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llvm-mirror/test/CodeGen/PowerPC/pr45432.ll
Jay Foad 3f23d4b8c3 [MachineScheduler] Fix the TopDepth/BotHeightReduce latency heuristics
tryLatency compares two sched candidates. For the top zone it prefers
the one with lesser depth, but only if that depth is greater than the
total latency of the instructions we've already scheduled -- otherwise
its latency would be hidden and there would be no stall.

Unfortunately it only tests the depth of one of the candidates. This can
lead to situations where the TopDepthReduce heuristic does not kick in,
but a lower priority heuristic chooses the other candidate, whose depth
*is* greater than the already scheduled latency, which causes a stall.

The fix is to apply the heuristic if the depth of *either* candidate is
greater than the already scheduled latency.

All this also applies to the BotHeightReduce heuristic in the bottom
zone.

Differential Revision: https://reviews.llvm.org/D72392
2020-07-17 11:02:13 +01:00

53 lines
1.8 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=powerpc64-unknown-linux-gnu -mcpu=pwr9 < %s | FileCheck %s
%0 = type { double, [0 x %1] }
%1 = type { i32 }
@f = external dso_local thread_local local_unnamed_addr global %0, align 8
@g = external dso_local local_unnamed_addr global i32, align 4
; Function Attrs: nounwind
define dso_local void @h() local_unnamed_addr #0 {
; CHECK-LABEL: h:
; CHECK: # %bb.0: # %bb
; CHECK-NEXT: mflr 0
; CHECK-NEXT: std 0, 16(1)
; CHECK-NEXT: stdu 1, -64(1)
; CHECK-NEXT: addis 3, 2, g@toc@ha
; CHECK-NEXT: std 30, 48(1) # 8-byte Folded Spill
; CHECK-NEXT: lwz 3, g@toc@l(3)
; CHECK-NEXT: extswsli 30, 3, 2
; CHECK-NEXT: addis 3, 2, f@got@tlsld@ha
; CHECK-NEXT: addi 3, 3, f@got@tlsld@l
; CHECK-NEXT: bl __tls_get_addr(f@tlsld)
; CHECK-NEXT: nop
; CHECK-NEXT: addis 3, 3, f@dtprel@ha
; CHECK-NEXT: addi 3, 3, f@dtprel@l
; CHECK-NEXT: add 3, 3, 30
; CHECK-NEXT: lwz 3, 8(3)
; CHECK-NEXT: cmplwi 3, 0
; CHECK-NEXT: bne- 0, .LBB0_2
; CHECK-NEXT: # %bb.1: # %bb6
; CHECK-NEXT: ld 30, 48(1) # 8-byte Folded Reload
; CHECK-NEXT: addi 1, 1, 64
; CHECK-NEXT: ld 0, 16(1)
; CHECK-NEXT: mtlr 0
; CHECK-NEXT: blr
; CHECK-NEXT: .LBB0_2: # %bb5
bb:
%i = load i32, i32* @g, align 4
%i1 = sext i32 %i to i64
%i2 = getelementptr inbounds [0 x %1], [0 x %1]* bitcast (double* getelementptr inbounds (%0, %0* @f, i64 1, i32 0) to [0 x %1]*), i64 0, i64 %i1, i32 0
%i3 = load i32, i32* %i2, align 4
%i4 = icmp eq i32 %i3, 0
br i1 %i4, label %bb6, label %bb5
bb5: ; preds = %bb
unreachable
bb6: ; preds = %bb
ret void
}
attributes #0 = { nounwind }