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c45af6b6ba
Disable the red zone in the unit test allocator to fix the test errors in sanitizer builds. The red zone changed the amount of allocated bytes which made the test fail as it checked the number of allocated bytes of the allocator.
236 lines
7.6 KiB
C++
236 lines
7.6 KiB
C++
//===- llvm/unittest/Support/AllocatorTest.cpp - BumpPtrAllocator tests ---===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Support/Allocator.h"
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#include "gtest/gtest.h"
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#include <cstdlib>
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using namespace llvm;
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namespace {
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TEST(AllocatorTest, Basics) {
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BumpPtrAllocator Alloc;
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int *a = (int*)Alloc.Allocate(sizeof(int), alignof(int));
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int *b = (int*)Alloc.Allocate(sizeof(int) * 10, alignof(int));
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int *c = (int*)Alloc.Allocate(sizeof(int), alignof(int));
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*a = 1;
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b[0] = 2;
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b[9] = 2;
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*c = 3;
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EXPECT_EQ(1, *a);
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EXPECT_EQ(2, b[0]);
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EXPECT_EQ(2, b[9]);
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EXPECT_EQ(3, *c);
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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BumpPtrAllocator Alloc2 = std::move(Alloc);
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EXPECT_EQ(0U, Alloc.GetNumSlabs());
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EXPECT_EQ(1U, Alloc2.GetNumSlabs());
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// Make sure the old pointers still work. These are especially interesting
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// under ASan or Valgrind.
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EXPECT_EQ(1, *a);
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EXPECT_EQ(2, b[0]);
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EXPECT_EQ(2, b[9]);
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EXPECT_EQ(3, *c);
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Alloc = std::move(Alloc2);
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EXPECT_EQ(0U, Alloc2.GetNumSlabs());
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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}
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// Allocate enough bytes to create three slabs.
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TEST(AllocatorTest, ThreeSlabs) {
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BumpPtrAllocator Alloc;
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Alloc.Allocate(3000, 1);
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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Alloc.Allocate(3000, 1);
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EXPECT_EQ(2U, Alloc.GetNumSlabs());
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Alloc.Allocate(3000, 1);
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EXPECT_EQ(3U, Alloc.GetNumSlabs());
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}
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// Allocate enough bytes to create two slabs, reset the allocator, and do it
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// again.
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TEST(AllocatorTest, TestReset) {
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BumpPtrAllocator Alloc;
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// Allocate something larger than the SizeThreshold=4096.
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(void)Alloc.Allocate(5000, 1);
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Alloc.Reset();
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// Calling Reset should free all CustomSizedSlabs.
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EXPECT_EQ(0u, Alloc.GetNumSlabs());
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Alloc.Allocate(3000, 1);
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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Alloc.Allocate(3000, 1);
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EXPECT_EQ(2U, Alloc.GetNumSlabs());
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Alloc.Reset();
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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Alloc.Allocate(3000, 1);
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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Alloc.Allocate(3000, 1);
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EXPECT_EQ(2U, Alloc.GetNumSlabs());
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}
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// Test some allocations at varying alignments.
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TEST(AllocatorTest, TestAlignment) {
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BumpPtrAllocator Alloc;
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uintptr_t a;
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a = (uintptr_t)Alloc.Allocate(1, 2);
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EXPECT_EQ(0U, a & 1);
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a = (uintptr_t)Alloc.Allocate(1, 4);
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EXPECT_EQ(0U, a & 3);
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a = (uintptr_t)Alloc.Allocate(1, 8);
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EXPECT_EQ(0U, a & 7);
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a = (uintptr_t)Alloc.Allocate(1, 16);
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EXPECT_EQ(0U, a & 15);
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a = (uintptr_t)Alloc.Allocate(1, 32);
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EXPECT_EQ(0U, a & 31);
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a = (uintptr_t)Alloc.Allocate(1, 64);
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EXPECT_EQ(0U, a & 63);
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a = (uintptr_t)Alloc.Allocate(1, 128);
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EXPECT_EQ(0U, a & 127);
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}
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// Test allocating just over the slab size. This tests a bug where before the
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// allocator incorrectly calculated the buffer end pointer.
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TEST(AllocatorTest, TestOverflow) {
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BumpPtrAllocator Alloc;
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// Fill the slab right up until the end pointer.
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Alloc.Allocate(4096, 1);
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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// If we don't allocate a new slab, then we will have overflowed.
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Alloc.Allocate(1, 1);
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EXPECT_EQ(2U, Alloc.GetNumSlabs());
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}
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// Test allocating with a size larger than the initial slab size.
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TEST(AllocatorTest, TestSmallSlabSize) {
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BumpPtrAllocator Alloc;
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Alloc.Allocate(8000, 1);
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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}
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// Test requesting alignment that goes past the end of the current slab.
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TEST(AllocatorTest, TestAlignmentPastSlab) {
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BumpPtrAllocator Alloc;
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Alloc.Allocate(4095, 1);
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// Aligning the current slab pointer is likely to move it past the end of the
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// slab, which would confuse any unsigned comparisons with the difference of
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// the end pointer and the aligned pointer.
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Alloc.Allocate(1024, 8192);
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EXPECT_EQ(2U, Alloc.GetNumSlabs());
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}
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// Test allocating with a decreased growth delay.
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TEST(AllocatorTest, TestFasterSlabGrowthDelay) {
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const size_t SlabSize = 4096;
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// Decrease the growth delay to double the slab size every slab.
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const size_t GrowthDelay = 1;
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BumpPtrAllocatorImpl<MallocAllocator, SlabSize, SlabSize, GrowthDelay> Alloc;
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// Disable the red zone for this test. The additional bytes allocated for the
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// red zone would change the allocation numbers we check below.
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Alloc.setRedZoneSize(0);
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Alloc.Allocate(SlabSize, 1);
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EXPECT_EQ(SlabSize, Alloc.getTotalMemory());
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// We hit our growth delay with the previous allocation so the next
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// allocation should get a twice as large slab.
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Alloc.Allocate(SlabSize, 1);
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EXPECT_EQ(SlabSize * 3, Alloc.getTotalMemory());
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Alloc.Allocate(SlabSize, 1);
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EXPECT_EQ(SlabSize * 3, Alloc.getTotalMemory());
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// Both slabs are full again and hit the growth delay again, so the
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// next allocation should again get a slab with four times the size of the
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// original slab size. In total we now should have a memory size of:
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// 1 + 2 + 4 * SlabSize.
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Alloc.Allocate(SlabSize, 1);
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EXPECT_EQ(SlabSize * 7, Alloc.getTotalMemory());
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}
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// Test allocating with a increased growth delay.
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TEST(AllocatorTest, TestSlowerSlabGrowthDelay) {
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const size_t SlabSize = 16;
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// Increase the growth delay to only double the slab size every 256 slabs.
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const size_t GrowthDelay = 256;
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BumpPtrAllocatorImpl<MallocAllocator, SlabSize, SlabSize, GrowthDelay> Alloc;
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// Disable the red zone for this test. The additional bytes allocated for the
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// red zone would change the allocation numbers we check below.
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Alloc.setRedZoneSize(0);
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// Allocate 256 slabs. We should keep getting slabs with the original size
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// as we haven't hit our growth delay on the last allocation.
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for (std::size_t i = 0; i < GrowthDelay; ++i)
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Alloc.Allocate(SlabSize, 1);
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EXPECT_EQ(SlabSize * GrowthDelay, Alloc.getTotalMemory());
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// Allocate another slab. This time we should get another slab allocated
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// that is twice as large as the normal slab size.
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Alloc.Allocate(SlabSize, 1);
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EXPECT_EQ(SlabSize * GrowthDelay + SlabSize * 2, Alloc.getTotalMemory());
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}
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// Mock slab allocator that returns slabs aligned on 4096 bytes. There is no
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// easy portable way to do this, so this is kind of a hack.
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class MockSlabAllocator {
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static size_t LastSlabSize;
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public:
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~MockSlabAllocator() { }
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void *Allocate(size_t Size, size_t /*Alignment*/) {
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// Allocate space for the alignment, the slab, and a void* that goes right
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// before the slab.
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Align Alignment(4096);
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void *MemBase = safe_malloc(Size + Alignment.value() - 1 + sizeof(void *));
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// Find the slab start.
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void *Slab = (void *)alignAddr((char*)MemBase + sizeof(void *), Alignment);
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// Hold a pointer to the base so we can free the whole malloced block.
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((void**)Slab)[-1] = MemBase;
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LastSlabSize = Size;
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return Slab;
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}
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void Deallocate(void *Slab, size_t Size) {
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free(((void**)Slab)[-1]);
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}
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static size_t GetLastSlabSize() { return LastSlabSize; }
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};
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size_t MockSlabAllocator::LastSlabSize = 0;
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// Allocate a large-ish block with a really large alignment so that the
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// allocator will think that it has space, but after it does the alignment it
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// will not.
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TEST(AllocatorTest, TestBigAlignment) {
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BumpPtrAllocatorImpl<MockSlabAllocator> Alloc;
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// First allocate a tiny bit to ensure we have to re-align things.
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(void)Alloc.Allocate(1, 1);
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// Now the big chunk with a big alignment.
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(void)Alloc.Allocate(3000, 2048);
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// We test that the last slab size is not the default 4096 byte slab, but
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// rather a custom sized slab that is larger.
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EXPECT_GT(MockSlabAllocator::GetLastSlabSize(), 4096u);
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}
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} // anonymous namespace
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