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llvm-mirror/test/MC/AArch64/neon-scalar-by-elem-mul.s
Tim Northover ca0f4dc4f0 AArch64/ARM64: move ARM64 into AArch64's place
This commit starts with a "git mv ARM64 AArch64" and continues out
from there, renaming the C++ classes, intrinsics, and other
target-local objects for consistency.

"ARM64" test directories are also moved, and tests that began their
life in ARM64 use an arm64 triple, those from AArch64 use an aarch64
triple. Both should be equivalent though.

This finishes the AArch64 merge, and everyone should feel free to
continue committing as normal now.

llvm-svn: 209577
2014-05-24 12:50:23 +00:00

38 lines
1.7 KiB
ArmAsm

// RUN: llvm-mc -triple aarch64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
//------------------------------------------------------------------------------
// Floating Point multiply (scalar, by element)
//------------------------------------------------------------------------------
fmul s0, s1, v1.s[0]
fmul s30, s11, v1.s[1]
fmul s4, s5, v7.s[2]
fmul s16, s22, v16.s[3]
fmul d0, d1, v1.d[0]
fmul d30, d11, v1.d[1]
// CHECK: fmul s0, s1, v1.s[0] // encoding: [0x20,0x90,0x81,0x5f]
// CHECK: fmul s30, s11, v1.s[1] // encoding: [0x7e,0x91,0xa1,0x5f]
// CHECK: fmul s4, s5, v7.s[2] // encoding: [0xa4,0x98,0x87,0x5f]
// CHECK: fmul s16, s22, v16.s[3] // encoding: [0xd0,0x9a,0xb0,0x5f]
// CHECK: fmul d0, d1, v1.d[0] // encoding: [0x20,0x90,0xc1,0x5f]
// CHECK: fmul d30, d11, v1.d[1] // encoding: [0x7e,0x99,0xc1,0x5f]
//------------------------------------------------------------------------------
// Floating Point multiply extended (scalar, by element)
//------------------------------------------------------------------------------
fmulx s6, s2, v8.s[0]
fmulx s7, s3, v13.s[1]
fmulx s9, s7, v9.s[2]
fmulx s13, s21, v10.s[3]
fmulx d15, d9, v7.d[0]
fmulx d13, d12, v11.d[1]
// CHECK: fmulx s6, s2, v8.s[0] // encoding: [0x46,0x90,0x88,0x7f]
// CHECK: fmulx s7, s3, v13.s[1] // encoding: [0x67,0x90,0xad,0x7f]
// CHECK: fmulx s9, s7, v9.s[2] // encoding: [0xe9,0x98,0x89,0x7f]
// CHECK: fmulx s13, s21, v10.s[3] // encoding: [0xad,0x9a,0xaa,0x7f]
// CHECK: fmulx d15, d9, v7.d[0] // encoding: [0x2f,0x91,0xc7,0x7f]
// CHECK: fmulx d13, d12, v11.d[1] // encoding: [0x8d,0x99,0xcb,0x7f]