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https://github.com/RPCS3/llvm-mirror.git
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6af13323da
(This is the second attemp to commit this patch, after fixing pr26652 & pr26653). This patch detects vector reductions before instruction selection. Vector reductions are vectorized reduction operations, and for such operations we have freedom to reorganize the elements of the result as long as the reduction of them stay unchanged. This will enable some reduction pattern recognition during instruction combine such as SAD/dot-product on X86. A flag is added to SDNodeFlags to mark those vector reduction nodes to be checked during instruction combine. To detect those vector reductions, we search def-use chains starting from the given instruction, and check if all uses fall into two categories: 1. Reduction with another vector. 2. Reduction on all elements. in which 2 is detected by recognizing the pattern that the loop vectorizer generates to reduce all elements in the vector outside of the loop, which includes several ShuffleVector and one ExtractElement instructions. Differential revision: http://reviews.llvm.org/D15250 llvm-svn: 261804
238 lines
12 KiB
LLVM
238 lines
12 KiB
LLVM
; RUN: llc < %s -debug-only=isel -o /dev/null 2>&1 | FileCheck %s
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; REQUIRES: asserts
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@a = global [1024 x i32] zeroinitializer, align 16
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define i32 @reduce_add() {
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; CHECK-LABEL: reduce_add
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; CHECK: Detected a reduction operation: {{.*}} add
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; CHECK: Detected a reduction operation: {{.*}} add
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; CHECK: Detected a reduction operation: {{.*}} add
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; CHECK: Detected a reduction operation: {{.*}} add
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; CHECK: Detected a reduction operation: {{.*}} add
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; CHECK: Detected a reduction operation: {{.*}} add
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; CHECK: Detected a reduction operation: {{.*}} add
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; CHECK: Detected a reduction operation: {{.*}} add
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; CHECK: Detected a reduction operation: {{.*}} add
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; CHECK: Detected a reduction operation: {{.*}} add
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; CHECK: Detected a reduction operation: {{.*}} add
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min.iters.checked:
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br label %vector.body
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vector.body:
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%index = phi i64 [ 0, %min.iters.checked ], [ %index.next.4, %vector.body ]
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%vec.phi = phi <4 x i32> [ zeroinitializer, %min.iters.checked ], [ %28, %vector.body ]
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%vec.phi4 = phi <4 x i32> [ zeroinitializer, %min.iters.checked ], [ %29, %vector.body ]
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%0 = getelementptr inbounds [1024 x i32], [1024 x i32]* @a, i64 0, i64 %index
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%1 = bitcast i32* %0 to <4 x i32>*
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%wide.load = load <4 x i32>, <4 x i32>* %1, align 16
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%2 = getelementptr i32, i32* %0, i64 4
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%3 = bitcast i32* %2 to <4 x i32>*
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%wide.load5 = load <4 x i32>, <4 x i32>* %3, align 16
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%4 = add nsw <4 x i32> %wide.load, %vec.phi
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%5 = add nsw <4 x i32> %wide.load5, %vec.phi4
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%index.next = add nuw nsw i64 %index, 8
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%6 = getelementptr inbounds [1024 x i32], [1024 x i32]* @a, i64 0, i64 %index.next
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%7 = bitcast i32* %6 to <4 x i32>*
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%wide.load.1 = load <4 x i32>, <4 x i32>* %7, align 16
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%8 = getelementptr i32, i32* %6, i64 4
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%9 = bitcast i32* %8 to <4 x i32>*
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%wide.load5.1 = load <4 x i32>, <4 x i32>* %9, align 16
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%10 = add nsw <4 x i32> %wide.load.1, %4
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%11 = add nsw <4 x i32> %wide.load5.1, %5
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%index.next.1 = add nsw i64 %index, 16
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%12 = getelementptr inbounds [1024 x i32], [1024 x i32]* @a, i64 0, i64 %index.next.1
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%13 = bitcast i32* %12 to <4 x i32>*
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%wide.load.2 = load <4 x i32>, <4 x i32>* %13, align 16
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%14 = getelementptr i32, i32* %12, i64 4
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%15 = bitcast i32* %14 to <4 x i32>*
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%wide.load5.2 = load <4 x i32>, <4 x i32>* %15, align 16
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%16 = add nsw <4 x i32> %wide.load.2, %10
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%17 = add nsw <4 x i32> %wide.load5.2, %11
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%index.next.2 = add nsw i64 %index, 24
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%18 = getelementptr inbounds [1024 x i32], [1024 x i32]* @a, i64 0, i64 %index.next.2
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%19 = bitcast i32* %18 to <4 x i32>*
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%wide.load.3 = load <4 x i32>, <4 x i32>* %19, align 16
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%20 = getelementptr i32, i32* %18, i64 4
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%21 = bitcast i32* %20 to <4 x i32>*
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%wide.load5.3 = load <4 x i32>, <4 x i32>* %21, align 16
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%22 = add nsw <4 x i32> %wide.load.3, %16
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%23 = add nsw <4 x i32> %wide.load5.3, %17
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%index.next.3 = add nsw i64 %index, 32
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%24 = getelementptr inbounds [1024 x i32], [1024 x i32]* @a, i64 0, i64 %index.next.3
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%25 = bitcast i32* %24 to <4 x i32>*
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%wide.load.4 = load <4 x i32>, <4 x i32>* %25, align 16
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%26 = getelementptr i32, i32* %24, i64 4
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%27 = bitcast i32* %26 to <4 x i32>*
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%wide.load5.4 = load <4 x i32>, <4 x i32>* %27, align 16
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%28 = add nsw <4 x i32> %wide.load.4, %22
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%29 = add nsw <4 x i32> %wide.load5.4, %23
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%index.next.4 = add nsw i64 %index, 40
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%30 = icmp eq i64 %index.next.4, 1000
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br i1 %30, label %middle.block, label %vector.body
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middle.block:
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%.lcssa10 = phi <4 x i32> [ %29, %vector.body ]
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%.lcssa = phi <4 x i32> [ %28, %vector.body ]
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%bin.rdx = add <4 x i32> %.lcssa10, %.lcssa
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%rdx.shuf = shufflevector <4 x i32> %bin.rdx, <4 x i32> undef, <4 x i32> <i32 2, i32 3, i32 undef, i32 undef>
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%bin.rdx6 = add <4 x i32> %bin.rdx, %rdx.shuf
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%rdx.shuf7 = shufflevector <4 x i32> %bin.rdx6, <4 x i32> undef, <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>
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%bin.rdx8 = add <4 x i32> %bin.rdx6, %rdx.shuf7
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%31 = extractelement <4 x i32> %bin.rdx8, i32 0
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ret i32 %31
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}
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define i32 @reduce_and() {
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; CHECK-LABEL: reduce_and
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; CHECK: Detected a reduction operation: {{.*}} and
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; CHECK: Detected a reduction operation: {{.*}} and
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; CHECK: Detected a reduction operation: {{.*}} and
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; CHECK: Detected a reduction operation: {{.*}} and
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; CHECK: Detected a reduction operation: {{.*}} and
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; CHECK: Detected a reduction operation: {{.*}} and
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; CHECK: Detected a reduction operation: {{.*}} and
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; CHECK: Detected a reduction operation: {{.*}} and
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; CHECK: Detected a reduction operation: {{.*}} and
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entry:
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br label %vector.body
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vector.body:
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%lsr.iv = phi i64 [ %lsr.iv.next, %vector.body ], [ -4096, %entry ]
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%vec.phi = phi <4 x i32> [ <i32 -1, i32 -1, i32 -1, i32 -1>, %entry ], [ %6, %vector.body ]
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%vec.phi9 = phi <4 x i32> [ <i32 -1, i32 -1, i32 -1, i32 -1>, %entry ], [ %7, %vector.body ]
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%uglygep33 = getelementptr i8, i8* bitcast ([1024 x i32]* @a to i8*), i64 %lsr.iv
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%uglygep3334 = bitcast i8* %uglygep33 to <4 x i32>*
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%scevgep35 = getelementptr <4 x i32>, <4 x i32>* %uglygep3334, i64 256
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%wide.load = load <4 x i32>, <4 x i32>* %scevgep35, align 16
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%scevgep36 = getelementptr <4 x i32>, <4 x i32>* %uglygep3334, i64 257
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%wide.load10 = load <4 x i32>, <4 x i32>* %scevgep36, align 16
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%0 = and <4 x i32> %wide.load, %vec.phi
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%1 = and <4 x i32> %wide.load10, %vec.phi9
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%uglygep30 = getelementptr i8, i8* bitcast ([1024 x i32]* @a to i8*), i64 %lsr.iv
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%uglygep3031 = bitcast i8* %uglygep30 to <4 x i32>*
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%scevgep32 = getelementptr <4 x i32>, <4 x i32>* %uglygep3031, i64 258
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%wide.load.1 = load <4 x i32>, <4 x i32>* %scevgep32, align 16
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%uglygep27 = getelementptr i8, i8* bitcast ([1024 x i32]* @a to i8*), i64 %lsr.iv
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%uglygep2728 = bitcast i8* %uglygep27 to <4 x i32>*
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%scevgep29 = getelementptr <4 x i32>, <4 x i32>* %uglygep2728, i64 259
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%wide.load10.1 = load <4 x i32>, <4 x i32>* %scevgep29, align 16
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%2 = and <4 x i32> %wide.load.1, %0
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%3 = and <4 x i32> %wide.load10.1, %1
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%uglygep24 = getelementptr i8, i8* bitcast ([1024 x i32]* @a to i8*), i64 %lsr.iv
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%uglygep2425 = bitcast i8* %uglygep24 to <4 x i32>*
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%scevgep26 = getelementptr <4 x i32>, <4 x i32>* %uglygep2425, i64 260
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%wide.load.2 = load <4 x i32>, <4 x i32>* %scevgep26, align 16
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%uglygep21 = getelementptr i8, i8* bitcast ([1024 x i32]* @a to i8*), i64 %lsr.iv
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%uglygep2122 = bitcast i8* %uglygep21 to <4 x i32>*
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%scevgep23 = getelementptr <4 x i32>, <4 x i32>* %uglygep2122, i64 261
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%wide.load10.2 = load <4 x i32>, <4 x i32>* %scevgep23, align 16
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%4 = and <4 x i32> %wide.load.2, %2
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%5 = and <4 x i32> %wide.load10.2, %3
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%uglygep18 = getelementptr i8, i8* bitcast ([1024 x i32]* @a to i8*), i64 %lsr.iv
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%uglygep1819 = bitcast i8* %uglygep18 to <4 x i32>*
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%scevgep20 = getelementptr <4 x i32>, <4 x i32>* %uglygep1819, i64 262
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%wide.load.3 = load <4 x i32>, <4 x i32>* %scevgep20, align 16
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%uglygep = getelementptr i8, i8* bitcast ([1024 x i32]* @a to i8*), i64 %lsr.iv
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%uglygep17 = bitcast i8* %uglygep to <4 x i32>*
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%scevgep = getelementptr <4 x i32>, <4 x i32>* %uglygep17, i64 263
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%wide.load10.3 = load <4 x i32>, <4 x i32>* %scevgep, align 16
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%6 = and <4 x i32> %wide.load.3, %4
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%7 = and <4 x i32> %wide.load10.3, %5
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%lsr.iv.next = add nsw i64 %lsr.iv, 128
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%8 = icmp eq i64 %lsr.iv.next, 0
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br i1 %8, label %middle.block, label %vector.body
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middle.block:
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%bin.rdx = and <4 x i32> %7, %6
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%rdx.shuf = shufflevector <4 x i32> %bin.rdx, <4 x i32> undef, <4 x i32> <i32 2, i32 3, i32 undef, i32 undef>
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%bin.rdx11 = and <4 x i32> %bin.rdx, %rdx.shuf
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%rdx.shuf12 = shufflevector <4 x i32> %bin.rdx11, <4 x i32> undef, <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>
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%bin.rdx13 = and <4 x i32> %bin.rdx11, %rdx.shuf12
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%9 = extractelement <4 x i32> %bin.rdx13, i32 0
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ret i32 %9
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}
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define float @reduce_add_float(float* nocapture readonly %a) {
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; CHECK-LABEL: reduce_add_float
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; CHECK: Detected a reduction operation: {{.*}} fadd fast
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; CHECK: Detected a reduction operation: {{.*}} fadd fast
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; CHECK: Detected a reduction operation: {{.*}} fadd fast
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; CHECK: Detected a reduction operation: {{.*}} fadd fast
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; CHECK: Detected a reduction operation: {{.*}} fadd fast
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; CHECK: Detected a reduction operation: {{.*}} fadd fast
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; CHECK: Detected a reduction operation: {{.*}} fadd fast
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; CHECK: Detected a reduction operation: {{.*}} fadd fast
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; CHECK: Detected a reduction operation: {{.*}} fadd fast
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; CHECK: Detected a reduction operation: {{.*}} fadd fast
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; CHECK: Detected a reduction operation: {{.*}} fadd fast
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;
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entry:
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br label %vector.body
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vector.body:
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%index = phi i64 [ 0, %entry ], [ %index.next.4, %vector.body ]
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%vec.phi = phi <4 x float> [ zeroinitializer, %entry ], [ %28, %vector.body ]
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%vec.phi9 = phi <4 x float> [ zeroinitializer, %entry ], [ %29, %vector.body ]
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%0 = getelementptr inbounds float, float* %a, i64 %index
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%1 = bitcast float* %0 to <4 x float>*
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%wide.load = load <4 x float>, <4 x float>* %1, align 4
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%2 = getelementptr float, float* %0, i64 4
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%3 = bitcast float* %2 to <4 x float>*
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%wide.load10 = load <4 x float>, <4 x float>* %3, align 4
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%4 = fadd fast <4 x float> %wide.load, %vec.phi
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%5 = fadd fast <4 x float> %wide.load10, %vec.phi9
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%index.next = add nuw nsw i64 %index, 8
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%6 = getelementptr inbounds float, float* %a, i64 %index.next
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%7 = bitcast float* %6 to <4 x float>*
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%wide.load.1 = load <4 x float>, <4 x float>* %7, align 4
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%8 = getelementptr float, float* %6, i64 4
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%9 = bitcast float* %8 to <4 x float>*
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%wide.load10.1 = load <4 x float>, <4 x float>* %9, align 4
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%10 = fadd fast <4 x float> %wide.load.1, %4
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%11 = fadd fast <4 x float> %wide.load10.1, %5
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%index.next.1 = add nsw i64 %index, 16
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%12 = getelementptr inbounds float, float* %a, i64 %index.next.1
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%13 = bitcast float* %12 to <4 x float>*
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%wide.load.2 = load <4 x float>, <4 x float>* %13, align 4
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%14 = getelementptr float, float* %12, i64 4
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%15 = bitcast float* %14 to <4 x float>*
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%wide.load10.2 = load <4 x float>, <4 x float>* %15, align 4
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%16 = fadd fast <4 x float> %wide.load.2, %10
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%17 = fadd fast <4 x float> %wide.load10.2, %11
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%index.next.2 = add nsw i64 %index, 24
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%18 = getelementptr inbounds float, float* %a, i64 %index.next.2
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%19 = bitcast float* %18 to <4 x float>*
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%wide.load.3 = load <4 x float>, <4 x float>* %19, align 4
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%20 = getelementptr float, float* %18, i64 4
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%21 = bitcast float* %20 to <4 x float>*
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%wide.load10.3 = load <4 x float>, <4 x float>* %21, align 4
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%22 = fadd fast <4 x float> %wide.load.3, %16
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%23 = fadd fast <4 x float> %wide.load10.3, %17
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%index.next.3 = add nsw i64 %index, 32
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%24 = getelementptr inbounds float, float* %a, i64 %index.next.3
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%25 = bitcast float* %24 to <4 x float>*
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%wide.load.4 = load <4 x float>, <4 x float>* %25, align 4
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%26 = getelementptr float, float* %24, i64 4
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%27 = bitcast float* %26 to <4 x float>*
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%wide.load10.4 = load <4 x float>, <4 x float>* %27, align 4
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%28 = fadd fast <4 x float> %wide.load.4, %22
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%29 = fadd fast <4 x float> %wide.load10.4, %23
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%index.next.4 = add nsw i64 %index, 40
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%30 = icmp eq i64 %index.next.4, 1000
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br i1 %30, label %middle.block, label %vector.body
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middle.block:
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%.lcssa15 = phi <4 x float> [ %29, %vector.body ]
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%.lcssa = phi <4 x float> [ %28, %vector.body ]
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%bin.rdx = fadd fast <4 x float> %.lcssa15, %.lcssa
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%rdx.shuf = shufflevector <4 x float> %bin.rdx, <4 x float> undef, <4 x i32> <i32 2, i32 3, i32 undef, i32 undef>
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%bin.rdx11 = fadd fast <4 x float> %bin.rdx, %rdx.shuf
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%rdx.shuf12 = shufflevector <4 x float> %bin.rdx11, <4 x float> undef, <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>
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%bin.rdx13 = fadd fast <4 x float> %bin.rdx11, %rdx.shuf12
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%31 = extractelement <4 x float> %bin.rdx13, i32 0
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ret float %31
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}
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