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llvm-mirror/test/CodeGen/ARM/vld4.ll
Bob Wilson 65f4a70b82 Add codegen support for using post-increment NEON load/store instructions.
The vld1-lane, vld1-dup and vst1-lane instructions do not yet support using
post-increment versions, but all the rest of the NEON load/store instructions
should be handled now.

llvm-svn: 125014
2011-02-07 17:43:21 +00:00

161 lines
6.8 KiB
LLVM

; RUN: llc < %s -march=arm -mattr=+neon | FileCheck %s
%struct.__neon_int8x8x4_t = type { <8 x i8>, <8 x i8>, <8 x i8>, <8 x i8> }
%struct.__neon_int16x4x4_t = type { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> }
%struct.__neon_int32x2x4_t = type { <2 x i32>, <2 x i32>, <2 x i32>, <2 x i32> }
%struct.__neon_float32x2x4_t = type { <2 x float>, <2 x float>, <2 x float>, <2 x float> }
%struct.__neon_int64x1x4_t = type { <1 x i64>, <1 x i64>, <1 x i64>, <1 x i64> }
%struct.__neon_int8x16x4_t = type { <16 x i8>, <16 x i8>, <16 x i8>, <16 x i8> }
%struct.__neon_int16x8x4_t = type { <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16> }
%struct.__neon_int32x4x4_t = type { <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32> }
%struct.__neon_float32x4x4_t = type { <4 x float>, <4 x float>, <4 x float>, <4 x float> }
define <8 x i8> @vld4i8(i8* %A) nounwind {
;CHECK: vld4i8:
;Check the alignment value. Max for this instruction is 256 bits:
;CHECK: vld4.8 {d16, d17, d18, d19}, [r0, :64]
%tmp1 = call %struct.__neon_int8x8x4_t @llvm.arm.neon.vld4.v8i8(i8* %A, i32 8)
%tmp2 = extractvalue %struct.__neon_int8x8x4_t %tmp1, 0
%tmp3 = extractvalue %struct.__neon_int8x8x4_t %tmp1, 2
%tmp4 = add <8 x i8> %tmp2, %tmp3
ret <8 x i8> %tmp4
}
;Check for a post-increment updating load with register increment.
define <8 x i8> @vld4i8_update(i8** %ptr, i32 %inc) nounwind {
;CHECK: vld4i8_update:
;CHECK: vld4.8 {d16, d17, d18, d19}, [r2, :128], r1
%A = load i8** %ptr
%tmp1 = call %struct.__neon_int8x8x4_t @llvm.arm.neon.vld4.v8i8(i8* %A, i32 16)
%tmp2 = extractvalue %struct.__neon_int8x8x4_t %tmp1, 0
%tmp3 = extractvalue %struct.__neon_int8x8x4_t %tmp1, 2
%tmp4 = add <8 x i8> %tmp2, %tmp3
%tmp5 = getelementptr i8* %A, i32 %inc
store i8* %tmp5, i8** %ptr
ret <8 x i8> %tmp4
}
define <4 x i16> @vld4i16(i16* %A) nounwind {
;CHECK: vld4i16:
;Check the alignment value. Max for this instruction is 256 bits:
;CHECK: vld4.16 {d16, d17, d18, d19}, [r0, :128]
%tmp0 = bitcast i16* %A to i8*
%tmp1 = call %struct.__neon_int16x4x4_t @llvm.arm.neon.vld4.v4i16(i8* %tmp0, i32 16)
%tmp2 = extractvalue %struct.__neon_int16x4x4_t %tmp1, 0
%tmp3 = extractvalue %struct.__neon_int16x4x4_t %tmp1, 2
%tmp4 = add <4 x i16> %tmp2, %tmp3
ret <4 x i16> %tmp4
}
define <2 x i32> @vld4i32(i32* %A) nounwind {
;CHECK: vld4i32:
;Check the alignment value. Max for this instruction is 256 bits:
;CHECK: vld4.32 {d16, d17, d18, d19}, [r0, :256]
%tmp0 = bitcast i32* %A to i8*
%tmp1 = call %struct.__neon_int32x2x4_t @llvm.arm.neon.vld4.v2i32(i8* %tmp0, i32 32)
%tmp2 = extractvalue %struct.__neon_int32x2x4_t %tmp1, 0
%tmp3 = extractvalue %struct.__neon_int32x2x4_t %tmp1, 2
%tmp4 = add <2 x i32> %tmp2, %tmp3
ret <2 x i32> %tmp4
}
define <2 x float> @vld4f(float* %A) nounwind {
;CHECK: vld4f:
;CHECK: vld4.32
%tmp0 = bitcast float* %A to i8*
%tmp1 = call %struct.__neon_float32x2x4_t @llvm.arm.neon.vld4.v2f32(i8* %tmp0, i32 1)
%tmp2 = extractvalue %struct.__neon_float32x2x4_t %tmp1, 0
%tmp3 = extractvalue %struct.__neon_float32x2x4_t %tmp1, 2
%tmp4 = fadd <2 x float> %tmp2, %tmp3
ret <2 x float> %tmp4
}
define <1 x i64> @vld4i64(i64* %A) nounwind {
;CHECK: vld4i64:
;Check the alignment value. Max for this instruction is 256 bits:
;CHECK: vld1.64 {d16, d17, d18, d19}, [r0, :256]
%tmp0 = bitcast i64* %A to i8*
%tmp1 = call %struct.__neon_int64x1x4_t @llvm.arm.neon.vld4.v1i64(i8* %tmp0, i32 64)
%tmp2 = extractvalue %struct.__neon_int64x1x4_t %tmp1, 0
%tmp3 = extractvalue %struct.__neon_int64x1x4_t %tmp1, 2
%tmp4 = add <1 x i64> %tmp2, %tmp3
ret <1 x i64> %tmp4
}
define <16 x i8> @vld4Qi8(i8* %A) nounwind {
;CHECK: vld4Qi8:
;Check the alignment value. Max for this instruction is 256 bits:
;CHECK: vld4.8 {d16, d18, d20, d22}, [r0, :256]!
;CHECK: vld4.8 {d17, d19, d21, d23}, [r0, :256]
%tmp1 = call %struct.__neon_int8x16x4_t @llvm.arm.neon.vld4.v16i8(i8* %A, i32 64)
%tmp2 = extractvalue %struct.__neon_int8x16x4_t %tmp1, 0
%tmp3 = extractvalue %struct.__neon_int8x16x4_t %tmp1, 2
%tmp4 = add <16 x i8> %tmp2, %tmp3
ret <16 x i8> %tmp4
}
define <8 x i16> @vld4Qi16(i16* %A) nounwind {
;CHECK: vld4Qi16:
;Check for no alignment specifier.
;CHECK: vld4.16 {d16, d18, d20, d22}, [r0]!
;CHECK: vld4.16 {d17, d19, d21, d23}, [r0]
%tmp0 = bitcast i16* %A to i8*
%tmp1 = call %struct.__neon_int16x8x4_t @llvm.arm.neon.vld4.v8i16(i8* %tmp0, i32 1)
%tmp2 = extractvalue %struct.__neon_int16x8x4_t %tmp1, 0
%tmp3 = extractvalue %struct.__neon_int16x8x4_t %tmp1, 2
%tmp4 = add <8 x i16> %tmp2, %tmp3
ret <8 x i16> %tmp4
}
;Check for a post-increment updating load.
define <8 x i16> @vld4Qi16_update(i16** %ptr) nounwind {
;CHECK: vld4Qi16_update:
;CHECK: vld4.16 {d16, d18, d20, d22}, [r1, :64]!
;CHECK: vld4.16 {d17, d19, d21, d23}, [r1, :64]!
%A = load i16** %ptr
%tmp0 = bitcast i16* %A to i8*
%tmp1 = call %struct.__neon_int16x8x4_t @llvm.arm.neon.vld4.v8i16(i8* %tmp0, i32 8)
%tmp2 = extractvalue %struct.__neon_int16x8x4_t %tmp1, 0
%tmp3 = extractvalue %struct.__neon_int16x8x4_t %tmp1, 2
%tmp4 = add <8 x i16> %tmp2, %tmp3
%tmp5 = getelementptr i16* %A, i32 32
store i16* %tmp5, i16** %ptr
ret <8 x i16> %tmp4
}
define <4 x i32> @vld4Qi32(i32* %A) nounwind {
;CHECK: vld4Qi32:
;CHECK: vld4.32
;CHECK: vld4.32
%tmp0 = bitcast i32* %A to i8*
%tmp1 = call %struct.__neon_int32x4x4_t @llvm.arm.neon.vld4.v4i32(i8* %tmp0, i32 1)
%tmp2 = extractvalue %struct.__neon_int32x4x4_t %tmp1, 0
%tmp3 = extractvalue %struct.__neon_int32x4x4_t %tmp1, 2
%tmp4 = add <4 x i32> %tmp2, %tmp3
ret <4 x i32> %tmp4
}
define <4 x float> @vld4Qf(float* %A) nounwind {
;CHECK: vld4Qf:
;CHECK: vld4.32
;CHECK: vld4.32
%tmp0 = bitcast float* %A to i8*
%tmp1 = call %struct.__neon_float32x4x4_t @llvm.arm.neon.vld4.v4f32(i8* %tmp0, i32 1)
%tmp2 = extractvalue %struct.__neon_float32x4x4_t %tmp1, 0
%tmp3 = extractvalue %struct.__neon_float32x4x4_t %tmp1, 2
%tmp4 = fadd <4 x float> %tmp2, %tmp3
ret <4 x float> %tmp4
}
declare %struct.__neon_int8x8x4_t @llvm.arm.neon.vld4.v8i8(i8*, i32) nounwind readonly
declare %struct.__neon_int16x4x4_t @llvm.arm.neon.vld4.v4i16(i8*, i32) nounwind readonly
declare %struct.__neon_int32x2x4_t @llvm.arm.neon.vld4.v2i32(i8*, i32) nounwind readonly
declare %struct.__neon_float32x2x4_t @llvm.arm.neon.vld4.v2f32(i8*, i32) nounwind readonly
declare %struct.__neon_int64x1x4_t @llvm.arm.neon.vld4.v1i64(i8*, i32) nounwind readonly
declare %struct.__neon_int8x16x4_t @llvm.arm.neon.vld4.v16i8(i8*, i32) nounwind readonly
declare %struct.__neon_int16x8x4_t @llvm.arm.neon.vld4.v8i16(i8*, i32) nounwind readonly
declare %struct.__neon_int32x4x4_t @llvm.arm.neon.vld4.v4i32(i8*, i32) nounwind readonly
declare %struct.__neon_float32x4x4_t @llvm.arm.neon.vld4.v4f32(i8*, i32) nounwind readonly