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Usually local symbols will have their address described in the debug map. Global symbols have to have their address looked up in the symbol table of the main executable. By playing with 'ld -r' and export lists, you can get a symbol described as global by the debug map while actually being a local symbol as far as the link in concerned. By gathering the address of local symbols, we fix this issue. Also, we prefer a global symbol in case of a name collision to preserve the previous behavior. Note that using the 'ld -r' tricks, people can actually cause symbol names collisions that dsymutil has no way to figure out. This fixes the simple case where there is only one symbol of a given name. rdar://problem/32826621 Differential revision: https://reviews.llvm.org/D54922 llvm-svn: 348021 |
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.. | ||
BinaryHolder.cpp | ||
BinaryHolder.h | ||
CFBundle.cpp | ||
CFBundle.h | ||
CMakeLists.txt | ||
CompileUnit.cpp | ||
CompileUnit.h | ||
DebugMap.cpp | ||
DebugMap.h | ||
DeclContext.cpp | ||
DeclContext.h | ||
dsymutil.cpp | ||
dsymutil.h | ||
DwarfLinker.cpp | ||
DwarfLinker.h | ||
DwarfStreamer.cpp | ||
DwarfStreamer.h | ||
LinkUtils.h | ||
LLVMBuild.txt | ||
MachODebugMapParser.cpp | ||
MachOUtils.cpp | ||
MachOUtils.h | ||
NonRelocatableStringpool.cpp | ||
NonRelocatableStringpool.h |