, n = TI->getNumSuccessors(); i < n; ++i) {
if (TI->getSuccessor(i) == End)
++NumEdgesToEnd;
if (NumEdgesToEnd >= 2)
return false;
}
assert(NumEdgesToEnd == 1);
return true;
}
//===----------------------------------------------------------------------===//
// DominatorTree Implementation
//===----------------------------------------------------------------------===//
//
// Provide public access to DominatorTree information. Implementation details
// can be found in Dominators.h, GenericDomTree.h, and
// GenericDomTreeConstruction.h.
//
//===----------------------------------------------------------------------===//
template class llvm::DomTreeNodeBase<BasicBlock>;
template class llvm::DominatorTreeBase<BasicBlock, false>; // DomTreeBase
template class llvm::DominatorTreeBase<BasicBlock, true>; // PostDomTreeBase
template struct llvm::DomTreeBuilder::Update<BasicBlock *>;
template void llvm::DomTreeBuilder::Calculate<DomTreeBuilder::BBDomTree>(
DomTreeBuilder::BBDomTree &DT);
template void llvm::DomTreeBuilder::Calculate<DomTreeBuilder::BBPostDomTree>(
DomTreeBuilder::BBPostDomTree &DT);
template void llvm::DomTreeBuilder::InsertEdge<DomTreeBuilder::BBDomTree>(
DomTreeBuilder::BBDomTree &DT, BasicBlock *From, BasicBlock *To);
template void llvm::DomTreeBuilder::InsertEdge<DomTreeBuilder::BBPostDomTree>(
DomTreeBuilder::BBPostDomTree &DT, BasicBlock *From, BasicBlock *To);
template void llvm::DomTreeBuilder::DeleteEdge<DomTreeBuilder::BBDomTree>(
DomTreeBuilder::BBDomTree &DT, BasicBlock *From, BasicBlock *To);
template void llvm::DomTreeBuilder::DeleteEdge<DomTreeBuilder::BBPostDomTree>(
DomTreeBuilder::BBPostDomTree &DT, BasicBlock *From, BasicBlock *To);
template void llvm::DomTreeBuilder::ApplyUpdates<DomTreeBuilder::BBDomTree>(
DomTreeBuilder::BBDomTree &DT, DomTreeBuilder::BBUpdates);
template void llvm::DomTreeBuilder::ApplyUpdates<DomTreeBuilder::BBPostDomTree>(
DomTreeBuilder::BBPostDomTree &DT, DomTreeBuilder::BBUpdates);
template bool llvm::DomTreeBuilder::Verify<DomTreeBuilder::BBDomTree>(
const DomTreeBuilder::BBDomTree &DT,
DomTreeBuilder::BBDomTree::VerificationLevel VL);
template bool llvm::DomTreeBuilder::Verify<DomTreeBuilder::BBPostDomTree>(
const DomTreeBuilder::BBPostDomTree &DT,
DomTreeBuilder::BBPostDomTree::VerificationLevel VL);
bool DominatorTree::invalidate(Function &F, const PreservedAnalyses &PA,
FunctionAnalysisManager::Invalidator &) {
// Check whether the analysis, all analyses on functions, or the function's
// CFG have been preserved.
auto PAC = PA.getChecker<DominatorTreeAnalysis>();
return !(PAC.preserved() || PAC.preservedSet<AllAnalysesOn<Function>>() ||
PAC.preservedSet<CFGAnalyses>());
}
// dominates - Return true if Def dominates a use in User. This performs
// the special checks necessary if Def and User are in the same basic block.
// Note that Def doesn't dominate a use in Def itself!
bool DominatorTree::dominates(const Instruction *Def,
const Instruction *User) const {
const BasicBlock *UseBB = User->getParent();
const BasicBlock *DefBB = Def->getParent();
// Any unreachable use is dominated, even if Def == User.
if (!isReachableFromEntry(UseBB))
return true;
// Unreachable definitions don't dominate anything.
if (!isReachableFromEntry(DefBB))
return false;
// An instruction doesn't dominate a use in itself.
if (Def == User)
return false;
// The value defined by an invoke dominates an instruction only if it
// dominates every instruction in UseBB.
// A PHI is dominated only if the instruction dominates every possible use in
// the UseBB.
if (isa<InvokeInst>(Def) || isa<PHINode>(User))
return dominates(Def, UseBB);
if (DefBB != UseBB)
return dominates(DefBB, UseBB);
// Loop through the basic block until we find Def or User.
BasicBlock::const_iterator I = DefBB->begin();
for (; &*I != Def && &*I != User; ++I)
/*empty*/;
return &*I == Def;
}
// true if Def would dominate a use in any instruction in UseBB.
// note that dominates(Def, Def->getParent()) is false.
bool DominatorTree::dominates(const Instruction *Def,
const BasicBlock *UseBB) const {
const BasicBlock *DefBB = Def->getParent();
// Any unreachable use is dominated, even if DefBB == UseBB.
if (!isReachableFromEntry(UseBB))
return true;
// Unreachable definitions don't dominate anything.
if (!isReachableFromEntry(DefBB))
return false;
if (DefBB == UseBB)
return false;
// Invoke results are only usable in the normal destination, not in the
// exceptional destination.
if (const auto *II = dyn_cast<InvokeInst>(Def)) {
BasicBlock *NormalDest = II->getNormalDest();
BasicBlockEdge E(DefBB, NormalDest);
return dominates(E, UseBB);
}
return dominates(DefBB, UseBB);
}
bool DominatorTree::dominates(const BasicBlockEdge &BBE,
const BasicBlock *UseBB) const {
// If the BB the edge ends in doesn't dominate the use BB, then the
// edge also doesn't.
const BasicBlock *Start = BBE.getStart();
const BasicBlock *End = BBE.getEnd();
if (!dominates(End, UseBB))
return false;
// Simple case: if the end BB has a single predecessor, the fact that it
// dominates the use block implies that the edge also does.
if (End->getSinglePredecessor())
return true;
// The normal edge from the invoke is critical. Conceptually, what we would
// like to do is split it and check if the new block dominates the use.
// With X being the new block, the graph would look like:
//
// DefBB
// /\ . .
// / \ . .
// / \ . .
// / \ | |
// A X B C
// | \ | /
// . \|/
// . NormalDest
// .
//
// Given the definition of dominance, NormalDest is dominated by X iff X
// dominates all of NormalDest's predecessors (X, B, C in the example). X
// trivially dominates itself, so we only have to find if it dominates the
// other predecessors. Since the only way out of X is via NormalDest, X can
// only properly dominate a node if NormalDest dominates that node too.
int IsDuplicateEdge = 0;
for (const_pred_iterator PI = pred_begin(End), E = pred_end(End);
PI != E; ++PI) {
const BasicBlock *BB = *PI;
if (BB == Start) {
// If there are multiple edges between Start and End, by definition they
// can't dominate anything.
if (IsDuplicateEdge++)
return false;
continue;
}
if (!dominates(End, BB))
return false;
}
return true;
}
bool DominatorTree::dominates(const BasicBlockEdge &BBE, const Use &U) const {
Instruction *UserInst = cast<Instruction>(U.getUser());
// A PHI in the end of the edge is dominated by it.
PHINode *PN = dyn_cast<PHINode>(UserInst);
if (PN && PN->getParent() == BBE.getEnd() &&
PN->getIncomingBlock(U) == BBE.getStart())
return true;
// Otherwise use the edge-dominates-block query, which
// handles the crazy critical edge cases properly.
const BasicBlock *UseBB;
if (PN)
UseBB = PN->getIncomingBlock(U);
else
UseBB = UserInst->getParent();
return dominates(BBE, UseBB);
}
bool DominatorTree::dominates(const Instruction *Def, const Use &U) const {
Instruction *UserInst = cast<Instruction>(U.getUser());
const BasicBlock *DefBB = Def->getParent();
// Determine the block in which the use happens. PHI nodes use
// their operands on edges; simulate this by thinking of the use
// happening at the end of the predecessor block.
const BasicBlock *UseBB;
if (PHINode *PN = dyn_cast<PHINode>(UserInst))
UseBB = PN->getIncomingBlock(U);
else
UseBB = UserInst->getParent();
// Any unreachable use is dominated, even if Def == User.
if (!isReachableFromEntry(UseBB))
return true;
// Unreachable definitions don't dominate anything.
if (!isReachableFromEntry(DefBB))
return false;
// Invoke instructions define their return values on the edges to their normal
// successors, so we have to handle them specially.
// Among other things, this means they don't dominate anything in
// their own block, except possibly a phi, so we don't need to
// walk the block in any case.
if (const InvokeInst *II = dyn_cast<InvokeInst>(Def)) {
BasicBlock *NormalDest = II->getNormalDest();
BasicBlockEdge E(DefBB, NormalDest);
return dominates(E, U);
}
// If the def and use are in different blocks, do a simple CFG dominator
// tree query.
if (DefBB != UseBB)
return dominates(DefBB, UseBB);
// Ok, def and use are in the same block. If the def is an invoke, it
// doesn't dominate anything in the block. If it's a PHI, it dominates
// everything in the block.
if (isa<PHINode>(UserInst))
return true;
// Otherwise, just loop through the basic block until we find Def or User.
BasicBlock::const_iterator I = DefBB->begin();
for (; &*I != Def && &*I != UserInst; ++I)
/*empty*/;
return &*I != UserInst;
}
bool DominatorTree::isReachableFromEntry(const Use &U) const {
Instruction *I = dyn_cast<Instruction>(U.getUser());
// ConstantExprs aren't really reachable from the entry block, but they
// don't need to be treated like unreachable code either.
if (!I) return true;
// PHI nodes use their operands on their incoming edges.
if (PHINode *PN = dyn_cast<PHINode>(I))
return isReachableFromEntry(PN->getIncomingBlock(U));
// Everything else uses their operands in their own block.
return isReachableFromEntry(I->getParent());
}
//===----------------------------------------------------------------------===//
// DominatorTreeAnalysis and related pass implementations
//===----------------------------------------------------------------------===//
//
// This implements the DominatorTreeAnalysis which is used with the new pass
// manager. It also implements some methods from utility passes.
//
//===----------------------------------------------------------------------===//
DominatorTree DominatorTreeAnalysis::run(Function &F,
FunctionAnalysisManager &) {
DominatorTree DT;
DT.recalculate(F);
return DT;
}
AnalysisKey DominatorTreeAnalysis::Key;
DominatorTreePrinterPass::DominatorTreePrinterPass(raw_ostream &OS) : OS(OS) {}
PreservedAnalyses DominatorTreePrinterPass::run(Function &F,
FunctionAnalysisManager &AM) {
OS << "DominatorTree for function: " << F.getName() << "\n";
AM.getResult<DominatorTreeAnalysis>(F).print(OS);
return PreservedAnalyses::all();
}
PreservedAnalyses DominatorTreeVerifierPass::run(Function &F,
FunctionAnalysisManager &AM) {
auto &DT = AM.getResult<DominatorTreeAnalysis>(F);
assert(DT.verify());
(void)DT;
return PreservedAnalyses::all();
}
//===----------------------------------------------------------------------===//
// DominatorTreeWrapperPass Implementation
//===----------------------------------------------------------------------===//
//
// The implementation details of the wrapper pass that holds a DominatorTree
// suitable for use with the legacy pass manager.
//
//===----------------------------------------------------------------------===//
char DominatorTreeWrapperPass::ID = 0;
INITIALIZE_PASS(DominatorTreeWrapperPass, "domtree",
"Dominator Tree Construction", true, true)
bool DominatorTreeWrapperPass::runOnFunction(Function &F) {
DT.recalculate(F);
return false;
}
void DominatorTreeWrapperPass::verifyAnalysis() const {
if (VerifyDomInfo)
assert(DT.verify(DominatorTree::VerificationLevel::Full));
else if (ExpensiveChecksEnabled)
assert(DT.verify(DominatorTree::VerificationLevel::Basic));
}
void DominatorTreeWrapperPass::print(raw_ostream &OS, const Module *) const {
DT.print(OS);
}
//===----------------------------------------------------------------------===//
// DeferredDominance Implementation
//===----------------------------------------------------------------------===//
//
// The implementation details of the DeferredDominance class which allows
// one to queue updates to a DominatorTree.
//
//===----------------------------------------------------------------------===//
/// \brief Queues multiple updates and discards duplicates.
void DeferredDominance::applyUpdates(
ArrayRef<DominatorTree::UpdateType> Updates) {
SmallVector<DominatorTree::UpdateType, 8> Seen;
for (auto U : Updates)
// Avoid duplicates to applyUpdate() to save on analysis.
if (std::none_of(Seen.begin(), Seen.end(),
[U](DominatorTree::UpdateType S) { return S == U; })) {
Seen.push_back(U);
applyUpdate(U.getKind(), U.getFrom(), U.getTo());
}
}
/// \brief Helper method for a single edge insertion. It's almost always better
/// to batch updates and call applyUpdates to quickly remove duplicate edges.
/// This is best used when there is only a single insertion needed to update
/// Dominators.
void DeferredDominance::insertEdge(BasicBlock *From, BasicBlock *To) {
applyUpdate(DominatorTree::Insert, From, To);
}
/// \brief Helper method for a single edge deletion. It's almost always better
/// to batch updates and call applyUpdates to quickly remove duplicate edges.
/// This is best used when there is only a single deletion needed to update
/// Dominators.
void DeferredDominance::deleteEdge(BasicBlock *From, BasicBlock *To) {
applyUpdate(DominatorTree::Delete, From, To);
}
/// \brief Delays the deletion of a basic block until a flush() event.
void DeferredDominance::deleteBB(BasicBlock *DelBB) {
assert(DelBB && "Invalid push_back of nullptr DelBB.");
assert(pred_empty(DelBB) && "DelBB has one or more predecessors.");
// DelBB is unreachable and all its instructions are dead.
while (!DelBB->empty()) {
Instruction &I = DelBB->back();
// Replace used instructions with an arbitrary value (undef).
if (!I.use_empty())
I.replaceAllUsesWith(llvm::UndefValue::get(I.getType()));
DelBB->getInstList().pop_back();
}
// Make sure DelBB has a valid terminator instruction. As long as DelBB is a
// Child of Function F it must contain valid IR.
new UnreachableInst(DelBB->getContext(), DelBB);
DeletedBBs.insert(DelBB);
}
/// \brief Returns true if DelBB is awaiting deletion at a flush() event.
bool DeferredDominance::pendingDeletedBB(BasicBlock *DelBB) {
if (DeletedBBs.empty())
return false;
return DeletedBBs.count(DelBB) != 0;
}
/// \brief Returns true if pending DT updates are queued for a flush() event.
bool DeferredDominance::pending() { return !PendUpdates.empty(); }
/// \brief Flushes all pending updates and block deletions. Returns a
/// correct DominatorTree reference to be used by the caller for analysis.
DominatorTree &DeferredDominance::flush() {
// Updates to DT must happen before blocks are deleted below. Otherwise the
// DT traversal will encounter badref blocks and assert.
if (!PendUpdates.empty()) {
DT.applyUpdates(PendUpdates);
PendUpdates.clear();
}
flushDelBB();
return DT;
}
/// \brief Drops all internal state and forces a (slow) recalculation of the
/// DominatorTree based on the current state of the LLVM IR in F. This should
/// only be used in corner cases such as the Entry block of F being deleted.
void DeferredDominance::recalculate(Function &F) {
// flushDelBB must be flushed before the recalculation. The state of the IR
// must be consistent before the DT traversal algorithm determines the
// actual DT.
if (flushDelBB() || !PendUpdates.empty()) {
DT.recalculate(F);
PendUpdates.clear();
}
}
/// \brief Debug method to help view the state of pending updates.
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
LLVM_DUMP_METHOD void DeferredDominance::dump() const {
raw_ostream &OS = llvm::dbgs();
OS << "PendUpdates:\n";
int I = 0;
for (auto U : PendUpdates) {
OS << " " << I << " : ";
++I;
if (U.getKind() == DominatorTree::Insert)
OS << "Insert, ";
else
OS << "Delete, ";
BasicBlock *From = U.getFrom();
if (From) {
auto S = From->getName();
if (!From->hasName())
S = "(no name)";
OS << S << "(" << From << "), ";
} else {
OS << "(badref), ";
}
BasicBlock *To = U.getTo();
if (To) {
auto S = To->getName();
if (!To->hasName())
S = "(no_name)";
OS << S << "(" << To << ")\n";
} else {
OS << "(badref)\n";
}
}
OS << "DeletedBBs:\n";
I = 0;
for (auto BB : DeletedBBs) {
OS << " " << I << " : ";
++I;
if (BB->hasName())
OS << BB->getName() << "(";
else
OS << "(no_name)(";
OS << BB << ")\n";
}
}
#endif
/// Apply an update (Kind, From, To) to the internal queued updates. The
/// update is only added when determined to be necessary. Checks for
/// self-domination, unnecessary updates, duplicate requests, and balanced
/// pairs of requests are all performed. Returns true if the update is
/// queued and false if it is discarded.
bool DeferredDominance::applyUpdate(DominatorTree::UpdateKind Kind,
BasicBlock *From, BasicBlock *To) {
if (From == To)
return false; // Cannot dominate self; discard update.
// Discard updates by inspecting the current state of successors of From.
// Since applyUpdate() must be called *after* the Terminator of From is
// altered we can determine if the update is unnecessary.
bool HasEdge = std::any_of(succ_begin(From), succ_end(From),
[To](BasicBlock *B) { return B == To; });
if (Kind == DominatorTree::Insert && !HasEdge)
return false; // Unnecessary Insert: edge does not exist in IR.
if (Kind == DominatorTree::Delete && HasEdge)
return false; // Unnecessary Delete: edge still exists in IR.
// Analyze pending updates to determine if the update is unnecessary.
DominatorTree::UpdateType Update = {Kind, From, To};
DominatorTree::UpdateType Invert = {Kind != DominatorTree::Insert
? DominatorTree::Insert
: DominatorTree::Delete,
From, To};
for (auto I = PendUpdates.begin(), E = PendUpdates.end(); I != E; ++I) {
if (Update == *I)
return false; // Discard duplicate updates.
if (Invert == *I) {
// Update and Invert are both valid (equivalent to a no-op). Remove
// Invert from PendUpdates and discard the Update.
PendUpdates.erase(I);
return false;
}
}
PendUpdates.push_back(Update); // Save the valid update.
return true;
}
/// Performs all pending basic block deletions. We have to defer the deletion
/// of these blocks until after the DominatorTree updates are applied. The
/// internal workings of the DominatorTree code expect every update's From
/// and To blocks to exist and to be a member of the same Function.
bool DeferredDominance::flushDelBB() {
if (DeletedBBs.empty())
return false;
for (auto *BB : DeletedBBs)
BB->eraseFromParent();
DeletedBBs.clear();
return true;
}